[Project] Wishlist for S15 and it's patch

General Discussion
Here is a wishlist for class-NON-SPECIFIC changes i would like to see. Just changes that affects the whole game and not a single class!

This list will be long, skip to end and read summary if you are lazy. Reading will be worth it!

This wishlist should, in first case, just affect the Adventure Mode!

General

------------------------------------------------------------------------------------------------
- The "Legacy of Nightmares" Ring-Set is now a "Passive Skill" for each class and is renamed to "Malthael's Embracing"
(Cannot be rolled on a Hellfire Amulet)

Unlocked on level 70

Rewrite function to:
If chosen, Set Powers have no function.

- Gain 5% "damage reduction" per Item
- Each Item increases your damage, differs from type.

Rare 60%
Legendary 100% (max 1300%)
Ancient Legendary 150% (max 1950%)
Primal Ancient Legendary 175% (max 2275%) (16,67% increase to "Ancients")

(2H-weapons equal 2 items for NON-DH's and Crusader if no passive)


+ Opens ring-slots
------------------------------------------------------------------------------------------------

- "Movement Speed" will no longer be capped at 25%. Each source adds it's own value on top
(This includes Items, Skills, Paragon, Group Buffs)


- Rift Key now stacks up to 1000
- Ramaladnis Gift now stacks up to 500
- Potions can be picked from stash too
- On the right site of character menu, have a jewellery belt that stores all non-legendary gems for you (5x5 space)(left side is material craft tab)
- "This is not a cow level"-portals automatically close 60 seconds after finishing the cow-event

Infernal Machine

- Uber boss-fights can be resetted by a demonic statue located in the small house where the portals are opened. Functions like a "bounty-bossfight voting"
(No leaving anymore)
- Succesfull Uber boss-fights open a portal back to the small house where the portals are opened.
(Fluid transition)

- T13 Key-warden kills now guarantee 2 drops of infernal machine types
(Up from 1+90% chance on 2nd)

Armory

- Add an option to delete saved Builds
- Add all class-sepcific icons to the list of usable smybols
(Passives/Actives/?Set Models?)
- Extend the name-holder line or make the writing smaller (need longer text)
- Add "that helmet symbol" to items linked to Armory-Builds.
(Maybe between sellvalue & item-durability)

Kanai's Cube

- Remove crafted/changed Item after "transmuting" but highlight it well visibly in inventory for 3 seconds
- Lower price for "Reforge Legendary (Option 2) to 4/40
(careful request)
- Add an option to "augment diamonds" (1,5 resi per level = 150 on level 100)

Kadala

- Reduce "amulet" cost to 50 bloodshards

Nephalem Rifts

- When playing alone, remove the 30 seonds delay timer after closing
- Increase expirience gained in Nephalem Rifts by x1,5
(careful request)
- Enable "killing sprees" in "Nephalem Rifts"
(careful request)

Greater Rifts

- Give an option in settings whether the "Rift-Completing Screen" should be shown or not

Bounties

- Lower amount of bounties to 3 per act on Solo-Play. When a player joins a solo game 2 Bounties per act are added to the game that remain as long as 2 or more players are in.
- Increase the bonus expirience granted by a finished Bounty by x1,5
(careful request)
- Inrease the final bonus expirience on "completing an act" by x2
(careful request)

Paragon

- Remove "Increased Goldfind" for "Increased Pick Up Radius" (0,1m/rank = 5m)

Itemization

-All level 61+ jewellery should roll with a guaranteed Socket
(This includes, of course, Rings and Amulets)


- The least* roll for "Critical Hit Damage"-rollls has been increased
(30 for lower rolls, like rings/gloves, 70 for higher rolls, like amulets)

- The least* roll for Cooldown reduction & Ressource-Cost reduction has been increased
(6 for lower rolls, like shoulders and gloves, 7 for higher rolls, like weapons)

Season

------------------------------------------------------------------------------------------------
- Add an option for "Solo only"

Solo only has a few restrictions

- permanent choice
(gets transfered to normal after a Season ends)
- No option to join/open public games
- No option to invite or get invited by anyone

- "Solo only" characters have an own leaderboard for each class
(Option in setting menu to show/hide Leaderboard entries in drop down menu to evade a "messy list"

------------------------------------------------------------------------------------------------

- Add "killing sprees" to all stages of the Season Journey
(150/200/250/300/350/400)
- Remove ALL Set-Dungeon requirements for the Season Journey

If you came to this point....CONGRATULATIONS!

