Legendaries - 95% garbage design

Items and Crafting
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01/25/2015 11:15 PMPosted by Tohki
FYI, it's = it is; its = possessive.


okay.

01/25/2015 11:15 PMPosted by Tohki
The random stat distribution takes otherwise good legendary drops, like Starmetal Kukri or Kridershot, and transform them into terrible drops by not having the mandatory primary attributes because the trash primary attributes have rolled instead.


well, if you fix the stats on Kridershot (dmg roll, dmg%, dex, IAS) , it becomes useless for people who:

a.) need LoH/Vit + CDR (they can't reroll 2 primaries)

b.) need CDR + a specific secondary random roll..... (they will always need to reroll a fixed primary stat and don't have chance to reroll the secondary)....

c.) need RCR + a specific secondary random roll..... (they will always need to reroll a fixed primary stat and don't have chance to reroll the secondary)....

.... so.... you just showed that it's possible that people don't have an insight after 1200 hours playtime.....

when do people finally understand that there are more builds as the one they play? -.-
01/25/2015 11:15 PMPosted by Tohki
As you can now see, there are two barriers to receiving a good drop: the barrier of having a proper legendary item drop and then the barrier of that item rolling proper attributes. Both issues need to be addressed before anything can be called "fixed".


it is kind of true though. RoRG for example:

its fixed rolls are arguably bad. AS and LoH. but you could want to have either of these stats on it.

ChC or ChD if you going for a DPS build

or CDR if your a ZDPs

99% of the time you would want a socket on it. so the finished item will look like this most of the time: main stat, AS, socket and ChC, ChD or CDR depending on build. i guess you could somehow make a non crit build with elemental% but that is not likely.

Hopefully they will make it possible for us to run a high end DPs build without crit but that is another story and off topic.
Uniques in D2 and PoE had fixed affixes (and by affixes I mean those in the 4/2), might not have the maximum number affixes that rares have, maybe even lesser, maybe having special affixes that blue and rare items may not have, still being unique in their own ways.

Legendaries in D3 being named 'Legendaries' don't feel one bit legendary at all when they can come with random affixes like rares do, have the same maximum number of affixes like rares do, all having only a set increase in min/max values on affixes, and a small percentage of them come with a 'special' affix.

On the development side, it is like the devs were like "screw it, create a bunch of random legendaries, let them be like rares with slightly higher values on affixes, and choose only a few to be 'special' amongst them" because specifically designing each legendary to be uniquely identified from rares or other legendaries is hard work to them.
01/25/2015 11:28 PMPosted by Alukat
a.) need LoH/Vit + CDR (they can't reroll 2 primaries)


Zero builds.

b.) need CDR + a specific secondary random roll..... (they will always need to reroll a fixed primary stat and don't have chance to reroll the secondary)....


Are monks using Kridershot now?

01/25/2015 11:28 PMPosted by Alukat
c.) need RCR + a specific secondary random roll..... (they will always need to reroll a fixed primary stat and don't have chance to reroll the secondary)....


Builds that need RCR are using Cindercoat. As well, there are no builds the exclusively revolve around stacking RCR over CDR. Every class has a resource generating CD, making CDR more useful in very large part than RCR; especially for spenders with relatively low costs, as RCR is a % reduction.

You can keep talking, but at this point it's clear that you have no idea how to contribute to the conversation.
01/25/2015 11:51 PMPosted by Tohki
Zero builds.


you meant none that you know of....

01/25/2015 11:51 PMPosted by Tohki
Are monks using Kridershot now?


nope... but have you ever considered that solo/duo players might want that 5,x% chance to freeze on hit or life after kill?

01/25/2015 11:51 PMPosted by Tohki
Builds that need RCR are using Cindercoat.


Cindercoat has only 30% RCR, what if you need more? like for FoK or Strafe?

01/25/2015 11:51 PMPosted by Tohki
As well, there are no builds the exclusively revolve around stacking RCR over CDR.


none that you know of.

It's obviously pointless to discuss with you, because you're obviously thinking that every class has only one or two builds/skillsettings....
01/26/2015 12:04 AMPosted by Wheatley
And none that you can list either.


true, i don't know one but yet i don't know every single d3 player and their builds...... but you appearently do.... you're thinking that you're some sort of god?
I like that dude that staunchly defend the D3 poor game design. Kudos bro!
01/26/2015 12:21 AMPosted by JaceBeleren
I like that dude that staunchly defend the D3 poor game design. Kudos bro!


:D

well, i've experienced how horrible fixed stats are in regards to diversity, when 2.00 has been introduced, gladly they turned many of the fixed stats into random rolls after a while....
Stop bumping and feeding the troll. This quote seems relevant:

There are certain posters who enjoy creating threads sadistically designed to invite contradiction, dissent and anger. My own opinion on this notwithstanding, my advice would be not to indulge anarchic derps brandishing undeserved knighthoods, and to steer clear of all their postings.

This has been a PSA to promote better Forum hygiene.
01/25/2015 11:58 PMPosted by Alukat
It's obviously pointless to discuss with you, because you're obviously thinking that every class has only one or two builds/skillsettings....


https://www.youtube.com/watch?v=_n5E7feJHw0
01/24/2015 12:46 PMPosted by PowerCosmic
Please Blizz, make all useless Legendaries have a useful stat....afterall, they are legendary.

