Legendaries - 95% garbage design

Items and Crafting
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01/28/2015 03:12 AMPosted by OmegaRed
Ok I stopped watching when John Yang said: " We don't want to give power without gameplay. "


dont be silly... you should know why he said that... a flat 3000% dmg dot is boring but just a random comsetic effect is useless... they have to find a balance and there will be mistakes on that path...

(ok the process could be faster)
01/28/2015 03:17 AMPosted by Wichtelman
dont be silly... you should know why he said that... a flat 3000% dmg dot is boring but just a random comsetic effect is useless... they have to find a balance and there will be mistakes on that path...


Ok, so the balance that time was, let's take the power of Demon Hunters and give to 5 sentries so since they are so weak they can cast sentries in order to be able to run and hide?

That's not cosmetic as you've mentioned but it was only the truth about the last patch 2.1.1
Now look at what each class have currently. You probably have 1. Yes I said 1 set that is viable to run Gr's and all other sets including the crafted ones that had enough potential to be something are all forgotten because you can only play with it if you're running T6 which is a joke right now.

For that matter I'd prefer to have the same difficulty as we had on vanilla or even earlier RoS.
01/28/2015 03:32 AMPosted by OmegaRed
01/28/2015 03:17 AMPosted by Wichtelman
dont be silly... you should know why he said that... a flat 3000% dmg dot is boring but just a random comsetic effect is useless... they have to find a balance and there will be mistakes on that path...


Ok, so the balance that time was, let's take the power of Demon Hunters and give to 5 sentries so since they are so weak they can cast sentries in order to be able to run and hide?

That's not cosmetic as you've mentioned but it was only the truth about the last patch 2.1.1
Now look at what each class have currently. You probably have 1. Yes I said 1 set that is viable to run Gr's and all other sets including the crafted ones that had enough potential to be something are all forgotten because you can only play with it if you're running T6 which is a joke right now.

For that matter I'd prefer to have the same difficulty as we had on vanilla or even earlier RoS.


they also tried stuff like crushing blow and it failed... as i said there will be mistakes...

the fastes fix would be that each skill and each items do the same dmg... that would be just boring... i know that it would be great if we had like 5 options to be competetive but there will always be the most effective for one option...
01/27/2015 11:15 AMPosted by Tyvalir
01/26/2015 02:52 PMPosted by Pereg
I would say that amulets are the one item slot that I'm always eager to identify, regardless of knowing which legendary power it will be.

I used to feel the same way. Since the recent patch, though, I'm far more likely to get excited about other item types, including Legendary or Set items I already have (since they could be Ancient items). I've heard similar comments from community members.

It's worth noting that one of our long term goals is to make more items competitive with those considered "best in slot." For rings, that means creating better alternatives to Unity, Ring of Royal Grandeur and Stone of Jordan. For sets, that means better alternatives to existing 6 piece Sets (some of which you'll see in a future patch).

Ideally, this should mean you'll get more excited about many different item types, as we gradually introduce more desirable Legendary item powers over time.


Non Ancient The Furnace > all other 2 handers except Ancient Furnaces.
Ancient Devastator > all other 1 handers barring Ancient versions of the same few standard items.

We want the same stuff, just now it has bigger numbers and is 10 times rarer. We will also smash many Ancients because they have 2+ affixes wrong.
01/28/2015 03:38 AMPosted by Wichtelman
they also tried stuff like crushing blow and it failed... as i said there will be mistakes...

the fastes fix would be that each skill and each items do the same dmg... that would be just boring... i know that it would be great if we had like 5 options to be competetive but there will always be the most effective for one option...


Crushing Blow was still on Beta. And yes that was the time to try out stuff. I'm talking about things that came live on the game. Before patch 2.1.1 DH's were fine we had lots of builds going on, I remember people going for CA spam to try to beat Rifts as fast as possible then all of sudden I saw the Ninchakru build using cloak of gawrulf and other crafted items and the clearing time due to its AoE dmg outweight the CA spam build, then I had a friend also using Fan of knifes build that was also awesome and he also had to use different gear. Basically what I'm trying to say is that when RoS was released we had options to use our gear the way we wanted and it was possible to mix different gears for theorycrafting and still do your own thing.

