May 10
12
05/10/2019 04:38 PMPosted by BManThe stash is server side, so a multibox would still be 4 players on the server side, same as 4 seperate accounts. The lag isn't from the client, it's on server side
04/26/2019 02:07 PMPosted by NevalistisYou are making the assumption that this is a limitation to server RAM. This is, in no small part, due to the amount of RAM it taxes on the client side. That's something we don't really have control over.
What a RAMmy situation! Funny that there wasn't a player that complained about this RAM business in the PTR, especially when there were Testers specifically testing for it.
May 10
5
[quote="207702377560"]
The issues occur more obviously in the most extreme cases, and PTR is very limited in participation compared to live. For example, one situation we tested was four players with maximum tabs, every item slot filled, and every gem slot filled. There's a threshold below that where rubberbanding, lag, and (in the cases of consoles) game crashes were occurring.
It's long been suggested to make an out of game storage, like we had in the old auction house. This would remove any in game impact.
Nev,
You claim that the issue is client side in an earlier post. Again, I do not understand. How can 1 computer with 4 game clients running concurrently with 48 stash tabs combined not create problems but 17 stash tabs on a single computer will? The math makes no sense.
If the problem is really with the stash tabs, the simple solution is more character slots and no additional stash tabs. I assume that the game client does not load into the game all your characters but simply the one that you are currently playing. Problem solved.
Best wishes.
You claim that the issue is client side in an earlier post. Again, I do not understand. How can 1 computer with 4 game clients running concurrently with 48 stash tabs combined not create problems but 17 stash tabs on a single computer will? The math makes no sense.
If the problem is really with the stash tabs, the simple solution is more character slots and no additional stash tabs. I assume that the game client does not load into the game all your characters but simply the one that you are currently playing. Problem solved.
Best wishes.
May 11
18
05/10/2019 05:03 PMPosted by Nevalistis05/10/2019 04:57 PMPosted by MicroRNAYou claim that the issue is client side in an earlier post.
To clarify - the issue isn't exclusively client side. It's a combination. The issue is exacerbated on console because offline mode means there's a higher reliance on client-side resources.
No one is buying what you're selling..flip flopping on reasoning for the bait and switch. It's all about the MAU... nothing more... nothing less.
May 11
2
But Console and PC don't need to have the same amount of stash tabs?
But something else. What Ideas of class/skill fantasies from the community did the devs and you like the most? Which fantasies you want to work on? :)
But something else. What Ideas of class/skill fantasies from the community did the devs and you like the most? Which fantasies you want to work on? :)
05/10/2019 05:03 PMPosted by Nevalistis05/10/2019 04:57 PMPosted by MicroRNAYou claim that the issue is client side in an earlier post.
To clarify - the issue isn't exclusively client side. It's a combination. The issue is exacerbated on console because offline mode means there's a higher reliance on client-side resources.
For PC (or for that matter consoles), why not consider extra character slots? I assume that only the in game character is loaded into the game and not all an account's characters.
05/10/2019 04:57 PMPosted by MicroRNANev,
You claim that the issue is client side in an earlier post. Again, I do not understand. How can 1 computer with 4 game clients running concurrently with 48 stash tabs combined not create problems but 17 stash tabs on a single computer will? The math makes no sense.
If the problem is really with the stash tabs, the simple solution is more character slots and no additional stash tabs. I assume that the game client does not load into the game all your characters but simply the one that you are currently playing. Problem solved.
Best wishes.
May 11
12
#notanotherdollaronactiblizzip
May 11
12
05/10/2019 04:57 PMPosted by EternalOneIt's long been suggested to make an out of game storage, like we had in the old auction house. This would remove any in game impact.
I have suggested this a few times in the past, with that additional 50 storage slots and a slick way you can view and transfer items between your Mules would be a win win situation, but no, that suggestion has always fallen on deaf ears and now they are complaining about computer RAM because of item storage! Shish!
Take a look at restoring that part of AH program and save the RAM crap for something else.
04/26/2019 02:07 PMPosted by NevalistisYou are making the assumption that this is a limitation to server RAM. This is, in no small part, due to the amount of RAM it taxes on the client side. That's something we don't really have control over.
05/10/2019 05:03 PMPosted by NevalistisTo clarify - the issue isn't exclusively client side. It's a combination.
Initially...
Five extra stash tabs for in-game gold!
Clarification...
Five extra stash tabs for five seasonal Conqueror
Further clarification...
One extra stash tab for seasonal Conqueror
Initially...
It's a client side issue.
Clarification...
It's not just a client side issue.
Please stop calling these complete changes clarifications.
May 11
29
Clarification... someone is lying to the community.
Nev, while ya here. How come China have more stash tabs? Do they have better RAM?
Just looking for "Clarification".
Nev, while ya here. How come China have more stash tabs? Do they have better RAM?
Just looking for "Clarification".
May 11
5
05/10/2019 05:03 PMPosted by Nevalistis05/10/2019 04:57 PMPosted by MicroRNAYou claim that the issue is client side in an earlier post.
To clarify - the issue isn't exclusively client side. It's a combination. The issue is exacerbated on console because offline mode means there's a higher reliance on client-side resources.
Blizzcon is sold out, why are you even here?
May 11
8
How many stash tabs does China have? I tried to read the Google translation and was having issues. Has any fluent Chinese answered this question?
May 11
-25
Why is everyone hating on Nev, sorry, but you guys are overstepping in a massively uneducated fashion.
I think you should stop deflecting.
I think you should stop deflecting.
May 11
5
Separate question: why did you guys throw non-seasonal so totally under the bus? Almost no new content.
05/10/2019 06:09 PMPosted by DemonmongerWhy is everyone hating on Nev, sorry, but you guys are overstepping in a massively uneducated fashion.
I think you should stop deflecting.
Everyone???
Can you explain to me any comment that I made that was hating or uneducated? What are we precisely deflecting?
I think my comments were reasonably respectful. I posted a counterpoint and even provided a solution to get around the stash "problem" (i.e. adding character slots).
May 11
15
05/10/2019 05:52 PMPosted by MicroRNAHow many stash tabs does China have? I tried to read the Google translation and was having issues. Has any fluent Chinese answered this question?
I want the answer of that, 20 tabs in China with money no problems, maybe the problem are money, money purchased genérate better RAM and superior tech?
May 11
10
05/10/2019 05:03 PMPosted by Nevalistis05/10/2019 04:57 PMPosted by MicroRNAYou claim that the issue is client side in an earlier post.
To clarify - the issue isn't exclusively client side. It's a combination. The issue is exacerbated on console because offline mode means there's a higher reliance on client-side resources.
And what about the discrepancy with the ability to buy stash tabs given to players in China? Several folks have asked about this - it would help to have a clarifying answer, especially because it sounds like it undermines this argument in terms of there being a server and/or client issue. And how much of this is predicated on the belief that X% of the players won't (or can't) earn the currently extant tabs? That scenario, too, seems to suggest there is something about this whole thing that doesn't add up - you're offering something gated that, if everyone took advantage of it, would lead to the issues you are claiming exist - there has to be a basically finite number that are feasible based on what you are saying, and thus any attempt to expand that seems suspect because it runs counter to the baseline reasoning we are being fed about it.
May 11
5
Bring back the AH but not for trading but for storage. I can then store my items in the "AH" and retrieve them as necessary. I assume this wouldn't cause any issues because the AH worked fine back in the day with tons of items on it. It was also nice to view all the gear on my character and character stash from one easy UI.