Diablo 3 Massive Hotfix list (patch notes)

General Discussion
Below you'll find a list of hotfixes which address various gameplay and service issues affecting Diablo III. Hotfixes are updates we make on our end without requiring you to download a new patch. Some of the hotfixes below will go live the moment they are implemented, while others may require your realm to be restarted to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. We will continue to update this thread in the days ahead as additional hotfixes are applied.
Spoiler Warning: If you have not yet completed Diablo III on Normal, some hotfixes described in this list may include spoilers.

**May 22**

General
Players will now receive an error message when attempting to remove a gem from an item with no sockets (rather than disconnecting)
Players will now properly have their casting interrupted when attacked while performing resurrect on a fallen group member
Resolved over 30 game and service crashes affecting players

Classes

Demon Hunter

Active Skills

Smoke Screen
Duration reduced from 2 seconds to 1 second (tooltip will still show 2 seconds)

Skill Rune - Lingering Fog
Now increases the duration of Smoke Screen to 1.5 seconds (tooltip will still show 3 seconds)

Monk

Active Skills

Fists of Thunder
Skill Rune - Quickening
Fixed an issue that was causing spirit regeneration to incorrectly trigger off critical hits from other sources, such as Sweeping Wind

Mantra of Healing
Mantra of Healing will now correctly provide only two times the base healing effect for the first 3 seconds after activation, down from four times the base healing effect (tooltip will still show the old value)

Skill Rune - Boon of Protection
A maximum absorption amount has been set to 1000 Life. This skill will be redesigned in an upcoming patch.

Wizard

Active Skills

Arcane Torrent
Skill Rune - Cascade
Fixed an issue that was causing Arcane Torrent to fire 3 new missiles per kill instead of only 1 new missile per kill
Number of new missiles generated from this rune will now cap at 10 missiles

Energy Armor
Skill Rune - Force Armor
Amount of damage absorbed from a single attack will now cap at 100% of a player’s maximum Life

Items
The rare chest in the Town Cellar in Alcanus will now only spawn 50% of the time, down from 100%
Players can no longer dual-wield two-handed weapons

// May 18 //

Classes

Monk

Active Skills

Serenity
Skill Rune - Tranquility
Duration of immunity granted to nearby allies from crowd control effects reduced from 2 seconds to 1 second

Encounters

Players will no longer remain invulnerable to attacks after defeating Diablo.
Players can no longer become stuck during Diablo’s Shadow Grab ability if a player blinds Diablo while Shadow Grab is being cast.

Items

Equipping a shield on a follower as a demon hunter will no longer disconnect you from the game.

Quests

Act I
Players can now always interact with Karyna during the quest and quest step "Trailing the Coven : Talk to Karyna" when they resume from a save.

Act II
The Enchantress will now always appear during the quest and quest step "Shadows in the Desert : Disrupt the Hidden Conclave."

Act IV
Tyrael will now always be present for the in-game cutscene during the quest and quest step "Prime Evil : Climb to the Pinnacle of Heaven in the Silver Spire."
Call this thread, the saddest day of Diablo 3.
Great that the tool tips are now incorrect. So anyone who doesn't come on this site regularly will be none the wiser to these changes.

If you're going to change something do it right, don't be so sloppy about it...
thanks for posting a copy+paste what people could have seen just by clicking the home link...
so true lol

05/23/2012 01:33 PMPosted by RJ0KUTT
Call this thread, the saddest day of Diablo 3.
05/23/2012 01:33 PMPosted by RJ0KUTT
Call this thread, the saddest day of Diablo 3.


oh no they are balancing the game that means its ruined...................Even though yesterday everyone was whining about balance and chest runs.
Skill Rune - Boon of Protection
A maximum absorption amount has been set to 1000 Life. This skill will be redesigned in an upcoming patch.


1000 whole life points?! No way!
05/23/2012 01:33 PMPosted by RJ0KUTT
Call this thread, the saddest day of Diablo 3.


Yeah Blizzard should have left things Imba.
Are the tool tips not updated because it requires a change in the client data (i.e a downloadable patch) ?
05/23/2012 01:39 PMPosted by Marlaine
deleted. me=retard


Don't be so hard on yourself, I'm sure you're quite intelligent, just a momentary brain cell went poof :)


A maximum absorption amount has been set to 1000 Life. This skill will be redesigned in an upcoming patch.


what the f*** are they smonking lol. Its temporary but still
What's the point of the Wizard's armor Rune now then... It's supposed to limit damage but after this patch you can be 1 shotted..That's just stupid.
So they changed skills that they originally found to be balanced in beta, because at higher levels they can be exploited with certain combinations of teams or skills. So now people who are not exploiting them are hurt, instead of making a change to only stop them from being exploited. for instance, serenity stays at 2 seconds on but a debuff occurs to prevent being invulnerable for another 10 seconds or so. Or a debuff is applied after being affected by boon of protection for a certain time. and for god sake, change the tooltips!
05/23/2012 01:39 PMPosted by Thalandor
Are the tool tips not updated because it requires a change in the client data (i.e a downloadable patch) ?


Correct.
Items
The rare chest in the Town Cellar in Alcanus will now only spawn 50% of the time, down from 100%
Players can no longer dual-wield two-handed weapons

This is a lie, it's nerfed a lot more than that, chest rarely spawns and drop rates are lower

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