#MakeDiabloDarkFantasyRPGAgain - What D4 needs

General Discussion
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People play games mostly for escapism, mainly with RPG games. This is why game mechanics should be in place to proportion the greatest amount of immersion as possible.

Few modern games did a right job on creating an immersive world. One exception is Hidetaka Miyazaki, he did an amazing job creating an consistent and interesting lore on his game "dark souls", even respawn and "health potion"(estus flask) have an interesting lore explanation. There are problems, nothing in this world is perfect. For example, bows being DEX weapon makes no sense. Longbows in the story required tons of strength(i know this because i an 6'1"(1,84m) tall, have broad shoulders and practiced archery) " Skeletons of longbow archers are recognisably affected, with enlarged left arms and often osteophytes on left wrists, left shoulders and right fingers"
https://en.wikipedia.org/wiki/English_longbow#Training

To be fair, is a mistake much common in fantasy. I don't know why. Nobody who develops games ever tried an English longbow? But Jay Wilson din't aimed on creating an immersive dark fantasy aRPG. According to this interview(
https://www.youtube.com/watch?v=FG10e0-JyjY ), he foucused more on oversimplify and """correct""" d2 """mistakes""".

At 12 min he explains "problems" with itemization
At 18 min with potions and some boss desines like Duriel
At 31 min with the new cod-like skill selection

Mistakes that breaks the immersion of D3:

  • 1 - Gearing
  • 2 - Awful ""progression""
  • 3 - Mechanics that makes no sense
  • 4 - Artstyle


1 - Gearing

For example, when Jay Wilson mention that there are many things to consider when gearing like hit recovery, elemental resistances, attack ratting, etc and it kills his "barbarian fantasy"(12 min on the interview above) and that consider only weapon damage is a good way to make the barbarian fantasy possible but what about the "caster" fantasy? How someone needs to feel like an "master of life and death" where they only consider how big and sharp the weapon is?

Dark Souls is a very gear dependent game, you need catalysts to cast spells, is impossible to complete the game naked(at least is possible with piromancy flames - weights nothing and no armor) and you see sorcerers using many different types of catalysts depending of their stats, sorceries to cast, etc. And melee characters uses all types of weapons, i usually like polearms since they offer more reach. An "best weapon" should't exist, but the "best weapon for my character and playstyle" should. Diablo 2 did it right too. Suicide Branch can be a huge buff for an bone necromancer but useless from an poison necro since its bosts casting speed and poison deals damage over time. Both guys using the same "poison and bone" skill tree and an attribute can be an +50% DPS increase or 0% DPS increase... And the skill damage is not tied towards the weapon. Even poison knife is weapon damage + skill damage. In fact, some skills like corpse explosion and static field deals damage proportional to enemy HP.

Diablo 1/2 can be beaten by a naked character and on D1 there are the "beyond naked" concept where you wear CURSED items to make you weaker and try beat the game

There are no IA curses or skills like static field or conversion on D3 cuz immagine an party of 2 sorcs trowing static field on GRs and 2 necros trowing attract making enemies attack each other. Since "progression" on D3 is just inflate damage/health, this skill will be just as good on GR 1 or GR 150 despite all gear.

An gearing process who only considering one variable(damage) is really silly. I can't express how awful this is.

2 - Awful "progression"

Progression is a vital part of any RPG game, it proportions not only immersion but longevity and a fell of uniqueness.

2.1 - Skill

Talking about my favorite class, Necromancer i can say that fell games managed to deliver an consistent "master of life and death" fantasy. Diablo 2 progression is amazing. An necromancer starts with an single weak skeleton and that is how much "power" he have, then after becoming more strong, he manages to have more and tougher skeletons, then leans how to animate skeleton mages and finally manages to revive monsters and have an undead army.

