Diablo 3's Mechanics Are Comparatively Bad

General Discussion
Prev 1 3 4 5 6 Next
05/17/2018 03:35 PMPosted by Homicyde
Quote ""1.2 mil via WoW promotion""

Again.. throwing random numbers in the wind.

Theres is literally zero evidence to support any of these numbers, except citing blizzards own public disclosures, which imo, are very inflated.

Citing blizzard on anything is not good habit, as blizard has been caught lying just as often as theyve opened mouth.

Ya'll enjoy arguing this out with no evidence to support any of our claims.

Actually, i can support my claim that blizz bs's often.

Cheers


So.. are you contending the number of free copies via the promotion was higher or lower? I’m confused.
"Simplicity is the ultimate sophistication."
- Leonardo Da Vinci

Complexity doesn't necessarily make something better and simplicity doesn't necessarily make something worse.
05/18/2018 06:39 AMPosted by Olbat
05/18/2018 04:20 AMPosted by Hackusations
Instead when development hit a roadblock they gutted the whole thing and overhauled Destiny 2 into a shell of the previous game, but would still look good enough to buy.

This is basically the same thing that happened with D3 back in 2011.

I don't know about Destiny, but Activision did not use anything of the d3 version
of Blizzard north (which were at very early stages and graphically too baroque/koreanrpg). Instead, Activision wanted the D3 game mechanics to built around business conditions which were :

  • Auction house, hence no share loot nor trade
  • Non piratable, hence online only
  • Game engine that works on most computers, hence 4 players Max
  • Multi platform game, hence few spells to be used
  • A competitive game for a social media visibility/traffic, hence the corridor/tunnel maps with killstreak mechanics
  • Saving ressources on the 3d models and assets and/or game mechanics to reach the deadlines, hence using world of warcraft's.

The Necromancer pack is the logical final step of this story.
Whereas the developers of d2 would not adapt any of the core mechanics to boundaries set by financial goals.


No, I'm referring to the development overhaul in 3Q 2011 that basically dropped most of the character systems people were expecting in a Diablo game. Skill trees, different rune system, trait system, and a charm-like system using a separate 3x3 inventory talisman where the arrangement of jewels socketed in it provided different bonuses like a rune recipe. D3 was actually on track to being a decently deep game, but likely needed a lot more development to flesh out especially the itemization for such systems.

Hence the point. D3V was a cobbled together mess of shallow WoW design pushed out to meet a deadline and start banking on the hype the game had.
05/18/2018 06:39 AMPosted by Olbat
  • Game engine that works on most computers, hence 4 players Max


  • that was actually so it would easily port over to consoles that are limited to 4 players at each home playing on the console
    05/18/2018 07:17 AMPosted by RedCell
    "Simplicity is the ultimate sophistication."
    - Leonardo Da Vinci

    Complexity doesn't necessarily make something better and simplicity doesn't necessarily make something worse.


    What's simple is the concept that RPGS are based on the idea of complexity. It's insane that people cannot grasp this concept and whip up whatever little catch phrase shields D3 from criticism...

    Again. RPGs exist because a simple thing was made complex. That's why they are here, because players wanted more instead of less. Diablo 3 is the last game you or Divinci has to worry about not being simple enough....
    If you want depth, go play path of exile. PoE is the real Diablo 3 made by some of the original North developers, this is Diablo 3 lite by the new Blizzard team of inclusivity, gender politics, and player hatred. If you post anything that isn't a shining review they bury your post with dislikes. There are people who scour the forums, and literally sit and dislike every negative comment made about Blizzard and how they mishandle things. Go to any other forum and you will see. Just give up because it doesn't get any better. Nothing new has been added to the game in over a year except for some paid DLC. Seriously go play Diablo 2 or Path of Exile.
    05/18/2018 07:17 AMPosted by RedCell
    "Simplicity is the ultimate sophistication."
    - Leonardo Da Vinci

    Complexity doesn't necessarily make something better and simplicity doesn't necessarily make something worse.