Summary:

- Make bounties more rewardable and efficient (more XP)
- Make normal Rifts more rewardable and fun(XP+" Killing Sprees)
- Huge overhaul to "Legacxy of Nightmares-->Passive + rescaling
- QoL Changes to Infernal Machines, Kanai's Cube, Gem Overview and Itemization
- Removed Movement Speed-Cap --> Each source adds up

I hope you enjoy my list. Blizzard & Community, pls keep that list in mind for future projects!

Greetings!
I may not agree with everything, but I think overall this is a beautiful layout of how to make D3 perfect going into Maint mode. Or at least as perfect as possible.
Pointless in discussing this...S14 will be on patch 2.6.1...same as S12 and S13...

D3 development is dead...time to move onto the new Diablo game...
Hi!

No one knows what is happening in the background! We, the community, can only make assumptions.

And the point that Demonmonger said.... i like it.

IF, there is really nothing left at all when it comes to big patches and content.... this might be a good list to work around to bring it into maintanance-mode.

My guess is, that there is at least 2-3 years of work left for D3. Blizzard doesn't start with adding the Necromancer and then stop there.
For me, that won't make sense at all.
The new ingame shop. The Engine-Update we got last year, where they implemented DX11 (i guess) and the 64bit mode, the D1-event (even its a freetime addition).... i think thhe game won't die the next time.

Maybe, all those new job-postings are for future things, well, at least some have to, according to unannounced projects, BUT, i think there is also something hidden for US, we don't see yet. :)

Anyway.... I hope, earlier or later, all those changes will get a look from the Developement-team. I tried think of all suggestions, wishes and QoL stuff that the community brought up....and of course my personal wishes. ;)

Lets see what happens!
02/04/2018 04:36 PMPosted by homerjnick
Pointless in discussing this...S14 will be on patch 2.6.1...same as S12 and S13...

D3 development is dead...time to move onto the new Diablo game...


It is never pointless!

Even if D3 does not get many more or any changes, the ideas that we share will be heard and discussed by someone relevant!

FWIW, I still think we have 2-3 major patches coming for D3. No reason to do a background server slam if no additions are being made. What they will add, who knows, likely just balance tweaks etc... but my main hope is the background server slam that they were going to patch in this week is the bot banning software we are all clamoring for them to get.
I still think, this thread deserves more attention.

Feel free to discuss and advance my suggestions.
Blizzard!

Please take a look on the community's request.

Again.... because i still like the base and original intention of the game...

COMMUNICATE WITH US!


After every day, where the the Season hits, there is perfect silence till the next PTR patch, over and over again.

You don't answer valuable threads and you don't communicate in the right way when wre are actively suggesting things.

Please think about that!

PS: If you have 7-10 minutes Nevalistis, hand this opening post to the developement side, so they can take a look and JUMP RIGHT IN TO THE FORUMS.

Greetings!
Dear Devs!

Please take a look on my opening post. Maybe you will keep some of those things in mind when it comes to future changes!

https://us.battle.net/forums/en/d3/topic/20761686512#post-1


Thanks in advance!
02/04/2018 04:36 PMPosted by homerjnick
Pointless in discussing this...S14 will be on patch 2.6.1...same as S12 and S13...

D3 development is dead...time to move onto the new Diablo game...


I think I've heard this game is dead and in maintenance mode every year since release. You just never know with this game.
Nice job all in all. Add a few QoL requests posted past few months (other forum posts). Check typos.
02/04/2018 03:07 PMPosted by Mortred
- "Solo only" characters have an own leaderboard for each class

Agree. For those not selecting solo-only seasons mode, refrain as 1player, 2player, 3player, and 4player. Don't use word "solo" if can group play that character.
02/04/2018 03:07 PMPosted by Mortred
- Remove ALL Set-Dungeon requirements for the Season Journey

Disagree. Require for Guardian, but not Conqueror (helps those just doing season for stash tab).