With inorganic artificial (un)life, the same happend, he start with an basic clay golem and ends with an (un)living flame golem. Despite some balancing problems aka clay golem + decrepify being able to make any boss almost immobile, the progression makes sense

Now compare to D3 where every necromancer, from the weakest to the strongest on the world have 7 skeletons who are stronger as their master's weapon. More big and sharp their master's weapon, more damage they can deal.

2.2 - Leveling

The idea of everyone at level cap makes no sense. Everyone at the peak of their capability? This is awful. The idea of everyone at level cap farming gear 24/7 is a mmo idea. Leveling should represent a progression. Level cap should't be easily reached. Is very rare to see someone at lv cap on D2.

I completed Dark Souls 1 around lv 80 and most of people completed around 70. The level cap is insanely high(i believe that is 710) to see people even on NG+ above lv 120.

3 - Mechanics that makes no sense

I already talked about everything being %WD but there are a lot of mechanics that makes no sense on D3. Like every stat linked towards gear that makes every character clones not only on skills as mentioned above but on attributes too. Without gear every guy of the same class has the same strength, same intelligence, same dexterity...

Other problem is cooldowns. Be able to give orders to your golem only once each 45 seconds makes no sense. There are tons of better ways to balance skills. aRPG's who excel by their combat like DkS and Dragon's Dogma have no skill with cooldown.

Talking about potions, limit potions by cooldown is an awful idea. But require to stop and draw the potion and have limited amount like on dark souls is OK. Heal over time like D2 is ok too. An mechanic who charges potions by killing like PoE is ok too. But a cooldown should't exist.

4 - Artstyle

Despite the sprite based graphics, graphics on d1/d2 was very immersive. On d3 by other hands are not immersive. When i play diablo, i wanna feel like i an controlling an hero fighting hordes of the devil, not an cartoon character on the pony world fighting Disney like villains.

D1 have no problem showing a lot of NSFW content.
Big yikes and cringe.
*picks the needle up off the record as it ceaselessly repeats the same insipid wailing over and over and over and over*
OP's obsession is reaching hilarious levels but TBH, I think D4 (if there's ever gonna be one) should actually have some of that stuff.
01/19/2019 03:16 PMPosted by TobiasPeste
OP's obsession is reaching hilarious levels but TBH, I think D4 (if there's ever gonna be one) should actually have some of that stuff.


Like D3 fans butthurt = obsession??

Anyway, i know that Blizzard doesn't know how to make proper RPG's. D4 will be probably another "gear farming" cartoon game. Maybe in the best case scenario, Blizard will make an D1/D2 remake and that is it.
Honestly, don't you guys get tired of making the same complaints over and over again? It's been years now. Let it go.

You're right though, Dark Souls is better than D3. But Bloodborne is better than both.
01/19/2019 03:51 PMPosted by KingInYellow
You're right though, Dark Souls is better than D3. But Bloodborne is better than both.

[/quote]

I din't liked Bloodborne because how firearms works, the lack of spells, etc. I an not saying that is a bad game by any means but can be better. Imagine an type of blood magic or thaumaturgy, similar to Tremere from VtMB, who costs your own life force to be cast or can cause bleeding effect if you spam too much. Considering that Dark Souls have soul sorcery, i think that bloodborne should have blood sorcery. :P

PS : Any aRPG on the market that i've played is better than D3,
01/19/2019 04:02 PMPosted by L0rdV1ct0r
Imagine an type of blood magic or thaumaturgy, similar to Tremere from VtMB, who costs your own life force to be cast or can cause bleeding effect if you spam too much. Considering that Dark Souls have soul sorcery, i think that bloodborne should have blood sorcery. :P
This would have been really cool. Considering how concerned Bloodborne is with vampirism (of a sort), the Tremere link is actually pretty obvious. I've played the game for hundreds of hours, and my arcane builds have always been really fun, but I agree that they could have done more "magic" type stuff.

