QoL, why dont we always have followers?

General Discussion
I think the answer is that its probably coded so that it cannot handle multiple followers, but with the number of pet classes, etc, it seems like its doable now. and would stop builds that rely on unity from working, etc.

i dont think anyone really cares if there are 4 Cormacks running around at this point.
Followers are designed for single players who want some of the benefits of group play such as buffs, healing, etc.

When in a group, the followers are disabled because you are supposed to be working with other players to help each other, and that includes players using buffs and skills that benefit the whole group.
Also Blizzard stated D3 is designed to be more in confined spaces, hence why this is a 4 player game, not an 8 player game. 4 followers would add a lot of clutter while going through narrow corridors, whereas D2 had really wide areas.
The natural compromise of course is having some mechanism that allows us to enjoy the benefits of all three of our Followers, while playing solo only, without having to wear Asheara's set, which is completely useless above T4, and have them more often (or on a continuous basis) than that set allows.
03/30/2019 03:53 PMPosted by StonePro
The natural compromise of course is having some mechanism that allows us to enjoy the benefits of all three of our Followers, while playing solo only, without having to wear Asheara's set, which is completely useless above T4, and have them more often (or on a continuous basis) than that set allows.


Might be neat if you are allowed up to 4 characters. If you are solo, you can have 3 followers (would make solo GRs more in line with groups), in a 2 player game, 2 followers are allowed, in a 3 player game, only one follower, and zero for four players.
03/30/2019 03:37 PMPosted by Russell
Also Blizzard stated D3 is designed to be more in confined spaces, hence why this is a 4 player game, not an 8 player game. 4 followers would add a lot of clutter while going through narrow corridors, whereas D2 had really wide areas.
Maggot Lair? Arcane Sanctuary? D2 wide areas kek
the saddest thing about followers is that they used to have story and personality. blizzard gutted all their dialogue because people complained on the forums. so instead of just making them say things less often they stopped them talking to the player all together. it made solo play fun to me.

sad.
*Followers are designed for single players who want some of the benefits of group play such as buffs, healing, etc.

**When in a group, the followers are disabled because you are supposed to be working with other players to help each other, and that includes players using buffs and skills that benefit the whole group.


*Ok, so why aren't all 3 permed with Asheara's Vestiments when some classes can summon more than 10 minions at a time (Necs, WD's, Monks, DHs (can have 9, but more if a follower has items that summon monsters), etc.) The "occasionally come to your aid" 4-piece prop sucks as they can disappear in the middle of a fight :(

**Some classes' only chance for permanent allies are the followers.... Wizards can have them if they combine Asheara's with Tal's, and they can offer some nice support (as I said above--they all should be permed when using this set). In multiplay, players using Asheara's as a support set should still have all 3 permed---as they can add some abilities/buffs to a party that the character might lack. As they currently stand, they still are WAY behind most summoned minions in terms of damage output, and most of the damage procs on items actually do more damage than the followers' actual skills--which is sad. They need an update AND they should be PERMED for Asheara's (limit the damage reduction from Unity/immortal tokened followers to 50% (one follower) though so that doesn't get to ridiculously overpowered).
03/30/2019 07:42 PMPosted by Zbik
the saddest thing about followers is that they used to have story and personality. blizzard gutted all their dialogue because people complained on the forums. so instead of just making them say things less often they stopped them talking to the player all together. it made solo play fun to me.

sad.


Actually the followers still possess those qualities, it's however only shown during the campaign mode, not adventure mode.
'QoL, why dont we always have followers?'
03/30/2019 03:08 PMPosted by MissCheetah
Followers are designed for single players who want some of the benefits of group play such as buffs, healing, etc.


choose 3 of your other characters to be your followers;
-make those followers follow orders like 'defence' 'protect area' 'stay safe', etc.
-balance and tweak the game.
-have a new superfun D3, with your own 4-man team.

solo player heaven
an escape from casino public games
03/30/2019 07:45 PMPosted by PDMangler
*Ok, so why aren't all 3 permed with Asheara's Vestiments
Because back in the day when Asheara's was invented having all three followers with you permanently would have been overpowered. Since those days Asheara's has become all but useless and therefore forgotten.
I have always felt that the follower adds a nice touch to the game.

I understand the original concept of just keeping single player buffed to compensate, but I think it's an idea that is past it's prime. For a game that likes to promote variety in builds, it seems like a perfect way to open up new options.

If I were to go mad with demands, I would start saying crazy things like follower sets, and a few armour slots for all the unloved legendary items. Obviously this is asking a bit much for a game this old, but it just seems like an untapped resource of the game. Just my $0.02.
03/30/2019 03:37 PMPosted by Russell
Also Blizzard stated D3 is designed to be more in confined spaces, hence why this is a 4 player game, not an 8 player game. 4 followers would add a lot of clutter while going through narrow corridors, whereas D2 had really wide areas.

4 followers would cause a lot of clutter? Imagine a 4 man WD with all pets out, or Necro with all pets out.
There were some maps in D2 that had narrow spaces, although it did cause some clutter with summons but I don't think it was a major issue.
I don't really see it a problem why followers can't always be out except that Blizzard made them specificly for solo help. They should test and balance them so that they can always be out for a 4 man play.
03/30/2019 03:37 PMPosted by Russell
Also Blizzard stated D3 is designed to be more in confined spaces, hence why this is a 4 player game, not an 8 player game. 4 followers would add a lot of clutter while going through narrow corridors, whereas D2 had really wide areas.

yo clearly never played diablo 2 outside baal an chaos runs
Posted by RussellAlso Blizzard stated D3 is designed to be more in confined spaces, hence why this is a 4 player game, not an 8 player game. 4 followers would add a lot of clutter while going through narrow corridors, whereas D2 had really wide areas.yo clearly never played diablo 2 outside baal an chaos runs


**Want to see clutter? Try playing a D 2 Necro with 16 skeles, 16 mages, 24 revived, a golem, and a hireling...they can easily get up to about 60 minions.

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