How does Precision and Defense work?

General Discussion
Attack and Vitality are fairly simple, but I cant seem to figure out how does Precision and Defense work.

http://www.judgehype.com/screenshots/gamescom2011/confpressed3/21.jpg

This is a picture of stat progression. If you look closely.

Precision increased from 9 to 230, Critical chance DECREASED from 3% to 2.61%

Defense increased from 11 to 356, Damage reduced increased from 50% to 56.1%

Can someone please explain those to me.
Like World of Warcraft, each point of the stats will give you less and less as you level. If you notice in that picture, the hero on the left is level 1, and the one on the right is level 60.

So even though the level 60 has 221 more precision, each point is giving much less to her critical strike chance than the level 1 character.
Isn't there a willpower stat now?
09/26/2011 10:33 PMPosted by Timbermaw
Isn't there a willpower stat now?

There was for a while, but it was subsequently scrapped.
Like World of Warcraft, each point of the stats will give you less and less as you level. If you notice in that picture, the hero on the left is level 1, and the one on the right is level 60.

So even though the level 60 has 221 more precision, each point is giving much less to her critical strike chance than the level 1 character.


It DECREASED!?!?!?!?
Like World of Warcraft, each point of the stats will give you less and less as you level. If you notice in that picture, the hero on the left is level 1, and the one on the right is level 60.

So even though the level 60 has 221 more precision, each point is giving much less to her critical strike chance than the level 1 character.


It DECREASED!?!?!?!?

Yes, if the rate in which Precision increased your critical strike chance remained constant throughout the game, with 230 precision, that barbarian would easily have 100% critical strike chance.
Defense is a straight up % damage reducer. More defense means less damage. Might only be less physical damage though...not sure.
Like World of Warcraft, each point of the stats will give you less and less as you level. If you notice in that picture, the hero on the left is level 1, and the one on the right is level 60.

So even though the level 60 has 221 more precision, each point is giving much less to her critical strike chance than the level 1 character.


It DECREASED!?!?!?!?

The reason it went down is because it is based on % chance against an even level foe. So they never wen't up it would go from 50% to basically zero (or really low). So @ lvl 1 you have basically a 0% chance to hit a lvl 60, but at 60 you have a much higher chance, also will depend on equipment bonuses.

Like on D2 it said % chance to hit X named monster (last monster hit), so would be lower if last monster was a boss, higher if last monster was a caster type....

Is that clear enough?
09/26/2011 10:36 PMPosted by battery
It DECREASED!?!?!?!?


Yes. D3 uses a rating system much like WoW where x precision rating equals y% crit at a certain level. If you had that same level of precision rating at a lower level, you'd have a higher %crit since you'd need less rating per crit. It's the opposite at higher levels.
Defense is a straight up % damage reducer. More defense means less damage. Might only be less physical damage though...not sure.



Alright, what i'm curious about then is what the difference between armor and defense is, if Defense lowers the damage you take by a set percentage.
09/27/2011 03:06 PMPosted by aleksandor
Alright, what i'm curious about then is what the difference between armor and defense is, if Defense lowers the damage you take by a set percentage.

Armor = Physical damage
Defense = All damage
Resistance = Magical damage

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