    What's simple is the concept that RPGS are based on the idea of complexity. It's insane that people cannot grasp this concept and whip up whatever little catch phrase shields D3 from criticism...D


    Don't take his quote personal. He simply means that timeless design is hard to achieve, whether in fashion, architecture or furniture design.
    There is another famous quote from Mies van der Rohe: "Less is more"
    D3 isn't far from being an epic game. Its like a tangram puzzle that has all of the right pieces, they are just assembled in the wrong (intrinsic balance) way.

    If this was opened to modders, I believe the pieces would quickly be rearranged into something that the hardcore Diablo ppl want, while preserving the casual, official money maker.

    Hosting mod servers on battle.net would probably fix everything for very little cost too blizzard, while driving huge interest and active players on custom servers during the lead up to Diablo4.

    Win, win, win.

    PS: If Blizz held an "event" where they issued modable sandbox clients to a few trusted streamers (1 per class) and allowed them 14 days to "balance" their class skills/items, and then upload them all to the PTR as just a long running test, they might just cast the greatest magic spell of all time!
    The Down-Vote Hurricane by D3 fanboys, Forum-Trolls, and the "Casual-Army" is going to be massive on this post...

  • Diablo 2, took Diablo 1 and build on top of it. Diablo 2 is the iconic "DIABLO" the world knows.
  • Diablo 3 failed to take Diablo 2 and build on top of it. Diablo 3 is the "Candy-Crush" of the Diablo franchise, the laughing-stock in the gaming world.
  • D3 is a huge failure in terms of "Diablo".

  • Removed Iconic Diablo World Setting (Medieval Dark Gothic Hopeless and Threatening World)
  • Removed Iconic Diablo Music that it is known for (Matt Uelmen)
  • Removed Iconic Classes rather than bringing them back and add new ones to challenge the iconic ones
  • Removed Iconic and Franchise Defining Feature (Runes, Runewords, Charms)
  • Removed Iconic and Franchise Defining Deep Itemization
  • Removed Iconic and Franchise Defining Skill Trees
  • Removed Iconic and Franchise Defining Long-Term Leveling and Character Building
  • Removed Iconic and Franchise Defining Long-Term Loot-Hunt where people can find TOP-END items after Months and Months of playing. Ultra-Rare OP Items MUST exist, but should not be required to be able to play all content. Those items are Icing on the cake, and a MUST-HAVE Carrot on a Stick for Real Diablo Players.
  • Removed Iconic and Franchise Defining Map Generation

  • --------------

  • Introduced Ridiculously High Drop Rates for "the best items" (huge mistake in a serious ARPG)
  • To solve the lack of "Random Map Generation" they introduced "Rifts and Grifts" (but those are entirely detached from the Diablo world, and totally break the world-perception for me at least)
  • Introduced heavily misplaced "Endless-Difficulty" in the form of "Grifts"
  • Introduced Ridiculously Simplified and Dumped down Itemization
  • Introduced Ridiculously Simplified and Dumbed down Main Stat System
  • Introduced STATIC world without any real procedural Map Generation
  • Introduced "Adventure Mode" which is nothing more than D2 World Mode
  • Introduced "Goblins" that drop Items without having to fight for it
  • Introduced Epilepsy-Inducing "Pony Level" to taunt and ridicule Decade-Long Fans
  • Introduced 6000% movement speed rendering the world totally meaningless
  • Introduced "WOW" Cooldowns that last more than 1 second and up to 1 or 2 Minutes
  • Introduced Pathetic Misplaced and "Racially-Insensitive" Classes like "Witch-Doctor", "Demon Hunter", and "Monk", which are all totally misplaced in a Gothic Horror "Medieval-Times" game like DIABLO. They went too far with their "Fantasy" IMO.

  • Is D3 a fun game to play for 2-4 hours when starting from scratch? Sure, it is. But that is it...
    05/18/2018 02:50 PMPosted by TOPCommander
    Introduced Ridiculously High Drop Rates for "the best items"


    There's no trading, that wasn't even a choice for them. Why do you think T13 is that easy?

