Hackers ruined Nintendo Switch Diablo

General Discussion
05/08/2019 09:04 AMPosted by apl
Couldn't find an older thread? The other one doesn't say it's closed b.net.

The claim was that hacking was impossible. That thread showed it was possible. The age of the thread doesn't alter the fact that it disproves the claim.
05/08/2019 05:48 AMPosted by MADKAT
05/07/2019 11:31 PMPosted by Meteorblade
When people ask why the PC version of Diablo III doesn't have an offline mode, threads like these should be linked as the explanation.


That makes no sense whatsoever.. Diablo and Diablo 2 had offline play and the existence of online play had no impact on the online experience. Stop defending Blizzard's really bad decisions. No one ever asked for offline to online transfers..


05/08/2019 12:45 AMPosted by havikryan
are you really that ignorant? you don't need an online only game in order to avoid this problem, don't allow offline characters on the online server, problem solved, diablo 2 managed this, it was IMPOSSIBLE to hack/cheat/edit your online closed battlenet character in ANY way, yet it had offline mode because it separated the 2


Not sure if you just do not understand the connection between the two or have never actually played D2 online especially Pre .10 . A lot of the hacks and dupes are a direct result of allowing off line play and giving the hackers direct access to the core coding of the game.
05/08/2019 10:41 AMPosted by Agmo
Not sure if you just do not understand the connection between the two or have never actually played D2 online especially Pre .10 . A lot of the hacks and dupes are a direct result of allowing off line play and giving the hackers direct access to the core coding of the game.


The "core coding" of the console version is available for the hackers, yet the hacks never made it to PC, so apparently that's safe to have around.
05/07/2019 11:31 PMPosted by Meteorblade
05/07/2019 06:26 PMPosted by Luffy
The seasonal leaderboards are full of players using 3 socket weapons and jewelries.

When people ask why the PC version of Diablo III doesn't have an offline mode, threads like these should be linked as the explanation.

I've tried, they still argue and down vote even in the face of facts.
05/08/2019 11:07 AMPosted by apl
05/08/2019 10:41 AMPosted by Agmo
Not sure if you just do not understand the connection between the two or have never actually played D2 online especially Pre .10 . A lot of the hacks and dupes are a direct result of allowing off line play and giving the hackers direct access to the core coding of the game.


The "core coding" of the console version is available for the hackers, yet the hacks never made it to PC, so apparently that's safe to have around.


diablo 2 managed this, it was IMPOSSIBLE to hack/cheat/edit your online closed battlenet character in ANY way,


Problem here with both of these posts:

You are comparing an older PC game with the newer PC game with regards to D1 and D2 vs online only with D3.

All their online modes were mostly fine. But the offline versions of the first to games allowed hacks to run really rampant.

Consoles on the other hand store their data locally and interface with their respective manufacturers, so their data is outside the control of Blizzard technically.
05/07/2019 11:31 PMPosted by Meteorblade
05/07/2019 06:26 PMPosted by Luffy
The seasonal leaderboards are full of players using 3 socket weapons and jewelries.

When people ask why the PC version of Diablo III doesn't have an offline mode, threads like these should be linked as the explanation.


And throw in a video or two of D2 duping or botted baal runs.

This is the prime reason D3 will never have offline mode.

Offline mode always hackers to run amuck.
05/08/2019 11:07 AMPosted by apl
...

The "core coding" of the console version is available for the hackers, yet the hacks never made it to PC, so apparently that's safe to have around.


diablo 2 managed this, it was IMPOSSIBLE to hack/cheat/edit your online closed battlenet character in ANY way,


Problem here with both of these posts:

You are comparing an older PC game with the newer PC game with regards to D1 and D2 vs online only with D3.

All their online modes were mostly fine. But the offline versions of the first to games allowed hacks to run really rampant.

Consoles on the other hand store their data locally and interface with their respective manufacturers, so their data is outside the control of Blizzard technically.


You are correct but it is the same princeple .They have access to the core code and can alter it and inject it into the game .This is the exact same thing that happens when you have the game data stored client side. That is how we had ITH's whites ,OCC rings ,Hexes and so on. in D2. The data is stored to a much smaller degree client side with D3 that is how we get bots,Thud ,and Map hack through Thud . If more data was stored client side you would start to see the item hacks they are getting in the console versions.
05/08/2019 11:07 AMPosted by apl
05/08/2019 10:41 AMPosted by Agmo
Not sure if you just do not understand the connection between the two or have never actually played D2 online especially Pre .10 . A lot of the hacks and dupes are a direct result of allowing off line play and giving the hackers direct access to the core coding of the game.


The "core coding" of the console version is available for the hackers, yet the hacks never made it to PC, so apparently that's safe to have around.


The core game code of the console versions is significantly different than the PC version .That is why you did not see a ton of hacks hit the PC version when the console versions rolled out.
Not to mention the data is saved back to Blizzard servers. I'm pretty sure they would notice those types of code changes/hacks. right?
05/08/2019 12:46 PMPosted by Agmo
05/08/2019 11:07 AMPosted by apl
...