As for Dark Souls vs. Bloodborne, it mostly comes down to the setting for me. I'm way more into the gothic/pseudo-Victorian style than Ye Olde Medieval Times.
First, you never get the integrity of D3's design; D3 doesn't have to follow D2's exact trail to be liked. Second, if you try to implement stuff in D3 just because it worked in D2, you'll have a hollow shell.
Some of the points you made in that post is simply bullcrap just because of this.

Leveling has its own thing and it doesn't have branches like skill tree nor point investments. You can not nag it for long; at D2 each character only had 30 skills at their arsenal and skill point allocation; try to count skillrunes available to the character in D3.
Design basis was about saving space at server memory for this, thus very limited amount of characters can be created per account. Also that allows player to switch on the move.

As for your obsession on weapon damage; some melee combat skills and critical rating related passives were directly tied to the weapon damage% back in D2 as well. Only casters had stable constant damage, however due to difficulty scaling of D3 this can not apply for them now. As for Skeletons they were nothing without Skeleton Mastery which is wholly another skill and required point investment.

Of all things why cooldowns bother you anyway? If you're a caster, your mind may need ease for "x seconds" before you can cast another spell. What's hard to grasp about it?
As for artstyle, your understanding of "mature elements" consist of succubus breasts, hips, blood and pentagrams. I heard that story before. Why? Are you trying to ring an irony bell here?

D3 has a stable system on its own now and it ain't gonna change its core values. D3 is still deep down flawed but the things you listed here are not major causes. However you just use D4 as an excuse to stomp on D3. This kinda obsessions stops being funny after a while.

Game is not flawed just because you can not look at naked women or it doesn't follow D2 step-by-step. No. D3 is flawed because; endgame is not diverse and it's a chore, it never offers gear and character progression simultaneously at any point, it has oversaturized difficulty and itemization systems also it's socially awkward on quickplay thanks to powergaps.
However I don't see any of these points in your post. All you ever complain about cartoonish artwork, which Jay Wilson exactly wanted to troll fanbase with rainbows for complaining.

May be everyone having same stats nailed a major issue but rest of that post is bullocks. In before you tag me as a "D3 fanboy" that'd be funny to read. I got my popcorn.

01/19/2019 03:45 PMPosted by L0rdV1ct0r
D4 will be probably another "gear farming" cartoon game.


You don't have to guess for that, just look at Diablo Immortal.
Yes, KingInYellow. I honestly like more the medieval theme BUT medieval theme is overused. If consoles wasen't overtaxed on my country, i will probably only purchase an PS4 only to play bloodborne, despite being awful with a controller and usually playing very "safe" either behind an shield trusting with my long spear or trowing crystal soul spear on DkS1. Bloodborne will be probably the hardest souls like game for me but will certain worth the challenge.

I honestly think that polearms are underrepresented on most medieval games, fantasy or not. They was far more cheap to produce, far more cheap and easy to maintain, far more effective against armor. Swords are often backup weapons and people developed techniques like half swording to not be completely helpless against armor.

01/19/2019 04:38 PMPosted by naksiloth
D3 doesn't have to follow D2's exact trail to be liked


But needs to be a proper sequel.

Immagine if the next Dr Strange movie becomes an citycom...

01/19/2019 04:38 PMPosted by naksiloth
You can not nag it for long; at D2 each character only had 30 skills at their arsenal and skill point allocation


30 very different skills. For example, see how an poison nova, poison knife and soul spear are different despite both being in the same skill tree. On D3, you have 5 runes for bone spear but they change very little.

01/19/2019 04:38 PMPosted by naksiloth
Design basis was about saving space at server memory for this, thus very limited amount of characters can be created per account


Come on, stats and skill levels aren't that many info. On your stash there are much more info to be "stored".

01/19/2019 04:38 PMPosted by naksiloth
apply for them now. As for Skeletons they were nothing without Skeleton Mastery which is wholly another skill and required point investment.


No, if i an building an heavily focused bone/poison mancer and wanna some revives to be meatshield, i can skip the skeleton maestry. And if i an a pure bonemancer, i can skip completely the tree.

