I LOVE the Rapid Fire buff

General Discussion
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Wizard

*A rework for mirror images. Probably have them operate similar to monk's mystic ally?

*Buff for blizzard; seriously how is one of the most strongest ice skills in Diablo 2 now one of the most useless and weakest wizard skills in Diablo 3?

*Buff Hydras

*Give a passive and active effect for magic weapon, familiar, and armor skills.

*Allow us to see our shields (from skills like diamond skin) without having to hover the mouse over our health.

There's other changes that would be nice to see for wizards, but I'd like to see these done first.
I posted these a while back, had fun updating them for this post: Hope it inspires some ideas!

A few quick ideas on itemisation firstly:

-Two Handed items should roll with two sockets. Makes up for some dmg loss with LoN buff if you want to use a 2 Hander.
-Bleed Dmg On items reworked to be something like “15% chance on hit to deal 5-10% of your dmg dealt on hit over 3 seconds.”
-LoN bonus could perhaps be changed to the Hellfire Ring. After this season coming up. Giving you the ability to either Cube or Wear it. Opens up an additional ring slot. Another reason to want to farm Ubers, and targetable at start of season since sets usually drop as a seasonal journey reward.

-Legendary powers based off weapon dmg, feel weak now compared to the huge set bonuses. Also adds some variety opening up more builds for LoN (Or Hellfire Ring if they go with that idea.)

Keeping in theme with their lore. I’ve left out items that are used a lot now. Numbers are rough, but helps give the idea of what’s needed. More cube powers too with the below updates as Legendary powers.

(++ARMOR++)

-HELMS-
Pride’s fall-
Your resource costs are reduced by 50-70% (up from 30%) after not taking dmg for 5 seconds.
Blind Faith-
20-40% chance to blind on hit. Blinded enemies take 25% increased dmg.
Deathseer’s Cowl-
Necromancer’s Bone Spirit’s dmg increased by 100% and now stores up to 5 charges.
Skull of Resonance-
Barbarian’s threatening shout now deals 5,000-7,000% weapon dmg.
Mempo of Twilight-
4-7% increase to attack speed per hit. Stacking up to 5 times.
Andariel’s Visage-
Attacks release a Poison Nova that deals 999% (up from 350-450%) Weapon dmg as poison to enemies with 10 yards. (update visual to Necro Poison nova now.)
*crafted Helm of Rule-
15-30% chance to block. 25% increased dmg for 2 seconds after blocking an attack.

-SPIRIT STONES (MONK)
See No Evil-
Blinded enemies deal 20-40% reduced dmg for 3 secs.
Erlang Shen-
Chance on hit to summon a Mystic Ally to fight by your side for 30secs. Mystic Ally attack 25% faster
The Eye of the Storm-
Lightning skills deal 30-50% more dmg after taking lightning dmg.
Bezoar Stone-
Your Fists of Thunder attacks deal dmg to all targets with 10yards and deal 150-200% increased dmg.

-VOODOO MASK (WITCH DOCTOR)
The Grin Reaper-
When equipped (not chance on hit) summon 1 horrific mimics that cast some of your equipped skills.
Split Tusk-
Feared enemies deal 20-40% reduced dmg for 3 seconds after breaking from fear.

-WIZARD HAT (WIZARD)
Velvet Camaral-
Double the number of enemies your electrocute jumps to. Electrocute deals 150-200% more dmg.
The Magistrate-
Hydra deals 200-300% more dmg. (Instead of Frost nova cast)
Strom Crow-
5-10% (down from 10-20%) chance to cast a fiery ball when attacking dealing 10,000% Weapon dmg as fire.

-SHOUDLERS-
Death Watch Mantle-
25-35% chance to explode in a fan of knives for 7,000-9,000% (up from 750-950%) Weapon dmg when hit.
Fury of the Ancients-
Call of the Ancients gains the effect of the Ancients Fury rune. Ancients attack 25% faster.
Spaulders of Zakara-
Physical skills deal 10-20% more dmg. Items become indestructible. Chance when hit to cast Consecration.
*crafted Corruption-
Poison skills deal 10-20% more dmg. Gold and Health Pickup increased by 7-10 yards.

-CHEST ARMOUR-
Chaingmail-
Life regen is increased by 200-300%
Shi Mizu’s Haori-
While below 40% health, all dmg is reduced by 33%
Tyrael’s Might-
50-75% Increased dmg to demons. (Equipped can roll 3-5 sockets.)
Armor of the Kind Regent-
Smite will now also be cast at a second nearby enemy. Smite deals 150-200% more dmg.
*crafted Mantle of the Rydraelm-
10-20% increased dmg to elites, 10-20% reduced dmg from elites.

-CLOAK (DEMON HUNTER)
Blackfeather-
Dodging or getting hit by a ranged attack shoots a homing rocket back at the enemy for 6,000-8,000% (up from 600-800%) Weapon dmg as Physical.
The Cloak of the Garwulf-
Companion – Wolf now summons 3-5 (up from 3) wolves. Companions deal 200-300% more dmg.
Cape of the Dark Night-
Automatically drop Caltrops when you are hit. This effect may only occur once every 6 seconds. Caltrops gain the effect of every rune.

