S6 Grievous Wounds Bug

Bug Report
I was testing the damage modifiers on shadows 6 piece and I came across a bug.

Impale - Grievous Wounds applies an extra 330% CHD on crit, but when this rune is used with Shadow's 6 Piece bonus it does not apply the extra CHD. The bonus is still active while using 2 or 4 pieces but becomes inactive with 6.

Video demonstration for calculations:
https://youtu.be/6c0iYmcwtkQ

No Shadows:

Dext: 315
CHD:50
Weapon Damage:34

Non Crit in video = 1,033
https://youtu.be/6c0iYmcwtkQ?t=40s

=(skill damage*0.01) * weapon damage * (1+dext*0.01)
=(750*0.01) * 34 * (1+305*0.01)
=7.5 * 34 * 4.05
=1,032.75


Crit without grievous wounds in video = 1,549
https://youtu.be/6c0iYmcwtkQ?t=44s

=(skill damage*0.01) * weapon damage * (1+dext*0.01) * (1+(CHD+330)*0.01)
=(750*0.01) * 34 * (1+305*0.01) * (1+50*0.01)
=7.5 * 34 * 4.05 * 1.5
=1,549.125


Crit with grievous wounds in video = 4,957
https://youtu.be/6c0iYmcwtkQ?t=1m4s

=(skill damage*0.01) * weapon damage * (1+dext*0.01) * (1+(CHD+330)*0.01)
=(750*0.01) * 34 * (1+305*0.01) * (1+(50+330)*0.01)
=7.5 * 34 * 4.05 * 4.8
=4,957.2


Shadows 2PC:

Dext: 1627
CHD:99%
Weapon Damage:34
Shadows 2pc:x1000%

Non Crit in video = 48,442
https://youtu.be/6c0iYmcwtkQ?t=1m39s

=(skill damage*0.01) * weapon damage * (1+dext*0.01) * (1+S2*0.01)
=(750*0.01) * 34 * (1+1627*0.01) * (1+1000*0.01)
=7.5 * 34 * 17.27 * 11
=48,442.35


Crit without grievous wounds in video = 94,600
https://youtu.be/6c0iYmcwtkQ?t=1m40s

=(skill damage*0.01) * weapon damage * (1+dext*0.01) * (1+CHD*0.01) * (1+S2*0.01)
=(750*0.01) * 34 * (1+1627*0.01) * (1+99*0.01) * (1+1000*0.01)
=7.5 * 34 * 17.27 * 1.99 * 11
=96,400.2765

Crit with grievous wounds in video = 256,260
https://youtu.be/6c0iYmcwtkQ?t=1m59s

=(skill damage*0.01) * weapon damage * (1+dext*0.01) * (1+(CHD+330)*0.01) * (1+S2*0.01)
=(750*0.01) * 34 * (1+1627*0.01) * (1+(99+330)*0.01) * (1+1000*0.01)
=7.5 * 34 * 17.27 * 5.29 * 11
=256,260.0315


Shadows 4PC:

Dext: 3461
CHD:99%
Weapon Damage:34
Shadows 2pc:x1000%

Non Crit in video = 99,886
https://youtu.be/6c0iYmcwtkQ?t=2m35s

=(skill damage*0.01) * weapon damage * (1+dext*0.01) * (1+S2*0.01)
=(750*0.01) * 34 * (1+3461*0.01) * (1+1000*0.01)
=7.5 * 34 * 35.61 * 11
=99,886.05

Crit without grievous wounds in video = 198,773
https://youtu.be/6c0iYmcwtkQ?t=2m34s

=(skill damage*0.01) * weapon damage * (1+dext*0.01) * (1+CHD*0.01) * (1+S2*0.01)
=(750*0.01) * 34 * (1+3461*0.01) * (1+99*0.01) * (1+1000*0.01)
=7.5 * 34 * 35.61 * 1.99 * 11
=198,773.2395


