The obvious problem with D3: nothing matters

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06/14/2015 06:30 PMPosted by Rumpelfugly
This is true of literally every game that has ever been made. That's why games are a system of rules upon rules upon rules, all interacting with each other based on the player's choices within that system.

That's not "everything should work", but "everything should work... If properly matched and synergized", or, better said, "everything should have an use".

That's what rules are about.
Well said by the OP, but nothing is going to change. Why should it ? The game is making money regardless of the product they put out just because of the name and the history it holds.

Until a new dev team comes into place or they scrap the Diablo series and start fresh...something that is highly unlikely to happen nothing will change. The game will continue to be treated like a casino that's based entirely on RNG.

Majority of alll legendaries going forward will continue to be crap
Majority of all class skills will continue to be crap
Majority of the items you grind for in game will be chosen for you.

They "care" just not enough to do what's necessary for this game. It's already profitable so yeah I guess you're right, why care ? This game could be so much better, but it's not. They designed this game as a casual game that you play for an hour or two before you log into WoW, and in that regard, they've succeeded.
I know exactly what is wrong with diablo3, i have played d2 since the beginning and one thing is clear.... being able to view the leader board items is not a diablo 3 trait, this comes from entirely from different game genre's. For diablo 3 to become competitive once again we must remove the system of viewing other peoples items. In diablo 2 the only way to view other peoples items was to have a hack.....why is this just become the normal for diablo 3? I believe this is the entire concept that ruins the game for many people. (I will never be able to get the items this person has and why even try?) is the exact point.... comments please! If you did not know the build/skill tree of every character ever, it will keep you guessing trying to progress further but....that is the the case. This will be my first and only post.

Love and all respect to blizzard but this game has just fallen under expectations of so many people
OP its right
When i start a new character and a leg drop my friend will say forget it not lvl70
u reach 70. go check leaderboard and copy the pros
Wizards only do well goin fire skills....magnus opus try it to fix that but not really usefull
I have the most fun when i was clueless about gear ....trying this and that
But once u taste end game gear its get boring since theres only 1set build
imo thats the op point
D3 got so many bandaids it looks like a mummy now, with arms raised, walking towards a pit.

But the slashing is fun. :D
06/12/2015 11:44 PMPosted by Tohki
Nothing in this game allows the player to play the game as they'd like to play it. There are 2-3 sets per class; one must be selected. Your skills are determined by which set you're using because of insanely damage amplifiers.


That cant' be correct, I heared its 96,886,969,344 different builds per class:

at minute 44:20
https://www.youtube.com/watch?v=PDX4PKlRoJg
06/15/2015 07:07 AMPosted by enkidu
06/12/2015 11:44 PMPosted by Tohki
Nothing in this game allows the player to play the game as they'd like to play it. There are 2-3 sets per class; one must be selected. Your skills are determined by which set you're using because of insanely damage amplifiers.


That cant' be correct, I heared its 96,886,969,344 different builds per class:

at minute 44:20
https://www.youtube.com/watch?v=PDX4PKlRoJg


he's not exactly wrong lol. u can do those builds but are they even efficient or fun to use them with?

just continued watching the vid and i realise that nothing they promised in the vid is in the game at all. were supposed to be able to create custom games for arena pvp etc but we ain't getting that
Don't mind me im just here for the comments..... (while I eat popcorn ..)
Agree with most of OP, except for:

06/12/2015 11:44 PMPosted by Tohki
The inescapable truth about D3 is that Blizzard just doesn't care.


I think they do care, but nonetheless they seem to be incapable of capturing the essence of the the Diablo game experience in regard to loot. D2 had it all the way from the begining, D3 hardly.
With all the changes and improvements since release, they didn´t manage to capture me more than a few weeks after season start and thats when I have completed the class specific set. Josh M. is taking his generous philosophy a bit too far.
06/14/2015 07:48 PMPosted by Rumpelfugly
My position is very simple:

None of your complaints about Diablo 3 matter. If they did, Blizzard would have made the game you think they have should have made. Instead, they made the game we have before us. What you or I or anyone else here think about that game is ultimately irrelevant because it's not our game, it's Blizzard's.

And mine is also very simple:

Blizz has one cash cow: not WoW, not Diablo, but its name, its reputation. If what you or I or anyone else here thinks it's irrelevant, the cash cow is dead.
06/12/2015 11:44 PMPosted by Tohki
The inescapable truth about D3 is that Blizzard just doesn't care.


Good points overall but i dont fully agree with this statement. I believe they cared a lot at some point, but now they just roll with it. As John Yang said about core skills mechanics and items, this is the game we currently have, this is what D3 is. Unfortunately i might add.
Glad to see that people woke up from the dream of happiness and satisfaction when the xpac came out. I got really scared when there was actual discussion happening, and people seemed to enjoy the game(lol). But I agree with what others have said, Blizzard seems incapable of dealing with the problems of the game, every time they try to fix something, another problem emerges. People complained about auction house, gold scammers, etc... And justly so. So blizz removes AH, and implements extreeeeeeemely limited trading. People don't like that either.