-WRISTS-
Promise of Glory-
5% chance to spawn a Nephalem Glory globe when you blind an enemy. The damage effect from Glory buff is tripled.
Lacuni Prowlers-
15-30% Chance to dodge an attack.
*crafted Kethrye’s Splint-
Chance on ranged attack to cast Hungering Arrow which deals 5,000% Weapon dmg as Physical.

-GLOVES-
Stone Gauntlets-
10-20% Chance to immobilize on hit. Immobilized enemies take 25% more dmg.
Gladiator Gauntlets-
After earning a massacre bonus, gold rains from the sky. Gain 25% more dmg after picking up gold for 2 seconds.
*crafted Penders Purchase-
Your bleed effects slow enemies by 25-50% movement speed.

-BELT-
Vigilante Belt-
Chance on hit to cast ‘Firebats-Hungry Bats rune’ at your enemy for 4,000-6,000% Weapon dmg as fire.
Insatiable Belt-
Picking up a Health Globe increases your maximum Life by 5% for 15 seconds, stacking up to 10 (up from 5) times.
Sebor’s Nightmare-
Haunt is cast on all nearby enemies when you open a chest chest or! break a destructible.
Sash of Knives-
With every attack, you throw a dagger at a nearby enemy for 999% (up from 500-650%) Weapon dmg as Physical

-MIGHTY BELT (BARBARIAN)
Lamentation-
Rend can now stack up to 5 (up from 2) times on an enemy. Rend deals 150-200% more dmg.

-PANTS-
Pox Faulds-
When 3 or more enemies are within 12 yards, you release a vile stench that deals 4,500-5,500% (up from 450-550%) weapon dmg as poison every second for 5 seconds to enemies within 15 yards.
*crafted Skelon’s Deceit-
Fire skills deal 10-20% more dmg. Reduces dmg from demons by 25-50%.

-FEET-
Boots of Disregard-
Gain 30,000 (up from 10,000) Life regeneration per Second for each second you stand still. This affect stacks up to 4 times.
Boj Anglers-
The Primary magic properties on these boots are doubled. (not a cube power)
Irontoe Mudsputters-
Gain up to 30-50% (up from 20-30%) increased movement speed based on amount of life missing.
Fire Walkers-
Burn the ground you walk on, dealing 999% (up from 300-400%) weapon dmg each second.
*crafted Board Walkers-
Chance on hit to cast ‘Bone Spike-Path of Bones’ at the enemy for 7,000% Weapon dmg as Physical.

-AMULET-
Squirts Necklace-
Chance on hit to cripple the enemy, causing it to deal 25% less dmg.
Moonlight Ward-
Hitting an enemy within 15 yards has a chance to ward you with shards of Arcane energy that explode when enemies get close, dealing 2400-3200% (up from 240-320%) weapon dmg as Arcane to enemies with 15 yards.
Golden Gorget of Leoric-
Chance on kill to summon 4-6 Skeletons to fight by your side dealing 1000% weapon dmg on hit. Lasting 10seconds.
Eye of Etlich-
Reduces dmg from ranged attacks by 25-50%.
Rondal’s Locket-
Health Globes restore 70-100% increased health.
Dovu Energy Trap-
Increases duration of Stun effects by 25-50% (up from 20%)
The Flavour of Time-
All skill cool downs are reduced by 1-2 seconds.
Holy Beacon-
Holy skills have a chance to heal you for 2-5% of the dmg.
Ouroboros-
Secondary stats are increased by 75-100%

-RINGS-
Pandemonium Loop-
Enemies slain while feared die in a bloody explosion for 8,000% (up from 800%) weapon dmg and cause other nearby enemies to flee in fear.
Manald Heal-
Enemies stunned with Paralysis also take 20,000% (up from 13,000-14,000%) weapon dmg as lightning.
Broken Promises-
After 2-3 (up from 5) consecutive non-critical hits, your chance to critically hit is increased to 100% for 3 seconds.
Arcstone-
Lightning pulses periodically between all wearers of this item, dealing 20,000% (up from 1,000-1,500%) weapon dmg.
Rogar’s Huge Stone-
Increase your Life per Second by up to 150-200% (up from 75-100%) based on your missing life.
Nagerling-
Summons a Fallen lunatic to your side every 15-30 seconds. They explode for 20,000% Weapon dmg as fire.
Bul-Kathos’s Wedding Band-
You drain life from enemies around you, effected enemies have a chance to heal you when killed for 10-25% of your life.

-OFF HAND-
Freeze of deflection-
Cold skill deal 20-30% more dmg. Blocking an attack has a chance to Freeze the attackers for 3-5 (up from 0.5-1.5) seconds.
Coven’s Criterion-
You take 45-60% less dmg from blocked attacks. (Equipped Rolls with 1-3 sockets.)
Defender of Westmarch-
Blocks have a chance of summoning a charging wolf that deals 15,000-20,000% (up from 800-1000%) Weapon dmg to all enemies it passes through. (Increase the visual size of the wolf!)
Eberli Charo-
Reduces the cooldown of Heaven’s Fury by 45-50%. Increases it’s dmg by 150-200%.
Lidless Wall-
Increases your primary resource maximum by 15-35%
Stormshield-
Lightning skills deal 15-30% more dmg. Chance on being hit to cast ‘Storm Armour-Scramble’
*crafted Wall of Man-
20-30% chance to be protected by a shield of bones when you are hit, reducing dmg received by 20% for 7 seconds.