01/19/2019 04:38 PMPosted by naksiloth
If you're a caster, your mind may need ease for "x seconds" before you can cast another spell. What's hard to grasp about it?


My mind can "ease" to command my golem, but not to materialize an bone spear? That makes no sense.

Imagine an post apocalypse movie/book/series where an hunter is with an Dogo Argentino, german shepherd or any good for hunting race, trying to hunt animals to have meat. If he can only order his dog one time each X seconds. This is not silly? But people accept it on video games.

01/19/2019 04:38 PMPosted by naksiloth
As for artstyle, your understanding of "mature elements" consist of succubus breasts, hips, blood and pentagrams. I heard that story before. Why? Are you trying to ring an irony bell here?


No, an dark atmosphere. This elements only are mature because they are to make the atmosphere more grimm and dark.

endgame is not diverse, it never offers gear and character progression simultaneously at any point, oversaturized difficulty and itemization systems also it's socially awkward on quickplay thanks to powergaps. However I don't see any of these points in your post.


No? I've said that every character is a clone of the other characters of the same classes, that only one variable counts(weapon damage).
01/19/2019 12:06 PMPosted by L0rdV1ct0r
For example, bows being DEX weapon makes no sense. Longbows in the story required tons of strength(i know this because i an 6'1"(1,84m) tall, have broad shoulders and practiced archery) " Skeletons of longbow archers are recognisably affected, with enlarged left arms and often osteophytes on left wrists, left shoulders and right fingers"
https://en.wikipedia.org/wiki/English_longbow#Training

To be fair, is a mistake much common in fantasy. I don't know why. Nobody who develops games ever tried an English longbow?


Bows are probably dexterity because dexterity is associated with accuracy and quickness. Games have been traditionally less concerned with how powerful you need to be to wield a bow and more concerned with how fast and accurately you're able to shoot it.

1 - Gearing

For example, when Jay Wilson mention that there are many things to consider when gearing like hit recovery, elemental resistances, attack ratting, etc and it kills his "barbarian fantasy"(12 min on the interview above) and that consider only weapon damage is a good way to make the barbarian fantasy possible but what about the "caster" fantasy? How someone needs to feel like an "master of life and death" where they only consider how big and sharp the weapon is?


Blah blah weapons blah blah. Yes, making the weapon the sole important modifier was bad. Everyone knows it, you can stop harping on it.

I will point out, however, that it makes just as little sense as far as the "caster fantasy" is concerned for their powers to come from what booties or gloves they're wearing. Or anything they're wearing, really.

Now compare to D3 where every necromancer, from the weakest to the strongest on the world have 7 skeletons who are stronger as their master's weapon. More big and sharp their master's weapon, more damage they can deal.


What do you consider an army, anyway? Right now my new Seasonal Necromancer has 7 skeletons, 10 mages, and however many mobs from Revive - so that's at least 25+ animated minions. That's not an army of pets? Sure, whatever.

Armies of pets on a larger scale aren't good for anyone, anyway. If the pets are doing all the work you might as well not be playing. Plus the more there are the more the games tend to have problems.. the Switch has issues with just 2 pet Necros playing together.

2.2 - Leveling

The idea of everyone at level cap makes no sense. Everyone at the peak of their capability? This is awful. The idea of everyone at level cap farming gear 24/7 is a mmo idea. Leveling should represent a progression. Level cap should't be easily reached. Is very rare to see someone at lv cap on D2.

I completed Dark Souls 1 around lv 80 and most of people completed around 70. The level cap is insanely high(i believe that is 710) to see people even on NG+ above lv 120.


This is a silly complaint. I mean, someone that's 90+ in D2 or 85+ in PoE or close to 100 in Grim Dawn is at their peak capability for all intents and purposes. Every important skill to whatever build is being played has long since been acquired. Ironically, leveling at that point has always represented very little progression because it does almost nothing for you, comparatively.