After when patch 2.1.1 came it was all about Marauders set and sentries run and hide type of gameplay where they took the power of the Demon Hunter itself to place it on 4-5 devices that have perfect aim. I'm not against that gameplay but as developers they should at least have known that they would have to do something with other sets in order to make it par.
Yes they should have similar power for all sets, before we had why can't we get that anymore?
I'll answer you:

1st: It's easier to hold players in 1 type of gameplay and keep them farming for perfect items without having to worry about if that's what they want.

2nd: After they realize that they have all perfect items after 6 months of farming. We just end season and give them a few other useless items that has some sort of legendary affix that won't work because you already have the set that works. But, you want to farm to have those godly items too.

3rd: Why add content when all you have to do is to create some items that are not going to synergize with anything else and it'll be only competitive and viable for T6 runs? That's nonsense.

4th: Keep people stupid and uneducated so that they won't complain about anything.

Ok so now just to clear one of your statements. Yes the game has flaws, then, what the hell they were doing during the PTR with hundreds of players giving feedback and reporting bugs?

PS: remember that PTR's during Jay Wilson's time used to be regular 30 days for a new patch. Now it's almost 3 months and still comes with flaws.
I logged in just to upvote/downvote certain comments and to say something that's really bugging me.

1. Farming for a DECENT RoRG is exhausting. I have no time to do bounties in other Acts because i NEED that ring for almost every build and every time i get that ring which is 1/5 caches the ring goes straight to salvage because I don't want to have a ring without CHC or CHD. RoRG should either have different fixed rolls or all random rolls.

2. Mighty weapons should feel "mighty". IMHO they should have a bit higher damage than maces but slower attack speed.

3. Few more weapons (few not many) should feel powerful like Furnace because having that one weapon as the only viable option for the end game is plain stupid. That way people might enjoy diversity a bit more.

4. There should be more rings to compete with RoRG, Unity and SoJ.

Oh and also idk is it just me or the drop rates for Belts/Mighty Belts are insanely high and not to mention for the Blackthorne set. (I had 1 rift where i found 4 set pieces all from blackthorne)
01/27/2015 05:23 PMPosted by Ksdsdf
They should narow the possible range of stats roll on ancient legendary.
Such as normal legendary ring has 4-6 Crit chance, Ancient legendary should start with 5-6 crit chance. At least, even if the stats doesn't get 30% increased like main stats, it has higher chance to be useful, for the chance of getting higher roll easier.


^ I second that.
01/28/2015 03:17 AMPosted by Wichtelman
01/28/2015 03:12 AMPosted by OmegaRed
Ok I stopped watching when John Yang said: " We don't want to give power without gameplay. "


dont be silly... you should know why he said that... a flat 3000% dmg dot is boring but just a random comsetic effect is useless... they have to find a balance and there will be mistakes on that path...

(ok the process could be faster)


well lets look at that.
3000% dot = kills stuff and is pretty helpful
vs
chance to cluck and do 2000 damage explosion (cluckeye) which is not helpful.

....hmmmmmm. ill take the boring dot, complain about how they can make it more "interesting", and still be happy that it kills things.

seriously the poor cluckeye bow doesnt even get used :(
you how they could change it? instead of 2000 flat damage make it [70-100]% weapon damage. that would make the little chickens it shoots explode for more damage.
01/27/2015 11:15 AMPosted by Tyvalir
01/26/2015 02:52 PMPosted by Pereg
I would say that amulets are the one item slot that I'm always eager to identify, regardless of knowing which legendary power it will be.

I used to feel the same way. Since the recent patch, though, I'm far more likely to get excited about other item types, including Legendary or Set items I already have (since they could be Ancient items). I've heard similar comments from community members.

It's worth noting that one of our long term goals is to make more items competitive with those considered "best in slot." For rings, that means creating better alternatives to Unity, Ring of Royal Grandeur and Stone of Jordan. For sets, that means better alternatives to existing 6 piece Sets (some of which you'll see in a future patch).

Ideally, this should mean you'll get more excited about many different item types, as we gradually introduce more desirable Legendary item powers over time.