Cubing Bovine Bardiches open NEW cow portal (closing previous if open).

Add never-ending rifts for those wanting an alternative to Greater Rifts. Rift progression bar resets once RG dies. Twist is that difficulty increases (+5 GR levels) each time RG killed. Potential for higher quality drops?

Restrict how bots provide unfair advantage:
1. Farming bounties. In order to be rewarded Horadric Caches, you must join game BOTH before 5 bounties completed same act and before 13 bounties of 25 completed.
2. Farming uber machines. To enter uber portals, you must create at least one portal that game.
I also have a few suggestions that you can add to your list:

  • Move the Paragon Point Button to the right, between the resource orb and the friendlist & collection buttons. That way it will not become too annoying when you level up in a GR and it limits your view.
  • Give us the option to change back to the gauntlet cursor! Many people do not like the current cursor. Allow us to select a checkmark in the options menu to change the cursor for people who want to use the old one.
  • Let Bovine Bardiches stack. Not directly, but let us transmute the Bovine Bardiches with the cube into a stackable item like a cow-bell and this cow-bell stacks up to 100 times. When you then cube the cow-bell again, it opens the portal to the cow level.
  • It would be nice if they give the crafted sets a BADLY-NEEDED update--especially the ones with 4-piece bonuses.

    My original ideas are posted here: https://us.battle.net/forums/en/d3/topic/20759269934#post-1
    That's a really nice post that deserves much more attention! It's very well written, the ideas are nice and ballanced, and many of these things can be implemented fairly quickly (and I can say that without having seen the source code!)

    However, I wish people would stop saying that the game is dead, that it's !@#$, etc. This game is really good, but there are obviously ways to improve it, and this post could help to easily improve many things for everyone. As an experienced programmer, I know all the work that there is behind D3, which is invisible to most players. The gameplay and many technical aspects are just incredibly good. If you don't believe me, try writing an application on a client-server architecture that computes with such big numbers, in real time. Many teams and programmers that I have seen would fail at it.

    So yes, the game is good, but there's a lot to improve to make it even more enjoyable. Start here Blizzard!

    02/04/2018 03:07 PMPosted by Mortred
    Here is a wishlist for class-NON-SPECIFIC changes i would like to see. Just changes that affects the whole game and not a single class!

    This list will be long, skip to end and read summary if you are lazy. Reading will be worth it!

    This wishlist should, in first case, just affect the Adventure Mode!

    General

    ------------------------------------------------------------------------------------------------
    - The "Legacy of Nightmares" Ring-Set is now a "Passive Skill" for each class and is renamed to "Malthael's Embracing"
    (Cannot be rolled on a Hellfire Amulet)

    Unlocked on level 70

    Rewrite function to:
    If chosen, Set Powers have no function.

    - Gain 5% "damage reduction" per Item
    - Each Item increases your damage, differs from type.

    Rare 60%
    Legendary 100% (max 1300%)
    Ancient Legendary 150% (max 1950%)
    Primal Ancient Legendary 175% (max 2275%) (16,67% increase to "Ancients")

    (2H-weapons equal 2 items for NON-DH's and Crusader if no passive)

    ------------------------------------------------------------------------------------------------

    - "Movement Speed" will no longer be capped at 25%. Each source adds it's own value on top
    (This includes Items, Skills, Paragon, Group Buffs)


    - Rift Key now stacks up to 1000
    - Ramaladnis Gift now stacks up to 500
    - Potions can be picked from stash too
    - On the right site of character menu, have a jewellery belt that stores all non-legendary gems for you (5x5 space)(left side is material craft tab)
    - "This is not a cow level"-portals automatically close 60 seconds after finishing the cow-event

    Infernal Machine

    - Uber boss-fights can be resetted by a demonic statue located in the small house where the portals are opened. Functions like a "bounty-bossfight voting"
    (No leaving anymore)
    - Succesfull Uber boss-fights open a portal back to the small house where the portals are opened.
    (Fluid transition)

    - T13 Key-warden kills now guarantee 2 drops of infernal machine types
    (Up from 1+90% chance on 2nd)

