Buff Lon more

General Discussion
I think Lon should be buffed to 10,000/10 instead of 750/4.
How original of you.....
Downvote for a terrible troll attempt.
Why stop there?

100,000/100
700/7
:v
07/05/2019 03:32 PMPosted by Soul
I think Lon should be buffed to 10,000/10 instead of 750/4.


i like the idea, i will call the devs team because i have all them phone numbers, and i'll demand that should be implemented right now, just wait a few days . :-)
07/05/2019 03:32 PMPosted by Soul
I think Lon should be buffed to 10,000/10 instead of 750/4.


Lets just make all sets do 1000000000000% damage so we can 1 hit all 150 G-rift mobs and ruin the fun of the game. Nice troll.
07/05/2019 03:32 PMPosted by Soul
I think Lon should be buffed to 10,000/10 instead of 750/4.

So, wearing 13 ancients results in 130% mitigation?
o.O
07/07/2019 11:43 AMPosted by Meteorblade
07/05/2019 03:32 PMPosted by Soul
I think Lon should be buffed to 10,000/10 instead of 750/4.

So, wearing 13 ancients results in 130% mitigation?
o.O


yep at 10 ancients every incoming dmg in every GR level is zero. nice idea!
I know you were just trolling but they really should consider it. Either making it 1000%/5% per item, removing the ring requirements, or both, depending on how far they'd want to go. Would really do a ton for making more unique, fun, and viable builds!
07/07/2019 05:44 PMPosted by SuperCuddles
I know you were just trolling but they really should consider it. Either making it 1000%/5% per item, removing the ring requirements, or both, depending on how far they'd want to go. Would really do a ton for making more unique, fun, and viable builds!


I think thats the answer. Make LoN a single legendary ring, no a set of rings. In this season its strong because no need for the rings, but the normal version of it.... is just pointless.

I would adjust it to 1000%(maybe 900%?)/5% and make the set a single legendary ring.
07/07/2019 11:43 AMPosted by Meteorblade
07/05/2019 03:32 PMPosted by Soul
I think Lon should be buffed to 10,000/10 instead of 750/4.

So, wearing 13 ancients results in 130% mitigation?
o.O


The extra 30% is for healing you ;-)

It would ensure Aquila is always up lol

If this was real, we'd see a bunch of builds with shi mizu using classes where casting spells also costs health.
LoN does not need more power. Some of the most powerful builds are LoN-based and any additional buff would make them just more powerful. Additionally it would make zero difference in build variety.

Extra mitigation however might be reasonable, something like 5% per ancient.
I don't really feel a powercreep is necessary. The ring removal is clearly enough.

If you look, there is some viable builds for LoN. The problem still stay the same, the lack of diversity.

Buffing LoN could bring more diversity, but top builds will even become stronger again and again. (Hello SP/Archon Wizz.)

They just need to buff more useless legendaries and skill, that's all.
No, instead that they need to do WD great again in 4man.

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