-CRUSADER SHIELD (CRUSADER)
Salvation-
Blocked attacks heal you and your allies for 60-80% (up from 20-30%) of the amount blocked.
*crafted
Piro Marella-
Reduces the Wrath cost of Shield bash by 40-50% and increases it’s dmg by 150-200%

-MOJOS (WITCH DOCTOR)
*crafted Spite-
Primary skills have a chance to instantly kill enemies below 15-20%

-ORBS (WIZARD)
*crafted Singularity-
Black Hole deals 200-300% more dmg.

<++WEAPONS++>

-ONE HANDED AXES-
Genzaniku-
Chance to summon a ghostly Fallen Champion when attacking, It stuns enemies for 1 sec on hit and deals 5,000-7,000% Weapon dmg on hit. Last 10 secs.
Flesh Tearer-
25% increased attack speed and dmg against enemies affect by bleed effects.
The Butcher’s Sickle-
20-25% chance to drag enemies to you when attacking, enemies hit by the sickle take 20,000% weapon dmg as physical.
Sky Splitter-
15-20% chance to smite enemies for 6,000-7,500% (up from 650-750%) weapon dmg as lightning when you hit them.
The Burning Axe of Sankis-
Fire Skills deal 15-20% more dmg. Chance to fight through the pain when enemies hit you, reducing dmg by 33%
Mordullu’s Promise-
Firebomb generates 100-125 Mana. Firebomb deals 150-200% more dmg.
*crafted Utar’s Roar-
Cold skill deal 15-20% more dmg. Primary skills have a 5% chance to Freeze the attacker for 1.5-3 seconds.

-DAGGERS-
Envious Blade-
Gain 100% Critical Hit Chance against enemies at 75-100% (not just 100%) health
Pig Sticker-
Squeal! 75-100% more damage to Beasts and Humans.
Wizardspike-
Performing an attack has a 20-25% chance to hurl a Frozen Orb for 10,000% Weapon dmg as cold. (Rolls with all resistance on primary stats.)
Eun-jang-do-
Cold skill deal 15-30% more dmg, Attacking enemies below 17-20% life freezes them for 3 seconds.
*crafted Blood-Magic Edge-
Blood oozes from you, leaving a trail of blood which deal 999% Weapon dmg to enemies each second.

-ONE HANDED MACES-
Odyn Son-
Lightning skill deal 15-20% more dmg. 20-40% chance to chain lightning enemies when you hit them dealing 10,000% (up from hidden%) Weapon dmg as lightning.
Mad Monarch’s Scepter-
After killing 3-5 (up from 10) enemies, you release a Poison Nova that 20,000% (up from 1,050-1,400%) Weapon dmg as Poison to enemies within 30 yards.
Telranden’s Hand-
Arcane dmg has chance to increase your attack speed by 25-50%
Nutcracker-
5-10% Chance to Stun on Hit, stunned enemies take 25% more dmg.
Neanderthal-
5-10% Chance to Immobilize on hit, immobilized enemies deal 25% less dmg.
Nailbiter-
Thorns dmg on this weapon is increased by 400-700%
Sun Keeper-
Increased damage again non-elites by 30-50%
Echoing Fury-
10-20% Chance to fear on hit, feared enemies take 25% more dmg.
*crafted
Devastator-
Fire skills deal 15-20% more dmg. Chance on hit to ignite enemies for 2 seconds dealing 5,000-7,000% weapon dmg as fire per second.

-SPEARS-
Scrimshaw-
Reduces the Mana cost of Zombie charger by 40-50%. Zombie Charger dmg increased by 200-300%
Arreats Law-
Weapon Throw generates up to 15-20 additional Fury based on how far away the enemy hit is. Weapon throw now deals 150-200% more dmg.
The Three Hundredth Spear-
Increases the dmg of (not weapon throw too) Ancient Spear by 150-200% (up from 45-60%)
Empyrean Messenger-
5% Chance on hit to burn all enemies withing 20 yards for 10,000% Weapon dmg as Holy.
Akanesh, the Herald of Righteousness-
Holy skills deal 25-50% more dmg.

-ONE HANDED SWORDS-
Monster Hunter-
250-500% damage to Beasts
Wildwood-
Poison skill deal 15-25% more dmg. Chance on hit to Poison the enemy for 10,000% weapon damage as poison per second over 2 seconds.
The Ancient Bonesaber of Zumakalis-
Physical skill deal 15-25% more dmg. Chance on hit to cast a Bone Nova dealing 10,000% weapon dmg as physical.
Doombringer-
Physical skill deal 15-25% more dmg. Hit’s steal 1-2% of dmg done as life.
Rimeheart-
20% chance on hit to instantly deal 30,000% (up from 10,000%) Weapon dmg as cold to enemies that are Frozen.
Fulminator-
Lightning dmg has a chance to turn enemies into lightning rods, causing them to pulse 4,444-5,555% (up from 444-555%) Weapon dmg as Lightning every second to nearby enemies for 6 seconds.
Exarian-
Critical hit damage increased by 75-100%
Thunderfury-
Chance on hit to blast your enemy with lightning, dealing 3,700-4,700% (up from 279-372%) Weapon dmg as Lightning then jumping..
Gift of Silaria-
Movement speed % is added to your attack speed and Crit Chance.
Sever-
Slain enemies rest in Pieces. 20-40% increased dmg for 10 secs after slaying a demon.
Skycutter-
Chance to summon angelic assistance when attacking, the angels each deals 1000% Weapon dmg on hit. They last 10 secs.
Devils Tongue-
Chance on hit to engulf the ground in lava (Hellfire ring visual), dealing 3,500-5,000% weapon dmg per second for 6 seconds.
Azurewrath-
Undead and Demon enemies within 25 (reduce to 15 yards to account for more dmg) yards take 3,000-4,500% (Up from 550-650%) weapon dmg as Holy every second and are sometimes knocked into the air.
Shard of Hate-
Elemental skills have a chance to trigger a powerful attack that deals 3,000-5,000% (up from 200-250%) Weapon dmg:
*crafted Griswold’s Perfection-
Fire skills deal 15-25% more dmg, 10% Chance to Knockback on Melee hit.

