Patch 2.5.0 Now Live on PS4 and Xbox One

Blizzard Archive
Greetings, nephalem!

Patch 2.5.0 is now live for Diablo III: Reaper of Souls - Ultimate Evil Edition on PlayStation 4 and Xbox One. For the PC version of the patch notes, please click here.

This patch includes several quality of life updates and some new features, including (but not limited to):

New Feature: Seasons for Console
Seasons have arrived for the Ultimate Evil Edition on PlayStation 4 and Xbox One! The support for Seasons has been included in the 2.5.0 patch. However, please bear in mind that the first Season for console players (Season 10) does not begin until Friday, March 31, 2017.

Seasons are a fresh way to experience the game as though you were playing it for the first time—complete with rapid character leveling and gear upgrades. Special rewards, including cosmetic armor, a free class set of your choice, and other cosmetic goodies await players who tackle the season and complete challenges on the Season Journey.

In addition, players can compete during the Season against each other via Leaderboards. Leaderboards will track competitive player data and can be accessed in-game.

For more information on how Seasons will function on console, please see our blog here.


New Feature: Armory
  • Players may now save up to five different builds per character using the Armory
    • This new feature can be found in the town hub within each Act
  • Saving a build in the Armory will snapshot your character’s current gear, socketed gems, active and passive skills, and Kanai’s Cube powers
    • Equipping a saved armory build will automatically swap items and gear between the character and stash

Crafting Material Storage
  • Items no longer take up inventory space
  • There is no longer a cap for stack size for crafting materials

New Cosmetics
  • Portrait Frames are now available for use
    • Portraits earned from the Darkening of Tristram events and achievements will be retroactively added to your cosmetic list

Primal Ancients
  • Developer Philosophy
    • Primal Ancients are for players who have largely completed gearing for their build and finished their Season Journey, but want to continue playing. They’re also for non-seasonal players who have great gear and spend most of their time gaining Paragon Levels and upgrading Legendary Gems. We want to extend the excitement of seeing gear drop or spending Blood Shards at Kadala past the point of getting Ancients in every slot. Primals provide an avenue for dedicated players to complete a build, without feeling like required upgrades.
  • Legendary and Set items will now have a chance to roll as Primal Ancient
  • These items are much more rare than Ancient items and have perfect Ancient-level stats on all affixes, including the item’s Legendary Power
    • Note: Primal Ancients will only begin dropping after a character on the player’s account has reached Greater Rift 70 Solo
      • There are separate unlocks for normal and Hardcore characters, as well as Seasonal and non-Seasonal characters
    • The stats on these items will be tailored to the character class you are playing when the item first drops
  • Primal Ancient items salvage into 15 Forgotten Souls

  • Ancient Items
    • Now salvage into 3 Forgotten Souls
  • Several class sets have received revisions
  • The functionality of some items has changed
    • Holy Point Shot
      • Has been updated to include a unique Legendary power
        • Imaple throws two additonal knives

  • Crusader
    • Shield Glare
      • The Divine Verdict rune has been updated to apply its secondary effect even if the target is immune to crowd control effects
  • Barbarian
    • Seismic Slam
      • The Rumble rune will now consume all remaining fury to increase the rune’s damage over time component by 15% weapon damage per point of fury spent
  • Bug Fixes
    • Demon Hunter
      • Impale - Ricochet
        • Fixed a bug where the second bounce granted by this rune would sometimes fail if enemies were packed tightly together.

Adventure Mode
  • Greater Rifts
    • Several quality of life cchanges have been made
      • The frequency of several tilesets has been adjusted
      • The Flooded Causeway and Westmarch locations should no longer appear on the first floor of Greater Rifts
      • The number of spear throwing Goatment and Skeleton Archers that appear in Greater Rifts has been reduced in certain enemy populations
  • Set Dungeons
    • Several class set dungeons have received tuning adjustments
  • Bounties
    • Bonus Acts have been removed
      • With this change, completing five bounties in any act will now grant you a Large Horadric Chest containing the same contents as the Horadric and Bonus Caches

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