Latest wizard changes (PTR) v2.6.1.46946

Wizard
Full PTR notes here, changes also quoted below:
https://us.battle.net/d3/en/blog/20976068/

Initial thoughts: LOVE the changes to Vyrs, and Frozen orb. Sad about the nerf to Firebirds. 150% per stack is only 3000%, which makes FB just good enough to be comparable with Tal Rasha. You almost might just run Tals instead..

I'm really hoping that this change is driven in an attempt to silently guide players toward testing other builds.

Good fix with the archon rune not freezing.

Wizard Skills
Arcane Orb (Frozen Orb):
  • Create an orb of frozen death that shreds an area with ice bolts, dealing 393% 950% weapon damage as Cold


Wizard
Firebird’s Finery (6) Set:
  • Your damage is increased by 120% 200% 150% and damage taken reduced by 3% for each enemy that is Ignited. This effect can stack up to 20 times. You always receive the maximum bonus whenever a nearby Elite monster is Ignited.

Vyr’s Amazing Arcana (6) Set:
  • Increased number of Archon stacks gained when hitting with an Archon ability from 1 to 2
  • You also gain Archon stacks when you hit with an Archon ability. Archon stacks now also reduce damage taken by 0.15% and have their damage bonus increased to 18%.

Chantodo's Resolve (2) Set:
  • Every second while in Archon form you expel a Wave of Destruction, dealing 350% 600% weapon damage to enemies within 30 yards
  • Every time you hit with an attack while not in Archon form, 350% 600% weapon damage is added to the Wave of Destruction, stacking up to 20 times



(PTR Only) Fixed an issue where Hydra would double dip on damage from the (6) Set bonus of Tal Rasha's Elements


Fixed an issue with the (2) Set power of Vyr's Amazing Arcana where your Arcane Blast and Arcane Strike would not Freeze enemies unless you had the Slow Time rune chosen
Vyrs is not getting 2stacks/ hit according to the PTR notes. Is it different in the PTR? Do you think triple stack dmg on Vyrs will be enough?

The skill dmg out for archon abilities is just shy of 7,500. With the changes to chantodo's you will get most of your dmg from the passive 1200% WoD. Which does not proc area dmg. So that puts the skill dmg out at around 19,500%. That's about a 34% increase for chantodo's builds. So I guess that is 2 GR levels up from the 85 it used to run. If memory serves right, I saw a MH Vyrs clear around 90. I'm guessing that MH > chantodos still.

The triple stack dmg is a good 6-7 more GRs right? Can't remember the formula. That would put your average persons high clear around 93-94 with chantodo's and 96-97 with MH I'm guessing. That still seems too low.

Trying to fix my PTR so I can try these two changes.
08/22/2017 04:06 PMPosted by aloc
Vyrs is not getting 2stacks/ hit according to the PTR notes. Is it different in the PTR? Do you think triple stack dmg on Vyrs will be enough?

The skill dmg out for archon abilities is just shy of 7,500. With the changes to chantodo's you will get most of your dmg from the passive 1200% WoD. Which does not proc area dmg. So that puts the skill dmg out at around 19,500%. That's about a 34% increase for chantodo's builds. So I guess that is 2 GR levels up from the 85 it used to run. If memory serves right, I saw a MH Vyrs clear around 90. I'm guessing that MH > chantodos still.

The triple stack dmg is a good 6-7 more GRs right? Can't remember the formula. That would put your average persons high clear around 93-94 with chantodo's and 96-97 with MH I'm guessing. That still seems too low.

Trying to fix my PTR so I can try these two changes.

It's also giving some damage reduction as well so that can help as well.
just did a gr85 with DMO Frozen Orb and man, that !@#$ is fun!!!!

but damage is very depending on CoE.
I played with Vyrs. I didn't use CoE and MH. Used zodiac and Chantodos. Came close to a 90 several times. Bit out of practice. Toughness is nice, but dmg is kind of hard to build. Bit underwhelming for me. Will have to practice some more and try again.

I like the idea of Chantodos proc'ing off of attack. Someone suggested that a while back. Seems like a solid idea to improve the synergy between the two sets.
The changes to Chantodo may bring Firebird Archon back, it seems the buffs to both sets doubled the damage of that build.

I really have no idea about the viability of Vyr using Chantodo or MH. Seems it's still lacking the initial burst damage.
Tried vyr6 zodiac,manald,traveler pledge (non hydra) setup cleared 90 with 3.5 minutes left, but the RG fight is taking too long to kill imo (not using stricken). The damage is pretty consistent though but still lack burst dmg and multiplier. Toughness is very good.
(PTR Only) Fixed an issue where Hydra would double dip on damage from the (6) Set bonus of Tal Rasha's Elements

Afaik, this was never the case. I quickly retested some MH Hydra multipliers this morning. I can confirm that the Lightning Rune damage multiplier is not applying anymore to MH procs caused by Hydra attacks. On live servers with normalized DMG you'd expect:

MH-Hydra-Proc = DMG * 2.55 * APS

whereas on PTR I observed

MH-Hydra-Proc = DMG * APS

I normalized on the target with DMG = 100 (which makes multiplier identification pretty easy). For reference this is where you can see the observation: https://www.twitch.tv/videos/169047915?t=1h27m30s
Thanks for re-testing sVr, looks like the multi might have been affected in bug fix?
08/22/2017 08:22 PMPosted by aloc
I played with Vyrs. I didn't use CoE and MH. Used zodiac and Chantodos. Came close to a 90 several times. Bit out of practice. Toughness is nice, but dmg is kind of hard to build. Bit underwhelming for me. Will have to practice some more and try again.

