How to Gear a Follower: DH's Perspective

Demon Hunter
How to Gear a Follower: A Demon Hunter's Perspective

IMO, followers are never likely to deal decent damage and they're best utilized as support for your character. This guide will list what I think are the best items for the followers, what they do and go over their skills. With this guide you'll be able to theory craft together your own setup, that best suits your chars current needs for support, by answering a few questions based on their expertise. I'll make recommendations for how I'd gear them, depending on what gear/spec being used in examples, but I hope by the end you'll be able to make your own combinations.

Table of Contents:
Use your Browser's text search function (Ctrl+F) and use the "#.#" associated with the topic to navigate to sections faster.

1.0 Basics
......1.1 Basic Mechanics and FAQs

2.0 Items
......2.1 Tokens
......2.2 Amulets
......2.3 Rings
......2.4 Weapons/Shields

3.0 Follower Skills and in game battle Characteristics
......3.1 Templar
......3.2 Enchantress
......3.3 Scoundrel

4.0 How to build your follower
......4.1 Questions to help build a follower

5.0 Lets make some examples
......5.1 Unhallowed Essence - Multishot
......5.2 Unhallowed Essence - Grenades
......5.3 Shadows Mantle - Impale

6.0 Zero Crowd Control Followers
......6.1 Crowd Control Basics
......6.1.1 Hard Crowd Control
......6.1.2 Soft Crowd Control

......6.2 How Crowd Control Immunity works

......6.3 Follower Setups for Zero Crowd Control
......6.3.1 Templar
......6.3.2 Scoundrel
......6.3.3 Enchantress

7.0 Conclusion:
......7.1
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1.0 Basics:
1.1 Basic Mechanics and FAQs
- Even though your follower can not die because of the token, they can still be Crowd Controlled/CC Locked. It's important to stack Crowd Control Reduction, this will allow them to stay active and actually do their job

- Any weapon that has: "+(858–1049)–(1028–1304) lightening Damage" on it, whether it comes naturally or you forcably rerolled it on to the weapon, will be able to proc Wyrdward. This will work with ANY weapon, just make sure it has lightening Damage

- If a follower's weapon and or shield has "34.0 - 39.0% chance to inflict Bleed for XXX% weapon damage over 5 seconds." on it, applications of this bleed will also count towards Pain Enhancer, possibly enabling a few extra stacks of PE from their attacks.

- Cooldown Reduction does reduce the duration of the cooldowns on follower skills, aim for max on all possible slots ** It's been recently found that CDR only works for certain skills, unknown if its intended or a bug **

- Attack speed will allow your follower to use their gears proc's more frequently, so it will be a focus as well

- Followers are not Nephalm, so they do not benefit from any of the Legendary Gems that you can socket into jewelry, or set bonuses

- Monsters will eventually build immunity to Crowd Control effects after being repeatedly CC'd, if your spec relies on you using a crowd control of your own, it may be best to avoid stacking it to much

- A proc can't proc a proc. What this mean's is something like Thunderfury's Lightening Bolts, or Fulminator's Lightening Rods, can not trigger Wyrdward's stun. Only the follower's actual attacks like: basic attack, forceful push, charge, have proc rates and can activate an items effect

- and because everyone always ignores this stat I'm gonna say it again, Crowd Control Reduction is incredibly useful, being CC locked is just as bad as dead
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2.0 Items:
2.1 Follower Tokens:
https://us.battle.net/d3/en/item/smoking-thurible
https://us.battle.net/d3/en/item/skeleton-key
https://us.battle.net/d3/en/item/enchanting-favor
Mandatory for any follower to make them invincible. When using the Templar, be sure to reroll 12-16% Block Chance onto the token


2.2 Amulets:
Best Rolls:
+5-7% Increased Attack Speed
+6-8% Cooldown Reduction
-------------------------------
+20-40% Crowd Control Reduction


https://us.battle.net/d3/en/item/the-ess-of-johan
Great for grouping enemies together in a tight ball, less desirable for specs that don't want large mobs and would rather focus on single target

https://us.battle.net/d3/en/item/overwhelming-desire
Can work on Elite/Champion monsters and under. It stops elites from using thier affixes, makes them fight for you and take more damage if you're attacking them. This doesn't work on Bosses, and will also increase crowd control resistance with each stack.

https://us.battle.net/d3/en/item/dovu-energy-trap
Useful for certain specs, some setups use stuns for CC and this will help increase the duration

https://us.battle.net/d3/en/item/rakoffs-glass-of-life
If none of the other amulets seem useful, you can use this for a small chance of an extra globe when they assist with kills


