Please take a hint from GGG.

General Discussion
Diablo 1 and 2 are way better than Diablo 3 and PoE.
Diablo 3 is unplayable obviously.
PoE is less cool than Diablo 1 and 2 obviously.

Blizz should take note of David Brevik n Matt U and them.
That would make more sense, Blizz text them see if they'd make Diablo 4.
Both monetary models are designed to exploit people with disposable income. Things that seem like they are good for the player are usually just psychologically good, not mathematically good.

Leveling to get loot boxes and getting currency for dupes is not a benefit. It's a long drawn out process to push purchases. It encourages gambling style behavior.

PoE focuses more on the whales though. People who can drop $500 for some stuff. Although they also have loot boxes.

PoE however adds in pretty signifcant changes because of those whales. Remember when D3 added Kanai's cube? That kind of stuff. But also new bosses, items, abilities, content, etc. They have expanded the game without paid expansions, just more piecemeal.

Personally I prefer the just buy in, pay for expansions later style, even though it doesn't have the same impact that constant revenue streams do. I like to play solo offline, and the always online always service platform style doesn't gel with that.
12/23/2018 05:35 AMPosted by TheSentry
I really don't care what the packs contain at over $450. No dlc is worth over $450.

It's all very relative, really. Considering the amount of content this game receives, a lot of people don't have a problem dropping that amount of money into a game they're going to be supporting in the long term.

I am of the opinion these packs are indeed, massively overpriced, but still, the fact these are direct purchases makes them at least more honest, imho. Even if you actually choose to get those mystery boxes, at least you know it was an actual choice, unlike those disingenuously pretending undermining the player's time investment to push lootboxes is reasonable.

I'd rather spend that kind of money in different games, though, as I'm not someone to dedicate all my gaming time to a single title exclusively. Some do, however, so I suppose it all evens out eventually. People are of course, free to spend their money as they see fit. I simply believe developers acting responsibly towards their customers rather than scheming against them to abuse potential health conditions could go a long way towards mending the damage so many unscrupulous greedy businessmen have done to this medium.
12/23/2018 10:47 AMPosted by Thorodan
Diablo 3 is unplayable obviously.


What ? It's perfectly playable, heck I logged in just a few days ago no problem and did a quick rift to blow off some steam.
12/23/2018 10:46 AMPosted by Soma
12/23/2018 09:51 AMPosted by Shadeofdeath
They also sell cash items that directly affect accounts.


No they don't.
Even the 110 boost is just a speed up of leveling (although not to max level).
Pets/mounts are not the best in game in terms of looks or pet battles.
The helms are 100% cosmetic.
Faction/server transfer, name change etc. don't affect anything.


Well it does still have an affect, unlike something that is purely cosmetic.
The biggest issue I have with WoWs MTX is that if i pay a subscription every month. I expect to be able to get access to all content... But nope more needs to be payed.
And Todays WoW is more starved then ever, so those MTX mounts etc makes even less sense.
12/23/2018 10:46 AMPosted by Soma
12/23/2018 09:51 AMPosted by Shadeofdeath
They also sell cash items that directly affect accounts.


No they don't.
Even the 110 boost is just a speed up of leveling (although not to max level).
Pets/mounts are not the best in game in terms of looks or pet battles.
The helms are 100% cosmetic.
Faction/server transfer, name change etc. don't affect anything.

I feel a lot better voluntarily paying $20 for something knowing what it is and all the work that went into it vs WoW's ripoff DB script for $25+ that costs them literally nothing to run to transfer or change a character. I feel bad for all the suckers buying a flying mount on there, not realizing it will be another year before pathfinder unlocks and if they're lucky they get to use it the last worthless 6 months in dead zones before the next expansion hits. At least on POE you can get stash tabs if needed, D3 you're just screwed unless you want to jump through extremely boring seasonal hoops like the set dungeons.
This is about as relevant to D3 as complaining that the lottery is a tax on stupid people, honestly though if D3 made more money it might be a better game. Should've sold stash space..

While it is cool that GGG reached out to help a man with a gambling addiction lets clear this up -- What is cool about it is that they actually interacted with a customer, something rarely seen round these parts.. offering to limit his spending is a nice gesture I guess, but it doesn't really change much.

I mean I doubt GGG has the same vision as major casinos, well clearly they don't, but Casino's dont put out advertisements for gambling addiction because they really wanna help, its just a way to look like they care and helps prevent intervention by the government. Same thing with tobacco, sell em nicotine gum make it seem safe, vape its not bad for you.. pharmacy companies can sell you the painkillers and then you pay them to go to rehab.. and the drugs they give you to help get off them.

There's tons of terrible exploitative crap we see in everyday life, a game company wanting to make a little bit of money on a free to play game is hardly a crime, I liked D3 RMAH at least I could make some money back for all the time I spent playing, the real problem with vanilla was the drops made it really hard to do SSF, though it is rough competing with China having straight advantages from microtransactions.. exp, blood shards.. It's not like RMAH would make the game better now, but vanilla was a different game. Does PoE have a botting problem like D3 vanilla did?
12/23/2018 09:30 AMPosted by Toots
GGG is one of the few, and perhaps the first, game to post exactly what is in their lootboxes and the percentage chance of getting said item. You are informed.


