2.3 Barb skill proc coefficients

Barbarian
It's awesome what you did for barb
.
.
Thx noobtro :D
08/22/2015 01:54 AMPosted by Weaver
TLDR: Make a focused feedback topic on why slaughter's damage need to be increased so that it is comparable to Insanity. It adds variety, more rune choices, more explosions, its fun!


It's funny how Bloodshed's 20% is vastly superior to Slaughter's 300%.
awesome frenzy dualwield here i come ^^
I'm digging this Nub. Awesome job!

I'm missing one thing though. Corrupted ashbringer.... Now that IK will be buffed to 250% damage that proc should do some serious hurting. I tested a bit myself, but not systematically like you do.

I got some pretty decent crits from it (i think) with a HOTA setup where i just switched GOJ with Ashbringer. But to evaluate how much damage and how good it procs seems tricky for me.

Idk, I just want this wep to work :D
I just did some Ashbringer tests.

1. The "summoning skeletons" probability is rather low and doesn´t seem to depend on skill proc coefficients of the killing blow skill.

2. The holy damage proc depends on skill proc coefficients (Mighty Throw always triggered it, Ricochet didn´t).

But I have no idea what the hell is going on with its uptime. At first I thought it was up for a flat duration but got between 8 and 30 seconds. Made no sense. Then I thought maybe you gain a limited number of charges to be spent within like 30 seconds because it wore off after a while when I didn´t attack. This number seems to be around 14 procs but don´t quote me on this.

Hope somebody who cares about this sword enough will look into it more but to me it seems like an incredible gimmick with messed up mechanics (no offense).
I tried using Corrupted Ashbringer during this past Season with my Shield Bash Crusader...I honestly never noticed the 5,500% Holy Damage I was suppose to get. I'm not sure what the sword is good for. I was going to try it with my Condemn Sader now that it's merged with my NS. But I think it might be a waste of time.

So Furious Charge is just main-hand now? No longer alternates? Meaning I can use a stat stick in my off-hand for speed runs and farming DB?
FC used to alternate weapons?
Didn't it?

I was told it did. By the time I started playing FC though, I was using an Ancient 2H, never had reason to test it out. >.<
My bad you're right. I thought it stuck to MH for some reason.

Does Raekor 5pc dot alternate MH/OH as well?
I think all DoTs are main-hand only.
08/24/2015 01:32 PMPosted by Jako

So Furious Charge is just main-hand now? No longer alternates? Meaning I can use a stat stick in my off-hand for speed runs and farming DB?


Yes, especially if you also use Rend to proc F+R

Best off hand is In geom... in 2.3, you may as well cube it and run a big 2hander for bigger damage on charges.
08/24/2015 12:23 PMPosted by Nubtro
But I have no idea what the hell is going on with its uptime. At first I thought it was up for a flat duration but got between 8 and 30 seconds. Made no sense. Then I thought maybe you gain a limited number of charges to be spent within like 30 seconds because it wore off after a while when I didn´t attack. This number seems to be around 14 procs but don´t quote me on this.


I have the same experience, I tried with whirlwind and slaughter, and in high density the sword instantly reverted back to its original form after skeleton explosions, didn't even last a second. In very low density the buff lasted for several seconds. Wierd...
Oh, and Nubtro for president!
I'm going to bump this just because I needed to see SS proc coefficients again.
needs a sticky maybe
Diablo III v2.3.0.33414
Tested on Sept. 20th, 2015

Bash
1.000 Frostbite
1.000 Onslaught
1.000 Punish
1.000 Instigation
0.333 Pulverize

Cleave
0.667 Rupture
0.667 Reaping Swing
0.667 Scattering Blast
0.400 Broad Sweep
0.667 Gathering Storm

Frenzy
0.750 Sidearm
0.750 Berserk
0.750 Vanguard
0.750 Smite
0.750 Maniac

Weapon Throw
1.000 Mighty Throw
0.333 Ricochet
1.000 Throwing Hammer
1.000 Stupefy
1.000 Balanced Weapon

Hammer of the Ancients
0.400 Rolling Thunder
0.667 Smash
0.667 The Devil´s Anvil
0.667 Thunderstrike
0.667 Birthright

Rend
0.250 Ravage
0.333 Blood Lust
0.333 Lacerate
0.333 Mutilate
0.333 Bloodbath
0.333 on kill Bloodbath

Seismic Slam
0.333 Stagger
0.333 Shattered Ground
0.111 Rumble (main)
0.111 Rumble (each tremor)
0.333 Strength from Earth
0.333 Permafrost

Whirlwind
0.200 Dust Devils (WW)
0.200 Dust Devils (tornado)
0.200 Hurricane
0.200 Blood Funnel
0.200 Wind Shear
0.200 Volcanic Eruption

Ancient Spear
0.4710 Ranseur
0.3925 Harpoon (2 procs)
0.4710 Jagged Edge
0.4710 Boulder Toss
0.3925 Rage Flip (2 procs)

Ground Stomp
0.250 Deafening Crash
0.200 Wrenching Smash (2 procs)
0.250 Trembling Stomp
0.250 Foot of the Mountain
0.250 Jarring Slam

Leap
0.333 Iron Impact
0.333 Launch (takeoff)
0.333 Launch (impact)
0.200 Toppling Impact (2 procs)
0.200 Call fo Arreat (2 procs)
0.333 Death from Above (2 procs)

Sprint
0.0056 Run like the Wind
0.0056 Gangway

Ignore Pain
0.000 Bravado

Overpower
0.200 Storm of Steel (main)
0.200 Storm of Steel (axe)
0.333 Killing Spree
0.333 Crushing Advance
0.333 Momentum
0.333 Revel

Revenge
0.333 Blood Law
0.333 Best Served Cold
0.333 Retribution
0.333 Grudge
0.333 Provocation

Furious Charge
0.500 Battering Ram
0.500 Merciless Assault
0.500 Stamina
0.500 Cold Rush
0.500 Dreadnought

Avalanche
0.080 Volcano <> 25 total
0.045 Lahar <> 1 on cast + 9
0.000 Snow-Capped Mountain <> bugged
0.050 Tectonic Rift <> 1 on cast + 9
0.050 Glacier <> 2 on cast + 9

Earthquake
0.050 Giant´s Stride <> 2 on cast + 15
0.050 Chilling Earth <> 2 on cast + 15
0.040 The Mountain´s Call <> 2 on cast + 15
0.050 Molten Fury <> 2 on cast + 15
0.050 Cave-In <> 3 on cast + 15

Wrath of the Berserker
1.000 Arreat´s Wail
0.250 Slaughter
Thanks Nubtro!
May someone explain what is a proc coefficient?
Thanks for the information Nubtro. Awesome stuff as always!

Join the Conversation

Return to Forum