[2.4] Static Charge 180% to 50%...30%...40%!

Monk
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I think future monks will include Palm in some way.

It is a shame though that they nerfed the sc build which was good fun and looked cool.
WoL LoN build is the best now I guess?
The problem with inna. And correct me if I'm wrong here is that it lacks focus

The set gives a general damage bonus.Ok. then should i use WoL or LTK or tempest rush? No, since sunwuko provides much better bonuses for that not to mention the support items favours cyclone strike and damage through allies. Ok but that is not enough as Cyclone strike do very low damage and cannot do effective damage. So if it is a cyclone stike themed set then why does the 6pc bonus give general damage buff rather than cyclone strike and allies only themed bonus?

It was a decent generator set when used with rainment and static charge, but that was just like now killed. The damage now is not enough.

So either this needs a compensation in damage so when used with spenders or generators it does competitive damage or the 6pc bonus is to be reworked to function as a cyclone strike and ally only bonus buffing those two to proper levels.

Inna as a set potentially could be a great generalist set or a specialist set we and the devs just need to decide what do we want the set to actually do.

I think I would make the set a ally+cyclone strike themed, and keep sunwuko a semi generalist set like it right now. And rework rainment to a full generator set. (This last thing is my private opinion disregard it if you wish.)
11/25/2015 03:58 AMPosted by Davlok
Issue being Static Charge is the best/only (?) skill we have that scales with density so well, so hopefully they reset the PTR leaderboard and see where monks stand, because I really didn't want to play R2+I6 or plain I6 zodiac ally spam as they are now on 2.4 PTR >_>

Also confirmed the 50% on PTR even though the tooltip hasn't been updated from 180% (hotfix)


Well this sucks , and you know what else sucks ??? I saw a thread where the devs actually thanked Davlok for all the testing and in depth help he gave others on Monks and then now after all the hard work ironing out everything , the devs turn around and nerf things down to total weakness. Does this make sense ? It seems that every time players in the community get to where they're becoming happy with their characters and builds they have worked so hard on , the devs turn around and ruin em' . I don't understand why they do it. I see this pattern at the end of each season and I personally am very frustrated with the way they are doing things.

I don't understand why they do it the way they do , is this some sort of game they're playing on us , the loyal fans who have put so much time into this game ? Why cant they leave things alone with the builds that are working , then move on to improving other sets for builds that aren't working well . This would give build diversity so everyone in the whole D3 community aren't using the same builds after every patch that comes out

This is a major problem with this game IMO ,,, everyone has to run with the same builds to be effective . And it's starting to get very irritating and old , and I am sure I'm not the only one that's feeling this way.

My intentions aren't to spread negativity , but this is starting to get old and I am seriously thinking about stopping wasting my time with this . This is the first time I have complained in a big way about the way things are being done by the devs , but this is really becoming ridiculous in my books . I don't find it very pleasant nor enjoyable , walking on eggshell's every time a new patch approaches us , and we the players worrying about what's going to get nerfed next , we see this every time at season's end and it sucks big time IMO ,,, I'm talking about the unnecessary nerfs , like the one on this thread for instance.

I'll say it again , but probably wasting my time ... Stop Nerfing The Builds That Are Working Blizz , And Work On The Worthless Gear , Sets & Skills To Give Your Fans Build Diversity Instead Of The Same Ole' Crap For Everyone !!! And for god's sake , stop listening to the whiners that come on here and cry nerf because they can't play the game and cry because they can't keep up with the players who know how to play this game . Do you devs run the show here , or do the whiners run it ?

This is getting very stagnant and super boring IMO ! And I am with the above poster on this thread who said they may take a break . I and thousands of others love this game but the way things are going I am personally starting to dislike it , thanks to the horrible decisions the dev team is making time after time after time , totally awesome builds whittled down to nothing with the unnecessary nerfs !

This is my opinion and gripe, and a valid one at that , and I want it to be known by the Dev's at Blizzard
omfg, this is just crazy :/
Agreed, Haybaler. It used to be Blizz would nerf builds that were clearly overpowered, or gave some kind of perma invulnerability. Now they seem to nerf things for no apparent reason.
SC after the team-proc nerf (this made sense) was in a good spot. It's still competitive with new Innas and not at all overpowered compared to other classes in the same build tier.
It almost seems like Blizz wants to force players to play the new sets the way they want us to play them, so they nerf popular and working builds until we have no choice but to play the new ones.
This is entirely stupid, since they always flaunt around boasting about their "great" design decisions on build diversity.
Very frustrating indeed, especially for players that saved up 10s of thousands of DBs, materials and ungodly amounts of souls to reroll for those perfect Shengs and Eye of the Storms.
That's right Bumblebee,

And to that I say ,,, Give the players some freedom to play the way they want. Some of us are comfortable with the builds we spent all our time working on . Some of us don't wish to keep changing builds every season . Some of us have jobs and don't wish to spend what free time we have on your game starting from scratch every time you ruin a good build . Stop forcing this upon us and work on giving us multiple build options per character class instead of one or two per character class .