2.3 Rings
Best Rolls:
+5-7% Increased Attack Speed
+6-8% Cooldown Reduction
-------------------------------
+20-40% Crowd Control Reduction


https://us.battle.net/d3/en/item/oculus-ring
Mandatory for every follower. The damage is too good to give up and can be utilized by any spec

https://us.battle.net/d3/en/item/wyrdward
Any weapon with lightening damage will be able to proc wyrdward for a nice stun. This can be combo'd with Dovu Ammy for increased duration, but each stun will also increase crowd control resistance per CC application

https://us.battle.net/d3/en/item/justice-lantern
Great item for any follower because of the unnatuurally high CC resistance. It's especially useful for the Templar since the increase block works very will with Freeze of Deflection, increasing how often he freezes enemies

https://us.battle.net/d3/en/item/unity
Circumstantial item that can be used for a 50% toughness increase. Both the follower and your char must wear the ring (can be cubed for player)

https://us.battle.net/d3/en/item/bulkathoss-wedding-band
This item is okay for the Templar only, since the aura is only 5-10 yards big, but it allows him to deal 1% of the monsters max remaining HP per second. It's the most dmg a follower can do

https://us.battle.net/d3/en/item/pandemonium-loop
This could be useful for any follower, especially ranged ones, if you're looking to keep enemies away from you. It has a high chance to Fear enemies and make them run away
**I'm not sure if the proc works on assisted kills**

https://us.battle.net/d3/en/item/leorics-signet
You get a small percentage of bonus experience when your follower wears the gear, I'd only use it if nothing else is useful


2.4 Weapons/Shields
Best Rolls:
+(858–1049)–(1028–1304) lightening Damage" *only necessary if using Wyrdward
+XX% chance to inflict Bleed for XXX% weapon damage over 5 seconds.*only necessary for PE
+5-7% Increased Weapon Speed
+7-10% Cooldown Reduction
------------------------------------------
+1%-2.1% or 5.1% Chance to (crowd control)


https://us.battle.net/d3/en/item/eunjangdo
Equipped by: Enchantress, Templar

Very useful for freezing monsters below 17-20% hp in one spot, including the Rift Guardian/Bosses. They will eventually build an immunity but its value shouldn't be underestimated

https://us.battle.net/d3/en/item/thunderfury-blessed-blade-of-the-windseeker
Equipped by: Enchantress, Templar

Great for adding in a bit of extra slowing if required, and also reduces the attack speed of the enemies you're fighting (including bosses), so it technically increases toughness when fighting an effected monster. Also, slowing doesn't effect crowd control immunity, so this item can be very useful if you want to avoid them

https://us.battle.net/d3/en/item/azurewrath
Equipped by: Enchantress, Templar

has a very high chance on hit to freeze a monster and the Holy Aura can provide decent crowd control vs the undead and demons knocking them straight up in the air. Both procs will increase a monsters crowd control resistance

https://us.battle.net/d3/en/item/the-sultan-of-blinding-sand
Equipped by: Enchantress

This item has the highest crowd control chance possible and can be very useful with the enchantress. Monsters will build an immunity to her, and this items, crowd control eventually

https://us.battle.net/d3/en/item/burizado-kyanon
Equipped by: Scoundrel

This will add extra pierces to his attacks, and provide a chance to freeze monsters. Each proc of freeze will increase a monsters CC resistance

https://us.battle.net/d3/en/item/cluckeye
Equipped by: Scoundrel

The chickens explode on impact confusing all surrounding enemies causing them to attack each other, works on Elites/Champions and under. Confused Elites and Champions can't use affixes. Each proc will increase the crowd control resistance of a monster

https://us.battle.net/d3/en/item/windforce
Equipped by: Scoundrel

Has a very high chance to knockback, allowing the scoundrel to provide decent crowd control. Every knockback will build up a monsters CC resistance

https://us.battle.net/d3/en/item/hellrack
Equipped by: Scondrel

Roots enemies for 3 seconds, immobilizing them. Each root will increase a monsters CC resistance, but the duration between each application is long enough that it shouldn't matter to much becase of the weapons ICD

https://us.battle.net/d3/en/item/freeze-of-deflection
Equipped by: Templar

Very powerful shield and when spec'd specifically for blocking, the templar can block over 50% of incoming attacks, freezing half the enemies that try to attack him. Each time a monster is frozen it will build some crowd control resistance, until immunity
Best Rolls:
"34.0 - 39.0% chance to inflict Bleed for XXX% weapon damage over 5 seconds." *If you're using Pain Enhancer
10-12% Block Chance
6-8% Cooldown Reduction
------------------------------------------
+20-40% Crowd Control Reduction
0.9-1.5 Freeze duration
**if the Freeze duration is less than 0.9 seconds, Rares(Yellow Monsters)/Bosses will be immune to the freeze effect**

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3.0 Follower Skills and in game battle Characteristics:

3.1 Templar
Heal versus Intervene
https://us.battle.net/d3/en/follower/templar/skill/heal
Since the follower is invincible he will save this skill specifically to heal you. It can definitely be a life saver.

https://us.battle.net/d3/en/follower/templar/skill/intervene
This will interrupt an enemy for 3 seconds, or until they are hit with an attack. Taunts end after the enemy is hit.