    05/18/2018 02:50 PMPosted by TOPCommander
    Removed Iconic and Franchise Defining Feature (Runes, Runewords, Charms)


    I don't remember charms and runewords back in Diablo1, it's surely a stepback from what we had at the previous installment but it's not "franchise defining" as Diablo 1 never had such system. If you wanna call something "Franchise Defining Feature" call out charged item skills and spell books. Recall how flexible the skill system was with the reach of off-class skills, that was Diablo series' hitting point.

    Charms, runewords and many more, was icing on the cake as it added small item chase that helped player to sustain the loothunt for longer periods and give them a larger ground for experimenting. Apparently Diablo 3 "beta" had such system which later scrapped to repackage it in a planned expansion pack (which may never come).

    05/18/2018 02:50 PMPosted by TOPCommander
    Introduced Epilepsy-Inducing "Poly Level" to taunt ridicule Decade-Long Fans


    Pony* It was an inside joke as fans really went "full-metal jacket" on the color pallette choices.

    05/18/2018 02:50 PMPosted by TOPCommander
    Introduced Ridiculously Simplified and Dumped


    dumbed* without caps... Why I took you serious at the first place, I dunno.

    05/18/2018 02:50 PMPosted by TOPCommander
    ntroduced Pathetic Misplaced Classes like "Witch-Doctor", "Demon Hunter", and "Monk", which are all totally misplaced in a game like DIABLO. They went IMO too far with their "Fantasy".


    Monk was a class in Sierra made Diablo1: Hellfire. It was never a cannon, but that didn't prevented Blizzard from having a go at it.
    http://diablo.wikia.com/wiki/Monk_(Hellfire)
    Witch Doctor was "Ormus" at act3 back in Diablo 2. D2 had the glimpses of Gidbinn as well, hinting that it could be a new class at the works.
    http://diablo.wikia.com/wiki/Ormus

    I have no strong opinion about Demon Hunters, my suggestion that it's solely made into our Sanctuary from WoW if all. Yet, there's a simple magical affix called "of Witch-Hunter" in Diablo 2.
    https://diablo.gamepedia.com/Affixes_(Diablo_II)
    Which isn't really far fetched from a Demon-Hunter in my opinion.

    Also if you'd like to know Barbarian first appeared as a class in Sierra made Hellfire as well.
    http://diablo.wikia.com/wiki/Barbarian_(Hellfire)

    Feel free to tag me as a D3 fanboy but I see through it, and call that you didn't study your lesson before blurting out such gems.
    I was saying that objectively Diablo 2 has more systems in-place that make it more interesting and isn't a more complicated game. The difference is the level of intellect and attention. Some people find staring at walls interesting, and argue that it's more interesting than a philosophical conversation. Brushing objectivity off as a matter of opinion is destructive and leaves nobody happy, but you don't have the attention span to tune in for long enough to see it happen.

    Diablo 2 was objectively a better game than Diablo 1. There was more content on every level (environments, items, characters, etc.). Diablo 3 stripped it of these objective improvements, and dismantled the entire spirit of the game. Whether you like Diablo 3 or not is irrelevant. The argument of everybody who disagrees basically boils down to "well people like it" without any real substantiation or attempt to be objective or critical.

    Witch Doctor was "Ormus" at act3 back in Diablo 2. D2 had the glimpses of Gidbinn as well, hinting that it could be a new class at the works.
    http://diablo.wikia.com/wiki/Ormus


    No where there does it say that Ormus was a Witch Doctor.

    Pony* It was an inside joke as fans really went "full-metal jacket" on the color pallette choices.


    Pretty sure nobody went "full-metal jacket" on the color choices, you're intentionally dismissive because you don't actually have an objective reason to say why you think fans over-reacted, because you know it wasn't an over reaction it was merely a reaction due to a poor choice on Blizzard's part.

    The only complaints I hear about Diablo 2 basically boil down to "whaa I have to actually make decisions and pay attention this is lame". There's nothing complicated or tedious about Diablo 2, every aspect of it contributes to further progression, and there are many streams by which players can progress. In Diablo 3 there's literally just GRs, because the rest of the content is retardedly easy and you can outlevel even the highest Torment (13) in a weekend. People just dismiss things like PvP and trading as if they're not essential to the community and life of the game in general, but that's why they don't know what they're talking about.
    05/20/2018 02:53 PMPosted by steve
    No where there does it say that Ormus was a Witch Doctor.


