Sentry damage question

Demon Hunter
I don't think i grasp the way this works. For example, 100% sentry damage on rucksack, is this applied to the CA fired by sentries when i shoot CA or is it just applied to the default sentry autocast?

Trying to push an 81 and my quiver is the only piece i have non ancient and unsure of how important a high sentry damage roll is here. I have a few ancients with low end sentry damage (75-85%) opposed to the one i have currently equipped.

Thanks
Well Sentry damage only applies to sentry not the skill it cast. To increase the skill you need skill/weapon damage. Also increasing sentry you would have refer to the old breaking point chart.
Sentry bonus does increase the damage of hatred spenders fired by the Sentry
02/16/2016 10:29 AMPosted by RedCell
Sentry bonus does increase the damage of hatred spenders fired by the Sentry

They just don't get the 6 piece bonus. Only your DH gets that. But then again there should be 5 popping CA when you do.
hmm just to make sure things are clear:

1) Any attacks launched by a sentry will benefit from "+XX% Sentry Damage", like you find on the rucksack. This damage modifier is actually an exclusive multiplier, so in this case, it actually doubles the damage of any bolts, or skills your sentry casts if you are using M4.

2) Skills launched by the sentry+M4 will also benefit from buffs specific to that skill. If you're using Cluster Arrow's base skill, M4, 60% Cluster Arrow Skill Damage on your manitocre, have 100% Sentry Skill Damage on your Rucksack, then a Cluster Arrow launched by your sentry will deal:
http://us.battle.net/d3/en/class/demon-hunter/active/cluster-arrow ← ignore grenades for now
http://us.battle.net/d3/en/item/manticore ← 60% CA damage
http://us.battle.net/d3/en/item/bombardiers-rucksack ← 100% Sentry Damage
http://us.battle.net/d3/en/item/marauders-treads ← M4 bonus of 300% sentry damage

=Cluster Arrow Dmg * CA Skill Damage * Sentry Skill Damage * M4 buff
=650% * 60% * 100% * 300%
=650% * 1.6 * 2 * 4
=8320% Cluster Arrow Damage when launched by a sentry

all 5 sentries together deal:
=8320% * 5
=41,600% CA damage when launched by all 5 sentries on 1 target.

if it was launched by you, it would deal:
http://us.battle.net/d3/en/class/demon-hunter/active/cluster-arrow ← ignore grenades for now
http://us.battle.net/d3/en/item/manticore ← 60% CA damage
http://us.battle.net/d3/en/item/marauders-treads ← M6's 600% dmg/sentry
And we'll say you have 5 sentries on the field

=Cluster Arrow Dmg * CA Skill Damage * (M6 * # of Sentry)
=650% * 60% * (600% * 5 Sentry)
=650% * 60% * 3000%
=650% * 1.6 * 31
=32,240% per shot

3) the M6 bonus of "600% per Sentry" does not effect any skills cast by the sentry, only attacks launched by your character will benefit from the 600% per Sentry.

I wrote this guide a while ago and it details all the damage buffs available to a DH and how they work together in the damage equation:
http://us.battle.net/d3/en/forum/topic/18710646678
it might help you out.
Great explaination Tasty, this makes things more clear for future decisions on gear.
I will check out that thread as well
Thanks
02/16/2016 12:19 PMPosted by TastySouP
hmm just to make sure things are clear:

1) Any attacks launched by a sentry will benefit from "+XX% Sentry Damage", like you find on the rucksack. This damage modifier is actually an exclusive multiplier, so in this case, it actually doubles the damage of any bolts, or skills your sentry casts if you are using M4.

2) Skills launched by the sentry+M4 will also benefit from buffs specific to that skill. If you're using Cluster Arrow's base skill, M4, 60% Cluster Arrow Skill Damage on your manitocre, have 100% Sentry Skill Damage on your Rucksack, then a Cluster Arrow launched by your sentry will deal:
http://us.battle.net/d3/en/class/demon-hunter/active/cluster-arrow ← ignore grenades for now
http://us.battle.net/d3/en/item/manticore ← 60% CA damage
http://us.battle.net/d3/en/item/bombardiers-rucksack ← 100% Sentry Damage
http://us.battle.net/d3/en/item/marauders-treads ← M4 bonus of 300% sentry damage

=Cluster Arrow Dmg * CA Skill Damage * Sentry Skill Damage * M4 buff
=650% * 60% * 100% * 300%
=650% * 1.6 * 2 * 4
=8320% Cluster Arrow Damage when launched by a sentry

all 5 sentries together deal:
=8320% * 5
=41,600% CA damage when launched by all 5 sentries on 1 target.

if it was launched by you, it would deal:
http://us.battle.net/d3/en/class/demon-hunter/active/cluster-arrow ← ignore grenades for now
http://us.battle.net/d3/en/item/manticore ← 60% CA damage
http://us.battle.net/d3/en/item/marauders-treads ← M6's 600% dmg/sentry
And we'll say you have 5 sentries on the field

=Cluster Arrow Dmg * CA Skill Damage * (M6 * # of Sentry)
=650% * 60% * (600% * 5 Sentry)
=650% * 60% * 3000%
=650% * 1.6 * 31
=32,240% per shot

3) the M6 bonus of "600% per Sentry" does not effect any skills cast by the sentry, only attacks launched by your character will benefit from the 600% per Sentry.