-CEREMONIAL KNIVES (WITCH DOCTOR)
Deadly Rebirth-
Grasp of the Dead gains the effect of the Rain of Corpses rune. Increases Grasp of the Dead dmg by 150-200%.
Rhen’ho Flayer-
Plague of Toads now seek out enemies and can explode twice. Plague of Toads deal 150-200% more dmg.
The Spider Queen’s Grasp-
Corpse Spiders releases a web on impact that Slows enemies by 60-80%. Increases Corpse Spiders dmg by 150-200%.
The Gidbinn-
Chance to summon a Fetish when attacking. When you cast Horrify your minions attack 25% faster.
*crafted Living Umbral Oath-
Spirit Walk gains the effect of all runes.

-FIST WEAPONS (MONK)
Sledge Fist-
30-50% Chance to stun on hit. Enemies killed while stunned explode for 20,000% Weapon dmg as Physical.
Logan’s Claw-
Attacks against Bleeding enemies are increased by 25-50%
Won Khim Lau-
Lightning skills deal 25-50% more dmg.
*crafted Demon Claw-
Primary skills deal dmg to all enemies within 10 yards.

-ONE HANDED FLAIL (CRUSADER)
Darklight –
Fist of the Heavens has a 45-60% chance to be cast twice. Fist of the Heavens deals 150-200% more dmg.

-ONE HANDED MIGHTY WEAPON (BARBARIAN)
Fjord Cutter-
You are surrounded by a chilling Aura when attacking, enemies affected by this Aura take 25% more dmg from Cold Skills.
Ambo’s Pride-
Bleed effects are increased by 300-400%
Remorseless-
Hammer of the Ancients has a 25-30% chance to summon an Ancient for 20 seconds. Ancients deal 200-300% more dmg.
*crafted
Night’s Reaping-
15% chance on hit to instantly kill enemies below 15% Health

-TWO HANDED AXES-
The Executioner-
You deal 100-150% more dmg to Enemies below 10-15% Life.
Burst of Wrath-
Killing enemies and destroying objects has a chance to grant 50-75% (up from 20%) of your maximum primary resource.
Butcher’s Carver-
The Butcher still inhabits his carver. Feared enemies take 50-75% more dmg.
Messerschmidt’s Reaver-
150% increased dmg against demons. (Equipped Rolls with 2-3 sockets.)
Skorn-
Enemies affected by bleed take an additional 40-60% more dmg from your attacks.
*crafted Cinder Switch-
20-50% chance to cast a fireball when attacking, dealing 10,000% (up from hidden%?) Weapon dmg as fire.

-TWO HANDED MACES-
Arthef’s Spark of Life-
Heal for 30% (up from 3-4%) of your missing life when you kill an Undead enemy. You deal 150-200% dmg against Undead.
Crushbane-
Physical skills deal 25-55% more dmg.
Wrath of the Bone king-
Cold skills deal 25-30% more dmg. Chance oh hit to cast Bone Spirit dealing 15,000% weapon dmg as cold.
Schaefer’s Hammer-
Casting a Lightning skill charges you with lightning, causing you to deal 6,000% (up from 650-850%) weapon dmg as Lightning every second for 5 seconds to nearby enemies.
Sledge of Athskeleng-
Strength, Intelligence, and Dexterity on this item is increased by 100-200%
*crafted Sunder-
25-50% chance to sunder the ground your enemies walk on when you attack, dealing 10,000% (up from hidden%?)Weapon dmg to enemies affected.

-POLEARMS-
Pledge of Caldeum-
Chance when attacking to summon a maximum of 3 iron wolves to assist you. They deal 1,000% weapon dmg on hit. Lasting 10 secs.
Heart Slaughter-
Physical skills deal 25-30% more dmg. 2-3% Chance on hit to deal double dmg.
Vigilance-
Holy skills deal 25-30% more dmg. Getting hit has a chance to automatically cast Inner Sanctuary.

-STAVES-
The Broken Staff-
Lightning skills deal 25-30% more dmg. Chance when attacking to cast a Lightning Nova dealing 10,000% weapon dmg as lightning to enemies within 25 yards.
Ahavarion, Spear of Lycander-
66% more dmg to demons, Chance on killing a demon to gain a random Shrine effect.
Maloth’s Focus-
Fire skills deal 25-30% more dmg. Enemies occasionally hit by your fire dmg flee at the sight of this staff.
The Tormentor-
Chance to charm enemies when you hit them, charmed enemies take an additional 25-50% dmg from your attacks.
*crafted Mark of The Magi-
Arcane skills deal 25-55% more dmg.