Loyalty versus Intimidate
https://us.battle.net/d3/en/follower/templar/skill/loyalty
Decent chunk of life regen, nothing special here

https://us.battle.net/d3/en/follower/templar/skill/intimidate
This skill is extremely useful if you need some extra sources of slowing to proc Cull the Weak and Bane of the Trapped


Charge versus Onslaught
https://us.battle.net/d3/en/follower/templar/skill/charge
The only reliable crowd control skill the templar has to offer. When enough CDR is stacked it can be quite reliable for interrupting opponents and can be combined with Dovu and Wyrdward for lots of stuns. When using EJD, it can also freeze multiple enemies, that are below 17-20% hp, because it is aoe.

https://us.battle.net/d3/en/follower/templar/skill/onslaught
this skill is just straight damage and overall very underwhelming, i'd stay clear of it unless crowd control effects are detrimental to your play style


Inspire versus Guardian
https://us.battle.net/d3/en/follower/templar/skill/inspire
Extremely powerful skill overall and can provide a lot of damage over long periods of time. During an entire 15 minute Greater Rift, it will provide an extra 900 hatred to spend.

https://us.battle.net/d3/en/follower/templar/skill/guardian
Useful for healing you in a pinch, but the knockback can be annoying for some setups. I wouldn't use this skill If you want to fight tight groups of enemies, but it can be effective for specs that like some breathing room or have troubles escaping


Pros:
- stands in front of you, even if hes standing Idol while you fight, soaking up hits
- his two heals skills can be very useful
- inspire can provide a lot of dmg through hatred if costs are an issue
- he fights in their faces, so he provides good collision detection and can hold monsters at choke points

Cons:
- he has a tendency to stay back and be lazy if you fight at range
- his cooldowns are quite long
- he only has one crowd control skill and its cooldown is fairly long


3.2 Enchantress
Charm versus Forceful Push
https://us.battle.net/d3/en/follower/enchantress/skill/charm
This works on Elites/Champions and under and will make them join your team for a bit. This can be useful because it will cause some surrounding monsters to now focus on this charmed enemy instead of you, drawing away some unwanted attention

https://us.battle.net/d3/en/follower/enchantress/skill/forceful-push
this skill can be really useful to get procs off because it hits all the monsters within range giving them a chance to proc things like Ess of Johan, En-Jang-Dou or Wyrdward on packs of monsters, ect


Missle Ward vs Powered Armor
https://us.battle.net/d3/en/follower/enchantress/skill/missile-ward
Flat range damage reduction, same that you find on gear. Still pretty useful

https://us.battle.net/d3/en/follower/enchantress/skill/powered-armor
Decent boost in armor and the slow can be useful if you require extra slowing


Disorient versus Erosion
https://us.battle.net/d3/en/follower/enchantress/skill/disorient
confuses all enemies within a large area, they stand around attacking each other and ignore you. this will increase their cc resistance, eventually resulting in immunity.

https://us.battle.net/d3/en/follower/enchantress/skill/erosion
the radius is small and so is the damage bonus, it's rather underwhelming. Useful if you want to avoid crowd control skills


Focused Mind versus Mass Control
https://us.battle.net/d3/en/follower/enchantress/skill/focused-mind
this provides a flat +3% IAS to your spec. This skill can be very useful to help squeeze past attack speed breakpoints, but because of breakpoints it can also do nothing at all. Its important to check to see if it actually is providing more dps. Check out Dawg6's calculator to see if it will help you pass a breakpoint:
https://us.battle.net/forums/en/d3/topic/18706673688

https://us.battle.net/d3/en/follower/enchantress/skill/mass-control
Turns all monsters effected into chickens stopping them from attacking or using any of an elites affixes. It works on Elite/Champion monsters and under.


Pros:
- very strong crowd control skills
- her skills have very short cooldowns and strong effects
- has a tendency to be more active in combat, due to being ranged
- she can proc Oculus Ring a lot more effectively imo

Cons:
- she stands behind you in and out of combat, she doesn't draw agro very well
- has a tendency to run around and do nothing if you're to close to enemies
- has no way to heal you, you need to rely on her CC skills
- she doesn't fight in their faces, so she can't hold monsters at the choke points


3.3 Scoundrel
Crippling Shot versus Poison Bolts
https://us.battle.net/d3/en/follower/scoundrel/skill/crippling-shot
Allows him to slow enemies at range and with the strongest slow a follower can provide. With some CDR and mixed with multishot, he can slow decently large mobs

https://us.battle.net/d3/en/follower/scoundrel/skill/poison-bolts
deals damage, nothing special going on here


Dirty Fighting versus Vanish
https://us.battle.net/d3/en/follower/scoundrel/skill/dirty-fighting
Useful for a little extra CC

https://us.battle.net/d3/en/follower/scoundrel/skill/vanish
useless for him because he can not die and it doesn't heal you, only use this for a 0% Crowd Control spec


Powered Shot versus Multishot
https://us.battle.net/d3/en/follower/scoundrel/skill/powered-shot
can be used to stun large groups of enemies

https://us.battle.net/d3/en/follower/scoundrel/skill/multishot
easily his most useful skill, allowing his other attacks to hit multiple enemies. Works well with Hellrack and Windforce.


Hysteria versus Anatomy
https://us.battle.net/d3/en/follower/scoundrel/skill/hysteria
+3% DIBS that's timer gets reset on crit, allowing you to keep it up permanently in combat.

https://us.battle.net/d3/en/follower/scoundrel/skill/anatomy
basic crit chance, the same as you find on gear. It usually provides more dps then Hysteria, but try both.


