FFS make key wardens drop the key 100%

Items and Crafting
This. A lot.
Ya because that solves the problem..... The amulet just needs a fixed roll ie a socket. Even if you have a hundred sets get all the organs and go craft more than likely the necks still going to roll horribly. Quality > quantity I'm tired of seeing the dumb !@# suggestion of just buffing key drop rates.
on t6 yes this should be 100% or at least provide higher torment levels where it is 100% or close too that
05/06/2015 04:12 PMPosted by treemayne
on t6 yes this should be 100% or at least provide higher torment levels where it is 100% or close too that

See OP for my reply :)

Also honestly key drops have no reason not to be 100% on T6, it's not like the hellfire items are worth the below 100% on T6 to do so with.

Like... more people hate this hellfire shenanigan, than those who like it, and alot of people play seasons. One of the gripes is the key drop rates, so buffing them would actually help a little bit.

It's not the main problem, indeed, but the amulet's potential crappiness isn't the only one and acting like it is does nothing to solve problems, it simply prevents the others to be solved.
Yessss instead of fixing horrible rng with the crafting part let's just brute force through it

If the amulet always rolled a socket with the main stat it would reduce the time of getting a decent amulet dramatically.
the key droprates need to be 100%.

AND! the ring and ammy need to roll with a socket,this would help a great deal.

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