The "core coding" of the console version is available for the hackers, yet the hacks never made it to PC, so apparently that's safe to have around.


The core game code of the console versions is significantly different than the PC version .That is why you did not see a ton of hacks hit the PC version when the console versions rolled out.


So it's safe to have an offline version based on that, right?
05/08/2019 12:28 PMPosted by DTMAce
Problem here with both of these posts:

You are comparing an older PC game with the newer PC game with regards to D1 and D2 vs online only with D3.


I'm not comparing D1/2 to D3.
05/08/2019 12:44 PMPosted by Agmo
You are correct but it is the same princeple .They have access to the core code and can alter it and inject it into the game.


You mean they inject program code to the server?
05/08/2019 12:55 PMPosted by apl
05/08/2019 12:46 PMPosted by Agmo
...

The core game code of the console versions is significantly different than the PC version .That is why you did not see a ton of hacks hit the PC version when the console versions rolled out.


So it's safe to have an offline version based on that, right?


If you mean an off line version of console play .Then yes they could by all accounts implement one but it would take work and resources which at this point they are reluctant to devote to Diablo it would seem. The code has already been broken for consoles and it has been hacked to high heaven. As to a off line version of PC no .Not unless they were to also significantly alter its core code and they would involve a whole team. Just implementing a PC off line with the current core code would still open up the code to be broken and you would start to see more hacks finding their way into the online version in no time at all.
05/08/2019 12:45 AMPosted by havikryan
05/07/2019 11:31 PMPosted by Meteorblade
...
When people ask why the PC version of Diablo III doesn't have an offline mode, threads like these should be linked as the explanation.


are you really that ignorant? you don't need an online only game in order to avoid this problem, don't allow offline characters on the online server, problem solved, diablo 2 managed this, it was IMPOSSIBLE to hack/cheat/edit your online closed battlenet character in ANY way, yet it had offline mode because it separated the 2


LOL. Did you even play D2, son?
05/08/2019 01:05 PMPosted by Agmo
05/08/2019 12:55 PMPosted by apl
...

So it's safe to have an offline version based on that, right?


If you mean an off line version of console play .Then yes they could by all accounts implement one but it would take work and resources which at this point they are reluctant to devote to Diablo it would seem. The code has already been broken for consoles and it has been hacked to high heaven. As to a off line version of PC no .Not unless they were to also significantly alter its core code and they would involve a whole team. Just implementing a PC off line with the current core code would still open up the code to be broken and you would start to see more hacks finding their way into the online version in no time at all.


Isn't that a bad security model? What if someone breaks into Blizzard and steals the current back end? They have all their eggs in one basket, and that would blow Diablo 3 wide open to exploits.
05/08/2019 11:07 AMPosted by apl
05/08/2019 10:41 AMPosted by Agmo
Not sure if you just do not understand the connection between the two or have never actually played D2 online especially Pre .10 . A lot of the hacks and dupes are a direct result of allowing off line play and giving the hackers direct access to the core coding of the game.


The "core coding" of the console version is available for the hackers, yet the hacks never made it to PC, so apparently that's safe to have around.


Oh yes they did. Ith weapons, duped items, hacked runes, bots, they were ALL omnipresent in d2.
05/08/2019 01:16 PMPosted by Venaliter
<span class="truncated">...</span>

The "core coding" of the console version is available for the hackers, yet the hacks never made it to PC, so apparently that's safe to have around.


Oh yes they did. Ith weapons, duped items, hacked runes, bots, they were ALL omnipresent in d2.


The console D3 hacks are not omnipresent on PC D3. And online only obviously doesn't protect against bots.
05/08/2019 12:54 PMPosted by Prology
Not to mention the data is saved back to Blizzard servers. I'm pretty sure they would notice those types of code changes/hacks. right?


Yes, That is why a minimal amount of the game data is saved to your comp with D3 not as it as it was with D2 which basically stored all of it on your PC. It was a lot harder to detect and fix when saved onto your PC.

At the time with warden it looked for active programs IE:Bots,Map hack ,But not for minor changes in item codes which let hacked items exist in really large numbers pre .10 . After that point they would run the rust storm to find those item code irregularity's and delete the hacked items .It was able to find some dupes but it was not prefect so some would slip through and get "permed " which at that point they become real items because they had real item ID code. Just like putting a duped rune word into a duped armor makes it a legit item because it is assigned a "real " item code at that point that the game accepts as legitimate so it will not "poof" . Even the naming your item quest would make a dupe legit because at the time you name it it gets a new item code.
05/08/2019 01:12 PMPosted by apl
Isn't that a bad security model? What if someone breaks into Blizzard and steals the current back end? They have all their eggs in one basket, and that would blow Diablo 3 wide open to exploits.


it is a standard they use and it works ,But honestly if you were to break into Blizzard would you really go after D3's core code out of every thing data wise they have? I think it would be so way down on the list of things to grab it is not even funny...Hell, I would grab the TP out of all the bathrooms before I would go after the D3 core code...

Join the Conversation

Return to Forum