Anyone Else Feel This Way?

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The problem most people have is that it was stated by blizzard that the game was nearly ready and a short beta was all that was needed, hence the lack of content available in the beta we have now.
Thank you for voicing your concerns, Starbird. I realize you and many other people are excited to play the game, and are probably feeling a bit let down that we haven’t yet announced a release date. While you bring up a number of points of speculation, I just want to cut right to it and state that the reason we don’t have a release date yet is because the game isn’t yet where we want it to be in terms of our quality standards. We aren’t holding it back on account of any one piece of the game, or for any other outside factors. While it is indeed playable from beginning to end, we’re still actively working on many individual game elements and the ways that they interact with one another, with a great deal of iterative tweaking, balancing, polishing, adjusting, redesigning, and retesting going on. We’re going to continue beta testing, and before too long that’s going to include a large influx of new invites.

Much of this iteration obviously takes place behind closed doors, so I can sympathize with the concerns about the lack of visible progress, and the sentiment that we should just go ahead and ship the game. Until we’re able to reveal more of the results, I can only assure you that we are indeed working on critical game systems that directly impact the core of the experience.

I also realize a lot of people were hoping for a release date announcement at the VGAs. We’re simply not going to be able to dispel or comment on release date rumors and speculation every time someone expects an announcement. We’ll be announcing a release date when we determine the game is ready, and not holding it back just to line it up with any particular game-industry event.

The bottom line is that development of our games and preparations for release are long and complicated. We’re just as excited to get the final version into your hands as you are to play it, but making sure it lives up to our quality standards will always be the most important factor in that process.
Thank you for voicing your concerns, Starbird. I realize you and many other people are excited to play the game, and are probably feeling a bit let down that we haven’t yet announced a release date. While you bring up a number of points of speculation, I just want to cut right to it and state that the reason we don’t have a release date yet is because the game isn’t yet where we want it to be in terms of our quality standards. We aren’t holding it back on account of any one piece of the game, or for any other outside factors. While it is indeed playable from beginning to end, we’re still actively working on many individual game elements and the ways that they interact with one another, with a great deal of iterative tweaking, balancing, polishing, adjusting, redesigning, and retesting going on. We’re going to continue beta testing, and before too long that’s going to include a large influx of new invites.

Much of this iteration obviously takes place behind closed doors, so I can sympathize with the concerns about the lack of visible progress, and the sentiment that we should just go ahead and ship the game. Until we’re able to reveal more of the results, I can only assure you that we are indeed working on critical game systems that directly impact the core of the experience.

I also realize a lot of people were hoping for a release date announcement at the VGAs. We’re simply not going to be able to dispel or comment on release date rumors and speculation every time someone expects an announcement. We’ll be announcing a release date when we determine the game is ready, and not holding it back just to line it up with any particular game-industry event.

The bottom line is that development of our games and preparations for release are long and complicated. We’re just as excited to get the final version into your hands as you are to play it, but making sure it lives up to our quality standards will always be the most important factor in that process.



+1
Great explanation that a ton of people are going to immediately dismiss. I love this forum!
Thanks for the update Bashiok! No matter what you say there will be people complaining about something. We are all excited and can't wait for the game to be done! But also if it's not done, it's not done. Enough said.

Thank you for voicing your concerns, Starbird. I realize you and many other people are excited to play the game, and are probably feeling a bit let down that we haven’t yet announced a release date. While you bring up a number of points of speculation, I just want to cut right to it and state that the reason we don’t have a release date yet is because the game isn’t yet where we want it to be in terms of our quality standards. We aren’t holding it back on account of any one piece of the game, or for any other outside factors. While it is indeed playable from beginning to end, we’re still actively working on many individual game elements and the ways that they interact with one another, with a great deal of iterative tweaking, balancing, polishing, adjusting, redesigning, and retesting going on. We’re going to continue beta testing, and before too long that’s going to include a large influx of new invites.

Much of this iteration obviously takes place behind closed doors, so I can sympathize with the concerns about the lack of visible progress, and the sentiment that we should just go ahead and ship the game. Until we’re able to reveal more of the results, I can only assure you that we are indeed working on critical game systems that directly impact the core of the experience.

I also realize a lot of people were hoping for a release date announcement at the VGAs. We’re simply not going to be able to dispel or comment on release date rumors and speculation every time someone expects an announcement. We’ll be announcing a release date when we determine the game is ready, and not holding it back just to line it up with any particular game-industry event.

The bottom line is that development of our games and preparations for release are long and complicated. We’re just as excited to get the final version into your hands as you are to play it, but making sure it lives up to our quality standards will always be the most important factor in that process.



+1



+2

*sits back and crosses fingers for aussie sweepstakes beta key*
wooo....beta key please?
12/15/2011 08:53 AMPosted by Bashiok
I can only assure you that we are indeed working on critical game systems that directly impact the core of the experience.



RMAH in korea?
12/15/2011 08:53 AMPosted by Bashiok
with a great deal of iterative tweaking, balancing, polishing, adjusting, redesigning, and retesting going on.


Holy cuss, that's a lot of ing's. I guess we shouldn't get our hopes up for too early of a release in 2012.
12/15/2011 08:58 AMPosted by BazDefunct
Great explanation that a ton of people are going to immediately dismiss. I love this forum!


To be fair, you're the one starting the ball of pessimism here :P
Even though there's not much we can take from Bash' post, it's still re-assuring that they haven't forgotten about us.
12/15/2011 09:05 AMPosted by Skyfire
To be fair, you're the one starting the ball of pessimism here :P


I'm just being pro-active! :p
Bashiok if I may plz ask you a question Sir

Why not make the beta open now. Mayby all the hard fans can have a chance to ploay before release. Also why not tell us what your working on fixing and let the people in the beta help?

I lknow I would be deeply honored to have a chance to help.

can we get a release date on the "large influx of new invites" ?


/target bit
/chomp at
Bashiok I LOVE YOUR PORTRAIT animation!!
Thank you for keeping us in the loop.
12/15/2011 09:12 AMPosted by BigSex
can you confirm that "early 2012" is still looking good?

From what you just read, you should realize your answer is a resounding "can't say."
Haha! Perhaps my GPU upgrade will get me into the beta!

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