Stash Tab NOT Armory Tab

General Discussion
01/05/2019 08:49 PMPosted by Morgan
01/05/2019 08:02 PMPosted by XS3NIGMA
which eventually becomes less profitable than the cost of running it.


Considering Diablo 3 is the 10th best-selling PC game of all time, at over 30 million units sold, I find it incredibly difficult to believe the cost of maintaining and running Diablo 3's servers is outstripping the money they've made on selling the game, selling RoS and the Necro pack, and the money coming in from China's version of D3.


Corporations/Companies don't look at cash the same way as normal peoples. That cash belonged to whatever other stupid stuff they were trying to do for the business year. They weren't putting it in the bank for the future of the Diablo franchise or of keeping it running.

Storage is still cheap. IF everyone just logged out for a couple weeks - The Diablo debacle would end.
Whats the point of having extra armory tabs when you save your gear and go back a couple days later and your character is missing gear and you have to resave. Then you go back 2-3 days later and your character is missing gear again and go back 2-3 days later and your charcter is completely naked no gear and you save again... I would rather have stash tabs even if I had to use gold to buy them...
01/06/2019 09:31 PMPosted by Magicka
I would rather have stash tabs even if I had to use gold to buy them...


I wouldn't mind spending real money onetime on additional stash space. Not a subscription like someone else suggested, since I haven't played D3 after I ran out of stash space.

I came back recently and discovered all the improvements they made (like higher gem totals, moving crafting materials out of inventory into the anvil).

Regarding items, because they made so many things customizable and had so many variations because of Auction House, the actual amount of memory storage Blizzard requires per item is extremely large. Of course if they standardized the equipment a bit more by reducing the variation now that Auction House has been removed, they can reduce the storage.

The armory tabs are nothing more than links to items in your stash, so it's virtually nothing for them to implement.

Maybe Blizzard can enable "trusted accounts" where we can purchase additional accounts to help our storage needs. That would help increase sales while minimizing the need for over hauling the game infrastructure. They won't have to worry too much about the power levelling services, real life players trying to monetize D3 like they did with Auction House if they track and limit how many "trusted" accounts have been "friends" (track how long players have been friends with each other, etc.)
01/05/2019 08:02 PMPosted by XS3NIGMA
they didnt think it was a better idea, just an idea that doesnt require them to store data for more items. I would love more stash space, but i do like being able to save more than 5 builds as i usually need 6-7 on some classes, speed GR, speed T13, and 5 or so builds based on a sets and maybe a LoN build and fun experimental build or 2. More stash space means blizzard has to spend more to store your item data, I would totally be okay with a small fee per month for the right to have significantly more stash space...id pay 5$ a month if i could have way more space for sure. Then if you let your sub run out your items get mailed to you from the tabs you dont own and you have 30 days to collect it or resub to more stash space. Blizzard needs a way to monetize diablo because currently the only way to make money is to sell the game itself which eventually becomes less profitable than the cost of running it.
You could just reduce the frequency of restore points by a factor of 2. Then increase the stash tabs by 50%. Blizzard saves money on storage costs and players get more space. Win-win.
If they give us more stash tabs, we will just want more.
01/05/2019 06:14 PMPosted by FatNeckbeard
Why did Diablo developers think it was a better idea to add 5 more armory tab instead of 5 more stash tab? They said they wanted us to try out new builds for the new season, well if we are going to experiment with new build we need will need more space for gear. The logic behind adding armory over stash tab to promote new build is simply backwards. Currently, at 5 armory tabs I do not even use it all, so what is the point of having 10 armory tabs?

Diablo developers are you guys even listening to your players, or our you pulling ideas from a hat, or from a small minority of players who have no clue about the game?


I actually use all 10 armory tabs, but yes stash tabs are more important and we need more, still the 10 armory tabs are a welcome edition. There's lots of different builds to play.
We don't even have 2 stash tabs for each class. Stash space problems was one of the reasons I stopped playing. If you enjoy playing different classes and trying different builds, there is no way you can fit in 12 stash tabs. It should have been like 16.
01/05/2019 06:14 PMPosted by FatNeckbeard
Why did Diablo developers think it was a better idea to add 5 more armory tab instead of 5 more stash tab? They said they wanted us to try out new builds for the new season, well if we are going to experiment with new build we need will need more space for gear. The logic behind adding armory over stash tab to promote new build is simply backwards. Currently, at 5 armory tabs I do not even use it all, so what is the point of having 10 armory tabs?

