Add Belt, Bracers, and Amulet to Every Set

Items and Crafting
A lot of people complain that there is "no build diversity," at higher difficulty levels, and one of the reasons is that we don't have many options when it comes to gearing a high-performance character. You need six pieces of the set, and then whatever supporting gear will fit in the slots that aren't consumed by the set. Many sets are six pieces, with a six-piece requirement, so it doesn't leave a lot of gearing options.

I think every set should have the standard six pieces of armor, plus belt, bracers, and an amulet. Just like the Tal Rasha's set. Even just the belt and bracers (which seemingly makes more sense for a set of armor, but a special amulet is a nice touch), would allow us to replace any other two pieces of the set. Take for example the M6 set. In place of the boots, we could wear the Boots of Disregard, or Illusory Boots, or Ice Climbers, and a pair of St. Archew's Gage, or Frostburn instead of the set gloves.

The additional build options would be staggering with just the addition of two pieces, and would be nearly infinite with three.

So, every six-piece set should have nine pieces.
I think a 13-piece set would be the best.
Yes there needs to be more pieces and the combos people come up with would be insane
I support this but there still wouldn't be a whole lot of change. rings+ammy's are the most availible pieces right now that can be swapped out.
08/02/2016 02:11 AMPosted by Shadòwforge
I support this but there still wouldn't be a whole lot of change. rings+ammy's are the most availible pieces right now that can be swapped out.

which means you make 50% less damage if you do, in diversity the only thing that makes sense would be weapon + belt + offhand. there are 2 ring + amul sets that cannot be swapped out without losing damage. also this would make the helffire amulet farming more useless.

the only thing that can be done for more diversity is reducing the set bonuses to 3 pieces (keep all bonuses from 6 pieces). to balance that out: you can only have one 3 piece bonus. which would make wearing 2 complete sets impossible (for reduced power creep/balncing reasons).

now imagine that you only need to wear 3 pieces to have your complete set, build diversities would be very strong.
and this would make the ring of the royal grandeur useful again, imagine you only have to wear 2 pieces for a full set bonus.

also an alternative suggestion: for every skill, every rune has to do the same amount of damage - there wont be much built diversity without this.
example: fire rune deals 800% weapon damage, ice rune deals 400%. why woudl anybody take ice over fire?
if every skill or rune did the same damage whats the point.
you might as well just have one skill and one rune
08/02/2016 02:50 AMPosted by Cryptic
the only thing that can be done for more diversity is reducing the set bonuses to 3 pieces (keep all bonuses from 6 pieces).


yes please
08/02/2016 04:08 AMPosted by hawkkiwi
if every skill or rune did the same damage whats the point.
you might as well just have one skill and one rune


The point is called "balance" you imbecile. Different playstyles having approximately the same level of performance. That is how games like this are supposed to work.
08/02/2016 04:49 AMPosted by nswhorse
08/02/2016 04:08 AMPosted by hawkkiwi
if every skill or rune did the same damage whats the point.
you might as well just have one skill and one rune


The point is called "balance" you imbecile. Different playstyles having approximately the same level of performance. That is how games like this are supposed to work.
if every skill and rune dealt the same damage as every other skill and rune, why pick skill or rune A over skill or rune B?

making everything the same doesnt work in a game like this, you "imbecile"
08/02/2016 01:42 AMPosted by Sol
I think a 13-piece set would be the best.


Play U6 for Monk.
08/02/2016 02:50 AMPosted by Cryptic
which means you make 50% less damage if you do, in diversity the only thing that makes sense would be weapon + belt + offhand. there are 2 ring + amul sets that cannot be swapped out without losing damage. also this would make the helffire amulet farming more useless.

the only thing that can be done for more diversity is reducing the set bonuses to 3 pieces (keep all bonuses from 6 pieces). to balance that out: you can only have one 3 piece bonus. which would make wearing 2 complete sets impossible (for reduced power creep/balncing reasons).

now imagine that you only need to wear 3 pieces to have your complete set, build diversities would be very strong.
and this would make the ring of the royal grandeur useful again, imagine you only have to wear 2 pieces for a full set bonus.

also an alternative suggestion: for every skill, every rune has to do the same amount of damage - there wont be much built diversity without this.
example: fire rune deals 800% weapon damage, ice rune deals 400%. why woudl anybody take ice over fire?


i support this.
08/02/2016 04:08 AMPosted by hawkkiwi
if every skill or rune did the same damage whats the point.
you might as well just have one skill and one rune

I don't think this is what Cryptic was saying. I got the impression that he meant "For skill A, all runes should have power Y; for skill B, all runes should have power Z."

