RnG state of the game

General Discussion
Filing a chargeback for this poorly designed grind to the end of time.

Any game that resides purely on 100% RnG does not deserve any sort of pateonage. GMs and designers that are too lazy and too inadequate to integrate proper reward programs need to get out of the business.

The fact that I can grind bounties for the next 300 hours without the slightest guarantee that I will get even a fraction of the roll I want on an item is exactly why this game has drastically failed. Grinding is fine but give me a definable outcome.

Success should NOT be a gamble.
03/16/2019 12:02 AMPosted by Luridbane
The fact that I can grind bounties for the next 300 hours without the slightest guarantee that I will get even a fraction of the roll I want on an item is exactly why this game has drastically failed. Grinding is fine but give me a definable outcome.


That is the pure truth i like RnG but... sometimes it seems that it is not on your side
03/16/2019 12:02 AMPosted by Luridbane
Success should NOT be a gamble.


Do you understand the foundation of the Diablo franchise?
One of them is the RNG reliance. When too much frustration builds up you know it's time to take a deep breath and have a little break. A week off and recharge your batteries.

03/16/2019 12:02 AMPosted by Luridbane
exactly why this game has drastically failed.


Not even remotely close.
I don't like gamble,and the chance of some stat(dmg% to elite,100 chd,10 chc,fixed stat in many items(like rorg,u'll never have a dmg+chc+chd)absolutely not the same,etc,and many more,RNG??????the hell with u,blizz!!!!
Complaining that a gambling game has too much RnG is pretty funny.

Try your luck somewhere else.
03/16/2019 05:42 AMPosted by SimpleDave
Complaining that a gambling game has too much RnG is pretty funny.

Try your luck somewhere else.


Odd that I have never won any cash in this so called gambling game.. If I want to gamble, I will go to Vagas..
Making a game that the odds of getting the best gear in the game are so low and nothing but chance to get, makes for a boring and frustrating game.. The Diablo games are the only games I have ever played where the best items are near impossible to get.. It is also why the Diablo games are the only games I have/own that Bliz made.. I enjoy and play so many other games that your hunt for the best in the game is possible with a little more leveling or gold to buy, or maybe hidden in the game, but findable.. The only reason I play D3 is that I have all 3 games.. When this one waists to much of my time, I will find a game that does not..
03/16/2019 12:02 AMPosted by Luridbane
Filing a chargeback for this poorly designed grind to the end of time.

Any game that resides purely on 100% RnG does not deserve any sort of pateonage. GMs and designers that are too lazy and too inadequate to integrate proper reward programs need to get out of the business.

The fact that I can grind bounties for the next 300 hours without the slightest guarantee that I will get even a fraction of the roll I want on an item is exactly why this game has drastically failed. Grinding is fine but give me a definable outcome.

Success should NOT be a gamble.


RnG is out there for 4 years. And nothing new. Hey blizzard add other kind of GRs beyond mobs and new rewards.
Vagus? Hmm. I think you hit a nerve.
You guys want everything instantly... don't worry, bli$$ard will deliver soon enough. Prepare your CCs and RIP Diablo. Then you can 'be done' and jump onto the next cash grab.
'Gamers' these days... more like, entitled whiners.
03/16/2019 05:42 AMPosted by SimpleDave
Complaining that a gambling game has too much RnG is pretty funny.

Try your luck somewhere else.


There is no gambling in Diablo 3. Blood shards is gambling? It literally has no other uses. There are no cost of opportunity. It's just something you get and you spend. Because there is no trading, item has no value. You either use, or you salvage as materials.
Want some cheese with that whine OP?
03/16/2019 12:02 AMPosted by Luridbane
Filing a chargeback for this poorly designed grind to the end of time.

Any game that resides purely on 100% RnG does not deserve any sort of pateonage. GMs and designers that are too lazy and too inadequate to integrate proper reward programs need to get out of the business.

The fact that I can grind bounties for the next 300 hours without the slightest guarantee that I will get even a fraction of the roll I want on an item is exactly why this game has drastically failed. Grinding is fine but give me a definable outcome.

Success should NOT be a gamble.


Let me know when you win the Lottery, or bankrupt a Casino somehow. Or, if you can somehow decide "not to smell a fart" from 50 feet away on a windy day. You must be perfect in real life too. Life is a grind, and nobody lives to win it all.
03/16/2019 12:02 AMPosted by Luridbane
Filing a chargeback for this poorly designed grind to the end of time.


Lol. You can't chargeback jack !@#$, you've had the game since 2017. Your card company will laugh you off the phone.
Seems this poorly designed RNG driven game has already given you your money's worth and then some. Seriously, how the hell can you make such a disingenuous post after playing for dozens of hours?