    Armory

    - Add an option to delete saved Builds
    - Add all class-sepcific icons to the list of usable smybols
    (Passives/Actives/?Set Models?)
    - Extend the name-holder line or make the writing smaller (need longer text)
    - Add "that helmet symbol" to items linked to Armory-Builds.
    (Maybe between sellvalue & item-durability)

    Kanai's Cube

    - Remove crafted/changed Item after "transmuting" but highlight it well visibly in inventory for 3 seconds
    - Lower price for "Reforge Legendary (Option 2) to 4/40
    (careful request)
    - Add an option to "augment diamonds" (1,5 resi per level = 150 on level 100)

    Kadala

    - Reduce "amulet" cost to 50 bloodshards

    Nephalem Rifts

    - When playing alone, remove the 30 seonds delay timer after closing
    - Increase expirience gained in Nephalem Rifts by x1,5
    (careful request)
    - Enable "killing sprees" in "Nephalem Rifts"
    (careful request)

    Greater Rifts

    - Give an option in settings whether the "Rift-Completing Screen" should be shown or not

    Bounties

    - Lower amount of bounties to 3 per act on Solo-Play. When a player joins a solo game 2 Bounties per act are added to the game that remain as long as 2 or more players are in.
    - Increase the bonus expirience granted by a finished Bounty by x1,5
    (careful request)
    - Inrease the final bonus expirience on "completing an act" by x2
    (careful request)

    Paragon

    - Remove "Increased Goldfind" for "Increased Pick Up Radius" (0,1m/rank = 5m)

    Itemization

    -All level 61+ jewellery should roll with a guaranteed Socket
    (This includes, of course, Rings and Amulets)


    - The least* roll for "Critical Hit Damage"-rollls has been increased
    (30 for lower rolls, like rings/gloves, 70 for higher rolls, like amulets)

    - The least* roll for Cooldown reduction & Ressource-Cost reduction has been increased
    (6 for lower rolls, like shoulders and gloves, 7 for higher rolls, like weapons)

    Season

    ------------------------------------------------------------------------------------------------
    - Add an option for "Solo only"

    Solo only has a few restrictions

    - permanent choice
    (gets transfered to normal after a Season ends)
    - No option to join/open public games
    - No option to invite or get invited by anyone

    - "Solo only" characters have an own leaderboard for each class
    (Option in setting menu to show/hide Leaderboard entries in drop down menu to evade a "messy list"

    ------------------------------------------------------------------------------------------------

    - Add "killing sprees" to all stages of the Season Journey
    (150/200/250/300/350/400)
    - Remove ALL Set-Dungeon requirements for the Season Journey

    If you came to this point....CONGRATULATIONS!

    Summary:

    - Make bounties more rewardable and efficient (more XP)
    - Make normal Rifts more rewardable and fun(XP+" Killing Sprees)
    - Huge overhaul to "Legacxy of Nightmares-->Passive + rescaling
    - QoL Changes to Infernal Machines, Kanai's Cube, Gem Overview and Itemization
    - Removed Movement Speed-Cap --> Each source adds up

    I hope you enjoy my list. Blizzard & Community, pls keep that list in mind for future projects!

    Greetings!
    Thanks Sir for these nice words!

    My post might be older and smaller than the other one, but its opening had the same intention.
    I really think this game has a strong basement to build up from.
    There is so much potential in many aspects.

    Hopefully Blizzard keep our suggestions in mind.
    Some of ur suggestions are for single player as i see,so here is mine for party play which may have change the metas and increase the interest in the game to a different level again and its pretty simple to say but hard to do change the max players who can be in a party from 4 to 5.
    Simple but game changer :)
    Why does everyone think that the dev for this game is "dead"? They just put in a some significant performance improvements over the past few patches (64bit as a primary example). 4k D3 is beautiful.

    Why would Blizzard bother doing this if the game was in 'maintenance' mode? They are modernizing the game engine as better hardware comes out. This isn't maintenance, this is improving the game. If it was maintenance they would only focus on bug fixes and not bother with improving the actual game engine.
    04/17/2018 06:22 PMPosted by Talex
    Why does everyone think that the dev for this game is "dead"?

    No announcement at Blizzcon, no news in 6 months, and very few people left playing, huge portion being bots.
    04/17/2018 06:22 PMPosted by Talex
    Why does everyone think that the dev for this game is "dead"? They just put in a some significant performance improvements over the past few patches (64bit as a primary example). 4k D3 is beautiful.

