Let's Play A *Legendary* Game. 2

Items and Crafting
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Due to the page limitation on the original thread - I am making this one to continue the "Let's Play A *Legendary* Game." thread.

The original thread:

http://us.battle.net/d3/en/forum/topic/15700043757?page=25

From last reader:

WALL OF ZOMBIES

Wall of Zombies deals increasing damage of 150% of weapons damage every attack every second and this effect can last up to 15 seconds. This effect stacks up before a Storm of Zombies surround you and aid you for up to 20 seconds dealing 600% weapons damage as Elemental to all enemies within a 30 yard radius.

NEXT:

GRASP OF THE DEAD
***since nobody is replying:***

GRASP OF THE DEAD

There is now a 1%-6% chance that additional pools of the dead will grow out of your gold/health pick up radius, dealing 500% weapons damage as Fire over 10 seconds.

NEXT:

LAWS OF HOPE
Laws of Hope, when activated, immediately restores 10% of your and your allies' lost HP and 10% of individual's maximum life over 5 seconds.

Shock Pulse.
SHOCK PULSE

There is a 5%-10% chance that shock pulse can take on the effect of every rune for 10 seconds when enemies attack you and deal critical damage. You can then become a being a pure light (slightly different from a Archon) [at a 5%-7% chance] - and deal 600% weapons damage to all enemies as Arcane for 15 seconds. This effect may only occur once every 75 seconds.

NEXT:

ACID CLOUD
ACID CLOUD

Enemies that have been killed after being hit by Acid Cloud have a 50% chance of reviving as an Acid Slime. Acid Slimes deal 250% weapon damage as poison in a small area and last for 60 seconds. You can only have up to 15 Acid Slimes.

NEXT:

PHALANX
Phalanx:

Phalanx now has a chance on attack to cast another phalanx on hit location.
Can occur twice per cast.

For example: Cast bowmen -> one of them hits an enemy which casts another bowman. Additional bowman has a little chance to cast yet another bowman. = 2 bonus bowmen per 1 original bowman (10% chance for 2 additional and 40% for 1 additional).

Next:

Weapon Throw
http://us.battle.net/d3/en/class/barbarian/active/weapon-throw
WEAPON THROW

Weapons Throw has a chance to cast a giant Sphere of Fury that stuns enemies and has a 5% chance of charming enemies to fight by your side for 10 seconds - dealing X% damage as Physical over 15 seconds. Once they die, there is a 1%-7% chance that they will rise up as Barbarian Champions (2 - , with a combination of Melee and Range attackers) and fight by your side for 45-75 seconds - dealing 286%-759% damage as Elemental to all enemies.

NEXT:

EARTHQUAKE

http://us.battle.net/d3/en/class/barbarian/active/earthquake
02/02/2015 05:46 AMPosted by Azharael
WEAPON THROW

Weapons Throw has a chance to cast a giant Sphere of Fury that stuns enemies and has a 5% chance of charming enemies to fight by your side for 10 seconds - dealing X% damage as Physical over 15 seconds. Once they die, there is a 1%-7% chance that they will rise up as Barbarian Champions (2 - , with a combination of Melee and Range attackers) and fight by your side for 45-75 seconds - dealing 286%-759% damage as Elemental to all enemies.

NEXT:

EARTHQUAKE

http://us.battle.net/d3/en/class/barbarian/active/earthquake
If earthquake damages less than three enemies (but at least one) over its entire duration, your next [2 - 5] primary abilities do 2000% additional damage.

Diamond Skin
DIAMOND SKIN

When hit with Diamond Skin activated, demons whom are targeted by you have a 3%-8% chance to spawn Health Globes, with a 1%-7% chance of spawning Nephalem Glory globes.

NEXT:

http://us.battle.net/d3/en/class/wizard/active/archon

ARCHON
02/02/2015 09:14 AMPosted by Azharael
DIAMOND SKIN

When hit with Diamond Skin activated, demons whom are targeted by you have a 3%-8% chance to spawn Health Globes, with a 1%-7% chance of spawning Nephalem Glory globes.

NEXT:

http://us.battle.net/d3/en/class/wizard/active/archon

ARCHON
You gain 1% additional damage for every second Archon is in cooldown. This effect persists for [5 - 20] seconds after Archon becomes available.

Companion
ARCHON

Enemies hit while in Archon form have a 30% chance of being afflicted by Arcane overcharge poisoning, suffering from 5000% weapon damage as Arcane (random Elemental roll here) over 5 seconds while crippling their attackspeed by 50%. The poison duration is doubled if the enemy is standing inside of a Slow Time Bubble.

Sorry, didn't see your post first :S

EDIT:

COMPANION


Your raven companion transforms into a giant flock of crows, circling around you (more like a randomized movement pattern) while reducing movement speed by 80% and attack speed by 30% for 5 seconds on any enemy that crosses their path. Enemies afflicted by this effect take 25% additional damage from your Hatred Spenders.

