Sader RGK

PTR Feedback 2.6.4
I don't usually post on these things. Have been experimenting with the sader rgk and the damage potential is huge as demonstrated by the #8 3- player clear. It is notably absent on the 4-player leaderboards. The build lacks real utility in the rift only functioning as a squishy pseudo-zbarb for pulling. While we are "balancing" builds and classes it would be nice to see the shield glare rune, emblazoned shield, have a % chance to kill below a certain % health instead of exploding and causing a miniscule amount of damage. This could be similar to the frailty rune. Just a thought.

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