We've actually been adding special powers to Legendary items that previously didn't have one, but since we've done it gradually, it's not always immediately obvious.

For instance, Depth Diggers, Leoric's Crown and Sash of Knives all had new Legendary powers added to them in patch 2.1.0. The same will happen for Wyrmwood and The Band of Untold Secrets (renamed Halo of Arlyse) starting in Season 2.

It's been a while since it was last brought up, so I can see how it's nice to have a reminder now and then. Great discussion, PowerCosmic!
01/26/2015 02:36 PMPosted by Tyvalir
01/24/2015 12:46 PMPosted by PowerCosmic
Please Blizz, make all useless Legendaries have a useful stat....afterall, they are legendary.

We've actually been adding special powers to Legendary items that previously didn't have one, but since we've done it gradually, it's not always immediately obvious.

For instance, [url="http://us.battle.net/d3/en/item/depth-diggers"]Depth Diggers[/url], [url="http://us.battle.net/d3/en/item/leorics-crown"]Leoric's Crown[/url] and [url="http://us.battle.net/d3/en/item/sash-of-knives"]Sash of Knives[/url] all had new Legendary powers added to them in patch 2.1.0. The same will happen for [url="http://us.battle.net/d3/en/item/wormwood"]Wyrmwood[/url] and The Band of Untold Secrets (renamed [url="http://us.battle.net/d3/en/item/halo-of-arlyse"]Halo of Arlyse[/url]) starting in Season 2.

I's been a while since it was last brought up, so I can see how it's nice to have a reminder now and then. Great discussion, PowerCosmic!


I would argue that the previous Sash of Knives had more potential than this one.
I would argue that the previous Puzzle Ring was better than the one we have right now.
Just noticed I can't up or down vote Blizzard posts?

lol
01/26/2015 02:36 PMPosted by Tyvalir
01/24/2015 12:46 PMPosted by PowerCosmic
Please Blizz, make all useless Legendaries have a useful stat....afterall, they are legendary.

We've actually been adding special powers to Legendary items that previously didn't have one, but since we've done it gradually, it's not always immediately obvious.

For instance, [url="http://us.battle.net/d3/en/item/depth-diggers"]Depth Diggers[/url], [url="http://us.battle.net/d3/en/item/leorics-crown"]Leoric's Crown[/url] and [url="http://us.battle.net/d3/en/item/sash-of-knives"]Sash of Knives[/url] all had new Legendary powers added to them in patch 2.1.0. The same will happen for [url="http://us.battle.net/d3/en/item/wormwood"]Wyrmwood[/url] and The Band of Untold Secrets (renamed [url="http://us.battle.net/d3/en/item/halo-of-arlyse"]Halo of Arlyse[/url]) starting in Season 2.

I's been a while since it was last brought up, so I can see how it's nice to have a reminder now and then. Great discussion, PowerCosmic!


Its nice that they have special powers but it doesnt help much when almost all legendaries dropping are crappy and ends up being salvaged. When there are so little useful legendaries dropping then whats the point, people wont care anymore when a legendary is dropping because its 90% chance of it being crappy.
well i gues the urge is about something like that we have around 500 legendary items and we get around 10 items reworked every 6 month... :-P

(items could still be useless and we have to wait again for another rework)
More like Sash of Forgotten Souls.

Instead of changing bad legendaries to different bad legendaries, can you just delete them from the loot table?

That would be a far better way to deal with them since the devs can't design fun items 99 out of 100 times.
01/26/2015 02:36 PMPosted by Tyvalir
01/24/2015 12:46 PMPosted by PowerCosmic
Please Blizz, make all useless Legendaries have a useful stat....afterall, they are legendary.

We've actually been adding special powers to Legendary items that previously didn't have one, but since we've done it gradually, it's not always immediately obvious.

For instance, [url="http://us.battle.net/d3/en/item/depth-diggers"]Depth Diggers[/url], [url="http://us.battle.net/d3/en/item/leorics-crown"]Leoric's Crown[/url] and [url="http://us.battle.net/d3/en/item/sash-of-knives"]Sash of Knives[/url] all had new Legendary powers added to them in patch 2.1.0. The same will happen for [url="http://us.battle.net/d3/en/item/wormwood"]Wyrmwood[/url] and The Band of Untold Secrets (renamed [url="http://us.battle.net/d3/en/item/halo-of-arlyse"]Halo of Arlyse[/url]) starting in Season 2.

I's been a while since it was last brought up, so I can see how it's nice to have a reminder now and then. Great discussion, PowerCosmic!


While appreciated, and while OP's term "useless" is always relative, you do have to put legendary powers in context to the strong philosophy that devs have toward sets.

Out of all the legendary helms, chests, pants, gloves, shoulders, boots, and any new ones that come out, I can choose 1 of them, provided I choose to equip the ring to allow you to. Being that sets are far more powerful AND readily available, that's the frustrating part knowing that most legendaries in those slots aren't worth consideration.

I would say that amulets are the one item slot that I'm always eager to identify, regardless of knowing which legendary power it will be.
01/26/2015 02:46 PMPosted by Kixx
the devs can't design fun items 99 out of 100 times.


not true... 5 items mentioned... 3 are good and one is ok... just one is crappy... :-P
and btw.: what about all our ideas from the Legendary Workshop from Blizzcon?!
I'm sure something useful is in there as well.

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