NEXT:

SPIRIT BARRAGE
02/02/2015 09:30 AMPosted by casmiel
ARCHON

Enemies hit while in Archon form have a 30% chance of being afflicted by Arcane overcharge poisoning, suffering from 5000% weapon damage as Arcane (random Elemental roll here) over 5 seconds while crippling their attackspeed by 50%. The poison duration is doubled if the enemy is standing inside of a Slow Time Bubble.

Sorry, didn't see your post first :S

EDIT:

COMPANION


Your raven companion transforms into a giant flock of crows, circling around you (more like a randomized movement pattern) while reducing movement speed by 80% and attack speed by 30% for 5 seconds on any enemy that crosses their path. Enemies afflicted by this effect take 25% additional damage from your Hatred Spenders.

NEXT:

SPIRIT BARRAGE
Enemies damaged by spirit barrage take an additional 5% damage from spirit barrage for 10 seconds. Stacks up to [15 - 25] times.

Blizzard
BLIZZARD

New Set piece:

Angelic Storm


(2) Blizzard's Arcane cost reduced to 20 Arcane Power - while increasing Critical Hit Damage by 120%-300% (varies)
(3) Blizzard deals 300% weapons damage as Arcane over 15 seconds
(4) Blizzard takes on the effect of every rune for 20 seconds, dealing 300% weapons damage as Holy
(5) Frozen enemies turn into Arcane Orbs dealing 200% weapons damage
(6) An Arcane Storm surrounds you for 30 seconds dealing 500% weapons damage as Lightning for 15 seconds to enemies in a 12-24 yard radius. This effect can only occur once every 30-90 seconds (varies).

NEXT:

http://us.battle.net/d3/en/class/wizard/active/magic-missile

MAGIC MISSILE
02/02/2015 12:16 PMPosted by Azharael
BLIZZARD

New Set piece:

Angelic Storm


(2) Blizzard's Arcane cost reduced to 20 Arcane Power - while increasing Critical Hit Damage by 120%-300% (varies)
(3) Blizzard deals 300% weapons damage as Arcane over 15 seconds
(4) Blizzard takes on the effect of every rune for 20 seconds, dealing 300% weapons damage as Holy
(5) Frozen enemies turn into Arcane Orbs dealing 200% weapons damage
(6) An Arcane Storm surrounds you for 30 seconds dealing 500% weapons damage as Lightning for 15 seconds to enemies in a 12-24 yard radius. This effect can only occur once every 30-90 seconds (varies).

NEXT:

http://us.battle.net/d3/en/class/wizard/active/magic-missile

MAGIC MISSILE
When at full arcane power, magic missle does 700% additional weapon damage, but at the cost of [25 - 45] arcane power.

Energy Twister
ENERGY TWISTER
Your Energy Twisters gain the immobility effect of "Wicked Wind"


NEXT:

FROST NOVA
02/02/2015 03:03 PMPosted by casmiel
ENERGY TWISTER
Your Energy Twisters gain the immobility effect of "Wicked Wind"


NEXT:

FROST NOVA
Frost nova range increased to up to 60 yards and duration to up to 5 seconds, based on percent of missing health.

Mass Confusion
02/02/2015 03:15 PMPosted by normalice
Frost nova range increased to up to 60 yards and duration to up to 5 seconds, based on percent of missing health.

Mass Confusion


Mass Confusion occurs each time you Spirit Walk, and will Brainwash any normal monster that is already Confused by your spells. Brainwashed monsters lose 1% of their maximum life per 2 seconds, and fight by your side until they die.

Next: Mantra of Healing
02/02/2015 04:40 PMPosted by ArcrossA
02/02/2015 03:15 PMPosted by normalice
Frost nova range increased to up to 60 yards and duration to up to 5 seconds, based on percent of missing health.

Mass Confusion


Mass Confusion occurs each time you Spirit Walk, and will Brainwash any normal monster that is already Confused by your spells. Brainwashed monsters lose 1% of their maximum life per 2 seconds, and fight by your side until they die.

Next: Mantra of Healing
Mantra of Healing activates automatically when you take damage equaling more than 10% of your health within 1 second. This effect costs [45 - 65] spirit.

Rapid Fire
RAPID FIRE

There is a 5%-10% chance that Rapid Fire will invoke Vengeance for 30 seconds, dealing 500% weapons damage as Physical to all enemies.

NEXT:

http://us.battle.net/d3/en/class/demon-hunter/active/shadow-power

SHADOW POWER
RAPID FIRE

There is a 5%-10% chance that Rapid Fire will invoke Vengeance for 30 seconds, dealing 500% weapons damage as Physical to all enemies.

NEXT:

http://us.battle.net/d3/en/class/demon-hunter/active/shadow-power

SHADOW POWER


"Shadow Power has a chance to summon living shadows which slow enemies for 80% on hit."

note: not the same as "clones" these might be small shadow creatures... or a ground effect with grasping hands... or something else. not clones though.

NEXT:

http://us.battle.net/d3/en/class/monk/active/fists-of-thunder

FIST OF THUNDER

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