Overwatch does this but only in China due to the regulations there. They really should post them everywhere.

https://www.polygon.com/2017/5/5/15558448/overwatch-loot-box-chances-china
12/22/2018 03:31 PMPosted by Soma
12/22/2018 03:19 PMPosted by Orrion
That said, there should be parental controls for them at the very least. Then kids can't just overload the parents' card.


you can set up parental controls in the Battle Net account.

I've spent very little on Overwatch loot boxes (about $200 due to wanting specific D'Va skins and got most of the ones I wanted using the gold I got)


$200 on a few skins?

Why am I reminded of stockholm syndrome here?
12/23/2018 01:28 PMPosted by Jinx
Overwatch does this but only in China due to the regulations there. They really should post them everywhere.

That's the thing. It shouldn't happen only because it's regulated. It's so disheartening to see these companies hold back on abuse just when they're being looked at, and even then, they still look for ways to circumvent regulation, like Blizzard has in China.

I've wondered so many times how would one of the meetings planning this type of crap go. Just listen to this BS from the former EA CEO John Riccitiello. Truly disturbing stuff that depicts a crystal clear outline of how cynical these greedy businessmen can truly be and how little they care about a game's integrity when profit's on the table:
https://www.youtube.com/watch?v=ZR6-u8OIJTE
12/23/2018 05:34 PMPosted by Celestrious
12/22/2018 03:31 PMPosted by Soma
...

you can set up parental controls in the Battle Net account.

I've spent very little on Overwatch loot boxes (about $200 due to wanting specific D'Va skins and got most of the ones I wanted using the gold I got)


$200 on a few skins?

Why am I reminded of stockholm syndrome here?


Let's see.. $260 over 2 1/2 years since launch.. roughly 910 days.. roughly 3 cents a day. Expensive, that.

Who are you tell anyone what they can and can't spend their money on, anyway? Is it somehow "better" to you if he'd used that $200 on, say, going to the movies? Or eating at restaurants? Or buying wine and beer? Either way it's blown on entertainment/pleasure activities. What's the difference, really?
12/25/2018 06:55 AMPosted by Blashyrkh
12/23/2018 01:28 PMPosted by Jinx
Overwatch does this but only in China due to the regulations there. They really should post them everywhere.

That's the thing. It shouldn't happen only because it's regulated. It's so disheartening to see these companies hold back on abuse just when they're being looked at, and even then, they still look for ways to circumvent regulation, like Blizzard has in China.

I've wondered so many times how would one of the meetings planning this type of crap go. Just listen to this BS from the former EA CEO John Riccitiello. Truly disturbing stuff that depicts a crystal clear outline of how cynical these greedy businessmen can truly be and how little they care about a game's integrity when profit's on the table:
https://www.youtube.com/watch?v=ZR6-u8OIJTE


Yeah, I mean Activision along with EA have for a long time been the least ethical about this.
Activision pattend a matchmaking system build to sell more micro-transactions.
CoD had loot boxes that other players could se get opend, only to encourage people even more people to buy !@#$.
Modern Warfare remasterd received weapons etc after release as micro transactions...and they did it after it had gotten its reviews. Sneaky motherfu ckers.

Those guys are basically taking over the controll of Blizzard.. So yeah... That sucks so bad.
12/25/2018 07:22 AMPosted by Orrion
Let's see.. $260 over 2 1/2 years since launch.. roughly 910 days.. roughly 3 cents a day. Expensive, that.

Who are you tell anyone what they can and can't spend their money on, anyway? Is it somehow "better" to you if he'd used that $200 on, say, going to the movies? Or eating at restaurants? Or buying wine and beer? Either way it's blown on entertainment/pleasure activities. What's the difference, really?

I don't think it's about the size of the expense itself, but the nature of the system behind the expense, which is blatantly underhanded and scummy. I have no problem with things being overpriced if there's a public for that sort of thing. It's supply and demand 1.0, after all. However, engaging in psychological manipulation and trickery is what I find utterly disgusting with the vast majority of lootbox systems out there. there's a good reason why these damn things are deemed predatory by so many people.

It seems like a small detail, but the fact you can either buy something directly (overpriced or not is irrelevant here), or choose to gamble in PoE because you want the thrill is imho a significant distinction worth pointing out that completely changes that nature.

I'm aware for some folks this may even be entertaining, but when you put loot only inside these damn things with no direct purchase option, you're deliberately strongarming your customer to gamble, and that nonsense about being able to unlock it ingame simply doesn't excuse it, because the value of ingame unlocks gets severely undermined by that RMT element. It may be a mild mitigator to make these things seem less harmful at first glance at best, especially when so many games have implemented needlessly steep grindy systems precisely to lure you into that gambling trap, most notably the rightfully demolished BS system in SW Battlefront 2 which managed to put these shady profiteering practices under many governments' radar.
(Thumbs up to OP)

Unfortunately, I think that you will find that the new mobile Diablo Immortal game will be highly incentivised with loot boxes or some kind of auction house/store. This is the new norm today, to rake in as much dough now but possibly destroy any future the founding company would have had.

Solution: use your wallet to do the talking; they will start to listen when stocks/profits go down, and people start getting laid off, or paid bonuses to retire (oh wait ...).

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