Diablo developers are you guys even listening to your players, or our you pulling ideas from a hat, or from a small minority of players who have no clue about the game?


D3 is litteraly on life support. Why you you expect anything like this
So for the tinfoil hats around here, about the adding more stash tabs subject

IT WILL NOT TAKE ANY SIGNIFICANT SPACE ON THE DATA SERVER NOR IT WILL INCREASE THE COST OF RUNNING THE D3 SERVERS, BECAUSE ALL IT FUDGING TAKE TO SAVE ALL THAT INFORMATION ARE 10 GOD DAMN LINES OF CODE IN A NOTEPAD FILE
02/19/2019 05:17 AMPosted by Precious
So for the tinfoil hats around here, about the adding more stash tabs subject

IT WILL NOT TAKE ANY SIGNIFICANT SPACE ON THE DATA SERVER NOR IT WILL INCREASE THE COST OF RUNNING THE D3 SERVERS, BECAUSE ALL IT FUDGING TAKE TO SAVE ALL THAT INFORMATION ARE 10 GOD DAMN LINES OF CODE IN A NOTEPAD FILE


Storage specialists always pop up in these threads. I take it you wouldn't mind losing all your stuff at the first sign of a disk failure?
I prefer armory that actually stores the item.
01/06/2019 03:08 PMPosted by Dryadelder
01/06/2019 11:33 AMPosted by Hohns
One thing to consider is that while there might not be that many active players currently you don’t know the number of active accounts. So while it’s easy to speculate they have enough space you also should consider everyone who has stopped playing but maintains an account.

That’s still storage space.

Believe or not ... they still have a place in data storage ^^.

If i count with 30 milions accounts ^^... thats like 1 mb * 30m thats actually ~30Tb of data, well ? ~~ means 4 (12TB) HDDS in raid 0 ^^ this can be stored in one computer ...
Thats actually 100$/year on one of the good cloud storage (with access for virtual servers and internet connectivity 10gbup/down) and variant with SSDs cost 550$/year in czech republic ^^. I still don't see a problem.
And I count with, they have it on ONE storage server ^^, so they not have it on one...
And im calculating only with diablo...

And still we are speaking about heavy compressed data and packets ^^ so its not even 1mb.
I actually reached at max with 36kb's for two sec while loading my "saved" data from diablo servers (should speak about cache servers) (you can check it in tracking resources in task manager.)


Except. If the gear and items were stored in that manner, I would completely agree.

However they are not stored in that manner exactly.

Every single craftable, buyable, drop, etc ALL get assigned a unique ID. That ID is stored as part of a server database.

This was done partly back from the days of the AH, to serve as a way to prevent duping items, and be able to individually track every item sold on the AH, even if they have the same name, or same stats, etc.

Thanks to this design, one of its major drawbacks is the amount of server interaction the database requires to maintain the individual items.

Personally, they should have set it up now so that items that are past their 4 hour sharable window have their ID scrubbed from the database and assigned directly to the account, since they should be bound at that point anyway.

You have to think, this database collects and clears unique IDs for EVERYTHING dropped, crafted or bought in EVERY Game instance for a particular realm. Granted, once an item is salvaged or left behind when the game closes, those IDs are cleared (probably within a set amount of time). But that's it. Currently any item stored in stash or on a character is taking up space in that database, account bound or not.

Sad, but I think it could be overhauled if they haven't already to address the issue and it would open up the ability to have more stash space for us.

Just wanted to clarify that a bit. Many people don't realize the complexity they put behind the gear tracking system from the original game release.
01/05/2019 08:49 PMPosted by Morgan
01/05/2019 08:02 PMPosted by XS3NIGMA
which eventually becomes less profitable than the cost of running it.


Considering Diablo 3 is the 10th best-selling PC game of all time, at over 30 million units sold, I find it incredibly difficult to believe the cost of maintaining and running Diablo 3's servers is outstripping the money they've made on selling the game, selling RoS and the Necro pack, and the money coming in from China's version of D3.