Hmm Seems like the damage multiplier and increase to chantodo may not have been enough. Will be interesting to see how high this can go.

Has anyone tried Vyrs without Manald Heal in their build?
08/23/2017 05:29 AMPosted by Cratic
Maybe they were referring to the base hydra damage being too high, but not MH proc damage?


That is indeed a possibility; unfortunately Hydra is only being used as a catalyzer to trigger MH procs - so I guess nobody is "actually" testing the auto-attack multipliers of Hydras (at least I wasn't). I am not really sure what to make out of this specific patch note. The only thing I noticed was that they fixed the Lightning Rune skill multiplier. I think it's worthwhile retesting %Light, (legendary affix) %Elite etc. since clearly within this patch the devs laid their hands on MH/Hydra multipliers.
08/23/2017 05:31 AMPosted by Cratic
08/22/2017 08:22 PMPosted by aloc
I played with Vyrs. I didn't use CoE and MH. Used zodiac and Chantodos. Came close to a 90 several times. Bit out of practice. Toughness is nice, but dmg is kind of hard to build. Bit underwhelming for me. Will have to practice some more and try again.

Hmm Seems like the damage multiplier and increase to chantodo may not have been enough. Will be interesting to see how high this can go.

Has anyone tried Vyrs without Manald Heal in their build?


Played Vyr 6 PC + Chantodo (Fire) + Trav + CoE. Benchmarked a double Festering with (Bee/Accursed into Ghoul/Summoner) GR95 in 14:10 - pretty much useless in terms of damage output. My MH Tal-Vyr would have cleared that in roughly 7 minutes. Here is the VoD with timestamp of the test: https://www.twitch.tv/videos/169047915?t=0h56m00s
The Vyrs buffs seem potentially good when combined with Chantos. Will still be a ramp up damage rather massive burst than almost nothing.
Still annoyed that they haven't given FB a duration buff after monster death or a mobility option that doesn't require the use of AW.
Thanks again for testing Hydra and non MH Vyr on the PTR, sVr. Somehow i misread your previous post on Hydra. Sad day on the multi. =(

I'll go ahead and retest a few of the MH multipliers here soon, to see if they were changed.

I managed a GR100 on Vyr with no MH with the latest PTR patch (v2.6.1.47041) chantodos buff - currently at 1000% per stack.

Ran with Furnace, Cold elemental damage, some AD on gear, and I used zodiac as you had suggested in the video.

Zodiac + CoE seems to do very well. The defensive buff to Vyr is nice in this regard, as it lets you run without a defensive ring.

[2.6.1] (GR101+) Vyr Cold Chantodo
  • http://www.diablofans.com/builds/94899
  • https://youtu.be/-NzZXDDO9mo

This is still a few GR worse than with using MH, but it's better than I was thinking it would be.

EDIT: here are the builds I'm currently running with for MH based Vyr (as comparison):

[2.6.1] (GR104+) Vyr MH Chantodo
  • http://www.diablofans.com/builds/94869
  • https://youtu.be/4y4MQ65QCUg

The smoothest / easiest setup though, and the one most similar to Tal/Vyr with Zodiac, is the following:

[2.6.1] (GR103+) Vyr MH - Etched + OID
  • http://www.diablofans.com/builds/94733
  • https://youtu.be/7AdJrWFCIU4
Wait, chantodo got buffed again to 1k% per stack? Jesus... Looks like the 3zdps and FB archon wiz comp will be back in business for 4p speed runs, probably doing 100-105 in like a few minutes.
Good evening dear wizards.

Just Re-Tested the MH bugs on the PTR. These have not been fixed as of 2.6.1.
https://us.battle.net/forums/en/d3/topic/20759125813
09/07/2017 05:37 AMPosted by Dragonfire
Good evening dear wizards.

Just Re-Tested the MH bugs on the PTR. These have not been fixed as of 2.6.1.
https://us.battle.net/forums/en/d3/topic/20759125813


I've been waiting a long time for them to fix those specific bugs, as they keep me stuck at around GR86 despite hundreds of extra paragons. I think Cratic and AngryRoleplayer assumed they would eventually be fixed, but at this point I am starting to doubt it. Too bad, as the elemental damage alone could mean a non-archon build could move up from a mid-tier build to something people care about. At this point, I have a weirdo build and 4 mans groups wont touch me.

https://www.d3planner.com/581390436

Maybe we will be lucky, but I would'nt hold my breath.
I definitely agree that BoP and Furnace are bugs. But while +Lightning % damage does sometimes affect non-skill lightning damage (which I interpret to be a bug!) *, I do not think +Lightning % should buff non-skill lightning damage like that from MH. As per its description, and in my opinion, it's not a bug. And of course, since MH's damage is not a skill, it makes no sense to expect that +Skill % damage should ever benefit MH's damage.

* Exact wording: Lightning skills deal %x more damage

EDIT:
Change "non-lightning skill damage" to "non-skill lightning damage" to reduce ambiguity.

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