Crit with grievous wounds =
https://youtu.be/6c0iYmcwtkQ?t=3m

=(skill damage*0.01) * weapon damage * (1+dext*0.01) * (1+(CHD+330)*0.01) * (1+S2*0.01)
=(750*0.01) * 34 * (1+3461*0.01) * (1+(99+330)*0.01) * (1+1000*0.01)
=7.5 * 34 * 35.61 * 5.29 * 11
=528,397.2045


Shadows 6PC:

Dext: 4496
CHD:99%
Weapon Damage:34
Shadows 2pc:x1000%
Shadows 6pc:+40000%

Non Crit = 7,004,534
https://youtu.be/6c0iYmcwtkQ?t=3m40s

=((skill damage+Shadows 6pc)*0.01) * weapon damage * (1+dext*0.01) * (1+S2*0.01)
=((750+40000)*0.01) * 34 * (1+4496*0.01) * (1+1000*0.01)
=407.5 * 34 * 45.96 * 11
=7,004,533.8


Crit without Grievous Wounds = 13,939,022
https://youtu.be/6c0iYmcwtkQ?t=3m39s

=((skill damage+Shadows 6pc)*0.01) * weapon damage * (1+dext*0.01) * (1+CHD*0.01) * (1+S2*0.01)
=((750+40000)*0.01) * 34 * (1+4496*0.01) * (1+99*0.01) * (1+1000*0.01)
=407.5 * 34 * 45.96 * 1.99 * 11
=13,939,022.262


Crit with grievous wounds in game = 13,939,022 ? bugged, missing CHD
https://youtu.be/6c0iYmcwtkQ?t=3m39s → select Grievous Wounds
https://youtu.be/6c0iYmcwtkQ?t=4m2s → crit with Grievous Wounds

=((skill damage+Shadows 6pc)*0.01) * weapon damage * (1+dext*0.01) * (1+(CHD+330)*0.01) * (1+S2*0.01)
=((750+40000)*0.01) * 34 * (1+4496*0.01) * (1+(99+330)*0.01) * (1+1000*0.01)
=407.5 * 34 * 45.96 * 5.29 * 11
=37,053,983.802


Here's another Shadow's 6 piece bug:
http://us.battle.net/d3/en/forum/topic/20419192810
Bumping this so hopefully these devs can see this and fix it. Finally eeking into groups possibly as DPS, Demon Hunters need this fixed ASAP, especially considering it ties into their new revamped armor set.

But... don't think we'll see this happen any time soon. Maybe next season DH will have a steady home in Diablo. LOL.
Grievous Wounds not affecting the 6-piece bonus of Shadow's Mantle is not a bug. In fact, none of the damage bonuses from runes for Impale affect the 6-piece bonus. This is to preserve diversity rather than leave one rune as the obvious, mathematically correct choice. Players shouldn't feel punished because of their set bonus if they'd rather use another rune or element.

On the flip side, the other issue you mention with Convention of Elements does appear to be a bug. The 6-piece bonus of Shadow's Mantle is intended to deal the elemental type of whatever Impale rune is selected, thereby benefitting from Convention of Elements when the appropriate element is active. We've put in a report for this and will be investigating it.
so why have damage bonuses on impale if they don't affect the 6p bonus? if they're all just flat +40,000% then why pick any of them over the other when using the set? isn't that part of the point of using different runes? not just the elemental/piercing/ricocheting effects but damage effects? this doesn't make any sense
I'm really not happy with the Shadow Mantle set. Just look at how people are playing it.

You know a set is messed up when people arn't even using the 6p bonus because a single target ability only doing bonus damage to the first target it hits is incredibly stupid.

You would hope something like Buriza-Do Kyanon in the cube that had an attack penetrate twice would work giving demon hunters more options to consider rather than just using Dawn for that cube slot.