I agree partially with what you say.
At the moment, it´s very exciting to find legendary items, even if you already have a great version of that item. Because it could be an ancient item.
Nevertheless, please be aware that this will eventually backfire when people are equipped with ancient gear. At the speed people find ancient upgrades right now, it will maybe take a few weeks or months and everyone is only looking for better ancient items and legendaries will become completely worthless. Having only a 10% chance for an item to be ancient, the chances to find an upgrade are becoming smaller and smaller.
You need to introduce competetive new items before that happens or people will become bored very soon.
itemization has been a problem since day 1 in a game about items.... Id say this game has failed
and about Ancient items, I dont care to find gear all over again, for what? Oh so i can go see how high i can go in grifts... no thanks. I and many others want PVP, something more copetitive to show off our gear/ build. There is just not enough things that are actually FUN in this game. In D2 i can think of too many to list. A few would be boss runs, pvp, trading, 8 player games, a lot of USEFULL legs and super rare rare items even!, iconic set items, COW RUNS, quests for certain items you wanted/ needed, ancients, etc. I could go on and on, but in this game you guys took all that away. My question is why?
Why bother adding stuff to the game while most of the legendary items are garbage? Would it be better to have some new power to the already existing legendaries?
"95% of all Legendaries are useless!"

"Ok, list the useless ones."

"Clearly you haven't played the game."

"Clearly I have. So where's that list again?"

"It would be far easier to list the useful Legendaries."

"Ok, do that then."

/lists 1 Legendary

"That's not a list. Hey and remember when Blizzard said they were gradually introducing new Legendary affixes to the game?"

"No. Blizzard is hopeless. Remember when they tried to fix Legendaries and failed? That means they failed forever! I have lost my faith in this game, blah blah blah."

credible argument/10
We should be able to re-roll more than one property from a set/legendary /rare item. This would bring more benefits to the players to farm gold and materials, in my opinion. Most of the time, the common properties of a legendary item are worse than a rare item, this is very annoying ...
01/27/2015 12:44 PMPosted by Indubitably
I hope this isn't a trend where every single existing legendary gets a power and then is made seasonal only

Actually, the majority of items on which we've added a new Legendary power (specifically when the item didn't already have one) have been made available to non-Seasonal characters as soon as they were patched in. For example, Depth Diggers, Kimbo's Gold, Sash of Knives and Leoric's Crown all fit into this category.

While some Legendary items that are updated in this way will be introduced through Seasons first (as is the case with Wyrmwood in Season 2, for instance), we don't currently have plans to make all such items Seasonal.
01/28/2015 11:41 AMPosted by Tyvalir
01/27/2015 12:44 PMPosted by Indubitably
I hope this isn't a trend where every single existing legendary gets a power and then is made seasonal only

Actually, the majority of items on which we've added a new Legendary power (specifically when the item didn't already have one) have been made available to non-Seasonal characters as soon as they were patched in. For example, [url="http://us.battle.net/d3/en/item/depth-diggers"]Depth Diggers[/url], [url="http://us.battle.net/d3/en/item/kymbos-gold"]Kimbo's Gold[/url], [url="http://us.battle.net/d3/en/item/sash-of-knives"]Sash of Knives[/url] and [url="http://us.battle.net/d3/en/item/leorics-crown"]Leoric's Crown[/url] all fit into this category.

While some Legendary items that are updated in this way will be introduced through Seasons first (as is the case with [url="http://us.battle.net/d3/en/item/wormwood"]Wyrmwood[/url] in Season 2, for instance), we don't currently have plans to make all such items Seasonal.


Was really dissapointed in the choice to make the three new gems season only.
Especially after testing them for a month on the PTR in non-season.

Not enough people playing season one? Just a new idea to draw more people to seasons?
Hopefully its not a trend, the new gems should be available to everyone at the same time.
01/28/2015 11:41 AMPosted by Tyvalir
01/27/2015 12:44 PMPosted by Indubitably
I hope this isn't a trend where every single existing legendary gets a power and then is made seasonal only

Actually, the majority of items on which we've added a new Legendary power (specifically when the item didn't already have one) have been made available to non-Seasonal characters as soon as they were patched in. For example, [url="http://us.battle.net/d3/en/item/depth-diggers"]Depth Diggers[/url], [url="http://us.battle.net/d3/en/item/kymbos-gold"]Kimbo's Gold[/url], [url="http://us.battle.net/d3/en/item/sash-of-knives"]Sash of Knives[/url] and [url="http://us.battle.net/d3/en/item/leorics-crown"]Leoric's Crown[/url] all fit into this category.