Do you have the numbers for the expansion?
01/05/2019 11:04 PMPosted by MerLock
01/05/2019 09:39 PMPosted by Zamus
...

It was a very old excuse, something about the fact items had so many possibilities with the ranges and stats made them consume "too much" storage to the point that given the amount of players giving us more space would potentially fill their servers or something due the amout of data.


Think the excuse was that more storage space bogged down the servers because the more assets that had to be loaded. But that was back when the game was new and there were tons of more players. With the number of players that have left, I think they can afford to give the rest of us more stash space at this point.
The excuse was also bull!@#$. Path of Exile (free to play game with better itemization) lets you have as many stash tabs of varying types you're willing to buy with no on-going cost for the purchaser.
in a loot game, Im sure nobody would complain if they sold them for $... Let us stack piles of them without being hindered by 2 runs........... Its a cluster!@#$ of quick decisions and little will to build intricate builds because we ditch some of the items we dont really think are optimal.

Sincerely, More storage would be the thing this game most needed, but for the sake of telling the truth. Just make D4 based on what made this franchise popular = None of what D3 is, really.

More community stuff and less MINDLESS GRIND YOU FAT %^-*S sorry that slipped (Im not sorry so I'll leave it there). Do suspend me... who gives a !@#$ its a one sided freakshow anyways. And if you're fat and actually feel insulted.. go outside and gain some perspective over what we're all saying about the game, (insert emphasis&reiteration of the same insult)!

Litter-ally bored of you meds/devs discussing a beaten horse. Wyatt chengchong lost his hair thinking he could salvage something he doesn't understand. A whole franchise that's crumbled over the span of a few years when the expectations were so high. You disappointed hardcore fans (not the mode, the status of those fans). They were throwing their money at your fanarts, soundtracks and lore. Now they're actually buying other games. Growing your community doesn't mean getting rid of them... They were the publicity that made those sells. This was my last msg on these boards. You done goof too many times. I was never one of those hardcore fans btw. I just played the trading game in D2 and enjoyed on and off D3. Some okay concepts, but "felt" like they were created by amateurs. And those inside jokes made all of us puke: whimsydale/shire/killing mosquiera in the smallest gr... also why not extend the maps and make worldwide pvp with an "accept/refuse" hostility button? Too hard to balance? Create an instance where everything is based on how hard it is to hit an ability along with softcaps..

Whatever.
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I cannot uderline this enough. Get your heads out of your asses and earn some perspective. You can't take proper decisions if you don't understand what allowed previous successes. That is a fact. All the dedicated fans will hate you. I hate you because they hate you LOL Imagine that. INceptions are created exponentially as we speak just as much as the publicity you would get for future iterations of this game woulda been sold like hot bread.

Lata
I would like the game more if I could get more stash space instead of playing inventory management all the time. 10 armory load outs but no increase in stash.... makes sense. I would buy stash space if it was offered at a reasonable price.
01/05/2019 06:14 PMPosted by FatNeckbeard
Why did Diablo developers think it was a better idea to add 5 more armory tab instead of 5 more stash tab?


Damn right! ^^ props for a well said post!
02/17/2019 06:24 PMPosted by Wurger
If they give us more stash tabs, we will just want more.


Really, you're going to go with that?

Even so what is wrong with another 10 stash tabs and we still want more!
02/17/2019 06:24 PMPosted by Wurger
If they give us more stash tabs, we will just want more.


They can sell them for a reasonable price. That way, players can balance how many they want and how much they think they are worth.
01/05/2019 08:02 PMPosted by XS3NIGMA
More stash space means blizzard has to spend more to store your item data

Most of the time these games use a database style to store, you're talking about a few more MB at most, even in the extreme case maybe a GB of storage. Once again it comes down to their stupid and poorly thought out choice of tying every single character across thousands of miles instead of running it locally on machines that can handle the storage space, graphics, and processing to run it smooth as butter instead of crashing their servers and rubber banding because they were too dumb to realize 90% are playing it alone and don't want all these limitations. If they do have an offline patch, the first things the community will fix for them will be stash space and graphic engine fixes to vastly improve the performance. This game is ancient and poorly made, but could actually be fun and worth playing if allowed to be updated by anyone besides Blizz.

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