Totally boring and a great way to ruin a great game . Let's see some change , give us some freedom by keeping what works and working on what needs work .

Wouldn't it be great to see players running their own builds in public 4 player instead of everyone running the same thing ? Come on Blizzard , it's been 3 years now , lets break on through & get some diversity in our builds on a massive scale . Let's make this game a lot funner for all !
Well every patch we are seemly intentionally driven towards a specific "new" set of gear as Sunwuko dominated S1/2, then Raiment 6 S3, and U6 was *supposed to* have been the S4 set, but they didn't expect R2 to scale so well with Static Charge + Fists of Fury. I don't think they want the 2pc set being #1 from a design standpoint, but promised not to make power changes mid-season.

For S5, it seems like we will have 4 "useful" sets with Sunwuko and Inna being buffed up to Raiment 6 potential (with no tweaks yet). While Uliana getting a simple damage buff and apparent incumbent top set. The part I don't like is Inna 6 pc gameplay seems to just be spamming a non-damaging skill like Cyclone Strike to reduce the cooldown of Mystic Ally via zodiac to always keep the active up. Reminds me exactly of the first version of Sunwuko mantra/sw spam.

But who knows, maybe 50% static is still going to be #1 ^_^
Its still good the nerf by the factor 3.6 represents about 8 GR levels, which is also seen on leaderboards as SC just cleared 80 directly after the nerf. Now the other builds have to show what theyre capable of.
11/25/2015 01:17 PMPosted by Davlok
Well every patch we are seemly intentionally driven towards a specific "new" set of gear as Sunwuko dominated S1/2, then Raiment 6 S3, and U6 was *supposed to* have been the S4 set, but they didn't expect R2 to scale so well with Static Charge + Fists of Fury. I don't think they want the 2pc set being #1 from a design standpoint, but promised not to make power changes mid-season.

For S5, it seems like we will have 4 "useful" sets with Sunwuko and Inna being buffed up to Raiment 6 potential (with no tweaks yet). While Uliana getting a simple damage buff and apparent incumbent top set. The part I don't like is Inna 6 pc gameplay seems to just be spamming a non-damaging skill like Cyclone Strike to reduce the cooldown of Mystic Ally via zodiac to always keep the active up. Reminds me exactly of the first version of Sunwuko mantra/sw spam.

But who knows, maybe 50% static is still going to be #1 ^_^


This is all true Davlok , and after three years we should be playing anywhere from 6 to 10 builds per class which are all viable in each character class . I think this business of 1 or 2 viable builds per class is a bunch of malarkey at this stage of the game . This nerfing of awesome builds each patch just don't cut it for me . Diversity is what would really be a positive game changer .

Who wouldn't like to see the day when we have multiple build options on each class instead of the stagnated mess it's in now .

I'm not trying to slam the dev's either but as smart and talented as they are , you would certainly think they would have the insight to give the players way more options then just one or two per class for the most part with most classes . Destroying builds that work great isn't the way to do it ,, creating new is fine but keep the ones that are awesome as well . That's what would make this game more fun and enjoyable for everyone .

My point is , there are so many alternatives waiting to be created but let us have the proven one's too so we can choose how we wish to play this game . It would be way more fun with more diversity .

For instance , my Wizard has been sitting on the shelf for way over a year now because I hate playing it cuz it sucks . I just got back to playing monk because it was not very fun til now and I am loving it . But it may get shelved too now ,,, we'll see . My holy crusader was fun to play until they nerfed that .

I don't have the time to constantly re-do characters at every patch . I got other interests in life other than spending hours and hours re-doing characters that I spent hours and hours working on to get to good progression . A lot of others I'm sure feel the same way.

Stop nerfing great builds and add more for diversity . It will make the majority of us happier with this game .
SC was a build that kinda came out of nowhere. Some Chinese guy suddenly realized a completely discarded skill had potential, worked on it and the popularity of it just blew up.
Isn't this the definitive PERFECT example of what this game SHOULD be about and what Blizz has said several times before what they hoped it to be about?
People discovering new exciting builds out of the unknown should be the name of the game should it not? Instead, Blizz is completely confused about what it wants to accomplish - nerfing discovered builds and pushing power-creeped packaged builds down everyone's throats, then promptly nerfing them when they inevitably become the best meta because that's the ONLY build allowed...
i love your optimism guys. im sure with fully optimized gear with high level gems and high level paragon that SC monks will push 80gr. but in reality most monk in s5 will not even get close now, due to the fact that we have like zero use in the group meta like this season.

healer monk killed
swk monk killed
static monk killed

for 80-90% of the monk player base, i include myself in this we will be just asked to leave or removed from pretty much every high level grift party. i say this because up until s4, this was the monks life, imo we will be pretty much just running solo grifts with our i6 bell spamming pet build.

hopefully you guys are correct and I'm completely wrong, but if i have to run a caster/pet build I'd rather run a WD in s5 as there pets do some damage atm.
I don't know what exact builds and gems you guys have been testing on PTR but its been a buff for me. Sure other players cant proc your FoT anymroe but the 10 water allies added a huge upgrade in with not only survivability but dps as well.