I wrote this guide a while ago and it details all the damage buffs available to a DH and how they work together in the damage equation:
http://us.battle.net/d3/en/forum/topic/18710646678
it might help you out.


That's super helpful, thanks. After reading all that and the post you linked it raises some questions for me though.
1) Does this means that the sentries + menagerie (M2) are doing over half your damage?
2) If I'm understanding your other post correctly, pets and sentries benefit from enforcer and elemental damage, but their damage will NOT be increased by anything else, such as F/R or BotT, is that correct?
3) If yes to above, doesn't that effectively mean the benefit of multipliers like BotT is half what we'd expect with the M6 build?
02/16/2016 11:47 PMPosted by zaknafien
That's super helpful, thanks. After reading all that and the post you linked it raises some questions for me though.
1) Does this means that the sentries + menagerie (M2) are doing over half your damage?
2) If I'm understanding your other post correctly, pets and sentries benefit from enforcer and elemental damage, but their damage will NOT be increased by anything else, such as F/R or BotT, is that correct?
3) If yes to above, doesn't that effectively mean the benefit of multipliers like BotT is half what we'd expect with the M6 build?

Not a problem glad it helped you two out.

1) I'm not entirely sure, I've never hashed out all the math. One thing to remember though is that we have no control over what they hit, and the fact that they really only deal about equal damage to us if they all focus on the same target. Also you don't always have 5 sentries in one place, so it's hard to say if they are truly dealing half the damage. You could try using dawg6's calculator in a ton of scenarios and see how things work out

2) nope, their damage will also be buffed by those specific multipliers you mentioned. I'm curious if there was a reason you thought this? I'd like to update/refine the guide if there's something confusing about it. Thanks!
02/17/2016 12:20 AMPosted by TastySouP

2) nope, their damage will also be buffed by those specific multipliers you mentioned. I'm curious if there was a reason you thought this? I'd like to update/refine the guide if there's something confusing about it. Thanks!


Ah, well that's good news. I thought this because you made a point in a few places of saying what multipliers benefit sentries, ie elemental damage, + sentry damage and +hatred spender. In other areas you pointed out that the M6 damage bonus affects YOU, not the sentries.

After that you list (P) personal buffs, so I took that to mean buffs affecting YOU only, and not sentry. Same token, I was guessing that the (S) group buffs would help sentries. So I guess the confusion I have is not understanding which of the personal buffs increases just the dh, and which increase for pets as well.
In a best case scenario (i.e. all 5 sentries down firing at a single target, and all at max range), I've calculated that they account for about 43% of my total damage.

But as TastySouP mentioned, for a good portion of the rift, you don't have all 5 sentries firing at a target and, particularly if you are using Polar Station, not all of them are at max range.
02/17/2016 06:41 AMPosted by zaknafien
Ah, well that's good news. I thought this because you made a point in a few places of saying what multipliers benefit sentries, ie elemental damage, + sentry damage and +hatred spender. In other areas you pointed out that the M6 damage bonus affects YOU, not the sentries.

After that you list (P) personal buffs, so I took that to mean buffs affecting YOU only, and not sentry. Same token, I was guessing that the (S) group buffs would help sentries. So I guess the confusion I have is not understanding which of the personal buffs increases just the dh, and which increase for pets as well.

great, thanks for the response. I can see where the confusion came from, I'll try and think of a way to properly present this information.

I wrote the (P) and (S) designation meaning in (P)solo play vs (S)2-4 player groups, IE. you and 3 other DHs sorta thing. I might change them to:
(P) = Personal buff only: Doesn't effect Pets/Procs
(E) = Everything is buffed: You, Pets and Procs
(G) = Effects the whole group

Do you guys think that would make more sense, or do you have a better idea? For what it's worth: I'm reluctant to make a new section entirely because I want to avoid posting buffs twice in the guide. I think it's best if they are only listed in the guide once.
To make it idiot-proof you would probably want to list or at least give examples of buffs that help pet damage and which ones don't, or how to tell if there's a way to know without having to look it up.

But I like the idea of the P/E/G labels just as much, and should be enough for anyone like myself who is looking for it.

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