If the game was actually as unsatisfactory as you claim, you'd have quit within a few hours after your purchase and requested a refund or something, not waited years after you've grinded more than the average Joe and pretend you're somehow entitled to said refund. Diablo has ALWAYS thrived on RNG. All three of them. They've all produced a degree of frustration as a consequence of RNG's capricious nature, yet here we are still playing the thing. If you want guaranteed rewards, I suggest not picking RNG-driven games.
For me, it's not the RNG that bothers me...it's the number of nested *levels* of RNG. Think about it:

1) RNG determines whether or not something drops
2) *IF* something drops, RNG determines what slot the item is for
3) RNG determines what class the item is for (weighted towards your current class, but not guaranteed)
4) RNG determines what quality the item is (ie. how many stats)
5) RNG determines what *kind* of stats are on the item
6) RNG determines *how many points* of the stats are on the item (except for primals)

Let's put it this way; if you have a game that gives you something like a .02% chance at an item of the highest possible quality, with GUARANTEED maximum rolls on all stats...and still have the item be completely useless because it has all the WRONG stats...the game might be a bit more "random" than it needs to be.
03/16/2019 05:36 PMPosted by lesotheron
For me, it's not the RNG that bothers me...it's the number of nested *levels* of RNG. Think about it:

1) RNG determines whether or not something drops
2) *IF* something drops, RNG determines what slot the item is for
3) RNG determines what class the item is for (weighted towards your current class, but not guaranteed)
4) RNG determines what quality the item is (ie. how many stats)
5) RNG determines what *kind* of stats are on the item
6) RNG determines *how many points* of the stats are on the item (except for primals)

Let's put it this way; if you have a game that gives you something like a .02% chance at an item of the highest possible quality, with GUARANTEED maximum rolls on all stats...and still have the item be completely useless because it has all the WRONG stats...the game might be a bit more "random" than it needs to be.


It's just part of the game you have to play.

My wife and I both play Witch Doctors, my gear is considerably better than hers (better luck with drops and upgrades via rare upgrades and re-rolling legendaries).

Last night we wound up having to delete her WD and restart it (moved all her gear safetly into the stash), all of the gear she needed for upgrades kept dropping with the wrong stats for the Helltooth set shoulders and chest.

Even cubing was giving the same results.

So once we restarted, she had saved several non-set pieces accumulated during our runs together that had the stats she wanted on them (Area damage and Garg on shoulders, and Vit and Garg on chest). She wore those in the place of the pieces that had been consistently dropping with the wrong stats (CD reduction, Cost reduction on shoulders and %life on chest)

An hour after we started, she was 70 again (thank you gem of ease), and within 2 hours she had both of the remaining set pieces drop with the right stats, the chest even dropped as ancient.

Problem with her was smart loot, she kept getting pigeon-holed into those stats on those two items, because that is what she had been wearing since those pieces first dropped for her.

She just texted me a little while ago saying she got an ancient pair of shoulders (Int, Vit, AD and had to re-roll for Garg) to drop during a T13 Neph run.

Only thing she needs now is a decent Ancient Sacred Havester

RNG can be a pain, sometimes, you gotta be smarter than the game.
Every time you play a diablo game you gamble. Not for money but for loot, map lay out, the skill level of the players you get matched with, crafting, etc.

It's how the game works and the chance for a better layout or item is what keeps people coming back.

Sure they can adjust the odds to smooth out the game play but if RnG bothers you that much then you might find another game.
03/16/2019 05:36 PMPosted by lesotheron
For me, it's not the RNG that bothers me...it's the number of nested *levels* of RNG. Think about it:

1) RNG determines whether or not something drops
2) *IF* something drops, RNG determines what slot the item is for
3) RNG determines what class the item is for (weighted towards your current class, but not guaranteed)
4) RNG determines what quality the item is (ie. how many stats)
5) RNG determines what *kind* of stats are on the item
6) RNG determines *how many points* of the stats are on the item (except for primals)

Let's put it this way; if you have a game that gives you something like a .02% chance at an item of the highest possible quality, with GUARANTEED maximum rolls on all stats...and still have the item be completely useless because it has all the WRONG stats...the game might be a bit more "random" than it needs to be.

Sure, but there's also a lot of factors contributing to mitigate the random elements of the game. It isn't rare to see people whining about how primals are all trash while wearing several well rolled ancient pieces. Pretty easy to complain when you see your glass always half empty. The thing is, given how little actual content this game has seen released, cutting off layers of RNG would make it last days. There are folks out there destroying GR100+ a couple days after a season starts. By the end of the season they'll be substantially stronger depending on how much meta speedrifting they do. Hell, there are even people out there complaining because the game's over too fast. Granted, they're the top 1% that are putting a work day's hours into the game on a daily basis, but the fact that it's happening is a clear indication that RNG, regardless of how frustrating it may happen to be, is working just fine.

If the game had a vast amount of content to explore and what not, I'd agree this amount of RNG is needlessly excessive, but the grind's all the game's structured on. Reduce it and you get an even more casualized experience than we already have.

I think the problem is people expecting to "complete" a game that's inherently designed to never really end. Frankly, after reaching a certain power level I'd rather just start with another build than keep beating my head against these abysmal odds, and that's even assuming I'm not just playing something different after I complete my seasonal journey, which is what I do right now.

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