Pros:
- decent crowd control skills and very strong gear
- his skills have very short cooldowns
- has a tendency to be more active in combat, due to being ranged

Cons:
- he stands behind you in and out of combat, so he isn't the best for soaking up hits
- he has a tendacy to run around trying to reposition and ends up doing nothing, if you're to close to enemies
- has no way to heal you, you need to rely on his CC skills/gear
- he doesn't fight in their faces, so he can't hold monsters at the choke points

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4.0 How to build your follower:
4.1 Questions to help build a follower
Now that you know the best items and what rolls to aim for, as well as a basic breakdown of the skills and what they do. It's time to decide on what we want out of our follower:
1) do you want/need extra slowing?

If yes, you will most likely want your follower to use Thunderfury. Next you'll want to pick between the Enchantress or the Templar, as they can best utilize thunderfury and both have skills that slow monsters when they hit you. The Ess of Johan can also be used by all followers and can also provide an extra source of slowing. The Scoundrel does also have a ranged attack that slows monsters, so he can be used if the other two are not desirable.

If you do not require any sort of slowing, then you are better of using a different weapon then Thunderfury on your follower and getting a much stronger crowd control effect. I would definitely recommend trying En-Jan-Dou with Lightening damage on it to proc Wyrdward. Works great on both the Templar and Enchantress. Definitely try out the other weapon options too.


2) do you play at full range or melee/mid-range?

If the spec plays close range, such as Shadows 6, then the Enchantress or Scoundrel might not be the best. When you get to close to monsters they have a tendency to run back and try and preposition themselves away from the monsters. They might not attack very often because of this, so it might be better to try the Templar.

If you play at mid-range, then any follower will be quite useful and it will be best to make your decision based on the other questions.

If sets gameplay is best played at full range, such as UE6 Multishot, then I would recommend you stick with the Enchantress or Scoundrel, as they will be much more active in combat then the Templar and utilize their gear a lot more. This can be important for things like applying slow with Thunderfury.

On the inverse, the Templar can also be very useful at range because he stands in front of you soaking up hits, has a heal reserved just in case you take dmg while using a glassier range spec and finally he always has Inspire for a lot of extra hatred.


3) do you want to group monsters or keep them spread apart?

Theres only one reliable way to group monsters together with a follower and that is by using The Ess of Johan, so if grouping monsters is bad for your current specs gameplay I would use a different amulet on them.

Also, if you want a way to knock back monsters and spread them apart, sometimes the Templars - Guardian skill will come in handy and do that for you when your HP falls low enough.


4) do you need healing and hatred regen or does strong crowd control help your build more?

If your spec really requires more hatred or needs some extra healing, your best bet will be the Templar. He's the only one that can boost your resource regeneration, through Inspire, and he's the only one with a skill that heals you.

If you have a way to replenish life reliably and you dont need the hatred, then the Enchantress and Scoundrel are a much better option. They have a lot more Crowd Control skills available to them, as well as gear.

At the same time though, the Templar can also provide a fair bit of crowd control and play double duty with healing and resources. To get the best CC effect out of him, make sure you wear the highest possible block chance Freeze of Deflection you can find, and equip him with as much block chance items as possible. When stacked to max, he will have 51% block chance, freezing half the monsters that hit him even at range, and also slow them through intimidate.

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5.0 Lets make some examples:

5.1 Unhallowed Essence - Multishot
1) do you want/need extra slowing?
No, Thrill of the Hunt has that covered perfectly. In this case I'd most likely use a different weapon like En-Jan-Dou.

2) do you play at melee, mid-range or full range?
Full range, so it's going to be either the Enchantress with En-Jan-Dou/something else or the Scoundrel

3) do you want to group monsters or keep them spread apart?
grouping them up helps a lot, so we'll be putting Ess of Johan on either the Enchantress or Scoundrel

4) do you need healing and hatred regen or does strong crowd control help your build more?
We're going with the Enchantress, so we'll focus on maxing out crowd control

After all these questions, it seems like the Enchantress or Scoundrel will be the best choice. Lets go with the Enchantress.


now to select skills and gear according to our answer above:
https://us.battle.net/d3/en/calculator/follower#!!0001
1) UE - Multishot is a little glass so I went with Charm to help distract monsters

2) we don't need slowing and we're playing at range so I went with Missile Ward

3) We're focusing on her CC abilities, so disorient is our choice

4) The 3% IAS doesn't pass a breakpoint for UE-MS, and we want CC, so Mass Control is the choice

Token = https://us.battle.net/d3/en/item/smoking-thurible
Need this for invincibility

Ammy = https://us.battle.net/d3/en/item/the-ess-of-johan
This will be to group up monsters, as we mentioned

Ring 1 = https://us.battle.net/d3/en/item/oculus-ring
very easy to use with UE, try and stand in it as often as possible

Ring 2 = https://us.battle.net/d3/en/item/wyrdward
will provide a useful stun and combo's well with EJD for lots of CC

Weap = https://us.battle.net/d3/en/item/eunjangdo
With lightening dmg rerolled for Wyrdward, so you can freeze lock monsters


5.2 Unhallowed Essence - Grenades
1) do you want/need extra slowing?
Yes, we don't have the most reliable slows with setup, so any extra slows we can get we should.

