Item augmented twice

General Discussion
Augmented an item twice and my total damage output went down. Did the same thing on another item, damage went down again. Has this happened to anybody else?
Augmenting an item a second time will override the previous augment. To get more damage you need to use a gem with a higher level than the one you used the first time.
On your DH

Your amulet and bracers, you augmented with Int gems instead of Dex gems
I'm betting your first augment was with Dex Gems
Wow, almost 1500 paragon and you still don't understand augmenting.
Despite the fact that the description of the augmenting recipe is vague, you do have to use the correct gems for the correct augment of stats. Emerald for Dexterity, Topaz for Intelligence, and Ruby for Strength. Amythest for Vitality.

Basically, whatever the gem does inserted into an armor socket is what it will add with the recipe. With the exception of Diamonds, as they will not work with recipe unfortunately.

You can't use just any gem, has to be the right color for your class.

Game on.
Topaz gems Augmented on a non-Intelligence character will show up as All Resist.

I decided to demonstrate the effect of various augments on a character (Demon Hunter) unaffected by anything else. I used a level 70 character with nothing equipped, and no Paragon points assigned.

The character has 294 armor, 8 All Resist, and 15,016 Maximum Life.

I equipped this character with an Ancient Overwhelming Desire amulet that provided no statistical improvement other than damage. In other words, the DEFENSE and LIFE areas in the DETAILS window of the character sheet are unaffected by this amulet. The first two screenshots below demonstrate this.

I used five rank 50 Boon of the Hoarder gems (Caldasann's Despair rank 50), and three each of Emerald, Ruby, Amethyst, Topaz, and Diamond gems.

The Augmentation with Diamonds failed. Diamonds can't be used for Augmentation. The third screenshot below demonstrates this.

Augmenting with a rank 50 Emerald provides five times the rank of the gem in Dexterity (250), which results in both "Armor" and in "Damage Increased by Dex" being increased by 250. The fourth screenshot below demonstrates this.

Augmenting with a rank 50 Amethyst provides five times the rank of the gem in Vitality (250), which results in "Maximum Life" being increased by 500 times the rank of the gem (100 times the amount of Vitality), 25,000. The fifth screenshot below demonstrates this.

Augmenting with a rank 50 Ruby provides five times the rank of the gem in Strength (250), which results in "Armor" being increased by 250. The sixth screenshot below demonstrates this.

Augmenting with a rank 50 Topaz provides five times the rank of the gem in Intelligence (250), which results in all elemental resistances (All Resist) being increased by 50% of the rank of the gem (10% of the amount of Intelligence), 25. The seventh screenshot below demonstrates this.

Note: augmenting with an Emerald on a Dexterity character is a far better way to gain All Resist than by using a Topaz.

https://smithtech.000webhostapp.com/_games/1%20nothing%20equipped,%20no%20paragon.png

https://smithtech.000webhostapp.com/_games/2%20ammy%20equipped,%20no%20paragon.png

https://smithtech.000webhostapp.com/_games/3%20ammy%20equipped,%20no%20paragon,%20diamond%20failed.png

https://smithtech.000webhostapp.com/_games/4%20ammy%20equipped,%20no%20paragon,%20emerald%20aug.png

https://smithtech.000webhostapp.com/_games/5%20ammy%20equipped,%20no%20paragon,%20amethyst%20aug.png

https://smithtech.000webhostapp.com/_games/6%20ammy%20equipped,%20no%20paragon,%20ruby%20aug.png

https://smithtech.000webhostapp.com/_games/7%20ammy%20equipped,%20no%20paragon,%20topaz%20aug.png

Note: these are base increases to these statistics, which are then affected by multipliers for gear that is equipped, and Paragon points that are assigned. In other words, adding 250 Dexterity to a well developed character will add more than 250 Armor, while the Damage increased by Dexterity will remain point per point.
02/22/2019 01:54 PMPosted by Kagemusha
Augmented an item twice and my total damage output went down. Did the same thing on another item, damage went down again. Has this happened to anybody else?


Yep, it happens to others when they do equally silly things like roll off the damage stat on a weapon.
02/22/2019 03:51 PMPosted by Slamboney
Topaz gems Augmented on a non-Intelligence character will show up as All Resist.


