DIABLO IV - What Do We Expect?

General Discussion
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GTFO. It's not coming.
11/20/2018 10:15 AMPosted by Xsent
I honestly don't even want it at this point.


This is kind of how I feel as well. They already announced that their best developers are being moved to mobile. They are looking to hire new people to work on this project. How fast do they plan to work on it? If they go the full route of 6-8 years that's 6-8 years of absolutely nothing for us. At that point why wait around? Especially when it may never see the light of day? There are other games to play. Also would this new blood even know how to do an ARPG?

If they plan to rush it out the door faster. Say 2-3 years.. do we even want such a game? The low quality would be like the sand paper toilet rolls you can get for a few cents per roll that while doing their job leave you with an irritating rash.
11/20/2018 09:33 AMPosted by stfd
11/20/2018 09:31 AMPosted by Orrion
It’s okay Kushi. You don’t need to be sarcastic.

I got the same thing, and I AM being sarcastic.

It’s also the same thing Top has always posted.


Is the thing that makes sense.
"Better is better"


Nuck that fonsense.

D2 was a good game for its time. However, it’s not godly, and there are things it did not do well or did not need. Or there’s simply things that aren’t necessary.
Yeah good luck with all that OP
11/20/2018 09:24 AMPosted by TOPCommander
Here is what I personally want from DIABLO IV:

https://i.imgur.com/PPZDKXq.jpg

High-Level-Overview - What D4 NEEDS:

  • D1&D2 Style Music (Composed by Matt Uelmen)
  • D1&D2 Style Atmosphere and Mood (Dark Gothic Medieval Hopeless World)
  • Lore with a focus on strong mood-setting, rather than shoving poor story-writing and story-telling down our throats with weird Butterflies and borderline retarded villains etc.
  • Fully Randomized Area Maps (Real Procedural Tile-Based Map Generation)
  • High-Detail Act-Hub-Towns where players can group up, trade, PVP, craft etc.
  • D2LOD Style Itemization (Normal/Ethereal/Magic/Rare/Set/Unique/Runeword/Charm Items and new stuff added on top)
  • Huge amount of Quest-Lines that offer visual as well as real character-development perks
  • Leveling 1-99 where the final levels require a lot of time-investment and applying Game knowledge. (Leveling 90-99 should be "icing on the cake" and not "make or break" a character)
  • 50% or more of the Character Power comes from Character Level and Skill Tree Choices
  • 50% or less of the Character Power comes from a huge variety of gear choices that further improve the chosen Skills from the Skill Trees.
  • 6-8 Players
  • ALL Content balanced for Solo AND Team Play
  • Optional Item-for-Item Trading
  • Optional Ranked "Wild-West" Open World PVP with Permanent Opt-Out (collect heads/hearts/ears for display in hideout)
  • Optional Ranked Arena PVP
  • Single-Player Offline Mode (Characters separate from Online-Characters)
  • Expandable Player-Hideouts and Clan-Hideouts
  • D3 Style Fluid Combat
  • D3 Style Overall-Game-Polish
  • D3 Style Technical-Polish
  • POE Style listening to Long-Term Core-Diablo Veterans, as well as immediately acting upon the feedback that comes from the Core-Diablo Veterans
  • 100% Optional NON-Pay-To-Win Micro-Transactions for Cosmetic In-Game perks like Transmogs (Enable Everyone to set an option in the settings to view the Real Visuals of other players' gear)

  • Core DIABLO Pillars:

  • Deep Long-Term Character Development & Leveling
  • Deep and interesting Itemization & Long-Term-Loot-Hunt
  • Dark Gothic Medieval Hopeless Mood/Setting/Music/World
  • Visceral, Engaging, and satisfying Combat and World-Engagement
  • Endless Replayability trough Random World generation and "Random Journey Experience" as well as optional Item-For-Item Trading and PVP and other time-sinks

  • I like most of your ideas. But i also want more than that.
    Here https://docs.google.com/document/d/1iMbfDHBi_GywZTnX9fXLBzIihYA1B5kKRn2ptn1C4Xg/edit?usp=sharing
    I wrote a document about how i would like a Diablo game to be. If i should try to summarize the main concepts from that doc they would be:

    1 - ARPG main genre and gameplay type, but with some twist to it, like a change of camera or prospective for some bosses or sub bosses fight, to give it a more epic and spectacular, personal feel. A God of War/Devil May Cry Hack & Slash type of combat should fit well in these situations.
    2 - MMO elements, like bigger parties, quests and activities specific for a number of players, but not as big or demanding as in WOW.
    3 - All the possible classes, old and new. Be it all unlocked right away, or with some classes to be added later.
    4 - A very well thought and rewarding solo experience, with a possibility to have AI classes to form a team of heroes to control and switch between them anytime, in game.
    5 - A combination of D2 Skill Tree with points to master, D3 customizable skills, Synergies between the customizations, Unlockable Passives that should reflect our play style. Neutral and Class specific skills for all the classes. Max level should be 100, and instead of paragon, bring mastery levels to gain more attributes and points for our abilities, but again, with a max cap, not infinite.
    6 - Weapon damage SEPARATED from Skills damage. We have to use our weapons, and not just channel our skills through our weapons.
    7 - Sanctuary should be explored as a combination of open world areas with d3 style zones and dungeons. Let it feel big, dark, scary but also mysterious to explore.
    8 - Loot should be smart, like in D3 but also useful, be it for crafting other loot or for using it. Don't make everything about the sets. Sets AND legendaries, should have the same % of power and usefulness. Make the sets be less ability oriented and more neutral possible.
    9 - We should have a campaign mode combined with the adventure mode. So, the main story quests but also a lot of side quests or daily different quests to do each time we start the game.
    Also, we should have a good PVP mode with a competitive side to it worth for a new type of esport. Diablo needs this.
    Also a Challenge mode, COOP mode, Offline mode and Creator mode - let us build and design dungeons or new ways to play the game, let the creativity of the users do its magic with the Diablo world tools.
    10 - Bring a Headquarter for every town, a house/room for our heroes where we can have our stash, armory, and other utilities. Also the stash should be improved and smart, programmable.
    12 - Bring all the old artisans and also some new ones like a pet master or an alchemyst. Give us ways to manipulate, transform, upgrade or modify in a controlled way almost every piece of loot.
    13 - The atmosphere should be DARK! Diablo is a DARK HORROR! Not a high fantasy. It should scare, it should be brutal, violent. The music also should reflect that and be memorable, like in D1/2, bring back Mat Uelmen for this again. D3 music is !@#$, never liked anything from it, don't remember nothing from it even after playing it 6 years. Don't underestimate how much the artistic direction and the music of the game can influence the final experience.
    Although i like D3 a lot for many reasons, this one will always make me feel like i play and incomplete game, like it lacks its soul somewhere...
    I totally approve 90% of OP Commander points.

    Artstyle is the most important.
    They have to remove saturated colors, wowish interface / cartoony / japanese-anime / pop-culture references / lasers and fireguns / Leah korean rpg haircut must be Banned from the franchise.

    Blizz first need to close down their Zbrush and Photoshop for a while, step back, and look into history of architecture, history of medieval art, history of weaponry, history of religions, history of ancients beliefs, history of arabic or aztec-maya culture and others, and history of music. Blizzard need to hire specialists that will question their design choices. D2 is a good example that gather these qualities.

    Blizzard has to stop hiring 3d artist nerds who only show interest in japanese animation, building up their muscles or eating candies at lunch.
    The problem is that too many players and game developers have their own vision of the term "gothic" --> Metal, Rock, tattoos, rangers shoes, black make-up, scars, piercings...
    And this biased vision of the word gothic influenced d3 in the wrong way. Blizzard have to look in the history of gothic architecture, gothic weaponry, gothic art. They need to retrieve the essence of medieval gothic art (pre-renaissance era), not assume what it is. Exploring other cultures is welcome, as long as the core of the game keep a medieval and serious and realistic tone.

    I sincerely believe people underestimate the educational role of the video games. This is why Blizzard should first and foremost focus on a more historically plausible and ascetically accurate content.
    It is perfectly possible to have a game a certain raw and brutal reality. Unlike the cartoonesque approach, showing a reality can be more educative: that's what the good movies are for.