2) do you play at melee, mid-range or full range?
This one is gonna be close range and mid-range, so any of them will do well here.

3) do you want to group monsters or keep them spread apart?
grouping them up helps a lot, so we'll be putting Ess of Johan on the follower.

4) do you need healing and hatred regen or does strong crowd control help your build more?
We don't need healing or hatred but getting extra slowing is important, other CC not as much. Once again, everyone does well here.

Overall any of them will work well here, but since we will be at close range from time to time, the Templar seems to be the best suit.


now to select skills and gear according to our answer above:
https://us.battle.net/d3/en/calculator/follower#0100
1) UE - Grenades deals a lot of ticks, so the taunt would wear off immidiately, so I went with the Heal

2) We really need slowing, so intimidate is a must

3) The occasional stun won't hurt

4) I went with Inspire, even though it's useless for this spec, because I didn't want Guardian knocking the monsters flying

Token = https://us.battle.net/d3/en/item/enchanting-favor
make sure to reroll block chance to max

Ammy = https://us.battle.net/d3/en/item/the-ess-of-johan
To group monsters and slow them as well

Ring 1 = https://us.battle.net/d3/en/item/oculus-ring
You'll be able to use the buff from time to time, keep an eye out for it.

Ring 2 = https://us.battle.net/d3/en/item/justice-lantern
This will increase his block and allow him to freeze monsters more

Weap = https://us.battle.net/d3/en/item/thunderfury-blessed-blade-of-the-windseeker
We'll want this so his slowing abilities can reach deep into the mob

shield = https://us.battle.net/d3/en/item/freeze-of-deflection
Freezes monsters when they attack him


5.3 Shadows Mantle - Impale
1) do you want/need extra slowing?
No, we get all the slowing we need from Bane of the Trapped and the fact that SM6 requires you to stand right on top of the target.

2) do you play at melee range, mid-range or full range?
SM6 is defently melee range, so our best bet is going to be the Templar.

3) do you want to group monsters or keep them spread apart?
We don't want monsters all grouped up tightly, we want to pick off individual targets, so we're not going to equip Ess of Johan for this spec

4) do you need healing and hatred regen or does strong crowd control help your build more?
We're stuck with the Templar, but fortunately we could use the healing.

Since we're playing melee, we're best to use the Templar.


now to select skills and gear according to our answer above:
https://us.battle.net/d3/en/calculator/follower#0001
1) SM6 can run into some tough situations because of the nature of the spec, so the heal will help us brush off the bigger hits

2) We don't need any slowing, so I'd take the extra life regen

3) The occasional stun won't hurt this spec, so lets keep it

4) I went with guardian because the heal can help, and if monsters get sent flying and spread apart, it might help us get in the extra tosses we need to snipe an elite and move on

Token = https://us.battle.net/d3/en/item/enchanting-favor
make sure to reroll block chance to max

Ammy = https://us.battle.net/d3/en/item/overwhelming-desire
We don't want to group monsters with EoJ and we aren't using wyrdward so we don't benefit from Dovu Energy trap as much, leaving OD as the next best option

Ring 1 = https://us.battle.net/d3/en/item/oculus-ring
This spec is super tanky, so definitely try and stay in the rings he generates at all times

Ring 2 = https://us.battle.net/d3/en/item/justice-lantern
This will increase his block and allow him to freeze monsters more with FoD

Weap = https://us.battle.net/d3/en/item/eunjangdo
We don't need thunderfury's slowing effect, and EJD provides a much stronger CC effect, so we'll use this instead.

shield = https://us.battle.net/d3/en/item/freeze-of-deflection
His freeze will help you get in a few extra safe tosses versus monsters

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6.0 Zero Crowd Control Followers:
6.1 Crowd Control Basics

If you're looking to construct a zero crowd control follower there's a few things you should know:

6.1.1 Hard Crowd Control
Definition:
These are crowd control skills that will interrupt a monster from performing their actions, and these CC skills will also build an enemies CC resistance per application

List:
Blind
Charm
Confusion
Fear
Freeze
Hex
Immobilize
Stun
Taunt

6.1.2 Soft Crowd Control
Definition:
Soft crowd control effects are ones that will not increase a monsters CC resistance, but will still effect the monsters negatively. They're typically CC's relating to slowing movement or reducing a stat

List:
Chill
Slowed Movement Speed
Slowed Attack Speed
Reduced Damage

6.2 Crowd Control Immunity:
- When a monster is CC'ed by a hard CC skill, they gain 10% CC resitance for every second that they are CC'ed. For example:
If a monster is frozen for 3 seconds by En-jan-dou, they will gain 30% CC resistance. The next hit will now have the 30% CC Resistance applied to the 3 second freeze from EJD, resulting in a 2.1 seconds freeze duration adding another 21% CC resistance. It is now up to 51% CC resistance and the next hit will freeze for 49% of 3 seconds, so 1.47 seconds. This will occur all the way up to 95%.