    Why would Blizzard bother doing this if the game was in 'maintenance' mode? They are modernizing the game engine as better hardware comes out. This isn't maintenance, this is improving the game. If it was maintenance they would only focus on bug fixes and not bother with improving the actual game engine.


    They haven't added content since Necro...the last patch hugely balanced things.

    The only thing wrong in their eyes with D3 is cheating so before they moved on the last patch to them would stop cheating.

    It worked for about a week...

    The fact they introduced server backend improvements was to cope with the anti-cheat mechanisms they put in patch 2.6.1a.

    If they had worked they would then be free to move on because a) D3 would be as balanced as ever and b) cheating was stopped.

    The fact their anti-cheats stuff failed is irrelevant...they have stopped producing content and will not add anything that upsets the huge balancing work they did in 2.6.1.

    That is why most come to the conclusion D3 development is finished...because the game is balanced to the best it has ever had and they tried in their final patch to eliminate cheaters.
    Fantastic Patch Notes!
    My Personal Wishlist (some of which overlaps).

    Quality of Life Changes:
    - Death Breath's can be toggled to Auto-Loot

    - Whites, Blues and Yellows can be toggled to Auto-Loot

    - Whites, Blues and Yellows can now be Auto-salvaged on pickup.
    Note: Bloodshard obtained items are not auto-salvaged because its reasonable to assume people might use the Cube recipe to search for a specific item based legendary/set item.

    Game Changes
    - Move Speed is Capped at 100% but can be boosted by anything to reach this cap.

    - Ramaladnis Gift has been removed from the game.
    In its place we have a new Cube recipe that allows for Socketing a Weapon, a Ring or an Amulet. The cost of this recipe should be high to reflect the relative rarity of Gift but not nearly as high as the recipe that adds main stats to items.

    - Unity Ring now works in grouped play using your Followers stats if no other player in the group is using one. (not a fan of having a solo play build and multi-player build since asking people you play with to equip unity rings so you can compete is not really a thing in this game at least among pickup groups).
    Wow... my thread is still alive...didn't think about it^^

    The game isn't dead. The point about the 64bit implementation and the Necro release support that fact.

    The majority of the people, that actively post on the forum, just want some answers, hints or at least some regular content, content just could mean skill/set improvements, balance changes etc.

    Because of the lack of communication people think this game is dead. I had my hope that we will see some stuff this patch cycle, but last week nothing, this week nothing, till now 20°clock german time, makes us thinking about a "dead game" again.

    To play the 3rd same season again, for a game that "could" offer much much more variety in each* difficulty, makes a lot of player really angry, this includes me.

    In general, to make it "as full of quality as possible", new patches should arrive in the 6th week of a season, at the latest point, everything after that time line is more or less "low risk changes".

    We had a "low risk" patc h a while ago, where they simply buffed the "weaker sets" and scaled a bit minor stuff.
    (Funny thing here was, Arachyr Bat was top performer and they buffed Arachyr Set xD)

    --------------------------------------------------------------------------

    @Babinro

    The idea for the "Ramaladni's Gift" is great. To implement it into the cube witch a special cost, could be a great solution and would kill the unlucky rng that could come across some people.

    I still think, a basic auto loot is total bull!@#$ for an ARPG. To have a solution with a limited potential, like "pet's can pick up raw crafting materials", could be a thing, but auto salvaging items ruins the sense of a farm game, totally.

    DB's and raw crafting mats scaled by a fixed value from pick up, YES, everything else would be too much.

    The game itself isn't balanced, just a classes for themselfs might be better balanced now, like, DH for example.

    DH might not be the strongest for every purpose, but the DH can be played by with each Set....not with each skill, sadly, thats what they have to change still, but more or less, each Set is balanced.

    To bring class internal power into the same level is a great thing yes, but when only a single class can clear the very high grift levels, something is wrong.... Greetings out to the "Starpact Wizz"!

    As i am allways saying... each Skill, via different skills, has to have a decent value. Only the very very hard to play Set's should have a higher reward for it.


    Hopefully, the developement team works a bit more together with their community.

    Greetings!

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