    Being an old "Skatsimi Mage", he doesn't like Horadrim. Find them to be prideful, which is true in a way. There are many talents and forgotten cultures out there, and none of his people invited in to their chamber.
    Let's get past this. Also has an interest towards a "Blade of the Old Religion" which appears to be Gidbinn (later revealed to be a WD item in 3rd installment), belonged to "Skatsimi rites". That should've ring a bell imo.
    http://diablo.wikia.com/wiki/Blade_of_the_Old_Religion_(Quest)
    http://diablo.wikia.com/wiki/Skatsim
    It never says anywhere in the game, but clues are just there. Look at the Kurast, it's riddled with Fetishes and lush wild life. It's nothing too far imagining a Witch-Doctor who could control this untamed lands, risen from there to interrogate the Fallen Star.

    05/20/2018 02:53 PMPosted by steve
    Pretty sure nobody went "full-metal jacket" on the color choices


    They did. From the start fans were saying diablo 3 is so colorful. Jay answered the criticism by introducing first Pony level (Whimsyshire).

    05/20/2018 02:53 PMPosted by steve
    People just dismiss things like PvP and trading as if they're not essential to the community and life of the game in general, but that's why they don't know what they're talking about.


    So much truth on these words.
    05/16/2018 06:10 PMPosted by steve
    There are no ranged classes in D3. Every single character needs to be able to stand in the middle of a pack of monsters to progress to any kind of meaningful difficulty (and the difficulty is another giant issue). Hit recovery is one of the most noticeable mechanics that has been lost. This was a key survivability mechanic for caster classes. You need to be able to do enough damage (> 1/12 enemy's health) so that they go through their hit recovery animation, which effectively turns any powerful attack into a mini-stun. This is the cradle of ranged classes until you are able to get uber gear (the end goal is the same, the journey there is completely stripped of all meaning).


    While stun locking or CC'ing the enemies till dead might be fun for you and others. But that is not the type of game play style that the devs want to promote. That makes the game a lot easier than it is right now.

    05/16/2018 06:10 PMPosted by steve
    Lack of blocking? This was huge in Diablo 2, and was the reason you would take Dexterity as a caster class. You take enough Strength to use your equipment, enough Dex. to get 75% block, and then the rest in Vitality. There was no point in putting points into Energy because you could hold out on mana potions until you had the appropriate gear (something like Insight on a caster's mercenary for mana regeneration). However, the gear you had strongly influenced how many stat points you would need to allocate into each. Where are all of these intricacies? Diablo 3 is just stupid simple compared to Diablo 2 and it shows at every level of combat.


    Each game has their own faults and good points. D2 for its time was and still is a good game. But if it were released in this time there would be a lot of other games that could actually compete against it and do quit well.

    05/16/2018 06:22 PMPosted by DTMAce
    Because a larger population want a game that's also easier to play.


    Since this game wasn't made by Blizz North then it would make since that Activision Blizz would make this game primarily for their fans than for Blizz North fans. Making a game entirely for Blizz North fans wouldn't do them any good at all.

    05/16/2018 06:59 PMPosted by steve
    Disintigrate is fun when you're level 21 or whenever you get it, and after that it progressively gets less and less fun. In Diablo II skills get more fun.


    Hmm, then i guess you are saying that in D2 you can have a tri element sorceress that can use all three of the bolt attacks as the main source of damage. Just switching out one for another when you come up against an immune mob right.

    05/16/2018 06:59 PMPosted by steve
    Mechanics aren't "needless complexity". Why don't you go play "Candy Crush" if you don't like thinking or moving?


