Lets say I have two ceremonial knives

the first gives me

21.1 dps

20 Intel

5% extra xp on monsters killed

The second gives me

25.5 dps

3-4+ dmg

39 extra mana

Now I assumed that I should just stack intel but I notice that all spells are related to your weapon damage

When I equip the second weapon my damage increases by 30 points, but my intel drops (obviously)

Now does that mean that my damage is lower? or that higher seeing as intel dropped...or should I just ignore that if It tells me my damage has increased??

Pretty confused actually...

woah my head hurts

good question though

good question though

05/16/2012 11:24 AMPosted by ZavalaWhen I equip the second weapon my damage increases by 30 points, but my intel drops (obviously)

i'm not sure why your intel would drop.... why would it not stay the same when adding the second weapon

so you need to do the math to see if the intellect is enough to overcome the damage difference

edit: so if you have 20 intel, that is 20% damage increase. If your dps is 10 with 20 intel

that would mean net 12 dps.

If you have another weapon with 14 dps and zero intel, then the math tells you to skip the intel and go with the higher dps weapon

hope that helps (just regurgitating what smarter people have posted)

Stuck on that part of the game

05/16/2012 11:28 AMPosted by XipsWhen I equip the second weapon my damage increases by 30 points, but my intel drops (obviously)

i'm not sure why your intel would drop.... why would it not stay the same when adding the second weapon

Because you can't duel wield ceremonial daggers? and the second dagger has no intel on it

May 16, 2012
-1

100 intel is worth 100% damage increase (correct me if im wrong)

so you need to do the math to see if the intellect is enough to overcome the damage difference

1 int = 1 dmg + .1 resistance

so 20 int = 20 dmg + 2 resist

OP: I don't know the attack speed or min/max weapon dmg, but the game is telling you that your abilities will do +30 dmg if you use the second weapon at the expense of 2 resist.

Derpes

1 int = 1 dmg

I am not sure, but i think you mean 1%. so at 10 dmg plus 100 int. You will do 20 damage, not 120.

05/16/2012 11:36 AMPosted by PwnSconesIf I'm not mistaken the damage number in your inventory UI is accurate and includes changes in int. If it does not I would question its usefulness.

This is what I wanted to find out, stacking int seems to be the wrong way to go in terms of dmg

Was hanging onto all sorts of crap with int on it. If it's accurate and takes into account int loss then thats good to know

If 1 point of INT increases dmg by 1%, then you're looking at a total DPS of 25.32 for dagger #1.

Right?

'd go with dagger #2.

If 1 point of INT increases dmg by 1%, then you're looking at a total DPS of 25.32 for dagger #1.

Right?

assuming there are no other stats in play that looks correct. So if the +dmg stat is added AFTER the dps listed on the item, then number 2 should be better.

However if you have other items with, say +20 total damage, then you have to take 21.1+20 = 41.1 x .2 = 8 additional damage. So you have to look at the whole picture. The UI is probably the easiest way to check

edit: was in response to 2 above me. Poster directly above made point much more clear i think

+1 int = +1% damage.

If you have 100 int, you are adding +100% damage.

Lets say, for example, you have two daggers:

Dagger 1 stats

10 damage

+ 2-3 damage

= net 12 - 13 damag

Dagger 2 stats

10 damage

+10 int

= net 12 damage

In this case, you would want dagger #1. Seems like damage is the better stat now.

Now lets say in 30 levels you are again torn between two daggers.

Dagger 1

500 damage

+40-50 damage

= 540 - 550 damage

Dagger 2

500 damage

+100 int

= 500 base + 100% = 1,000 damage

Seems like you take dagger two now.

In short, you want to make sure you have a good mix of + Damage, + Int, +vit (survivability), and +IAS.

An important thing to note is that (from what I can tell) the intelligence you already have will modify the +damage on weapons (as well as your attack speed etc.). What I think can be taken from this is that +damage is superior to +Int unless it is a huge amount.

The weapon damage from Int is pretty easy to calculate because its just plus percent damage. Plus flat damage is modified by

*everything*including Int.