But nope, only the first target it hits....... it's a trash 6p plain and simple. And no I didn't bother going on the PTR and leaving feedback because in the last 3 PTR's you didn't bother listening to anything.
01/21/2016 04:39 PMPosted by Nevalistis
Grievous Wounds not affecting the 6-piece bonus of Shadow's Mantle is not a bug. In fact, none of the damage bonuses from runes for Impale affect the 6-piece bonus. This is to preserve diversity rather than leave one rune as the obvious, mathematically correct choice. Players shouldn't feel punished because of their set bonus if they'd rather use another rune or element.

I'd be lying if I said I wasn't disappointed to hear this, but I do really appreciate that you and the team took the time to look into this for the DH community and that you personally took the time to respond. Again thank you for that.

With that said, It does feel like we're kind of pigeon-holed into using either Ricochet for the bounce or Overpenetration for the pierce now. Are there any thoughts of reworking Grievous Wounds into a more balanced rune effect (even if its not offensive related) that would put it's damage output back on par with the others runes?

Impact = Crowd Control
Chemical Burn = Damage over time and pairs well with cindercoat for cheap cast costs
Ricochet = Very consistent but limited numbers of monsters hit, works great with Karlei's
Overpenetration = Can potentially restore the most hatred out of all runes when using Karlei's
Grievous Wounds = would have been the pure damage option, but would be bad for resource management. Now it's as useful as having no rune at all?

The options seemed balanced imo and it's very unfortunate that a rune is now completely wasted because of a 6pc bonus. Lets be honest here, the set is amazing for impale and it'd be foolish not to use it, I really hope Grievous Wounds gets tweaked because of this.

01/21/2016 04:39 PMPosted by Nevalistis
On the flip side, the [url="http://us.battle.net/d3/en/forum/topic/20419192810"]other issue[/url] you mention with Convention of Elements does appear to be a bug. The 6-piece bonus of Shadow's Mantle is intended to deal the elemental type of whatever Impale rune is selected, thereby benefitting from Convention of Elements when the appropriate element is active. We've put in a report for this and will be investigating it.

Cool, glad to hear it! This is more of a QoL change, but it does have one very negative effect:
if your weapon's damage is poison/arcane/holy you can never benefit from CoE as a DH using SM6+Impale

Overall, thanks again for your time. IMO, this has been a great patch overall, the team over there has put in an incredible amount of effort in and it clearly shows.
01/21/2016 05:30 PMPosted by Pneuma
I'm really not happy with the Shadow Mantle set. Just look at how people are playing it.

You know a set is messed up when people arn't even using the 6p bonus because a single target ability only doing bonus damage to the first target it hits is incredibly stupid.

You would hope something like Buriza-Do Kyanon in the cube that had an attack penetrate twice would work giving demon hunters more options to consider rather than just using Dawn for that cube slot.

But nope, only the first target it hits....... it's a trash 6p plain and simple. And no I didn't bother going on the PTR and leaving feedback because in the last 3 PTR's you didn't bother listening to anything.


agreed... mostly. the 6p bonus looks like its only intended for rift guardians. but what other set has a bonus just for bosses? I can't think of any. maybe lower it, make it apply to every enemy it hits, and add the rune bonuses.
01/21/2016 05:39 PMPosted by LordBondo
agreed... mostly. the 6p bonus looks like its only intended for rift guardians. but what other set has a bonus just for bosses? I can't think of any. maybe lower it, make it apply to every enemy it hits, and add the rune bonuses.

I think they should just start introducing items to help compliment this bonus. IMO I find the set extremely fun to play and it plays very remnant of the old Grim Sever spec, it's just unfortunate that there's no real effective way to spread the single target damage as AoE.