    Silly casuals how dare you even think of having any game company make games that are for you where they are not nearly as complex as D2 or any other game right. Those types of players don't deserve to have new games come out right. You do know though that there are more casuals than hardcore gamers.
    05/17/2018 03:03 AMPosted by Whirlwind
    See this? This is the problem with you casual gamers. It's not so much that we hate you for being a casual gamer, it's the fact that you're trying to make everything fit in for you and only you, and there's so many of you out there that quality company titles like Blizzard will butcher quality titles loved by so many in order to cater to your needs and poor attention span in order to raise their profit to extreme levels.


    So then you are saying that casuals don't deserve to have new games for them. Where just by playing the game they can get what they need. How dare anyone that plays any game without being able to use a spreadsheet and do the math that theorycrafters do. How dare them not loving to be forced into looking up how to spend the points. Instead of learning that from actually playing the game.

    05/17/2018 03:03 AMPosted by Whirlwind
    You want to dedicate 30 minutes a week for some cheap entertainment? Go play Stardew Valley, Animal Crossing or Farmville.

    Diablo was never meant to be a casual game. This is a big reason why so many people are pissed off and how Diablo 3 has been getting so much criticism and disappointment since launch 6 years ago. I've already said this in another post, but Diablo 3 is not a game, it's a hollow product. A perfect example of quantity over quality.


    How dare anyone not play a game for 10+ hours a day or turn to botting right.

    I guess then you are saying that everyone that played the previous two games played every day for 10+ hours a day right. Mind showing where you get your numbers to back up such an idea. Oh wait, I know where it is due to the ones playing on the ladder that bot all of the time right. Maybe you think that everyone on the D2 ladder are botters right.

    I wouldn't doubt that in reality you had far less players playing a huge amount of hours per day in D2 than what you think.

    05/17/2018 03:03 AMPosted by Whirlwind
    If a small company like GGG can make a complicated game full of depth like Path of Exile and get by really well, why can't Blizzard?


    Where is your proof that everyone that plays that game plays for 10+ hours a day.

    Or worse you want Blizz to be like GGG. Sorry but Blizz shouldn't lose their identity just to please you or others like you. They have their fan base that is far different than Blizz North fans. Nor should they make games entirely for Blizz North fans.

    05/17/2018 03:03 AMPosted by Whirlwind
    Since Magics and Rares are useless in the game. You mean you pick up Sets and Legendaries that will be forgotten souls 99.99% of the time, right?

    Where as in D2 or PoE, the rares have potential to roll better than any unique in the game which you can trade for other high end gear? Oh wait, sorry for bringing up "trading". Forgot that the word "trading" was forbidden here, don't arrest me.


    How many of those rares are useless junk for the class and build that the player is playing in PoE, what only 1% of them? Where it is instant upgrade all of the time. What about the uniques are they useful to every single build in the game? Where it is see a unique and it is an instant upgrade
    05/21/2018 08:51 AMPosted by ShadowAegis
    Silly casuals how dare you even think of having any game company make games that are for you where they are not nearly as complex as D2


    D2 isn't complex and casual =/= stupid. Just saying. Blizzard underestimated the Diablo playerbase. Also, I wouldn't want a PoE imitation because that game is a mess. I don't understand when ppl say PoE is D2 successor because D2 (like the other old Blizzard games) is notorious for its balance between a 'clean' presentation and the right dose of intricacies. Those games are proof you CAN please the casual players as well as the most dedicated ones. Yes, you can please both camps. You just need people who know what they're doing. I still have hopes they'll get it right for the next Diablo so that people forget once and for all the 'different audiences' fallacy.
    05/21/2018 10:48 AMPosted by TobiasPeste
    05/21/2018 08:51 AMPosted by ShadowAegis
    Silly casuals how dare you even think of having any game company make games that are for you where they are not nearly as complex as D2


    D2 isn't complex and casual =/= stupid. Just saying. Blizzard underestimated the Diablo playerbase. Also, I wouldn't want a PoE imitation because that game is a mess. I don't understand when ppl say PoE is D2 successor because D2 (like the other old Blizzard games) is notorious for its balance between a 'clean' presentation and the right dose of intricacies. Those games are proof you CAN please the casual players as well as the most dedicated ones. Yes, you can please both camps. You just need people who know what they're doing. I still have hopes they'll get it right for the next Diablo so that people forget once and for all the 'different audiences' fallacy.