-TWO HANDED SWORDS-
The Zweihander-
25-50% increased attack speed.
Scourge-
20-45% chance when attacking to explode with demonic fury for 10,000% (up from 1,800-2,000%) Weapon dmg as fire.
Blackgaurd-
Physical skills deal 25-30% more dmg. 20-40% chance to block an attack with this weapon.
Stalgard’s Decimator-
Your melee attacks throw a piercing axe at a nearby enemy, dealing 5,500-7,000% (up from 550-700%)weapon dmg as physical.
The Sultan of Blinding Sand-
20-40% chance to blind on hit. Deal 25% more dmg against blinded enemies.
The Grandfather-
Primary skills deal 300-500% more dmg.
Maximus-
Chance on hit to summon a Demonic Slave. The chain now deals 6,666% Weapon dmg per second.
Warmonger-
Chance on hit to cast Cleave dealing 10,000% weapon dmg as Physical.
Corrupted Ashbringer-
Chance on hit(not kill) to raise a skeleton to fight for you. Upon accumulating 5 skeletons, they each explode for 5,000% (up from 1,000%) weapon damage and the sword transforms into Ashbringer for a short time. Attacking with Ashbringer burns your enemy for 10,000% (up from 5,000%) weapon dmg as Holy.

-DIABO (MONK)
The Paddle-
Slap! Slain enemies explode for 10,000% Weapon dmg as Holy.
Staff of Kyro-
Deadly reach deals 150-200% more dmg.
*crafted Rozpedin’s Force-
Holy skills cause 25-30% more dmg. Holy skills have a chance to knock enemies up into the air.
*crafted Lai Yui’s Persuader-
Chance on hit to cause a Holy Nova dealing 10,000% weapon dmg within 20 yards.

-TWO HANDED MIGHTY WEAPONS (BARBARIAN)
Bastion’s Revered-
Frenzy now stacks up to 10 times. Frenzy deals 150-200% more dmg.
Madawc’s Sorrow-
Stun enemies for 4-8 (up from 2) seconds the first time you hit them. Stunned enemies take 25% more dmg.
*crafted War of the Dead-
Every point of Maximum Fury increases the damage of Revenge and Overpower by 0.5%

-BOWS-
Uskang-
Elemental arrows has it’s dmg increased by 100% and it’s attack speed by 50%
The Raven’s Wing-
3 ravens fly to your side. They also attack enemies and have a chance to blind them.
Etrayu-
Cold skills deal 25-30% more dmg. Chance on hit to cast grasp of the dead for 10,000% Weapon dmg over the duration.
Cluckeye-
25-50% chance to cluck when attacking. Enemies the chicken passes through are feared.
Windforce-
30-50% chance to knockback on ranged attack.
Leonine Bow of Hashir-
Bolas have a 15-20% chance on explosion to pull in all enemies with 24 yards. Bolas have 25% increased attack speed and 50% more dmg.
Odyssey’s End-
Enemies snared by your entangling shot take 25-50% increased dmg from all sources.
*crafted Unbound Bolt-
Critical hit dmg increased by 75-100%
*crafted Sydyru Crust-
Poison skills deal 25-30% more dmg. Poisoned enemies have a chance to be immobilized for 1 sec.

-CROSSBOWS-
Demon Machine-
35-65% chance to shoot explosive bolts when attacking that explode for 10,000% (up from hidden%?) weapon dmg.
Buriza-Do Kyanon-
Your projectiles pierce 2-4 (up from 2) additional times.
Bakkan Caster-
Chance when attacking to throw a Jar of Medusa Spiders at the enemy which deal 5,575% Weapon dmg before dying and slows enemies by 60% with each attack.
Pus Spitter-
25-50% chance to lob an acid blob when attacking. It deals 1,000% weapon dmg as poison on hit.
Hellrack-
Chance to root enemies to the ground when you hit them, rooted enemies take 25% more dmg.
Chanon Bolter-
Your Spike traps lure enemies to them. Enemies may be taunted once every 16 seconds. Spike traps dmg is increased by 150-200%.
*crafted Arcane Barb-
Chance on hit cast a Arcane meteor on the target dealing 10,000% weapon dmg as Arcane.

-HAND CROSSBOW (DEMON HUNTER)
Helltrapper-
25% chance on hit to summon a spike trap, caltrop or sentry.
Balefire Caster-
Fire skills deal 15-20% more dmg. Chance on hit to cast a fireball dealing 5,000-7,000% weapon dmg as fire.
Lianna’s Wings-
Shadow Power also triggers Smoke Screen. Deal 25% more dmg during shadow power.
Fortress Ballista-
Attacks grant you an absorb shield for 5-7% (up from 2) of your maximum Life. Stacks up to 10 times.
The Demon’s Demise-
The blast from Spike trap will damage all enemies again after 1 second. Spike trap dmg is increased by 150-200%.
*crafted Blitzbolter-
Whilst dual wielding hand crossbows increase all dmg by 20-40%

-WAND (WIZARD)
Starfire-
Lightning dmg is increased by 20-30% for every 10 yards you are from the target up to a maximum of 40 yards.
Blackhand Key-
Chance on hit to cast a Bone Spear at the target dealing 10,000% weapon dmg as physical.
Serpent’s Sparker-
You may have 2-3 (up from 1) extra Hyrda active at a time.
Slorak’s Madness-
This wand finds your death humorous. Also enemies, chance on kill to cast a 1 sec Disintegrate beam at the corpse hitting enemies in it's way for 5,000-7,000% weapon dmg as Fire.
*crafted Atrophy-
Fire skills deal 15-20% more dmg. Enemies effected by fire dmg are slowed by 25%

+CRAFTED SETS+

Cain’s Destiny-
(2) Attack speed increased by 25%
100% Better Chance of Finding Magical items
(3) 10% experience.
+ 2500 to mainstat.