MFD-Grim Reaper and area damage are great options but they have issues

Maybe adding stuff to fix those issues would help, things like:
- A quiver that increases your chance to proc Area Damage by 10-20%

- A quiver/weapon that makes it so MFD-Grim Reaper no longer divides the damage amongst all enemies and instead is just a flat 15% to everyone in 20 yards.
Making the 6pc bonus work for Chakram and Fan of Knives would do the trick.
01/21/2016 05:43 PMPosted by TastySouP
01/21/2016 05:39 PMPosted by LordBondo
agreed... mostly. the 6p bonus looks like its only intended for rift guardians. but what other set has a bonus just for bosses? I can't think of any. maybe lower it, make it apply to every enemy it hits, and add the rune bonuses.

I think they should just start introducing items to help compliment this bonus. IMO I find the set extremely fun to play and it plays very remnant of the old Grim Sever spec, it's just unfortunate that there's no real effective way to spread the single target damage as AoE.

MFD-Grim Reaper and area damage are great options but they have issues

Maybe adding stuff to fix those issues would help, things like:
- A quiver that increases your chance to proc Area Damage by 10-20%

- A quiver/weapon that makes it so MFD-Grim Reaper no longer divides the damage amongst all enemies and instead is just a flat 15% to everyone in 20 yards.


or just add to the 6p bonus:

40,000% damage to the first enemy hit, decreasing by 1/2 with every successive enemy hit, to a minimum of +%2500%

so
first enemy +40,000%
2nd +20,000%
3rd +10,000%
4th +5,000%
5th - infinity +2,500%
01/21/2016 06:28 PMPosted by LordBondo
or just add to the 6p bonus:

40,000% damage to the first enemy hit, decreasing by 1/2 with every successive enemy hit, to a minimum of +%2500%

so
first enemy +40,000%
2nd +20,000%
3rd +10,000%
4th +5,000%
5th - infinity +2,500%

I like that, I think that'd be pretty neat.
01/21/2016 06:28 PMPosted by LordBondo
01/21/2016 05:43 PMPosted by TastySouP
...
I think they should just start introducing items to help compliment this bonus. IMO I find the set extremely fun to play and it plays very remnant of the old Grim Sever spec, it's just unfortunate that there's no real effective way to spread the single target damage as AoE.

MFD-Grim Reaper and area damage are great options but they have issues

Maybe adding stuff to fix those issues would help, things like:
- A quiver that increases your chance to proc Area Damage by 10-20%

- A quiver/weapon that makes it so MFD-Grim Reaper no longer divides the damage amongst all enemies and instead is just a flat 15% to everyone in 20 yards.


or just add to the 6p bonus:

40,000% damage to the first enemy hit, decreasing by 1/2 with every successive enemy hit, to a minimum of +%2500%

so
first enemy +40,000%
2nd +20,000%
3rd +10,000%
4th +5,000%
5th - infinity +2,500%


or.. if they want the damage bonus to total something close to +40000%, start at +20,000%
then
20,000% damage to the first enemy hit, decreasing by 1/2 with every successive enemy hit, to a minimum of +%2500%

first enemy +20,000%
2nd +10,000%
3rd +5,000%
4th-infinite +2,500%

EZ
01/21/2016 04:39 PMPosted by Nevalistis
Grievous Wounds not affecting the 6-piece bonus of Shadow's Mantle is not a bug. In fact, none of the damage bonuses from runes for Impale affect the 6-piece bonus. This is to preserve diversity rather than leave one rune as the obvious, mathematically correct choice. Players shouldn't feel punished because of their set bonus if they'd rather use another rune or element.


Wat... so what's the benefit at all then, especially of that rune in particular? This isn't diversity, rather laziness IMHO. If a rune is supposed to give something, then it should do so. This is just another example of why Demon Hunters are in the horrible position they are again, yet another season. I wasted far too much time, effort, and mats into this set then, great. Thanks.

