Bane of the Powerful Change Request

General Discussion
Bane of the Powerful (BotP) is quite an interesting gem. But the mechanic of the gem is inconsistent in some aspects upon yellow elites. Unlike the blue elites, when the game says you have killed the yellow elite and the bubbles pop, the gem doesn't necessarily reset its timer. You need to kill all the minions of the pack to get it reset. This can be very painful especially when the minions run or fly away in all directions, even sometimes hiding outside the map where you cannot hit them.

To be consistent with what the game is saying, the timer should be reseted the very moment the bubbles appear. Kind of a QoL request. Hope I get supported on this from you guys...

Thanks for reading.
Agreed wholeheartedly.
Well the gem does say you have to kill an elite pack to trigger the effect. All the blue's belong in one pack while the yellow guy and all his friends are considered a "pack", therefore all need to be slain. You can't be a "pack" with just one person...it'd be a lonely pack.
01/17/2018 10:27 AMPosted by SevenShadow
Well the gem does say you have to kill an elite pack to trigger the effect. All the blue's belong in one pack while the yellow guy and all his friends are considered a "pack", therefore all need to be slain. You can't be a "pack" with just one person...it'd be a lonely pack.

Also Goblins, Main Bosses and Bosses ( purples ) ,singles, trigger the effect

Bane of the Powerful Change Request

Gain 30% increased damage for X seconds after killing an elite pack or single elites
Gain 20% increased damage versus elites
Take 20% reduced damage from elites
:-)
01/17/2018 10:27 AMPosted by SevenShadow
Well the gem does say you have to kill an elite pack to trigger the effect. All the blue's belong in one pack while the yellow guy and all his friends are considered a "pack", therefore all need to be slain. You can't be a "pack" with just one person...it'd be a lonely pack.
Understand of course, but the game is still inconsistent between the fact that it says that we have killed the yellow poping us the bubbles but doesn't trigger the reset of BotP timer. Either it should wait till all the minions are killed to give bubbles or review the gem...Just a matter of consistency.
Bane of the Powerful Change Request

Gain 30% increased damage for X seconds after killing an elite enemy.
Gain 20% increased damage versus elites
Take 20% reduced damage from elites
:-)


The main champion or any of its minions, uniques, rares, bosses, guardians. Killing any of them triggers the gem. Not the 'whole packs' nonsense. And maybe add a small chance to refresh/trigger the primary effect when striking bosses?
Not just BoP but how Ingeom procs too.

As a Barb, it's annoying when team mates farm elites for DBs and start moving away when the yellow dies and you're left with having to kill all the minions yourself so that you get unlimited Charges for a few seconds to get to the next pack, or slowly dawdle behind the group.
Ingeom has the same deal with wording. Add that to the list as well.
01/17/2018 12:31 PMPosted by LostSoul
The main champion or any of its minions, uniques, rares, bosses, guardians. Killing any of them triggers the gem. Not the 'whole packs' nonsense. And maybe add a small chance to refresh/trigger the primary effect when striking bosses?

Blues, Blue packs, you have to smash the whole pack
A Golden Yellow Boss guarded by reinforcement, heavy mobsters, you have to smash the whole pack

Gain 30% increased damage for X seconds after killing an elite pack or single elites (Goblins, Purples, Main Bosses, Rift Guardians)
Gain 20% increased damage versus elites
Take 20% reduced damage from elites
:-)
Yeah this is more annoying for ingeom than it is for BoP. Both should get this rework though.
01/17/2018 10:27 AMPosted by SevenShadow
Well the gem does say you have to kill an elite pack to trigger the effect. All the blue's belong in one pack while the yellow guy and all his friends are considered a "pack", therefore all need to be slain. You can't be a "pack" with just one person...it'd be a lonely pack.


If semantics is an issue, they could just change the wording on the gem.
If you can't handle the mechanics of the gem then don't use it.
Gain 30% increased damage for X seconds after killing an elite pack or single elites (Goblins, Purples, Main Bosses, Rift Guardians)
Gain 20% increased damage versus elites
Take 20% reduced damage from elites

i think
Gain 25% increased damage for X seconds after killing an elite pack or single elites (Goblins, Purples, Main Bosses, Rift Guardians)
Gain 20% increased damage versus elites
Take 20% reduced damage from elites
01/17/2018 02:35 PMPosted by Invictus
If semantics is an issue, they could just change the wording on the gem.


It has nothing to do with semantics. Changing the wording could potentially change the entire effect. The gem clearly states you have to kill an entire pack of elites to activate the buff so that's what you must do. Shouldn't even be that hard, considering you have to kill everything anyway. Unless you're running some noob Elite-hunter build and in which case it's your fault not the gem's, nor the Elite's.
Shouldn't even be that hard, considering you have to kill everything anyway. Unless you're running some noob Elite-hunter build...

I disagree with that statement. Some builds (based on charges) require density and killing everything is simply impossible. And obviously this has nothing to do with being a noob or not.
what about:
"You also steal elite affixes for the duration"

and all these lasers, etc. would do a lot of dmg.
01/17/2018 01:04 PMPosted by Alchazar
Ingeom has the same deal with wording. Add that to the list as well.


I actually prefer that IG procs on the last of an elite pack. It means more the of CD reduction can be used to move and on the next pack. It would wear off too soon otherwise.

It's really not hard to kill the whole group. Generally you shouldn't be using BoTP or IG unless you are in a speed run, in which case the group shouldn't take more than a few seconds to kill anyways.
01/20/2018 11:09 AMPosted by Mercury
Generally you shouldn't be using BoTP or IG unless you are in a speed run, in which case the group shouldn't take more than a few seconds to kill anyways.

I don't totally agree. The way they are both designed promote their use in speed run. But still BotP can be used in very high Grift (105+) level successfully. And reworking the mechanic would make the gem even more attractive.
01/17/2018 05:47 PMPosted by DevilHunter
Gain 30% increased damage for X seconds after killing an elite pack or single elites (Goblins, Purples, Main Bosses, Rift Guardians)
Gain 20% increased damage versus elites
Take 20% reduced damage from elites

i think
Gain 25% increased damage for X seconds after killing an elite pack or single elites (Goblins, Purples, Main Bosses, Rift Guardians)
Gain 20% increased damage versus elites
Take 20% reduced damage from elites

Acceptable
:-)
01/20/2018 11:09 AMPosted by Mercury
I actually prefer that IG procs on the last of an elite pack. It means more the of CD reduction can be used to move and on the next pack. It would wear off too soon otherwise.


I believe what is being asked is that Ingeom procs on any elite incl minions... so if you stayed to kill off the rest of the pack, you'd have the CDR bonus refresh as you kill off each monster in the pack.

But such a change would mean that if you encountered a yellow pack, you can just kill the yellow, grab the globes and DBs and be on your way instead of hanging around killing the pack's minions for no real benefit.

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