Guardian’s Jeopardy-
(2) + 25% Movement speed
(3) + 2500 Vitality
Regenerates 100,000 Life per Second

Aughild’s Authority-
(2) Reduces dmg from ranged attacks by 30%
Reduces dmg from melee attacks by 30%
(3) Reduces dmg from elites by 25%
Increases dmg against elites by 75%

Born’s Command-
(2) +150% life
(3) Reduces cooldown of all skills by 25%
Gain 15% increased attack speed on kill, stacking up to 3 times and last 5 seconds.

Asheara’s Vestments-
(2) + 500 Resistance to All Elements
(3) + 75% More life to you and your followers.
(4) Attacks cause your followers to occasionally come to your aid. Followers dmg is increased by 1,000%

Demon Hide-
(2) +25% of your thorns dmg also dealt as extra fire dmg.
(3) Area dmg is increased by 75% on hit.
(4) +150% Dmg to Demons.
Reflect projectiles when you are hit by enemies.

Captain Crimson’s Silk Girdle-
(2) Regenerate 60,000 Life per sec.
+250 resistance to All Elements.
(3) Reduces cooldown of all skills by 25%
Reduces all resource costs by 25%

Hallowed Protectors-
(2) +500 Resistance to All Elements
Attack Speed increased by 75%
Primary Skills deal 100% additional dmg.

-Other Sets-

Blackthorne’s Battlegear-
(2) +1000 to all stats.
25% extra gold from monsters.
(3) Increases dmg against elites by 75%
Reduces dmg from elites by 33%
(4) You are Immune to Desecrator, Molten, and Plagued monster effects.

Krelm’s Buff Bulwark-
(2) +1000 to all stats.

Legacy of Nightmares-
*If you were to change this to the hellfire ring as mentioned above. This could be changed to a dmg reduction set like:
(2) Each non-legendary socketed gem increases your dmg by 3% and reduces your dmg taken by 3%

+END+
So those are my ideas! I’ve had fun coming up with hopefully lore appropriate powers and upgrades to them.. I hope this helps the team with any ideas for future Seasons! See you in Sanctuary.

Here's also my previous post with ideas on crunching Torments, Rifts. Removing the 1-70 classic lvling. A few crafting ideas and some Bounty and Storymode buffs using assets already in the game or no longer used. =)
https://us.battle.net/forums/en/d3/topic/20771347009#post-2
04/26/2019 03:11 PMPosted by Nevalistis
So, it's unlikely at this stage we're going to make any additional new changes between PTR and Live. We need time to tie down, thoroughly test, and fire off our release client build to make sure everything's gravy before launch.

However, I really love this topic because it gives insight as to what skills you guys feel need more love. I can't promise exact changes in the future, but I'd really like to see conversation in here progress and evolve.

  • What skill would you like to see have more support? Is there one with a great fantasy/flavor you like, but doesn't have much power behind it?
  • Is there a class fantasy you feel isn't very fulfilled right now? Something you really want to be able to do with a class, but just isn't possible?


Thanks for being open with your opinions and thoughts on this. <3 Just remember to keep it constructive and on-topic. I'm not afraid to enforce either of those things. ;)


I think we all know that Barb need way more love the next seasons.

The current problem with all Barb builds is that all of them are great in clearing trash but at the same time all are horrible at killing Rift Guardian.

My suggestions:

Rend Barb (Bleed DOT build): This would be a hybrid between good trash clear and good RG damage. (But not IMBA in both of them).

The bleed effect is currently not that powerful but if you let the bleed effect stack and change some numbers here and there it would become quite viable.

Means as more rend stacks on a enemy as faster the life bar dissapear. ;)

Cnat say now how high the damage would be with certain stacks but depends on numbers they can be limited to 20...30....50 stacks?

Would rly love to se a DOT build in the game and Barb has the perfect tools for it.
Maybe 1 legendary affix that support bleeding and we're good to go.

Legendary item suggestion: Skorn ("Activate all Rend Runes")

Frenzy build (RG Killer): Here I'm thinking back to the good old "Zealot Paladin" in Diablo 2.
A fast attacking beast and capable of striking multiple enemies at once (or one enemy multiple times).

In Diablo 3 its the Barb who has the tools for this kind of build with the skill "Frenzy"

Would rly love to see the Barb as RGK who hit faster/harder every second he spent in the fight and geting so fast at the end that even the biggest Rift Guadians get vaporized by his attack speed.

