Please change/remove Copperfang Lurkers in GRs

General Discussion
Copperfang Lurkers are a pretty annoying monster type, especially in Greater Rifts. And it's not to do with that they are overpowerful or anything like that, no these things just disappear. And in a time environment that's just no good. It's lost progress and time wasted because the monsters don't want to fight but just vanishes.

So either they should be removed from the Greater Rifts or they need to be changed so they don't vanish constantly for longer periods of time, or they will be able to be detected by being hit.

Right now they are just a frustration - oh and did I mention that the are able to use certain abilities while hidden, meaning a pack can bomb you while you can do nothing?
Agreed, but not just for Greater Rifts, although the impact there is higher. ANY timed encounter involving them is a problem. They stay invis for too long. I don't mind the mob specifically, but having to wait around for them to appear again not a fun game mechanic.
Yeah and especially when U run on dh and U encounter dmg reflect pack on 80+ lol. Very, very annoying. Besides when they're hidden U cannot trespass them "on foot" without using skils like vault, charge, leap ect.

Change would be nicely welcome.

Peace
If the Developers actually played the game, they wouldn't need [good] feedback like this. It is fairly obvious from your first encounter with the above mentioned monsters that they stay invisible too long and go invisible too frequently. BAD!
08/22/2016 10:40 AMPosted by HelloKitty
If the Developers actually played the game, they wouldn't need [good] feedback like this. It is fairly obvious from your first encounter with the above mentioned monsters that they stay invisible too long and go invisible too frequently. BAD!

actually their goal is to make things different and "challenging" they don't care so much about the depth and "race" aspects. So sometimes players need to feedback what isn't working for them.

08/22/2016 10:26 AMPosted by Hagi
Yeah and especially when U run on dh and U encounter dmg reflect pack on 80+ lol. Very, very annoying. Besides when they're hidden U cannot trespass them "on foot" without using skils like vault, charge, leap ect.

Exactly, was actually what caused this post, had a run-in in a doorway and that was just the final straw, after having engaged 2 packs that just "weren't there".
While you're at it remove the Tormented Stinger/Stygian Crawlers as well.. When they're in a rift they're just not IN the rift, they infect it.
Funny thing is they know these mobs are a problem. They fixed it in the Jade dungeon...not sure why they wouldn't do the same thing everywhere.
Just make it so we can kill them when they go invisible instead of also making them invulnerable!!!
Grotesques are more of a time consumer as you have wait until they explode
THEN they give you your progression globes. So is shielding but you can't
win every time I guess
Ever encountered an elite Morlu Incinerator with teleport and illusionist as a melee char? They have double teleport (and they´re ranged so they try to move away always) and illusions, took me forever to kill them.
It's quite irritating to find a shielding pack of them. Shield when visible, then they vanish again. Quite proficient trolls, the damn guys. They aren't even difficult, just annoying.

Join the Conversation

Return to Forum