dmg/toughness per GR level?

General Discussion
So is there a thread or post anywhere that has like a "rule of thumb" for how much (sheet) damage and toughness is needed to clear GRXX and/or not get one shot? Or does anyone just have their own opinions?

For example: GR lvl 60 suggested minimums- 500k dmg, 100mil toughness
GR70- 800k dmg, 300mil toughness, etc.

Basically I'm wondering if there's an easy way of estimating where my character could/should be at.
those numbers dont exist

not only cause sheet dps means exactly nothing, but also cause it depends alot on your class, build, playstyle, etc
Nope, it's all build dependant because your damage mainly comes from legendary affixes with multipliers. Your sheet damage is just a "guideline". So the quality of your legendary affixes equipped is more important than sheet stats.

When it comes to toughness it largely depends on your build aswell. A pet Witch Doctor will be hit more rarely than a Condemned Crusader.

But each GR rank adds about 12% more damage to monsters, so you need 12% more toughness than the previous one, and around 17% more HP, meaning you have to increase your damage numbers (not sheet) by 17%.
05/14/2016 03:40 AMPosted by KiWeN
But each GR rank adds about 12% more damage to monsters, so you need 12% more toughness than the precious one, and around 17% more HP, meaning you have to increase your damage numbers (not sheet) by 17%.


that has already changed:

monster-life increase per GR level: 17%
monster-damage increase per GR level - GR 1-25: 13,2%
monster-damage increase per GR level - GR 26-70: 7,18%
monster-damage increase per GR level - GR 70+: 2,34%

https://docs.google.com/spreadsheets/d/1_SDIgoweb8so4z2DsUXJpMHu00c_wSjzn3IuS3g-vVk/edit#gid=1203888182
The game changes at every patch, like they have no idea what to do. Take whatever info you want, as long as it's softcore anyways, you can just go and try how well it works.

And when you really dive into it, it doesn't matter anyway, because there's no static difficulty. Map-type, monster mix, pylon position and a lot of other things differ so much that nothing is really equal. Hence the fishing

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