Would rly love to see Legendary items that support Frenzy builds and ofc adjust the numbers of Frenzy itself

Legendary item suggestion: Gloves ("Double the damage and attack speed of Frenzy for every stack, Frenzy has now 8-10 stacks")
04/26/2019 03:11 PMPosted by Nevalistis

However, I really love this topic because it gives insight as to what skills you guys feel need more love. I can't promise exact changes in the future, but I'd really like to see conversation in here progress and evolve.

  • What skill would you like to see have more support? Is there one with a great fantasy/flavor you like, but doesn't have much power behind it?
  • Is there a class fantasy you feel isn't very fulfilled right now? Something you really want to be able to do with a class, but just isn't possible?

Wizard (Hydra Skill):

Serpent's Sparker
Players can cast one additional hydra. The damage of your hydras is increased by XXX%.

New: Legendary Shoulders of the Python
Players can cast one additional Hydra. Each active hydra gives you 15% increased damage and damage-reduction for the duration it is active.

New: Legendary Belt of the Viper
Players can cast one additional hydra and your hydra damage is increased by XXX%. You no longer control which hydra you cast, and instead you cast one random hydra until all hydra types are cast. You can not have duplicate hydras. The Hydras that can be randomly cast are picked from the following hydras:

  • Arcane Hydra
  • Lightning Hydra
  • Blazing Hydra
  • Frost Hydra

  • Hydra Build
    people with all items like the serpent's sparker, belt of the viper and shoulders of the python, can cast up to four hydras simultaneously. The shoulders give up to 60% damage reduction as well as 60% damage increase when four hydras are active on the screen. Belt of the viper causes the player to cast a random hydra until the maximum hydras allowed is reached and/or until all elemental hydra types are on the screen (Fire/Cold/Lightning/Arcane).

    Convection of elements would allow for one Hydra to always be buffed significantly and would change up visuals effects because of the various elements *JUICY*. Tasker and Theo would cause your hydras to have up to 50% increased attack speed *YES PLEASE*. This would be a fun build that would work amazingly both with sets as well as with LON because the damage modifiers and hydra-mechanics come from Legendary Items and not solely from a set.

    https://i.imgur.com/lpRi8fL.jpg
    Demon hunter:
    -'single out' = useless
    -'strafe' 4 seconds and the gastank is empty = useless

    Witch Doctor:
    -'Blood ritual' = junk
    -'Zombie charger' = pulp

    Wizard:
    -'Conflagration' = junk
    -'Arcane Dynamo' = pulp
    -'Elemental Exposure' = junk
    Just adding my two cents:

    Melee Wizard - I've always tinkered with an Electrocute based setup because I love the art and combat flow of the skill, but it always needs more and I really dislike having to use Archon for decent damage. Perhaps you can take a look at itemization for Electrocute!

    Barb - Frenzy has always been my "I wish I could use this" skill. But I'd also like to see a true dual-wield barb setup. One where you actually see the combat animations of the two attacks with two weapons. instead of a whirly blur or huge hammer smashing.

    Other misc. ideas:

    Shard of Hate and Thunderfury lightning based builds. I love the animations on these weapons and wish I could play with them on Torment XVI.

    Ashbringer build. It's too strong for Kanal's Cube, but not strong enough to be played.
    Builds I would love to see improved:

    Barbarian: Ranged barb with Weapon Throw and Ancestral Spear

    Crusader: Pet build with Phalanx

    Demon Hunter: Bolas and Chackram build

    Necromancer: Inarius Bonestorm. The general Inarius buff is good but Bonestorm needs some additional love.

    Witch Doctor: Zombie Bears

    Wizard: Hydra and Melee wizard
    05/01/2019 09:45 PMPosted by Venaliter
    I don't like this either. Even if they allow us 10 hydras, you're still going to run into a UI and graphical/server overload. This is the one repetitive problem with multiple hydras. 3 should be fine, but that's probably as much as we can allow. Plus, you know, how much set-up time it's going to take to spawn 10 hydras. We might be an effective RG killer with such a build, however.

    I also think that 3 Hydras would be fine as a baseline for the skill.
    Maybe you can get +1 additional maximum Hydra from the Serpent Sparker Wand, but not more.

    I also like the idea of a legendary that increases the damage of all your skills for each Hydra you have active.
    • What skill would you like to see have more support? Is there one with a great fantasy/flavor you like, but doesn't have much power behind it?


    The 3 main Wizard buffs become active when they're on the hotbar.
    04/26/2019 03:11 PMPosted by Nevalistis
    What skill would you like to see have more support? Is there one with a great fantasy/flavor you like, but doesn't have much power behind it?


    I would say Nova is probably the ability I would most like to see make a frontal appearance. "wave of force" whatever you wanted to call it in this game. There simply are not enough enhancing abilities to make it viable.

    Every time I give this game another go I am always disappointed that I hit these walls and have to go back to the only 4 abilities that even work on Wizard. It's the #1 reason I stopped playing as much. You can only meteor, orb, channel, or archon so many times before you start saying "why am I even doing this"
    Reminder - if you can't be constructive and on-topic, your post will get deleted and your account may be suspended for trolling.

    Carry on!
    05/02/2019 10:53 AMPosted by Nevalistis
    Carry on!