3 - Mechanics that makes no sense

I already talked about everything being %WD but there are a lot of mechanics that makes no sense on D3. Like every stat linked towards gear that makes every character clones not only on skills as mentioned above but on attributes too. Without gear every guy of the same class has the same strength, same intelligence, same dexterity...


That's less a "mechanic" and more a design philosophy. Characters being clones is a result of removing every determining factor except gear.

Other problem is cooldowns. Be able to give orders to your golem only once each 45 seconds makes no sense. There are tons of better ways to balance skills. aRPG's who excel by their combat like DkS and Dragon's Dogma have no skill with cooldown.


That particular cooldown is bad, yes. But ANY mechanic is bad when done wrong. If you had a basic spell at level 1 that took all your resources to cast then that's a !@#$ty resource mechanic. You need to get over this, or at least stop mentioning cooldowns.

Talking about potions, limit potions by cooldown is an awful idea. But require to stop and draw the potion and have limited amount like on dark souls is OK. Heal over time like D2 is ok too. An mechanic who charges potions by killing like PoE is ok too. But a cooldown should't exist.


I don't see what difference it makes. They're all limiting factors.

4 - Artstyle

Despite the sprite based graphics, graphics on d1/d2 was very immersive. On d3 by other hands are not immersive. When i play diablo, i wanna feel like i an controlling an hero fighting hordes of the devil, not an cartoon character on the pony world fighting Disney like villains.

D1 have no problem showing a lot of NSFW content.


The art style is fine.

And seriously, stop with the %^-*ing ponies. They're a joke, okay? They weren't even part of the initial art style. Get over it already.

So what if D1 did that? Should we be okay with pornographic games on the consoles, just because Atari had unregulated !@#$ games? I'd say no.

(Edit: I can say pornographic but not the first 4 letters? Who the heck is in charge of the filtering system around here, anyway?)
01/19/2019 03:45 PMPosted by L0rdV1ct0r
Like D3 fans butthurt = obsession??

More like you are butthurt and obsessed because we all know you don't like the game and you can't leave to find or play a different game you like, and repeat the same trash over and over again, day in day out like a broken record
30 very different skills.


Some of them were passive abilities or auras. In D3 each character have 21-26 active skills with each of them having 5 skillrunes paired with 18-20 different passives. You can pick 6 active and 4 passives, each different from each other.

You can not even maximize 6 different skills in D2, you'll only have enough to maximize 5 for increased effects via synergies. Anything you use as extra either an offclass skill or a 1 point investment to answer specific encounters. I know in long boss combat at D2, you can chain 7-8 spells in a row but thinking D3 as inferior is a bit too much.

You'll only see build diversity as you go up the difficulty scale, yet that doesn't change the fact everyone will be using same Set, which is sad.

My mind can "ease" to command my golem, but not to materialize an bone spear? That makes no sense.


There are spells in D&D series that you can use only once per day. Meanwhile there are spells that you can use each turn without any major penalties as well. It's an aRPG and it has a combat pace to maintain, get over it.

and wanna some revives to be meatshield, i can skip the skeleton maestry.


http://classic.battle.net/diablo2exp/skills/necromancer-summoning.shtml#skeletonmastery
^official page

Skeleton Mastery will increase health AND damage of revived monsters, also you'll need Summon Resist to keep them alive against area damage if you want them to tank only. Why you think you can just get away by tapping 20 in one skill and that's all you should do?
Difficulty scaling in D3 is a mess and there's no skill allocation in it. Allowing weapon damage was a mistake but it kept things tidier.

01/19/2019 04:55 PMPosted by L0rdV1ct0r
No, an dark atmosphere.


There are elites using area denial attacks, and combat supposed to be dynamic instead of relying on player's approach. You can not achieve such thing with slow paced dark atmosphere. All dark atmosphere in D3 would manage was frustrating the player because they got sizzled by the tip of an arcane beam as they try to position.