- Monsters gain a maximum of 95% Crowd Control Resistance, meaning your skill/item's CC abilities are only applied at 5% of their usual value. So if a monster has been repeatedly frozen by EJD, to the point it reached 95% CC resistance, the next application of EJD's freeze will only be 5% of the 3 second duration, in other words it will only last 0.15 seconds. Theres more to this though:

There is a minimum threshold duration that an effect must have for it to actually do anything
Elites (Blue monsters)
= 0.65 seconds
Rares(Yellow Monsters)/Bosses
= 0.85 seconds
if your CC's duration has been reduced below that value, in seconds, then the monster will now be immune to it and ignore your attempted CC application.

- Knockback's and pull effects are disabled once a monster reachs 65% crowd control resistance

- When a monster is not being affected by a hard CC, their CC resistance will go down by 5% per second, until back to 0%. While counting down, from a max of 95%, if another application of CC is applied, it will be effected by the remaining CC resistance the monster has and its duration might increase the CC resistance

ex. If the monster's CC resist is at 50% and 3 seconds later they are hit with EJD, EJD's freeze duration will be based off of 35% CC Resist, and will last for 1.95 seconds. It will also add another 19.5% CC resist, to the remaining 35%, totaling up to 54.5% CC Resistance.

Wyett Chang's brief description:
https://www.reddit.com/r/Diablo/comments/3ie2cq/can_someone_give_me_an_eli5_for_crowd_control/cufmnur/?context=3&st=j5ojgccy&sh=deae87c8

6.3 Follower Setups for Zero Crowd Control:
All of the followers can have a 0 crowd control setup but the templar and scoundrel are definitely the best for this. The enchantress has almost exclusively crowd control skills so she struggles with this a bit, but is still viabloe. We'll go over the followers and what they can do for us:

6.3.1 Templar
https://us.battle.net/d3/en/calculator/follower#0110
We don't want to use Taunt, Charge or Guardian because they are Hard CC skills and will build monster immunity. Intimidate is fine because slowing is a soft CC effect

Token = https://us.battle.net/d3/en/item/enchanting-favor
As always, you need this for invincibility

Ammy = https://us.battle.net/d3/en/item/rakoffs-glass-of-life
All other valuable amulets have a Hard CC effect, so this will be our choice to spawn some extra health globes on assisted kills

Ring 1 = https://us.battle.net/d3/en/item/oculus-ring
to valuable to give up and has no Hard CC associated to it

Ring 2 = https://us.battle.net/d3/en/item/unity or https://us.battle.net/d3/en/item/bulkathoss-wedding-band
If you can slot unity yourself, its a great defensive boost, but Bul Kathos's does allow the templar to deal some damage. It deals 1% of the monster's remaining HP per second and effects everyone within 5-10 yards.

Weapon = https://us.battle.net/d3/en/item/thunderfury-blessed-blade-of-the-windseeker
This weapon is one of the best for a 0% CC follower, as its debuffs are both considered Soft Crowd Control

Shield = https://us.battle.net/d3/en/item/shield/#type=legendary
any shield can be used, except Freeze of Delfection. FoD's freeze is a hard CC effect and with enough Block chance, it's quite active.


6.3.2 Scoundrel
https://us.battle.net/d3/en/calculator/follower#!0110
The only skill the Scoundrel has that you want to avoid is Dirty Fighting, because it's blinding effect is a hard CC.

Token = https://us.battle.net/d3/en/item/skeleton-key
As always, you need this for invincibility

Ammy = https://us.battle.net/d3/en/item/rakoffs-glass-of-life
This gives him the chance to spawn some extra health globes on assisted kills

Ring 1 = https://us.battle.net/d3/en/item/oculus-ring
to valuable to give up and has no Hard CC associated to it

Ring 2 = https://us.battle.net/d3/en/item/unity
If you can slot unity yourself, its a great defensive boost
https://us.battle.net/d3/en/item/justice-lantern
even though he can't block JL can roll an abnormally high amount of Crowd Control Resistance that the Scoundrel can make good use of
https://us.battle.net/d3/en/item/leorics-signet
Leorics signet comes with bonus % Experience, it's effects are diminished at level 70, but you can equip it on your follower to passively gain some extra exp

Weapon = https://us.battle.net/d3/en/item/burizado-kyanon
This will allow his skills to pierce and really increases the usefulness of his skills, although it does give him a chance to freeze on hit, which will increase CC immunity. Unfortunately the affix can't be rolled off either


6.3.3 Enchantress
https://us.battle.net/d3/en/calculator/follower#!!.010
Both of her first skills are Hard CC skills, so its best to avoid selecting one, if not, go with either or. Either of her defensive skills, missle ward and power armor, would be fine to pick and won't hinder the 0 CC build. You'll want to select both Erosion and Focused mind for the next two skills to avoid her other hard CC skills.