Yeah, and how long until the CoE is fixed, and in a way that weapon element doesn't impact it overall as well?
01/21/2016 04:39 PMPosted by Nevalistis
Grievous Wounds not affecting the 6-piece bonus of Shadow's Mantle is not a bug. In fact, none of the damage bonuses from runes for Impale affect the 6-piece bonus. This is to preserve diversity rather than leave one rune as the obvious, mathematically correct choice. Players shouldn't feel punished because of their set bonus if they'd rather use another rune or element.


Diversity by making a set that focuses on a single ability?
I don't see the issue, the 2pc bonus still effects GW rune so you get 3000% extra damage on top of 40,000% of the 6 piece as well as 7000% for Impale itself (unless the 6pc replaces the base damage?) and therefor still do more damage than other runes to a single target. Expecting to deal 40k + 120k weapon damage would be ridiculous.
01/21/2016 04:39 PMPosted by Nevalistis
This is to preserve diversity rather than leave one rune as the obvious, mathematically correct choice. Players shouldn't feel punished because of their set bonus if they'd rather use another rune or element.


Ahaa ??
Ahahah ?
Ahahahahahahahahaha AHAHAHAHAHAHA!!! ??

Tell that to Uliana's and SSS - Sustained attack and EP - Impending Doom ...
God you Guys are so hilarius at times ... But hey, it's only Monk, so who cares right ??
01/21/2016 04:39 PMPosted by Nevalistis
This is to preserve diversity rather than leave one rune as the obvious, mathematically correct choice


So you leave all but one rune as the obvious, mathematically wrong choice. Your aproach is better, but not much better. We don't need useless runes.

Can you please take a look at Hellfire Amulet Custom Engineering bug also:

http://us.battle.net/d3/en/forum/topic/20419013222
http://us.battle.net/d3/en/forum/topic/20042696888
01/21/2016 04:39 PMPosted by Nevalistis
Grievous Wounds not affecting the 6-piece bonus of Shadow's Mantle is not a bug. In fact, none of the damage bonuses from runes for Impale affect the 6-piece bonus. This is to preserve diversity rather than leave one rune as the obvious, mathematically correct choice. Players shouldn't feel punished because of their set bonus if they'd rather use another rune or element.

On the flip side, the [url="http://us.battle.net/d3/en/forum/topic/20419192810"]other issue[/url] you mention with Convention of Elements does appear to be a bug. The 6-piece bonus of Shadow's Mantle is intended to deal the elemental type of whatever Impale rune is selected, thereby benefitting from Convention of Elements when the appropriate element is active. We've put in a report for this and will be investigating it.


That is extremely disappointing! Also extremely counter intiutive. When reading the description of the set bonus and the skill you would think they work exactly like they actually don't! This unexpected non-synergy really needs a note ingame! Your CHD applies to the 40000% bonus, so why not the one of the skill?
Could have been a cool synergy between single out and the rune, so sad ..

Can't you adjust the damage bonus of the 6-piece and make it work with all runes? This Setbonus makes all the runes equal, because all bonus damage by runes is meaningless.
So, the optimum would probably be ricochet when using Karleis for the easy hatred and impact when soloing (using greenstones) for the CC and different elements of Impale and Fan of Knives. So I can burst AoE in one elemental phase and single target burst in another. When my equip is good enougth for Elemental bonuses besides CoE, I would probably want the same element though ..

That makes me a sad demonhunter.

01/21/2016 09:40 PMPosted by Cyvert
I don't see the issue, the 2pc bonus still effects GW rune so you get 3000% extra damage on top of 40,000% of the 6 piece as well as 7000% for Impale itself (unless the 6pc replaces the base damage?) and therefor still do more damage than other runes to a single target. Expecting to deal 40k + 120k weapon damage would be ridiculous.


Your calculation seems incorrect. As I understand it: The 40000% are subject to critcal hit damage from your items. So your are comparing like 40000%*300%(CHD)=120000% against 330%(GV). BOTH are subject to the 2-piece bonus, so that doesn't matter. If I am right here, GV represents a 0,25% Change in damage. Same order of magnitude as all the other Runes.

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