While some Legendary items that are updated in this way will be introduced through Seasons first (as is the case with [url="http://us.battle.net/d3/en/item/wormwood"]Wyrmwood[/url] in Season 2, for instance), we don't currently have plans to make all such items Seasonal.


how many ppl are actually using depth diggers due to the requirement of 6 piece sets?

sash imo is just junk especially compared to things like witching hour or harrington. in fact i would rather have coord of the sherma then sash of knives.

my suggestion is you need to look at 6 piece sets and make them only require 4 pieces to complete. that way they are more flexible.
01/28/2015 11:41 AMPosted by Tyvalir
01/27/2015 12:44 PMPosted by Indubitably
I hope this isn't a trend where every single existing legendary gets a power and then is made seasonal only

Actually, the majority of items on which we've added a new Legendary power (specifically when the item didn't already have one) have been made available to non-Seasonal characters as soon as they were patched in. For example, [url="http://us.battle.net/d3/en/item/depth-diggers"]Depth Diggers[/url], [url="http://us.battle.net/d3/en/item/kymbos-gold"]Kimbo's Gold[/url], [url="http://us.battle.net/d3/en/item/sash-of-knives"]Sash of Knives[/url] and [url="http://us.battle.net/d3/en/item/leorics-crown"]Leoric's Crown[/url] all fit into this category.

While some Legendary items that are updated in this way will be introduced through Seasons first (as is the case with [url="http://us.battle.net/d3/en/item/wormwood"]Wyrmwood[/url] in Season 2, for instance), we don't currently have plans to make all such items Seasonal.


This was good idea. So many people wishing legendaries with no existing power get retrofitted with one. Have you devs ever considered re-working the craftable legendaries available to teach the at blacksmith Level 12/character Level 70? I counted 19 in this condition where there is no legendary power on them and maybe re-work them so them synergize with the existing sets and/or future sets? Since sets are the end game items and practically mandatory for higher grift play, and since the artwork for them already is in game for them why not make them more usable than they are currently? You could also try or think about combining or incorporating some of them into the sets that are not 6 piece sets and can't really compete with those that are preferred above all the others at the moment.

EDIT: If I was on the development team, I would release a big, non-seasonal items patch with re-done level 70 sets that are not as good currently as the favourites(Firebird, Raekor's, M6 etc..) with bonuses that can compete with them and many of the legendaries which are not sets to compliment them with new legendary affixes of their own.
hahaha why i am not surprise ,,,, !!! Blizzard is totally going down hill hard and fast since diablo 3 out ... they will do anything to rip more $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ from player ,,, they never care about what player really like and want anymore ........ they only care what is the maximum amount of $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ they can rip from us ....
01/28/2015 11:41 AMPosted by Tyvalir
01/27/2015 12:44 PMPosted by Indubitably
I hope this isn't a trend where every single existing legendary gets a power and then is made seasonal only

Actually, the majority of items on which we've added a new Legendary power (specifically when the item didn't already have one) have been made available to non-Seasonal characters as soon as they were patched in. For example, [url="http://us.battle.net/d3/en/item/depth-diggers"]Depth Diggers[/url], [url="http://us.battle.net/d3/en/item/kymbos-gold"]Kimbo's Gold[/url], [url="http://us.battle.net/d3/en/item/sash-of-knives"]Sash of Knives[/url] and [url="http://us.battle.net/d3/en/item/leorics-crown"]Leoric's Crown[/url] all fit into this category.

While some Legendary items that are updated in this way will be introduced through Seasons first (as is the case with [url="http://us.battle.net/d3/en/item/wormwood"]Wyrmwood[/url] in Season 2, for instance), we don't currently have plans to make all such items Seasonal.


I think one of the main problems relates to marketing and expectations. In the build up to loot 2.0, the players were told that legendaries would have legendary powers and not be slightly upgraded rares. It is my opinion that the game has fallen well short of this goal. The trickle of new legendaries ( or better stated fulfilling the developers' words) seems too slow. For example, the legendary gems that were introduced is a good addition but now if you want the three new ones you need to play season or wait several months.

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