Token = https://us.battle.net/d3/en/item/skeleton-key
Don't want her to get knock out so she'll need this for invincibility

Ammy = https://us.battle.net/d3/en/item/rakoffs-glass-of-life
This gives the possiblity for an extra health globe to spawn on an assisted kill

Ring 1 = https://us.battle.net/d3/en/item/oculus-ring
to valuable to give up and has no Hard CC associated to it

Ring 2 = https://us.battle.net/d3/en/item/unity
If you can slot unity yourself, its a great defensive boost
https://us.battle.net/d3/en/item/justice-lantern
even though she can't block JL can roll an abnormally high amount of Crowd Control Resistance that the Scoundrel can make good use of
https://us.battle.net/d3/en/item/leorics-signet
Leorics signet comes with bonus % Experience, it's effects are diminished at level 70, but you can equip it on your follower to passively gain some extra exp

Weapon = https://us.battle.net/d3/en/item/thunderfury-blessed-blade-of-the-windseeker
Same as the Templar, this weapon is one of the best for a 0% CC follower, as its debuffs are both considered Soft Crowd Control

_________________________________________________________________
_________________________________________________________________

7.0 Conclusion:
7.1 Summary:
Overall their are quite a few items and setups the followers can utilize and I find that by answering the few questions I listed above you should be able to create a follower that best suits your current setups needs.

Thanks for reading,

TSP
reserved
Very detailed nice work Tasty, they should stick this post of top along with Redcell guide.
05/24/2017 05:46 PMPosted by Niqueka
Very detailed nice work Tasty, they should stick this post of top along with Redcell guild.
thanks man!
Well, impressive work for sure, but I feel you stress too much crowd control without mentioning CC immunity (which can hinder some build, and unaware people following your guide might screw themselves)

Likewise enchantress main benefit is the IAS provided it enable one additional BP ... while you did mention it, you might want to consider highlighting it in the pro section.

Tbh, follower choice is really whether enchantress 3% IAS provide BP (e.g. if she doesn't, it will probably always be templar) vs templar many perks -- including the fact he's melee, and you can use him as a shield on a number of RG encounter

Ps Last detail; not choosing either for enchantress 1st skill (ever) is sometimes the best choice ...(I assume you know what I am talking about -- else I will provide more details later)
05/24/2017 10:45 PMPosted by Ketsuen
Well, impressive work for sure, but I feel you stress too much crowd control without mentioning CC immunity (which can hinder some build, and unaware people following your guide might screw themselves)
very good point, I'll add a section about this under basics. It definitely has a lot of merit. Thanks for pointing that out.

I fleshed out the guide to include that knowledge in the basics sections and expanded it have warnings with skills and items that can increase cc immunity. Thanks again

05/24/2017 10:45 PMPosted by Ketsuen
Likewise enchantress main benefit is the IAS provided it enable one additional BP ... while you did mention it, you might want to consider highlighting it in the pro section.

Tbh, follower choice is really whether enchantress 3% IAS provide BP (e.g. if she doesn't, it will probably always be templar) vs templar many perks -- including the fact he's melee, and you can use him as a shield on a number of RG encounter
I'll agree on paper this is definitely the case, but sometimes its better to be able to stand in one place safely in dish out damage than it is to have to constantly scoot around stutterstepping while attacking to utilize the breakpoint. Shadows Mantle 6 is a great example of this; technically using FnR+Hellfire and CoE would deal more damage than EW+Elusive and CoE, but the spec is to frail to go this route and you'll end up dying to much most likely. Same thing with the extra BP for a decent jump in dps vs having really strong crowd control and being able to attack monsters safely

In the same token, SM6 definitely greatly benefits from that extra 3% IAS if you max out IAS else where, because it squeezes out that next breakpoint, as you mentioned, resulting in ~5% more dps if I think. I was just using FnR+Hellfire vs EW+Elusive as an example of what I meant. Again, not disagreeing about how powerful that 3 IAS can be, just sometimes on paper and in actuality don't always line up and it should be considered for other specs.

05/24/2017 10:45 PMPosted by Ketsuen
Ps Last detail; not choosing either for enchantress 1st skill (ever) is sometimes the best choice ...(I assume you know what I am talking about -- else I will provide more details later)
Good call, but if I'm not mistaken you can't reset the followers skills anymore if you've already set them once. I think they took away the option to reset their skills when you right click the portrait and you can only toggle between the two options if you've already selected one. Am I mistaken? Unfortunately I don't have a machine that can run D3 atm, so I can't confirm myself.
I wasn't saying the IAS is so great you can't not use it, rather that if the IAS doesn't provide BP, it will definitely be useless, and leaning to templar be obvious.
(especially on impale ... getting from say 25 frame to 24 isn't that good anyway)

-------------slightly off topic but to provide further detail following your comment
As for F&R/EW comparison on shadow, it is not that simple ... F&R means you waste time using a generator every 5 second, and even if you can get wrath of clarity which provide more raw stats than strongarm, at some point the time factor of GR is a problem, thus the 30% more damage (even if not multiplier to everything, thus perhaps be like 10-20% depending how consistent you can proc it) is really a must (same as CoE).