Uh yeah, intelligence makes for All Res on all characters, even int classes. Every 10 int give 1 all res.
02/22/2019 02:16 PMPosted by TimberWolf
Wow, almost 1500 paragon and you still don't understand augmenting.


Paragon levels has nothing to do with a person understanding of the game. Different people respond differently.
Well i can relatie to HIM par 1500 And still ask here in forum. Hope he doesnt have rubies in weapon
02/22/2019 03:51 PMPosted by Slamboney
Note: augmenting with an Emerald on a Dexterity character is a far better way to gain All Resist than by using a Topaz.

Not true, as Emerald provides armor, and since you have higher armor from Dexterity (and a 25% bonus from paragon) it will yield less toughness than getting resistance. Point per point on a naked character all main stats provide equal damage reduction, since all resistance is 10 times stronger than armor.

02/22/2019 03:51 PMPosted by Slamboney
In other words, adding 250 Dexterity to a well developed character will add [/i]more than 250 Armor, while the Damage increased by Dexterity will remain point per point.

Again no, 250 will add more than 250 armor (depending on your items and setup). However each point of Dexterity suffers from diminishing return since it stacks additive, so the 250 is relative to your current. If you have 2500 Dexterity it is 10% more damage, if you have 10,000 it's 2,5% increase.
Why are you disagreeing with me, but waying the exact same thing? I conducted experiments with an actual character and materials.

A bare character, with nothing equipped and no paragon assigned has 217 Dexterity and 217% increase in damage. Adding the amulet with an additional 250 Dexterity augmented, adds 250% damage increase for a total of 467%.

No matter what items or paragon points are assigned to the character, that point per point increase is constant. 250 points of Dexterity on the amulet, 250 percent increased damage on the character sheet.

I'm not talking about increases relative to anything else, I'm talking about point per point. Maybe you missed that part.

On a bare character, adding the rank 50 emerald adds 250 armor. Now let's look at what assigning 1121 Paragon points does. Naturally, the 3 right-hand tabs, OFFENSE, DEFENSE, and UTILITY are maxed, assigning 50 points per property. The CORE tab gets max Maximum Hatred and Movement Speed, while Vtality gets 100 points, and Dexterity gets 321.

With nothing equipped this character has 2373 Armor. Equipping the amulet, augmented with a rank 50 emerald, yields 2686 armor, a difference of 313.

So, on a completely bare, undeveloped character, a rank 50 emerald augmentation will yield 250 armor. On a well-developed character, that same emerald will yield more than 250 armor.

I don't have the materials and time to determine what effects each thing has on this figure, I just know that an emerald augmentation provides more than 250 armor on a well-developed character.

The following screenshots demonstrate this.

https://smithtech.000webhostapp.com/_games/1%20nothing%20equipped,%20no%20paragon.png

https://smithtech.000webhostapp.com/_games/2%20ammy%20equipped,%20no%20paragon.png

https://smithtech.000webhostapp.com/_games/pu.png

https://smithtech.000webhostapp.com/_games/pd.png

https://smithtech.000webhostapp.com/_games/po.png

https://smithtech.000webhostapp.com/_games/pc.png

https://smithtech.000webhostapp.com/_games/pArmor.png

https://smithtech.000webhostapp.com/_games/paArmor.png

Convinced? Have some other explanation?
Thanks for the help, everyone. Being a senior citizen with bad eyesight I used the wrong gems. May all your weapons be primal!
02/23/2019 09:49 AMPosted by Slamboney
With nothing equipped this character has 2373 Armor. Equipping the amulet, augmented with a rank 50 emerald, yields 2686 armor, a difference of 313.

Paragon points provide 25% ekstra armor, so if you gain 250 armor you gain 62.5 ekstra from your paragon points. Rounded up that's a total of 313.

There are skills and items effects that increase this bonus, mostly on barbarian and crusader, but they are available. This means that once you surpass 10,000 armor points, you get the same reduction bonus as the 250 all resistance does. So until then you have so high resistance, that the noted effect seems less. Each 1 resistance does grant exactly the same as 10 armor, however given that these two factors are multiplicators of each other, the lower on will grant a larger end value when out of 1:10 ratio.

And so it is with all additive increases, you have to wager them reletavily.

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