I use rainments with Inas > cubed flying dragon, RoRG, Crudest boots > Same Static Monk build

I tested mostly solo GR only because its near impossible to find a group for 65+ Greater Rifts on the PTR.

Last season my highest using Static monk - Solo GR - 64-65 (with unity)
PTR - 74 GR solo easily with unity

Have yet to test out 70s with the the Crusader/ Barb Meta
11/25/2015 04:50 PMPosted by XER
Sure other players cant proc your FoT anymroe but the 10 water allies added a huge upgrade in with not only survivability but dps as well.


Almost sounds like you think the nerf was the removal of team procs. This topic is on the further nerf on the SC ability itself (topic title).
Either way, you are almost forced to use it with Innas now, as SC by itself won't be viable. (which in that case you can use any other ability and still get Innas buffed...)
You are correct on that one Haybaler . I was just having a discussion with my friend about this nerf.

The thing i noticed is that, rather than having build diversity they force us to jump unto the bandwagon. S4 is all about SSS and some smart !@# figured out that in order for you to move up ladderboard, the best way would be SC. Now in PTR, they were hoping that players will jump unto the next bandwagon which is either Bells or SSS. Unfortunately, it didnt work out as intended. Everyone is still playing SC. So they decided to buff it hoping that we will give it a chance. Still a no go. Im guessing this pissed off the devs and decided to just cut down the tree and prevent ppl from climbing. Now SC is basically as $%^- as the other builds, which to Blizzard is a mission accomplished.

My beef basically is that, this season 4 SSS is the flavor of the month. S5 im guessing is Bells and SC is NOT on the list. Its just some made up nonsense by some chinese dude that Blizz never intended to be used. Blizz wants YOU to jump when they say jump. Im also guessing that SC will come by around Season 8. It is because that is what they want not what WE want.

Why is it that every season there is a flavor of the month? Why cant i use the Bells that was soo fun to play a few seasons back now? Wouldnt it be cool to have a 4man team with different builds? One monk is SC, 2nd is a healer, 3rd is Bells and 4th is SSS. Diversify the monk builds.
I'am well aware of the topic. This is why I hate discussions on forums everything you write is taken verbatim. Was trying not to sound redundant as I wrote about that team nerf on top of the 180% to 50% reduction. I apologize for the bad grammar.

What I'm saying to put it in simpler terms = nerfed the static dmg, but the 10 allies along with cyclone = is a major improvement in terms of survivability and damage.

If anyone wants to run some 70+ GR's groups I'm game. I'am assuming without the heal monk build.

Maybe more along the lines of Crusader> 2 Barbs? > This new static inna fusion build.
oh well that sucks big time....But come on 50%? why not nerf it to 50% less damage to 90% instead? 50% SC is just too much nerf.... but oh well...
11/25/2015 03:58 AMPosted by Davlok
Also confirmed the 50% on PTR even though the tooltip hasn't been updated from 180% (hotfix)


Why would it say 50%?

Okay the Hotfix said.. SPLASH DAMAGE (Area Damage) is nerfed from 180 to 50%
This should only nerf area damage.

If thats not true .. how come im doin about the exact same in seasons as I was before..

maybe its my style i lay heavy on FoF

Hey... Davlok I got a question, I dont wanna ask you publicly but apparently you defriended me
You still gain a lot of damage just by having 10 allies. Fire bells with tzo grins gaze, incest torch and furnace maybe? Or crippling wave:mangle?

Fire bells with tzo grins gaze, incest torch and furnace maybe?

tzo grins gaze, incest torch and furnace

incest
I was messing around with character planner the other day and looked how much damage was each generator do. Only way of the hundred firsts lightning rune was able to do damage almost as much damage as static charge was able to and it only did that much for single target. With that knowledge in mind i wasn't surprised that this second nerf came to the skill as even with the first nerf it way outperformed the other generators, one thing the devs don't desire as this kind of scaling outrules any other runes and skills you could choose. Therefore this kind of move - however painful it is for us - they had to make. Now that they made static charge fall in line with the other skills i'm quite sure compensation is on the way in some form i just hope it will be enough.

One particular change they made though i do not agree with: killing the healer monk. Healer monk was a good thing. i do not agree that removing all of their skills was a good step, and i want it back. Sure, reduce the specs output of the skilld to keep the scaling at bay but don't remove the skills which allows its power and don't reduce the skills output by that much. Instead bring other classes to their level. I will protest to this move they made. That was unfair and unnecessary.

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