Star Pact Vyr with RoRG buff?

Wizard
Did anyone attempt a Star Pact Vyr build during PTR?

With RoRG buff it would be possible to wear/cube Nilfur's boots and wear/cube the Swami.

I doubt it would compete with other Star Pact builds, but it still might work well enough to be an amusing alternate to play around with.
Likely could be a thing, I mean I made ET:WW Vyr's a thing over a year ago was doing 100's with it so with a x2 mod it could be pretty viable, especially if they buff it further or tone down Tals. For the sake of diversity I hope they will or it will be all Tal's Meteor doesn't sound fun.

The only issue I see is you're gaining a large AS modifier which with Star Pact that's not really a thing to be going for, in fact IIRC it actually hinders it. I think Vyr's will utilize a different skill.
Vry's will run into issues with Area Damage vs Cooldown
basically any trash killer needs max AD (174 in wiz case)
but vry's also need 62% CDR(i think, could be wrong i'm just pulling that number from memory)

it not really possible to have max cdr and max area damage at the same time

couple other things come to mind
- have to use a cdr passive (taking away from dps)
- the game play it self doesn't really work (sometimes starpact wiz sets up and blows up trash and moves all with in 16 seconds. that would never be possible using vrys)

not saying it wont work at all - just that it's not very logical
It might have a spot in 2p. I think the faster stricken stacking might make the difference, since wizard spends so much time killing the RG in 2p pushes. The main issue is that I think the delay before "channeling" bonus falls off is tied to attack speed. I've noticed that when speed pylon is grabbed, I needed to channel longer after casting meteor. Which means attack speed kind of works against you in that regard.

Well and the whole CDR aspect of course.
Edit: Builds in Planner were updated to have 3,000 paragon and level 130 gems. The stats below are what I copied from planner with 1,000 paragon and level 85 gems (kept for reference). An Out-of-Archon_AT:SD-Lightning build was added to the builds.

I believe this PTR planner setup is what MasterJay was referencing:
https://ptr.d3planner.com/531160660

- 1,000 Paragon
- Level 85 Trapped, Stricken, Zei gems
- 120 Archon stacks (not even double stacked)
- 5 ApS

Damage Multiplier = 68,654,589.89%
Effective DPS = 7,115,803,118,860
Effective DPH = 1,423,160,623,772

I skipped out on most of the secondary stats so there is some physical damage reduction and armor missing. I put in a FireBird-6 / Vyr-2 Archon build just as a point of reference.
Edit: Builds in Planner were updated to have 3,000 paragon and level 130 gems. The stats below are what I copied from planner with 1,000 paragon and level 85 gems (kept for reference). An Out-of-Archon_AT:SD-Lightning build was added to the builds.

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And the down vote bot strikes again.
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Here is the details on ET giving the data above:
Cost: 28.5 Arcane Power
Damage: 14,482,054,962,459,112
Large Tornado Damage: 30,388,574,347,455,200

That is 14 zillion (14,000 Trillion) and 30 zillion (30,000 Trillion)
----------------------------------------
if we raise that stats to:
- 3,000 Paragon (2300 Intel)
- Level 130 Trapped, Striken, Zei gems
- 120 Archon stacks (not double stacked)
- 5 ApS

...then we get:
Damage Multiplier = 91,423,986.90%
Effective DPS = 16,897,843,919,508
Effective DPH = 3,379,568,783,902

...and the ET details:
Cost: 28.5 Arcane Power
Damage: 34,390,426,533,973,776
Large Tornado Damage: 72,163,517,972,928,592
You guys can compare the above to StoleOwnCar's StarPact Sims data in his thread:
https://us.battle.net/forums/en/d3/topic/20760657875

MJ's old "Vyr's Channeled Twister + more ideas" post (for point of reference):
https://us.battle.net/forums/en/d3/topic/20759597467

There is commentary from several forum regs. and a youtube video link to 2-man Out-of-Archon-ET-Raging Storm build run.
I'm not convinced Vyr's SP will be better than it's FO counterpart in legit 2 man. As attack speeds increase, the window to channel before impact tightens. FO allows you to cube Leoric's so you can roll more AD. Mathematics in an ideal simulation probably disagree, but without an ias scaling macro, I just don't know how practical SP Vyr's is.
12/05/2018 02:26 PMPosted by StoleOwnCar
It might have a spot in 2p. I think the faster stricken stacking might make the difference, since wizard spends so much time killing the RG in 2p pushes. The main issue is that I think the delay before "channeling" bonus falls off is tied to attack speed. I've noticed that when speed pylon is grabbed, I needed to channel longer after casting meteor. Which means attack speed kind of works against you in that regard.

Well and the whole CDR aspect of course.


Actually it would be better in 3s where a Barb and monk could be used. But at that point tals SP sader monk would outperform...

I do really like the idea behind it.
Theoretically it's the strongest Star pact variant so far, even w/o RORG buff.

Nonseason, Travelor + COE + RORG; seasonal, bastion + COE + any amulet.

It simply spam SP way faster than any other, and way higher toughness than LON.

The only problem is it's too fast to properly do a rotation.
12/16/2018 09:21 AMPosted by BossDogg
You guys can compare the above to StoleOwnCar's StarPact Sims data in his thread:
https://us.battle.net/forums/en/d3/topic/20760657875

MJ's old "Vyr's Channeled Twister + more ideas" post (for point of reference):
https://us.battle.net/forums/en/d3/topic/20759597467

There is commentary from several forum regs. and a youtube video link to 2-man Out-of-Archon-ET-Raging Storm build run.


Nice hey BossDogg, how you been man?? Thinking of returning and trying this out: https://ptr.d3planner.com/633561985 Yah it's basically that same build you referenced from my old thread (thanks for bringing that up!). But yah I just don't think, although the higher multiplier, that Star Pact is the right skill for it and it would much better be utilized with FO, Meteor shower or even ET.

With the Free RoRG infact it will open up Reapers + Zodiac so that you can spam more natural twisters and gear Area damage. Not quite sure what the optimal CDR would be but it would definitely open up Area damage to the build where before it wasn't really viable to slot Zodiac since you basically need EW. 52%ish would probably be about right though considering Zodiac procs, perhaps even lower. With mid 50's though you could gear 150% AD so that would probably be a sufficient balance.

Some food for thought, lots of things to be viable next season!

EDIT: Also BossDogg you have to remove the stack multiplier on either Swami or Archon skill, they changed that from multiplicative with itself long ago and planner just never updated it. those skill/builds will not ever do zillions of damage lol. Maybe a few Quadrillion if lucky with stacks + Area damage + Density + lucky Ragings stacking.

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