Shared Stash Space Decreased?

Items and Crafting
I would have liked to post this on the Original Thread but I don’t have access there.

We reevaluated average character and account storage space requirements, and found it necessary to ensure we could handle what we anticipate will be a large amount of data very quickly after release.

Diablo III has both the benefit and disadvantage of having completely random items. Pretty much everything can roll up different affixes, if not a range of its benefits. That's obviously great because the item hunt is what it's all about, more randomization means you can keep chasing that perfect item, but that means the amount of data needed to describe an item is much, much larger than say, a World of Warcraft item, which is static and only needs a unique number to identify it. For example: that number there at the end is that item's unique number. That's all we need to store to identify that item no matter where it is. A Diablo III item first has to say the base item, then each individual affix that it rolled up, then the ranges of each variable, and if it has any sockets. And we have to think about everywhere an item can be, an item on the ground is still an item, and so is an item on the auction house.

We obviously have room to grow if our projections are incorrect, or we just find that we eventually have the space. World of Warcraft definitely grew over the years, and that storage space didn't appear out of nowhere (although it does seem rather magical at times). We find three tabs to be plenty for at least the initial release of the game though. Not counting the items you're wearing (assuming they're the best you have), and assuming worst case scenario of nothing but 2-slot items, you'd be able to hold 405 swords per region. That's a lot. We don't expect people to be storing 405 swords... hopefully ever, because that might indicate you have an obsession with swords, but at the very least there should be enough storage to start and then we can continue to evaluate as we go.

So now that you have removed the Talisman, the Cauldron, the Cube, the mystic and special death animation and also halved storage space and gem types, is the game any closer to release? If not, please keep chopping at the game till it’s ready.

Sarcasm aside

I can easily see how I can run out of space in my first play through with my first character :(

13 item slots and 60 character levels if I change equipment every 6 lvl (I hope I will change them more often) and I keep those item for my next character (because he won’t be able to use my best gear I have found in inferno) that is 13x10 = 130 items. Now given we have 3 type of itemization (strength, dexterity, intellect) we get 130x3= 390 add 4(gem type)x14(gem lvl)x2(I need 3 to upgreat them)=112 gems.
Total 390+112 = 502 items in my inventory without counting Runes, crafting materials and my collectors wings.

And yes I have an obsession with swords and if you have 405 different looking swords, I will try to collect them all. I’m serious when it come to swords.
We could, of course, create all 10 allotted characters from the jump and use 6-7 of them as mules - I can't see myself actively playing more than three toons at a time.
02/01/2012 04:21 AMPosted by Pwnan
We could, of course, create all 10 allotted characters from the jump and use 6-7 of them as mules - I can't see myself actively playing more than three toons at a time.

The stash is shared and those other mule characters don’t have their own stash so each of them will add only a 60 square inventory.

You may not actively play 10 characters but it’s easy to reach the 10 character limit by playing each class in both normal and hardcore mod.
If you are honestly going to keep every piece of gear you get, of course you are going to run out of space. It's a commodity. If they wanted you to keep every piece of gear for alts or w/e, then they would have just eliminated the inventory cubes and had a list of all the crazy items you have.

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