Blizzard Responds to "a Slap in the Face"

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Will not be playing. I have no interest in playing any Blizzard game on my phone.

"Diablo: Immortal, for iOS and Android devices, is being made by NetEase, a Chinese company licensed to operate several Blizzard games in that country. NetEase also made Crusaders of Light, a mobile game that launched in the summer of 2017. Diablo: Immortal bears so much resemblance to Crusaders of Light that many fans are calling the new game a reskin. "
How stupid can that guy be?
HS is a popular/ healthy game at the time it was introduced to mobile.
On the other hand, Diablo is dying/ already dead long before blizzcon 2018.
People waiting for something to keep their hope for the franchise alive. This is not the time to "care about other mobile player".
You take care of your family, aka the PC players first before you take care of some (for the time being) outsiders. Or you don't have a family left if your mobile "friend" is not what you expected.
11/03/2018 02:37 PMPosted by Cobaltus
11/03/2018 02:24 PMPosted by Veri
A simple "we brought it up at Blizzcon to expandn our Chinese market which is way more into freemium and mobile play, and we get that Western regions are asking for a PC sequel which is earlier in development" would ring more honest, aka Chinese investors asked for a presence at Blizzard's leading annual event

Yes, thank you. That's the kind of straightforward honesty I prefer out of companies (and politicians) rather than all of the baloney we get instead. If you don't have North American PC gamers like me in mind when you release a new product, just be upfront and honest about it, and I'll respect you a whole lot more for it.
There are multiple problems with D:I, but the biggest is simple: they didn't make it themselves. They outsourced it to a Chinese gaming company and are just reskinning it. Most of the abilities are already in their other mobile games, the UI and engine are the same. All of it is the same, except for the theme and it's using mostly D3 models for that.

Blizzard has had a reputation of quality over money. This is 100% the opposite. Blizzard (Activision) does not care about quality anymore. They want the quick buck.
If what I read here is true, they still don't listen us. They know we want something more substantial about Diablo, they know the huge fan base are PC players and still aiming excuses to justify the fiasco travesty mobile game. Don't talk to us like we are desperate people with no brains like some type of herd of cows waiting for food.
You guys hipped us to buys tickets do BlizzCon with Diablo projects bait. Is your fault Blizzard, not ours.
I'll buy it when I see it. 'Till then.

Edit: I think people mis-read what I typed. Buy it, not meaning actually buy it. It was a direct response to Blizzards response stating "other Diablos in the works". I will buy into THAT, when I see it.

I will not buy Diablo Immortal.
Well we all know they are working on D4 or Diablo MMO or whatsoever. The main problem was the reveal of this game and the fact that they pushed it up on top of every other diablo announcement. What they can expect if they reveal only a mobile game to their PC fan base? Do you really believe that at BlizzCon there were any passionate mobile gamers? I can for sure say that they are working on D2 Remaster and a new diablo game but that was not the way they had to do it.

The thing that pissed me most were the things lie "we all have phones" and the deleting of comments. That was really low for me and disappointed me a lot.
Literally the only thing they needed to do was throw up and diablo 4 title screen and everything would have been just fine.

They keep talking about multiple projects, but all the player base is seeing, is a mobile title (not even developed by Blizz), a year without a balance pass on d3, themed seasons that are LAZY, and constant announcements of 'multiple projects' and telling us that D3 is not dead....
Whelp.. It's official. The Diablo Devs are literally as out of touch with what their players want as humanly possible.
For F's sake... why they don't get it?! Why are they so stubborn to insist to be the "victim" here?
My personal opinion is that, the game in itself isn't so much the problem, but how Blizzard decided to handle everything to come up to this point and this announcement.
You don't concentrate your efforts all these years, for a mobile game, to have only THAT game ready for a reveal, on a Blizzcon, where will be the attention of the eyes of all your PC long standing fans, and hungry, starving already, Diablo fans.
You, dear Blizzard, miscalculated all this, sadly, so don't tell us now that we were unkind. It's not like 95% of all your Diablo fanbase are stupid and rude retards with nothing better to do than troll you and insult you.