    What are you calling David Brevik the father of Daiblo a liar when he said; "That the devs of a game will put in the things that they like to experience when they play their own game." (IIRC) That was uttered in that interview that caused the F-bomb from Jay Wilson.

    Now with a little logic and reasoning you can figure out that since each game company has different design goals, pillars, etc... Add to that each dev team has their own idea of what is fun for them.

    Now when people play those games and find that they are fun to play. It is because they are like the devs of those games. They like experiencing what the devs like to experience when they play their own games. It is no fallacy it is logic. It is the only thing that can explain why some people like a game and it is for them then you have others that will hate the game knowing it is not for them.

    If game is was truly a game that is not a fun game to play then no one would play that game at all. As long as it has more than enough players to make the game a success according to the standards of game makers. Then there has to be a reason for that success. There has to be a reason that the game and the company gains a fan base for that game.

    Now I do know it is possible to make a game that pleases both Blizz North fans along with Blizz Irvine fans. But it will take a team that has some arpg experience in designing games along with a passion for arpgs. Then throw in a huge chunk of love for the Diablo franchise and you might have a winner for D4.

    But I still say that regardless of whether D4 will be a train wreck or not, I am hoping that D4 is greater than this game. Blizz will want to keep us busying either playing this game or a remastered D2. That means anything can happen and I will wait till Blizzcon, or maybe sooner, for an announcement that confirms what Blizz's plans are for the future of the Diablo franchise.
    I agree that D3's mechanics are fairly shallow, but I feel comparing it to D2 is pretty poor form at this point, as well as totally unnecessary. D2 is its own game, and if one wants to play D2, one can go play D2, or any of the ARPGs that follow its design philosophy. Diablo 3 isn't flawed because it's not a carbon copy of D2, it's flawed on its own terms, imo.

    Personally, my main issue with the game is that many of its stats are meaningless, in particular because the STR/DEX/INT stats are only differentiated by arbitrary scaling with certain classes. Additionally, the item synergies in D3 tend to be forced through sets and their ridiculous generic stat boosts, which I think has been tremendously harmful to diversity. On a lesser note, many systems that were conceived at the start, namely the different resources and their management, runes to customize abilities, "ultimate"-style abilities with high cooldowns, etc., simply haven't worked out as well as intended, and have instead burdened the game with needless complexity in exchange for very little real depth. Overall, there's too much of a focus on making stats bigger, and less on truly diversifying gameplay and creating interesting choices, which is why I also think the Paragon and Torment difficulty systems have ultimately been flops as well. Much of this is my own opinion, and perhaps the real issue is simply that D3 isn't the game for me, though I do think these are features that have turned away many more players besides myself.
    05/23/2018 05:10 AMPosted by Teridax
    I agree that D3's mechanics are fairly shallow, but I feel comparing it to D2 is pretty poor form at this point, as well as totally unnecessary. D2 is its own game, and if one wants to play D2, one can go play D2, or any of the ARPGs that follow its design philosophy. Diablo 3 isn't flawed because it's not a carbon copy of D2, it's flawed on its own terms, imo.


    Nobody wants a carbon copy of D2. They want a superior version. the fact that all these goofs can do is borrow elements from D2, and drop them back in, because they were dumb enough not to use them as inspiration before D3 was launched and are now trying to do so several years after, does not say anything bad about D2 or its fans......it says a whole lot bad about the sorry state of D3, because elements borrowed from D2 are huge improvements to D3.

    and the whole "go play a game that fits your desired design philosophy" is ridiculous because D3 was supposed to fit everyone's design philosophy of "plenty of various fun stuff to do."

    look at the mainstat garbage you mention. stats are meaningless.
    ok so why dont you go play a game with more interesting stats and variation?

    I'll tell you why;

    Because the suggestion to "go play something else that has more substance" is stupid.

    D3 is supposed to have substance. Not just be slopped together by amateurs who dont have a clue, and then the playerbase is told to just go play something better....

