Inarius 6p buff (no, not that one)

PTR Feedback 2.6.4
I'd like to see a buff to the 6p bonus for Inarius so it's better-suited to mid-level speeds and farming activities.

A lot of the necro sets were left in the dust this patch for a few obvious reasons. Yes, they perform fairly well at a high level, particularly in group content, but they are slow starters that tend to revolve around the same gimmick (LotD and/or Simulacrum) and the builds are largely interchangeable among sets.

With the buffs to 6p and other bonuses we've seen an increase in viable builds and the return of several old favorites that can all easily clear GR60-80 with very little work on gear. The general theme of the PTR from my testing has been "get the appropriate items in their slots and do 70+, working up as you optimize stats, get your gems, etc".

It's in this middle band that the necro falls far behind.

However, necromancer has enjoyed a lengthy reign in the top end group content thanks to exceptional scaling and raw face-melting damage. It's difficult to do a high-pass balance change via sets like the others have had without disrupting balance in their favor again.

Inarius offers a way to do this through the two values in its 6p bonus.
Bone Armor also activates a swirling tornado of bone, damaging nearby enemies for 1000% weapon damage and increasing the damage they take from the Necromancer by 3750%.

Providing a healthy buff to the tornado damage to increase its presence in encounters and kickstart the generation of corpses for the necro to use without increasing the damage amplification component should improve mid-level performance without significantly impacting high-end GRs.

Increasing this portion of the set bonus to something like 2-3x its current value would have a dramatic impact in the t13/GR60-70 band of difficulty without adding much more damage than a pain enhancer dot in terms of throughput.

This would also lessen the sting of the proc rate nerfs without rolling them back.

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