As for the impact of any particular rune, the answer here is simple. Each rune should provide a certain type of utility. Take DH for example, which often provides grenades or rockets as rune effects; each providing a damage bonus and operating in a separate manner. Grenades serve to increase the AoE benefits of a skill, while rockets serve to improve dmg vs single/outlying mobs (assuming that rockets do not trigger AD).
they should all be 1 piece sets will full bonuses.
Very nice, we'll have double 6pc Meta!
This doesnt rly add that much more variety.
They implemented cube to wear these other items.

The only thing i can think of right now is pet doctor wanting to wear both that pet dmg helmet, and the attack speed gloves. (i havent played in 2-3 months so kinda forgot the names) You can have only 1 in cube, which is why they mostly use a rorg to equip the other.

Allso, blizzard seems to be making more legendary items that arent filled by sets (bracers, belts, ring amulets weapons). So the other slots that are mostly filled up by set items, dont rly have that strong legendary effects atm.
08/02/2016 12:14 PMPosted by Nabbs
they should all be 1 piece sets will full bonuses.
And we should be able to put set items into cube for full bonuses from a single item too.

So piece of set worn for full bonus, 3 seperate set pieces in cube for 3 other full set bonuses.

I also say we should be able to Enchant a full set bonus into a jewel.

And ramaladingdongs gift should add a "Jewel" socket to every piece of gear. So we can have 13 jewels equiped, all of which gives us full set bonus of a different set.

So a total of 13 pieces = 13 set bonus, 13 socket pieces for 13 more, and 3 in the cube.

That should be 29 full set bonuses from 29 different sets.

We can all be everything.

EDIT,

and while we are at it, i want a pony and a jetski
08/02/2016 01:31 AMPosted by OldPro
A lot of people complain that there is "no build diversity," at higher difficulty levels, and one of the reasons is that we don't have many options when it comes to gearing a high-performance character. You need six pieces of the set, and then whatever supporting gear will fit in the slots that aren't consumed by the set.


the problem is that your solution only permits people to select six pieces of the set with what supporting gear will fit into the slot.

You have to devise a system or spark an idea that under its own momentum spurs diversity forward.
admittedly hard to do when all players are encouraged to do is stack trifecta stats and DPS...
Adding set belts and bracers would be a fine addition to six piece sets with giving us the chance to swap this piece out for that piece to add in this item for said boost. While it won't add everything you dream of it will add more options of what to use or what to cube. Giving more people the option of customization to a build.
People need to make hard decisions with limited pieces in the current sets. They don't want you to be able to mix sets and use every single legendary that buffs a skill. It really doesn't add to build diversity because there will always be a right answer as far as what combination does the most damage or allows the fastest clears. All it does is make more power creep and bigger issues with balance.
08/02/2016 01:31 AMPosted by OldPro
A lot of people complain that there is "no build diversity," at higher difficulty levels, and one of the reasons is that we don't have many options when it comes to gearing a high-performance character. You need six pieces of the set, and then whatever supporting gear will fit in the slots that aren't consumed by the set. Many sets are six pieces, with a six-piece requirement, so it doesn't leave a lot of gearing options.

I think every set should have the standard six pieces of armor, plus belt, bracers, and an amulet. Just like the Tal Rasha's set. Even just the belt and bracers (which seemingly makes more sense for a set of armor, but a special amulet is a nice touch), would allow us to replace any other two pieces of the set. Take for example the M6 set. In place of the boots, we could wear the Boots of Disregard, or Illusory Boots, or Ice Climbers, and a pair of St. Archew's Gage, or Frostburn instead of the set gloves.

The additional build options would be staggering with just the addition of two pieces, and would be nearly infinite with three.

So, every six-piece set should have nine pieces.


Not saying that it would be an ideal change but what if rather than the current system, for every set piece you have beyond the first piece you add 2 set piece equivalents to the total for set bonuses? Like this:


  • 0-1 set piece X no set bonus
  • 2 set pieces X = 2 piece bonus (same as now)
  • 3 set pieces X = 4 piece bonus (effectively same as 2 piece with RoRG)
  • 4 set pieces X = 6 piece bonus (effectively same as 4 pieces with RoRG*2)


All while not having to use RoRG in your build (freeing up the devs to re-invent RoRG as a more flexible benefit rather than mandatory (in certain build cases))

This would then make 4 slots for the set and the remainder for diversity of build. Work it correctly and you could get two complete 6pc set bonuses. Keep RoRG as is now and you could get two full 6 pc bonuses and 4pc set bonus of a third with weapon still untouched.

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