    DIABLO 3 should have bloody well BEEN better.
    05/16/2018 06:21 PMPosted by ETpagh
    Fun happened

    I totaly agree , Shield base builds( for example Condemn crusader ) are crap, using a shield is equal to 0, u get 1 shoted from moon clan mobs with or without shield ina few sec on a 110 gr lvl , and this with good gear .
    Same goes for life recovery hits, to be able to take in some dmg , wee need a serios change in numbers .
    All in 1 , D3 is seriosly unbalanced atm .
    05/16/2018 06:22 PMPosted by DTMAce
    Because a larger population want a game that's also easier to play.

    The depth of D2 does not appeal to every gamer. Many prefer to keep the game simpler.

    In its way, D3 has a much better battle system in place as compensation. The depth may not be there, but the interaction is much more fluid.

    Take POE for example. They pretty much went even further with the depth than D2 did. But their game play is a mess (in my opinion) compared to even D2, let alone D3. I couldn't stand playing that game. Sure, the depth was nice, having lots of options to tweak on your character, but ultimately, it felt to me to be too hands on, and not as fun to just pick up nearly anything and go at it.

    Different strokes for different folks.

    I have attempted to play D2 a few times since D3 came out. I can't even stand to play it more than 15 minutes before I'm bored and wondering why I'm torturing myself and end up back to D3. Though these days I have been playing more OW... lol

    Game on.


  • D3 doesn't have a "better battle system as compensation for lack of RPG elements". D3 has a "better battle system" because it released in 2012 and not 2000.
  • The lack of "Depth" is not a conscious decision. The lack of "Depth" is due to the fact that 99% of the people working on D3 were not "Diablo Devs" and also because they knew little or nothing about "ARPGs". The director for D3 was an "RTS" guy and knew nothing about "Diablo" and "ARPG" apart from having played D2 and hating many aspects of it. This is why we have this D3 today where 95% of Diablo Fans had to leave it and are pissed off, me included.
  • You have "attempted to play D2 a few times and hated it", because you are not a Diablo player. You are a newcomer to the franchise belonging to an army of casual Players that are in part responsible for how D3 turned out. It is people like you that turn iconic games like Diablo into a bland, uninspired and boring slice of white supermarket bread.
  • "Though these days I have been playing more OW... lol"

    Because as a soldier of the "Casual-Army" you are not passionate and loyal like real Diablo Fans are with Diablo 2. Real Diablo fans and players are loyal to Diablo 2 because it has depth and iconic aspects to it. If blizzard would have developed a successor to Diablo 2, then all the Diablo fans would be playing D3 every day of the year until now and for another 10 years, just as they play D2, 18 years later and up to this day, "forcing" blizzard to remaster D2.

    I can tell you right now, D3 will never be remastered, 100% guaranteed. Simply because there is no point to remastering D3 in 10 years, as no one would play it. No one plays D3 anymore even today, and thats 6 years after it's launch. D3 has suffered a long and painful death, and it deserved it.

    If Blizzard wants to create another ICONIC Diablo for the franchise-series, then it needs to develop a successor to Diablo 2, because only "Real Diablo Players" will turn your game into an ICON in the Gaming-World. It's the players that develop a passion and love for a game like D2, and thus turn it into an ICON. Diablo 2 is a prime example for this.

    Casual-Army players like you are only allowed to exist because of the financial GREED of corporations like Activision-Blizzard. But you are "cancer" for the well-being of a particular game and it's potential to become an ICON in the gaming-world, because you come and go and never develop a passion and love for a particular game.

    Casual players persuade developers to turn everything into a simplified, boring, and taste-less watery soup.

  • Diablo 2 is called "The titan of its day" because of players passion and love for the game.
  • Diablo 3 is called "a financial success" because of Business People rubbing their hands, and not because of players raving about the game and how good it is.
  • This is why D3 will always be a failure in the eyes of "The People" and will be forgotten the moment D4 launches, unless D4 has learned nothing from the D3 catastrophe.

    D3 is the "Candy-Crush" of the Diablo Franchise.

    Join the Conversation

    Return to Forum