I still think it's your own obsession about staring at naked women and shattered corpses. However both of them included in D3 already yet you complain about rainbows; the exact thing developer wanted to troll fanbase with. My irony detector is lighting up, but I don't wanna give too much credit to you.

Come on, stats and skill levels aren't that many info. On your stash there are much more info to be "stored".


Those items are also stored on server side I believe. If not, I have no idea why sometimes chest items simply lag out and disappear unless I hover my cursor over them. Can you change their hex values? No?

As for server space, I see no other reason than memory issues from that watered down experience. D3 followed the exact opposite design of D2 and I'm fine with that. D3 vanilla was one of the best games I've played. RoS tried to repair it for wider approach but social interaction and diversity replaced with lining-up and holding hand of the player; I didn't like it that much.

01/19/2019 04:55 PMPosted by L0rdV1ct0r
No? I've said that every character is a clone of the other characters of the same classes, that only one variable counts(weapon damage).


It's just one of these I listed. Read again, there are more than one major flaws in the design and your OP is not even near by a mile. You are just here to talk repetitive crude and complain just because you can not see enough nudity.
01/19/2019 12:06 PMPosted by L0rdV1ct0r
People play games mostly for escapism


But instead all they do now is complain how every game sucks

If you really want a dark fantasy with your own dumb ideas in it, you should probably go and make a game yourself.
EVERY Diablo game has been, at it's core, a gear hunt. Ot os what the genre is about when you strip everything else away.

Ever done 20 Baal runs for the one rune? Or piece of gear? In D3 you don't HAVE to farm one. Boss. over and over ad infinitum. Every iem has a chance to drop anywhere. Means you can do bounties for crafting and cubing mats. Or rifts and GR for fun and progression and bragging rights.

Even D2 wasn't dark all the time. Act 2 was all sand, and very bright. What people seem to be angry about, as far as "dark gritty gothic graphics" is the fact that Sanctuary is becoming a living world, with different ecological areas, and separate peoples and cultures for each region.

They are making the world more real, more detailed. And blood and gore? The thing people have complained about before? Rn a Barb. EVERYTHING explodes in a gut and blood showering poof.
01/19/2019 05:30 PMPosted by Orrion
bow and more concerned with how fast and accurately you're able to shoot it.


Dex should make you load faster but if someone without a great strenght tries to use an British longbow, he will be unable to fully draw the bow.

01/19/2019 05:30 PMPosted by Orrion
so that's at least 25+ animated minions


Your revive mobs won't last few seconds while on D2 they last for 180 seconds. In fact, only considering revived monsters, someone with 20 skill level on revive, an torch(+3) and an +3 from the gear can have 26 revived monsters from 180 secs.

Adds skeleton + mages to the equasion...

01/19/2019 05:30 PMPosted by Orrion
I mean, someone that's 90+ in D2 or 85+ in PoE or close to 100 in Grim Dawn is at their peak capability for all intents and purposes. Every important skill to whatever build is being played has long since been acquired


This in any game. Most games have diminishing returns from skill investments in order to reduce/remove power creep.

01/19/2019 05:30 PMPosted by Orrion
I don't see what difference it makes.


Again, be unable to trow an grenade because you wasted all is ok. Be unable to trow for X seconds is not OK.

01/19/2019 05:30 PMPosted by Orrion
So what if D1 did that? Should we be okay with pornographic games on the consoles, just because Atari had unregulated !@#$ games? I'd say no.


No, mature and adults only are two different things on game ratting. Be considered AO really hurts sales since many stores refuses to sell AO games. But Diablo 1/2 are considered "mature", not adults only despite the gore, half nudity, etc

https://en.wikipedia.org/wiki/List_of_AO-rated_video_games

01/19/2019 07:37 PMPosted by naksiloth
you'll only have enough to maximize 5 for increased effects via synergies


You don't need to maximize an skill to be usable.

Talking about necro, corpse explosion, most IA curses, decrepify, resist all, etc are one point wonders. I use much more skills on D2 than on D3.

