Patch 2.6.4 or... How to redefine OP...

General Discussion
So, I'm not hardcore player. My monk could clear T13 rifts before the patch without one drop of sweat. No big challenge really.

After 2.6.4 and the 50% buff to the set I'm using, as anyone can imagine, it's become even more ridiculously easy.

I'm kinda wondering what the point is of just increasing damage...

No content added, nothing significant really. It was easy before, why make it even easier? I don't get it, honestly...
I have had the same concern for much longer than the recent buffs. The developers need to add Torment levels that can scale with the average GR progression.
Ironically, many people's main complaint about D3 after this patch was actually one of the reasons D2 was so fun. Being able to face roll maps. Just epic slaughter.
Its insane to me the difficulty people are having understanding this patch. The buffs were to bring grossly underperforming sets in line with Akkhans condemn, which was not buffed. Now, instead of having one or two sets that are massively ahead of the others, all 28 sets are roughly equal. Between that and bringing the LoN set mostly out of uselessness, there is a massive amount of choice in playstyle to do higher GR's in comparison to where it was just a couple months ago. That was the point of this patch.
I believe the buffs were made at least in part to compliment the Season 16 theme.

With buffed class sets and a free RRoG that doesn't take up a ring or cube slot, players are now more free to experiment with different set combinations.

Set and gear combinations that no one would ever think of trying out before might now actually be viable for some end game content love.

Obviously no one is going to compete with these on the ladder but maybe it is possible to have fun with the game by trying something new and taking a break from the normal seasonal ladder grind.

Just my thoughts though, I actually suck at the game and only have time to play casually.

Once I realized I will never "git gud" and will be at best "pedestrian" D3 actually became infinitely more fun to play.

So lower those expectations and join me in having fun during the Season of Mediocrity? Diversity? oh yeah, Grandeur.
you new to diablo 3? its catering to the masses of casual players that constantly complains about game being too hard/ not enough stash/ make primal drop like candy, this and that, buff this stupid set so i can faceroll the game

after the patch, it has come to the point that if you have the 6 set piece and you couldnt clear GR100, clearly you are bad because every sets been buffed to have a million% increase damage and its not even a challenge anymore in GR100, maybe try GR120
What this is showing is that there were a lot of people playing sub optimal builds in T13. The patch bumped up all the sets to match the performance of top performers like condemn and UE. They had no idea there was a difference cause they never played them.

All of a sudden their power level matches DHs and Saders and they are crying that they can’t play their under-powered sets anymore.

This is Blizzards way of introducing socialism. Now all sets are OP at T13 so nobody has to bother to google or watch YouTube videos to optimize their play.
01/18/2019 10:47 AMPosted by Nephalem
So, I'm not hardcore player. My monk could clear T13 rifts before the patch without one drop of sweat. No big challenge really.

After 2.6.4 and the 50% buff to the set I'm using, as anyone can imagine, it's become even more ridiculously easy.

I'm kinda wondering what the point is of just increasing damage...

No content added, nothing significant really. It was easy before, why make it even easier? I don't get it, honestly...


yeah i agree, especially since there's no added Torment level to balance out the increased dps, don't get me wrong T13 was a breeze before the buff (this coming from a barb that wants to dps crazy right?) but now all it seems is that T13 downgraded from a breeze to a joke.
01/18/2019 01:19 PMPosted by Flansy
Its insane to me the difficulty people are having understanding this patch. The buffs were to bring grossly underperforming sets in line with Akkhans condemn, which was not buffed. Now, instead of having one or two sets that are massively ahead of the others, all 28 sets are roughly equal. Between that and bringing the LoN set mostly out of uselessness, there is a massive amount of choice in playstyle to do higher GR's in comparison to where it was just a couple months ago. That was the point of this patch.
Its insane to me the difficulty people have understanding the complaint which has been valid before and after this patch. That 17 difficulty levels are quickly trivialized because of the insane scaling. Why does balancing always consist of upward mobility when it is clear that the base game with 17! difficulty levels is already trivialized?
01/18/2019 10:47 AMPosted by Nephalem
I'm kinda wondering what the point is of just increasing damage...

No content added, nothing significant really. It was easy before, why make it even easier? I don't get it, honestly...

As you can see, increasing damage is considered content by the D3 fans around here. They love it! It's actually a bit sad, though.
01/18/2019 01:19 PMPosted by Flansy
Its insane to me the difficulty people are having understanding this patch. The buffs were to bring grossly underperforming sets in line with Akkhans condemn, which was not buffed. Now, instead of having one or two sets that are massively ahead of the others, all 28 sets are roughly equal. Between that and bringing the LoN set mostly out of uselessness, there is a massive amount of choice in playstyle to do higher GR's in comparison to where it was just a couple months ago. That was the point of this patch.


I agree with OP and you. I appreciate this patch and hope that they continue to add more depth to this game. I personally feel that they should add torments the same way as they have GR. They should unlock as you progress. It would be a huge quality of life addition. Campaign mode, adventure mode, and challenge mode should all move up in difficulty.
01/18/2019 10:47 AMPosted by Nephalem
So, I'm not hardcore player.

01/18/2019 10:47 AMPosted by Nephalem
My monk could clear T13


there are 130 Grift levels waiting, especially for you
-Torment isn't a Pushing Platform and will hopefully never be.
01/18/2019 01:19 PMPosted by Flansy
Its insane to me the difficulty people are having understanding this patch. The buffs were to bring grossly underperforming sets in line with Akkhans condemn, which was not buffed. Now, instead of having one or two sets that are massively ahead of the others, all 28 sets are roughly equal. Between that and bringing the LoN set mostly out of uselessness, there is a massive amount of choice in playstyle to do higher GR's in comparison to where it was just a couple months ago. That was the point of this patch.

Because it's stupid. Yes balance is fine, but given how it's done, is just plain stupid and unimaginative. I know it's becuase their don't have the man power to actually do anything real.

However the issue is that it's just a stupid gearing process that just blows any real sense of progression while playing, and only to satisfy the dumb and trivialized endgame that only very few actually enjoy.

Like I'm playing IK this season, and up to chapter 4 it went fine, actually I got the 5th piece of the set just before I finished the 4th chapter. And the power in that is just stupid. I could faceroll T11 but they could faceroll me instead. So running lower content just felt too easy as I couldn't get Fury from the Ancients to spend enough to reset my Berserker. So it was just constantly kiting and dying, and that was no fun at all.

2.6.4 is the worst patch to ever be released ever as it just breaks the game and any case of fun. I know the source of the issues stem from 2.6 but it just goes to show how decisions made have f*cked things up because proper nerfs have been neglected.

And yes it makes T13 easy content but that doesn't matter as Torments aren't really relevant to the game, besides a few grinding resources, as the rewards are just way to small for any relevance.

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