You should have though better about what your priorities are, who is your most loyal and longstanding fanbase, the people paying you money for 20-30 years already.

If only you have done that, none of this would have happened.
It would have been enough to put priority on a PC Diablo title FIRST!
Be it a Diablo 1/2 remake/remaster
Be it a Diablo 3 Expansion or DLC Class or new content
Be it a Diablo 4
Even a Diablo spin-off on PC/Console with other genre, would have been a better choice to reveal than this mobile crap.
But no, you tease us for months, tell us !@#$ like "it's a great time to be a Diablo player" and then, as the most unexpected kick in the nuts of our gaming lifes, you give us your one and only, main stage, first panel for a Diablo game, mega turbo "awesome" reveal of a Diablo mobile, chinese reskined/copied joke?

No! Just NO! You decided the worst order for your priorities and reveals and only you is to blame for this decision, not the fans.

But hey, maybe i'm too old and sage and try desperately now to think positive and hope the best... but after this, it would be better for you to give us some fking amazing reveals, because you can go only up after falling so low.

But we will remember for a loooong time this burn.
my dad and uncles are the few people I know that do mobile games, and they play the idle !@#$ that limits your daily capabilities

I don’t think the audience they’re announcing this to is looking for a full featured game on their phone, they should’ve announced this at an asian con where these games are actually popular
Delusional... it's all i have to say about them.
If Diablo Immortal was actually an original creation by Blizzard for the mobile platform, I might have given it a chance. The problem is that it isn't. In fact, it looks like the same thing that has been on mobile for years. As far as I can tell, it's no different from Marvel Future Fight, Lineage 2 Revolution, Dynasty Warriors Unleashed, or any one of the other games like it that are already out on mobile. It's not some original idea or something that offers something new. It's just a Diablo 3 skin for a game that was already released 3 years ago.

Perfect World did this for years on the PC. They literally cranked out the same game like 6 times 10 years ago and just reskinned it. They didn't even bother to change any of the menus.
All they had to do was mention this mobile diablo game as a side thing and then tease D4 with a logo or something for it: that would have made alot of people happy and ready to jump on the hype train. But no, they build up hype and rumors to only dump this in our laps, expecting a primarily PC/console based crowd to be excited for a more than likely predatory, MT filled re-skinned phone game. No wonder they got the reaction they did. It goes to show you just how out of touch blizzard is with it's fan base. So sad.
11/03/2018 01:54 PMPosted by SilverFox

Diablo team stresses that they have multiple Diablo projects in development

By Michael McWhertor@MikeMcWhertor Nov 3, 2018, 3:37pm EDT

[quote]Blizzard unveiled Diablo: Immortal, a new game set in the the Diablo universe built for mobile devices, at BlizzCon 2018’s opening ceremony yesterday, and reaction from fans has been unkind at best.

The game’s announcement trailer has racked up more than a million views but it’s also received more than 257,000 dislikes. Multiple threads on the Diablo series subreddit have bemoaned Diablo: Immortal as a reskin of a pre-existing mobile game, calling Blizzard “out of touch” and equating the announcement to “a slap in the face.” During a BlizzCon panel, one attendee who stepped up to the microphone during a Q&A session sarcastically asked whether Diablo: Immortal was a delayed April Fool’s Day joke.

Suffice it to say, a vocal portion of the Diablo fanbase isn’t happy with Blizzard’s Diablo: Immortal announcement.

Today, Polygon spoke with Allen Adham, executive producer and Blizzard co-founder, and Dan Eggren, production director, about the response to Diablo: Immortal. The pair repeatedly stressed that Immortal is just one of the Diablo games currently in development at Blizzard and they hoped that fans will remain patient for future announcements.

“We have said that we have multiple Diablo teams working on multiple Diablo projects and that remains true, even after releasing [Diablo 3 for Nintendo] Switch and announcing Diablo: Immortal,” Adham said. “We still have multiple Diablo teams working on multiple unannounced Diablo projects. Diablo is a tentpole franchise for us. And it always will be. We love it. We hope our fans understand what we’re saying when we say that.”