    I would add:
    - Keep a nervous gameplay that allows to quit a game or quit combat quickly, by reducing the amounts of cooldown and channeling (potions, crafting, identifying...). Make a game where APM matters, D3 is too much turn-based. Despite being more RPG and slow pace, D2 is a more nervous game. D3 is too rigid and forces the player to follow a tunnel cooldown game.
    - Don't use Verticality to simulate end game. Add more horizontality and complexity to the content.

    - you go too much into details Commander, It does not need to be the same exact same d2 mechanics: runewords, horadrim cube, etheral... They have to innovate with some systems, they have to bring some fresh ideas.
    - We don't necessarily need act1-gothic, act2-desert, act3-jungle/snow.
    (We could have African jungle, chinese misty mountains, greek ruins, mongolian steppes...who knows). What is important is that it keeps a brutal and realistic and frightening world. It does not need to be limited to a Western Gothic cathedral.

    - You have to be careful when you post the image used for Diablo immortal cinematic. The franchise is not about superman animations, nor badass and sexy heroes, nor killing streaks nor achievements to unlock. Their CG cinematics are way too childish and show no poetry. The cinema market share the same problem. Big money in CGI, and less and less script.

    - Absolutely against any sort of ARENAS, any sort of "out of the box" combat that kills the sense of one unique and open diablo universe. Keep the hostile button simple, frightening and dangerous, it's what Diablo is about.
    Zero expectations after Diablo Immortal.

    There won't be a Diablo 4. that's just the truth. You don't suddenly go down the route of this horrible Diablo Immortal game and announcement and suddenly double back. Big companies don't do that. Whatever else they have in the works, its not a regular Diablo 4 PC.

    Diablo franchise as it stands now are dead. And maybe that's for the best.
    What do you have against pop culture references and fun stuff, Olbat?

    That’s kinda what makes Blizzard.. well, Blizzard. That they can do quality and still have things like that.
    At this point I just hope its even being made.
    11/20/2018 11:23 AMPosted by Orrion
    What do you have against pop culture references and fun stuff, Olbat?

    That’s kinda what makes Blizzard.. well, Blizzard. That they can do quality and still have things like that.


    I do like pop culture references in starcraft. I also find Warcraft's units jokes really funny.
    But the franchises have their own universe. They have their own artstyle and own genre. I'm not against it in other franchises.
    I love comedies, action movies, or horror movies. I don't want everything together.
    You like to eat chocolate with salami? I don't.

    Blizzard north has the capacity to make very different franchises. Today every franchise share very often the same game mechanics, if not the same 3d models and textures.
    from blizzard? you mean besides a "fascinating new monetization sceme" ?

    nothing.
    They are too far gone
    Just play Path of Exile and move on with your life.
    I think people are failing to realize.....Diablo:Immortal IS Diablo 4. I do not believe that they had/have any intention of releasing another PC based title in the Diablo franchise. Activision has made it VERY clear that they are going after the "mobile" market. Mobile gaming accounts for nearly 75% of the gaming market now. PC based games take longer to develop and therefore are not nearly as cost effective as mobile games. Time will tell if I am right(I really wish that I were not) but I seriously doubt that there will ever be another PC based title in the Diablo franchise.
    11/20/2018 11:35 AMPosted by Olbat
    11/20/2018 11:23 AMPosted by Orrion
    What do you have against pop culture references and fun stuff, Olbat?

    That’s kinda what makes Blizzard.. well, Blizzard. That they can do quality and still have things like that.


    I do like pop culture references in starcraft. I also find Warcraft's units jokes really funny.
    But the franchises have their own universe. They have their own artstyle and own genre. I'm not against it in other franchises.
    I love comedies, action movies, or horror movies. I don't want everything together.
    You like to eat chocolate with salami? I don't.

    Blizzard north has the capacity to make very different franchises. Today every franchise share very often the same game mechanics, if not the same 3d models and textures.


    So your stance is that such references don’t belong in Diablo because it’s darker and more serious?