As a comment from my time both playing, and observing, Blizzard doesn't seem capable of taking ANY middle ground with this game. I think there's a reason very few release players are still with us
06/15/2015 10:39 AMPosted by thedarkside
Glad to see that people woke up from the dream of happiness and satisfaction when the xpac came out. I got really scared when there was actual discussion happening, and people seemed to enjoy the game(lol). But I agree with what others have said, Blizzard seems incapable of dealing with the problems of the game, every time they try to fix something, another problem emerges. People complained about auction house, gold scammers, etc... And justly so. So blizz removes AH, and implements extreeeeeeemely limited trading. People don't like that either.

As a comment from my time both playing, and observing, Blizzard doesn't seem capable of taking ANY middle ground with this game. I think there's a reason very few release players are still with us


A good start would be to rescale all the numbers. If an ability needs a massive damage modifier from sets to be viable for endgame content, scale down the content and get rid of the massive modifiers. Akkhan's had arguable the best approach to set bonuses because it didn't single out a specific skill; it also acted as a band aid to the entire Crusader class, so it wasn't an 100% success story. Either all skill damage needs to be scaled up, or all monster numbers needs to be scaled down to the point where there isn't a "must use" skill to kill monsters.

The messier problem is that not all classes need the generator/spender system. Crusaders and barbarians should not have been subjected to this type of game play. For WD and wizards, there's enough downtime and synergy to make it worthwhile to use a generator. Right now, the changes to Focus + Restraint is the only reason players are using generator skills on all classes. That should be a red flag for the devs that not all classes can utilize that resource cycle.
06/13/2015 04:06 AMPosted by Turkeyspit
My wife, who has played WoW alongside me, but doesn't care for isometric view games like Diablo, coined it this way: "I want a game where I can play my class to get gear, not one that requires me to get gear to play my class".


Well said. This was actually one of the reasons for original WoW's success; the classes were iterative and AWESOME. The talent trees, too, which were slowly getting better,were inspired by Diablo 2.

Diablo 3 though? "Let's abandon everything that D2 was and make something new instead, so we can say it was made by US, not by THEM!"

D3 is beyond repair at this point. Wich is truely sad, to say the least - that such an awesome IP sits on the hands of such incapable people.
06/15/2015 12:05 PMPosted by Raijin
06/12/2015 11:44 PMPosted by Tohki

The inescapable truth about D3 is that Blizzard just doesn't care.


Its not as simple as that man. They cannot repair what has been done with the system from the start they can manage it and id say they are doing quite a good job there.

The loot system was destroyed the moment someone in the devs team said

"Hey I have an idea, lets try an RMAH system with diablo 3"

From this moment on everything went to hell because they needed to make items around AH.


That's not true at all. AH is just for convenience. They can completely ignore AH when designing balance, if they want too(which they didn't want to).
@op,

You make quite clearly how the experience to transform D3 into the "an evolution of ARPGs" actually made it just an action game with very little RPG in it. What really irks me is the refusal of Developers to acknowledge their mistakes.
Let me be clear, I don't want skill trees, or locked char progression. I don't mind instant, free, infinite respec. Freedom is a good thing. Nevertheless, the game lacks any depth in the RPG, char customization, build diversity departments. It's just not there.
I have played this game more than 2000 hours so It would be deeply unethical of me to label it a CRAP, AWFUL, or whatever. D3 is gorgeous, animations, combat flow, all awesome. But all this amount to a part of what a Diablo game is. I've kept playing, now way less than what I used to do in Vanilla and at the start of RoS. There's no point, no fun in it. And the sole reason for me to keep coming back was the hope that the developers would acknowledge their mistakes and do a 180° with their design. I've been completely wrong.

They aren't going to acknowledge it. They aren't going to change it. So I'm done. Not with Blizzard. But I'll make sure in the future to never put my money in PC game that has any of the lead devellopers of Diablo III as senior managers of a game project. That'll be my silent protest that Diablo 3 came to be. And to be frank it is hard.

I literally grew up playing blizzard games. Diablo I and Warcraft II were my first 2 pc games. I played starcraft, I play hearthstone and now i also play Heroes of the Storm, I'm a textbook blizz fan.
06/13/2015 09:26 AMPosted by coh
the game shines when it comes to gameplay.
the best of its kind.. il give some credit to the developers on this issue.

other than that.. yep like OP said.. and i will add that people are starting to quit again,
less games, less friends online.. and as it should.

the system is broken - i wanna FARM for insane rare items.
i want the option to play and reach higher levels with other skills.
the trading issue is pointless because they made a mistake and will never
admit it. every decent multiplayer should have a working trading system.

@Nádia - we paid for the game. we can complain about
issues on these forums as much as we like withing the forum rules.
you don't have to reply on the topic if you don't like to see people
saying negative things about the game.
Actually nadia like many others is one of those people who believe (erroneously) when you "don't" agree with them your just wrong
+1 OP

But we already know since a long time D3 is a !@#$ty game...

Nothing matter, everything is boring, itemisation suck hard, build diversity suck hard, theres no challenge.
I agree with most parts.
But the game improved with seasons. This give us the chance to play other characters and using other play style. But I agree, we are mostly limited by the few valuable set.
One solution is to have 8 piece set (with full benefit to 6), this gives us more choice on specially items.
To evolve blizzard, should create new set for every seasons, for at least 3 characters every season 9specially the week characters).

I generally I like the complainers. It show love of the game and point out where the game is weak.

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