Adham said that Diablo: Immortal was developed as a way to bring the Diablo experience to the hundreds of millions of people who play games every day on their mobile device, including those who have transitioned from console and PC.

“The world is evolving both geographically and demographically,” he said. “Younger folks now, many of them, mobile is their primary gaming device. And then around the world in many regions it’s their primary gaming device, and so it’s always been our aspiration [to bring games to them].

“We’ve been around for around three decades and we’ve been making games on many different platforms during that time, going all the way back to Amiga and Commodore 64 to the Super Nintendo and Sega Genesis. So to us, this is another gaming platform ... The opportunity to bring this to an all new audience or to bring it to players who have shifted their play patterns to mobile and bring them all together with an authentic Diablo experience, it’s super exciting for us.”

“[Diablo: Immortal] was created from the ground up — from the initial get-go [our intention] was to create that Diablo experience on mobile,” Eggren said. “So the feel, the UI and everything around this game is built with the philosophy to make the best Diablo experience we can on a mobile platform.”

Regardless of Blizzard’s intention to do right by Diablo, reaction to Immortal has been largely negative. Part of that response may be the hardcore gaming audience’s aversion to watered-down mobile versions of long-running game franchise. It’s also likely that backlash can be chalked up to high expectations for BlizzCon and hunger for a long-awaited sequel to 2012’s Diablo 3.

In our interview, Adham said that some Diablo fans will probably change their opinion of Immortal when they actually get their hands on it.

“We definitely feel that playing is believing,” Adham said, “and we definitely value our fans. We feel that they’re passionate about the franchise ... and they put their heart into it just as we put our heart into it. And we hope that as they get opportunities to see people play, see more of the gameplay, they’ll see that passion that’s in this game... What we see is anybody who actually holds it and plays it feels great about it.

“The way I’ve been kind of looking at the mixed comments is what those folks are really saying is they desperately, passionately want the next big thing. So I actually think that those two items are being conflated. So I don’t think that the mixed comments are necessarily anything other than when a really passionate audience that desperately wants to see what they hope to see one day ... It’s pretty clear to us that there is a huge audience around the world that is gonna love this title. So hopefully we’ll get there.”

Finally, I asked Adham and Eggren about how they approached the reveal of Diablo: Immortal, and if they had concerns beforehand that fans would bristle at the game’s announcement.

“We did,” Adham said. “We’ve had many conversations — and I’m sure we’ll have many more actually in the aftermath of this — about the strategy of weaving mobile gaming into our BlizzCon audience, which is a very passionate desktop PC and console audience. We had a fairly similar reaction when we announced Hearthstone; if you think back to the Hearthstone announcement at Gamescom our audience at the time, [fans were] a bit unsure of what to expect from a digital card game given our history of making other game types. But then if you look at our history, part of what we do at Blizzard over many years is make different games and different genres, one after another on different platforms. So we’ve done this for a long time, and it usually starts with a little bit of sort of uncertainty and then we win [over] our community over time.”

“We take the time to iterate to put out the best experience,” Eggren said, “You know, we’ll listen to the passion we have from fans, and we we’ll definitely take those things to heart and make sure we do right [by them.”

Another PR post from you guys, pitiful propaganda. Why don't you eat your own s**t sure it will taste better than DI.
True, they said they have other Diablo games in development. But in what Gods forsaken world they thought it was a good idea to mention this mobile game first and only?! This would have been okay if it was announced with something a bit more meaty. Its fine they want to reach more customers but not while alienating their existing ones!
This is how I felt at the announcement.
They say we need to play it to basically love it. At this point, I don't see the Diablo community purchasing this at all. We want our voices heard. We aren't going to buy this game on mobile, put the initial money into their pockets for something which was a slap in the face.... just to see whether we may like it. Not happening.
This is how I felt.

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