    I don’t know. I mean, Warcraft had humanity fighting for its existence.. and they lost the first war.

    And Starcraft had a horrific plague race consuming all life in the galaxy that wasn’t their own.

    What’s so different about the Diablo universe that such references are unwelcome? ‘Cause I don’t see it.
    If a company that claims to be "passionate gamers" didn't see the reception recieved from the C&C mobile game announced at E3 (basically the same reaction D:I got) versus the Elder Scrolls mobile game announced at E3(which was made infinitely better by showing a generic mountain fly-over with ESVI title), and proceeds with the C&C mobile announcement-style instead of the ES mobile announcement-style, there's a reason for it.

    C&C mobile announcement was made without some flashy followup to a new C&C PC/Console production/game/whatever because there are 0 plans for a Command and Conquer follow up. ES mobile announcement was made because there was an actual PLAN for a followup PC/Console game. Blizzard chose to use the C&C method because they either a)are ignorant of any competitors in one of their key genres or b)have 0 plans for a PC/Console followup. I don't see any gaming company dumb enough to ignore competition, and thus conclude that they have 0 plans they are willing to commit to for a PC/Console followup.
    I'll tell you what would be cool on D4.

    A secret level called Vale of the Phones where we need to fight against mobiles holding lances and throwing money at us.
    The boss would be called Cheng the Immortal, and would drop a mobile pet. He also would say randomly:
    "do you no have a phone? "
    "we love diablo"
    "we hear you"
    Remove PvP. It causes PvE balance to be skewed.
    11/20/2018 12:42 PMPosted by Orrion
    11/20/2018 11:35 AMPosted by Olbat
    ...

    I do like pop culture references in starcraft. I also find Warcraft's units jokes really funny.
    But the franchises have their own universe. They have their own artstyle and own genre. I'm not against it in other franchises.
    I love comedies, action movies, or horror movies. I don't want everything together.
    You like to eat chocolate with salami? I don't.

    Blizzard north has the capacity to make very different franchises. Today every franchise share very often the same game mechanics, if not the same 3d models and textures.


    So your stance is that such references don’t belong in Diablo because it’s darker and more serious?

    I don’t know. I mean, Warcraft had humanity fighting for its existence.. and they lost the first war.

    And Starcraft had a horrific plague race consuming all life in the galaxy that wasn’t their own.

    What’s so different about the Diablo universe that such references are unwelcome? ‘Cause I don’t see it.

    You are too proud to admit the Diablo franchise is more serious than the others. You are too proud to admit d3 art direction was a disaster.

    Starcraft is something in line with star movies from the 80's and 90's and pop culture suit it very well.
    The "bad" guys or characters are always "horrific" in any novel, movie, cartoon or animation. Pop culture references and jokes suits warcraft since its very beginning of the franchise. Warcraft has always been very "crazy-funny" with zeppelins, fireguns or and gnome mechanisms. Warcraft voice acting has always been silly.

    While d2 tried to stick to something compatible with historical facts. It's a fact that back in the days, religion played a central role in everyday's life. The most basics fears and emotions were felt through the spectrum of religion. What makes Diablo 1 and 2 beautiful is that it's open's up the players to gothic architecture, arabic culture, maya/aztec culture, Medieval weaponry and arts, and to the relation deep religion and christianism in the western civilisation.

    Unlike Starcraft and warcraft, Diablo 1 and 2 makes you feel courageous, weak and humble, but never confident badass or sexy like in D3 and in today's Blizzard games.

    You like D3 artstyle and it's your own right. Excuse me but the Franchise existed before D3. The problem is that people like you take D3 artstyle and lore for granted, and with your 20000 comments want to impose it.
    I am mostly with the ideas generated in first post but i really doubt they take care about core diablo at this point.

    And if it is true you are really listening comments you might know we want cores of diablo franchise enhanced, not "innovated" stuff, this is an spiritual topic game. with angels demons and humans there is pretty weird you want to introduce a topic as sacred as the eternal fight on default market of mobiles.

    (I did d2 campaign listening all dialogues recently)
    We can expect whatever we want, but we will only have sadness and disapointment.

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