    Thanks.
    04/26/2019 03:11 PMPosted by Nevalistis


    However, I really love this topic because it gives insight as to what skills you guys feel need more love. I can't promise exact changes in the future, but I'd really like to see conversation in here progress and evolve.


    are you for real?

    what happned with all the " we hear you" in MILLIONS of other posts complaining for buffs here and there.

    just buff barbs and fist of heaven and i'll be pleased
    Vorpal Locket: Double the effect of socketed legendary gem.
    I would like to see wizard cold skills and hydra get a buff and cold orb should do its own open damage radius.
    You know, I don't know if this is possible or not on the PC side, but having rapid fire able to be used while using the force move hotkey would really help out the build and add some skill to using it. Couple this with a 2 second stack decay timer (per stack preferrably, but if not feasible, then for all stacks) and Rapid Fire and/or any other channeled ability suddenly sees much more use and a lot more viability.

    On the console side it should be relatively easy since the left analog stick is essentially a de facto force to move for channeled abilities if the above changes were made there.

    It'd certainly make for a more exiting and useful setup.
    Hello all,
    Let me preface by saying that I enjoy the pet class/pet build. While the current rathma set is viable, it doesn't feel like a pet set and the current 'active' playstyle involving numlocking devour/constant mage spamming and lackluster revive and golem skill just takes the fun out of it. I think as the necromancer, constantly cursing enemies and proc'ing krysbin as well as commanding skeleton (if you use jesseth set) while trying to survive, is active enough for me. While not everyone might agree, here are my suggestions.

    Revision of the rathma set.
    2P Reduce cooldown by X seconds of army of the dead each time your minions deal damage.
    4P After casting army of the dead, gain X amount of damage reduction for X amount of seconds. Army of the dead also gains X amount of increased damage.
    6P Skeletal mages and Revived minions last until they die. Casting army of the dead increases the damage of your army/minions by X amount for X amount of seconds.
    Skill changes.
    *Remove/redesign the Singularity rune as currently this is the only rune viable for GR pushing. Increase skeletal mage's base damage to make it viable for GR pushing.
    *Golem Bracer: allows golem to cleave and gives necromancer X amount of damage reduction.
    Currently the only damage source for the rathma set are the singularity mages. By allowing more options with different minion skills and runes, I think it will make rathma more enjoyable. Thank you.
    04/26/2019 03:11 PMPosted by Nevalistis
    So, it's unlikely at this stage we're going to make any additional new changes between PTR and Live. We need time to tie down, thoroughly test, and fire off our release client build to make sure everything's gravy before launch.

    However, I really love this topic because it gives insight as to what skills you guys feel need more love. I can't promise exact changes in the future, but I'd really like to see conversation in here progress and evolve.

    • What skill would you like to see have more support? Is there one with a great fantasy/flavor you like, but doesn't have much power behind it?
    • Is there a class fantasy you feel isn't very fulfilled right now? Something you really want to be able to do with a class, but just isn't possible?


    Thanks for being open with your opinions and thoughts on this. <3 Just remember to keep it constructive and on-topic. I'm not afraid to enforce either of those things. ;)


    All Skills
    Firstly remove the no rune effect of all skills as these serve no purpose other than padding during level and never used over any rune version. Make the rune that increase resource/reduces resource cost/reduced cooldown as the first unlocked rune version during leveling as this is the most preferable to start with and essentially the same as the no rune version.

    Make a skill have a base elemental damage and the rune effect add a second elemental damage so that most skills make use of most elemental types available for each class to make more options available to work with elemantal damage increase modifiers. (The split does not have to be always 50/50)

    Example Sentry - Physical
      Spitfire - Physical 50%/Fire 50%
      Impaling Bolt - Physical 100%
      Chain of Torment - Physical 50%/Lightning 50%
      Polar Station - Physical 40%/Cold 60%
      Guardian Turret - Physical 60%/Cold 40%

    Primary Skills
    All classes either don't use primary skills or only for the increasing resource, the damage and any other effect is redundant and provides no use. Therefore make all rune versions of primary skills give desirable effect to the build and and the main damage dealing skill.
      increase resource regeneration on use
      reduce resource cost of all skills for x seconds
      reduce cooldowns % for x seconds
      increase movement speed % for x seconds
      increase an elemental damge by x% for x seconds
      increase damage reduction by x% for x seconds
      increase elite damage by x% for x seconds
      increase life regen/life per hit by x% for x seconds
      Add stun/slow/knockback/root effect

    This will make the primary skills more desirable and provide more useful build options.

    Utility Skills
    Make sets primary focus around improving/changing each classes utily skills and open up the choice of using different damage dealing skills. The demon hunters unhallowed set is bad a forced into using yangs recurve & dead mans legacy legendaries where as it should be opened up to different bow and quivver combos.

    Skills to improve

    Wizard
      Teleport really needs 2 or 3 charges
      Blizzard
      Hydra
      Mirror Image

    Demon Hunter
      Elemental Arrow
      Strafe

    Monk
      Seven Sided Strike should once in cooldown give an effect that applies to the next skill used to deal damage like increase crit chance, apply crow control effect, increase damage from an element, etc

      Tempest Rush
      Mystic Ally

    Necromancer
      Bone Spear

    Witch Doctor
      Zombie Charger

    Crusader
      Fist Of Heavan
      Phalanx
      Falling Sword

    Barbarian
      Ancient Spear
      Call Of The Ancients
    05/02/2019 06:24 AMPosted by RUNtoFUN
    Witch Doctor:
    -'Blood ritual' = junk
    Not as useless as you might think. I'll have to post something later to show you why.

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