T13 CONDEMN SPEED Crusader Build (2.6.1)

Crusader
VIDEO: https://youtu.be/l_taGepbMzk
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Build: http://www.angryroleplayer.com/diablo-3-builds/crusader-builds/t13-condemn-speed/
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http://www.diablofans.com/builds/96019-t13-condemn-speed
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I've been experimenting with different T13 builds before season 12 came out and went through nearly every build possible.. Sweep, Invoker, Akkhan variations including Blessed Shield. Speedfarming with Crusader was always a big problem. Crusader can't infinitely teleport, dash, vault or run as a chicken. The only mobility skill is Steed Charge but it does next to no damage in T13 and have no complementary legendaries except Swiftmount. On top of that, most crusader builds are pretty stationary and tanky, which really hurts clear speed.
Outside of LoN bomb and Norvald Akkhan Bomb there was never even remotely good builds that could clear T13 in 3 minutes. And to be honest i never liked bomb t13 variants, since it's always very annoying to wait for bomb animation. It literally takes forever. Also you need a lot of thorns rolls for that and speed will still be far from monk's or dh's.
With buffed Condemn gear it's now possible though. Like i mentioned before, i tried everything., and nothing, including Blessed Shield is close to Condemn in terms of clear speed and efficiency. I also looked at existing builds out there (and there's a lot of them i know) and unfortunately could not find them optimized enough. Some of them used generators, some relied purely on goldwrap to survive, some struggled with CDR.. Some demonstrated decent 3 min clears.. well.. without gathering anything. So in the end, like it usually happens i had to do my own build.
This build is pretty flexible, can definitely use Sages if you need DBs, can survive without Goldwrap and has no CDR problems. Also it gives me consistent 2-3 min clears, gathering all dbs, gems and legendaries with around 2 mill dps. Even with lower DPS it will be still effective.
Just managed to get a bareboned version out for S12 and having a blast with it.
Some early thoughts are:
Unleashed is better than vacuum when mobs die instantly, nothing to vacuum but gold lol. If the mob doesn’t die instantly then it’s better to go lower in gr but stay efficient. I am farming t10 right now and not ashamed.
With the amulet, ring combo I’d say to go with the best rolls. Akkhan amu plus unity is just as good as the endless walk, so the best rolls win imo.
I got a great ancient ingeom drop so I’m staying with it but will keep an eye for a gg swift mount. Once the CDR is under control, the ingeom is an overkill.
Overall I was cleaning up t10 with just 60% Crit damage, heh. Things can only go up from here.
I do 85 for about 5min with it. 80 @3min. Don't try higher yet, but i think it can 90+ at 7-8min easily.

P.S. no augments.
What i metion is 2-hander + Heavenly Strength and 1-hander + Holy Cause is almost the same in damage output.

Who god with math can confirm that?
11/12/2017 08:12 PMPosted by Gardemarin
What i metion is 2-hander + Heavenly Strength and 1-hander + Holy Cause is almost the same in damage output.

Who god with math can confirm that?


No, it's not. Your sheet dps number factors in attack speed, which is naturally higher on 1-handers and you get 15% from Fervor on top of that. But attack speed does nothing to increase your Condemn damage as each blast applies your weapon damage and not your weapon dps (damage per second).

So even if the dps number is the same on your character sheet, you'll do quite a bit less damage with a 1-hander. The big advantage of a 1-h weapon is the 15%CDR you get from Fervor, which will let you omit CDR rolls on some of your gear for CHC/CD.
For regular rifts, the dps is not a good number to follow. It's the damage per single condemn cast that you want to maximize to make sure things die in a single cast/shot. I farm t13 with a well rolled in-geom, everything but the rift guardian dies in a single shot, no need for a 2-hander to complicate things. This is at para 500, no augs. I am actually thinking of switching over to an envious blade when farming solo, that 100% crit is op op.
Yeah, that's the reason why in-geom is there.
You get 15% cdr and it's damn good if you get !@#$ gear, no cdr on shield and no vigilante belt.
Also, i think it's much easier to get a decent in-geom than a good blade of the prophecy. Otherwise i would drop in-geom for Blade and just cube it.
Does the Crusader have any significant means of health globe generation? I've been toying around with the idea of cubing Reaper's Wraps to maintain Wrath during rifts, but it seems globes are only spawning from elites.

Currently, I'm using Embodiment of Power, Provoke and Slash/Zeal to maintain Wrath, but I still find that I'm starved in poor density. Thoughts?
12/21/2017 03:45 PMPosted by mrspank
Thoughts?

Try getting resource cost reduction? If you're keeping up In-Geom you could perhaps try swapping out the CDR gem for the RCR gem in your helmet. Otherwise, you could try getting more RCR rolls onto your shield, shoulders or gloves. Remember to use the templar and get his +10% wrath passive. As a hard alternative, you could either get cindercoat into the build somehow (+use the fire rune) or use the law of valor.

Personally I don't have resource problems at all with this build though, provoke is ready so often that my wrath regeneration rate is overkill. I'm not entirely sure what you're doing wrong. Are you maintaining the in-geom buff and using provoke on cooldown?
After many many attempts to make a viable t13/bounty build with condemn I went back to pest Necro. It’s by far the best atm.
12/24/2017 10:46 AMPosted by nand
12/21/2017 03:45 PMPosted by mrspank
Thoughts?

Try getting resource cost reduction? If you're keeping up In-Geom you could perhaps try swapping out the CDR gem for the RCR gem in your helmet. Otherwise, you could try getting more RCR rolls onto your shield, shoulders or gloves. Remember to use the templar and get his +10% wrath passive. As a hard alternative, you could either get cindercoat into the build somehow (+use the fire rune) or use the law of valor.

Personally I don't have resource problems at all with this build though, provoke is ready so often that my wrath regeneration rate is overkill. I'm not entirely sure what you're doing wrong. Are you maintaining the in-geom buff and using provoke on cooldown?


Thanks for the suggestions. Is the templar more beneficial for the build? I may try the RCR gem in helm and see what happens.
I've made a few modifications that seem to have improved my rift clear times.

Enchantress --> Templar
Helm diamond --> topaz
Bane of Powerful --> Wreath of Lightning
Iron Skin/Flash --> Zealous Glare
Holy Cause --> Righteousness
Gloves of Worship/Reaper's Wraps --> Strongarms (cube)

I found that I was taking very little damage during the rift, so Flash wasn't up all that often. Wreath provides a more consistent speed buff, and the loss of the Powerful damage buff is compensated by using Strongarms in the cube (shrines and health globes are too inconsistent to rely upon anyways). Shield Glare is up throughout the majority of the rift and can refill the majority of the Wrath pool with only 10-15 enemies hit. Overall, I'm quite happy with the results.

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