01/19/2019 07:37 PMPosted by naksiloth
D&D series that you can use only once per day. Meanwhile there are spells that you can use each turn without any major penalties as well. It's an aRPG and it has a combat pace to maintain, get over it.


Casts per day and cooldown are not the same.

And Dark Souls and Dragon's Dogma are very action focused RPG's and... no cooldown.

Look to sacrificial bolt. Is probably the highest damage output spell in the game(not considering damage over time skills), have an casting time, an high cost(one pawn life) and deals dark damage that a lot of bosses can resist.

Or to Blast Arrow with tenfold flurry. Deals an insane amount of damage but blast arrows costs an insanely amount of gold and are very heavy limiting how much you can cast.

On D3 both skills will be just 2 minute cooldown skills...

01/19/2019 07:37 PMPosted by naksiloth
Skeleton Mastery will increase health AND damage of revived monsters


The bonus not worth. An Pit Lord have 14592 HP on hell. That means that even without the passive, they will survive a lot.

There are elites using area denial attacks, and combat supposed to be dynamic instead of relying on player's approach. You can not achieve such thing with slow paced dark atmosphere. All dark atmosphere in D3 would manage was frustrating the player because they got sizzled by the tip of an arcane beam as they try to position.


Again. Not dark in therms of hard to see.

"Dark fantasy is a subgenre of fantasy literary, artistic, and cinematic works that incorporate darker and frightening themes of fantasy. It also often combines fantasy with elements of horror or has a gloomy, dark (or grimdark) atmosphere, or a sense of horror and dread.[1]
"

https://en.wikipedia.org/wiki/Dark_fantasy

01/19/2019 07:52 PMPosted by Masq
But instead all they do now is complain how every game sucks


I said good things about a lot of games.

01/19/2019 07:24 PMPosted by Steve
More like you are butthurt and obsessed because we all know you don't like the game and you can't leave to find or play a different game you like, and repeat the same trash over and over again, day in day out like a broken record


You can ignore me if you don't like.
01/19/2019 07:52 PMPosted by Sylvax
EVERY Diablo game has been, at it's core, a gear hunt. Ot os what the genre is about when you strip everything else away.


No, is not.

Diablo 1 - Can be completed on hell naked or wearing cursed items
Diablo 2 - Can be completed on hell naked but no cursed items

01/19/2019 07:52 PMPosted by Sylvax
done 20 Baal runs for the one rune? Or piece of gear? In D3 you don't HAVE to farm one


This is D2 post LOD. Classic D2 was much better exactly because gear was not ridiculous overpowered. And yes, i play mostly D2 on classic because i believe that is a better game.
Sorry for bumping, but anyone here knows ANY game where there are zero skill/attribute progression and everything is 100% linked towards gear?
01/20/2019 09:21 AMPosted by L0rdV1ct0r
Sorry for bumping, but anyone here knows ANY game where there are zero skill/attribute progression and everything is 100% linked towards gear?


not to my knowledge but to be honest - at that point, is it even an aRPG anymore?
01/20/2019 09:49 AMPosted by KushiSensei
01/20/2019 09:21 AMPosted by L0rdV1ct0r
Sorry for bumping, but anyone here knows ANY game where there are zero skill/attribute progression and everything is 100% linked towards gear?


not to my knowledge but to be honest - at that point, is it even an aRPG anymore?


I wold classify D3 as an action game or "gear farming game" since your character is nothing. Is just something to put gear into it...

Two interesting highly voted comments

Un4tuner 2 years ago
"So much bull!@#$ he told about issues of Diablo II. Which they "fixed" by killing character skillset diversity and making D3 huge item-farming sim."

Miroljub Ilic
2 years ago (edited)
diablo 3 made me to take all my Blizzard games and burn them in a bucket in front of the house. That is how much they screwed game. Blizzard is no more for me
https://www.youtube.com/watch?v=FG10e0-JyjY

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