I would say the damage comparison depend on the pace of your run, and often people stick to one by laziness of swapping all the time (e.g. <6min run F&R is almost always better, 7-10min run F&R is often better, but still comparable, >10min run EW shine more and more --especially since EW build can use CoE instead of hellfire for F&R)
Update:
- Included warnings about Crowd Control Resistance and stacking to immunity
- Explained how an item can not proc another items effect
- Fixed broken hyperlinks
- Spelling and grammar
(Staying off topic) I wouldn't drop Strongarms. That dps loss is more than you would gain from F&R.

DPS gain from F&R is 2.25 / 2 -> +12.5% dps less a primary roll on ring - assume 650 dex. So you are up around 9% DPS plus you get a passive. But guess what? There is no useful DPS passive to use. You already slot Ambush and CTW. Single Out and Steady are not useful solo. Archery needs a bow. Leaves only Sharpshooter which will be kept reset at minimum due to vengeance adding shots to vault, giving you about 5% DPS.

Grand total about +14% DPS from F&R+HF.
Plus you will need to drop an active skill to run a generator.
You could pick up more dps for less toughness by switching Elusive to Unity and FoK to MFD.
Use your brain, speed run have you move so much, you will never consistently be at 100% damage on EW. (the main F&R advantage isn't having 12.5% more even if that is part of the equation -- it's the fact you keep it no matter how often/fast you move)

Likewise if you are to vault over every single target for strongarm that's time you are not impaling (the same as when you consider F&R generator waste time) -- thing are not that simple to compare, and which is better is mainly dependent on the pace of your run, period.
question.... For the impale build the Templar.....

"Weap = https://us.battle.net/d3/en/item/eunjangdo
We don't need thunderfury's slowing effect, and EJD provides a much stronger CC effect, so we'll use this instead."

Would Azurewrath not be better to use then this? Since Azurewrath can give a 25% chance to freeze on hit regardless of the amount of health, where as eunjangdo requires enemies to be below 20% life before they get frozen.
05/26/2017 01:48 PMPosted by SubzerorE
question.... For the impale build the Templar.....

"Weap = https://us.battle.net/d3/en/item/eunjangdo
We don't need thunderfury's slowing effect, and EJD provides a much stronger CC effect, so we'll use this instead."

Would Azurewrath not be better to use then this? Since Azurewrath can give a 25% chance to freeze on hit regardless of the amount of health, where as eunjangdo requires enemies to be below 20% life before they get frozen.
that's the point of this guide :)

I really like EJD, because it can freeze lock the Rift Guardian at the end of the rift, so I used it in my example but Azurewrath would be a very good choice as well. If you prefer it's effects, use Azure's instead, it should be quite useful. The knockback aura is great for interrupting demons and undead and it doesn't send them flying backwards, just straight up in one spot. You could also reroll the cold dmg on it to lightening so he could also proc wyrdward if you put it on in place of the Justice Lanturn.
Great guide, needs to be stickied.
Tasty - Great guide.

Now, you just need to add section 5.4 - Nats6. ;)
Excellent work Tasty! This has been added to the Sticky under the Archive of Timeless DH Knowledge section.

I would have gotten to it sooner but I was up in the wilds of Ontario catching monster walleyes this past weekend. :)
Any particular advice on how to get freeze-of-deflection ? I've never seen the item dropping itself, and I'd like to be sure before spending thousands of bloodshards on shields if Kadala can't give it to me.

[edit]: I don't want to pollute your thread more than I already have, thanks for the answer and all of this info TastySoup ! Much appreciated, keep it up.
05/31/2017 08:36 AMPosted by Kylael
Any particular advice on how to get freeze-of-deflection ? I've never seen the item dropping itself, and I'd like to be sure before spending thousands of bloodshards on shields if Kadala can't give it to me.
if you gamble for shields on a monk the only 3 possible shields are:
Lidless Wall
Freeze of Deflection
Stormshield

definitely the best way to get one, and it doesn't matter if the shield has dext, the main stat doesn't matter at all.
05/30/2017 07:57 PMPosted by RedCell
Excellent work Tasty! This has been added to the Sticky under the Archive of Timeless DH Knowledge section.

I would have gotten to it sooner but I was up in the wilds of Ontario catching monster walleyes this past weekend. :)
Thanks, Red!

And that's awesome man! The lake's ice is finally starting to breakup and go down stream, so we should be in fishing season soon. I'll be heading back to Ontario in July, can't wait to get out into some heavy woods. Canadian Shield rock is cool and all, definitely a different feel to the environment, but I can't wait for some forest again. Glad you and your pops got some good fishing in!
Is there no longer a benefit to having 1 AD roll on follower?
05/31/2017 08:15 PMPosted by TianZi
Is there no longer a benefit to having 1 AD roll on follower?
area damage has never had a proc chance so I don't think it would have ever worked.

I also don't have a working machine at the moment so I can't test anything. I also wanted to test to see if dovu energy Trapped works with freeze as well. I saw in the wizard forums that ancient Parthans defenders work with freeze. Could be interesting if dovu works with feeeze to buff EJD, azureswrath, freeze of deflection, ect.

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