COMMON ITEMS HAVE NO VALUE & SERVE NO PURPOSE

Items and Crafting
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I'm fine with there being worthless items, and to answer your question I tend to try to avoid picking them up. It could definitely be improved though. I can think of four ways.
Change the item color of either the white equipment or the potions/gems so that it's easier to see what's worth picking up.
Make it so that worthless items were worth more, like in D2
Make it so that there is a way to 'sell' white equipment from your inventory screen. Either for gold or a small chance at crafting mats.
Make it so that potions and gems are automatically picked up (maybe toggle-able).
How do you expect minions to kill you if they do not equip these white and grey weapons?
I just want a Z key that only highlights the magic items like in D2. Stop seeing the white and cracked rubbish.
I'm actually okay with this because vendor white weapons in D2 was a pain the @ss.
What he is really saying though is they are so purposeless why even include them(in the game). All people do is filter them out of their inventory until its full of blues or other non useless items...
Slot machines show you values even when you lose. Whites/grays do the same thing in D3.
Technically speaking if you stop and sell those white and then kill another set of mobs you make more total* money. Yes I agree that they arent worth the hassle but if i have space then I fill it. They are the only things i sell to merchants anyways i salvage every single blue or rare that i dont need
05/17/2012 10:05 AMPosted by Ynglaur
Slot machines show you values even when you lose. Whites/grays do the same thing in D3.

Actually, this is more akin to the following scenario: the slot machine spews bucket-loads of valueless tokens at you when you lose, and then insists that you handle cleaning them up and returning them to the casino desk.

05/17/2012 10:26 AMPosted by MikeF1r3
Technically speaking if you stop and sell those white and then kill another set of mobs you make more total* money. Yes I agree that they arent worth the hassle but if i have space then I fill it. They are the only things i sell to merchants anyways i salvage every single blue or rare that i dont need

Your statement is true of Diablo 2, where common items could sell for anything around 50-1000 gold per item on Normal difficulty. Also, supporting your statement, in Diablo 2 the amount of gold you would make off selling your common items was greater than the amount of gold monsters would drop in the time it took you to port to town and sell.

However, in Diablo 3 common items only sell for 2-9 gold per item even in Act 4 Normal. In Diablo 3 Act 4 Normal, each group of mobs drops at least 50-250 gold. This creates a situation, starting around Act 2 Normal, where all others things being equal - the person who picks up the fewest common items will actually make the most gold per unit of time.

The point of this thread isn't about how to max out your gold per minute, but rather to question why we have common items in the first place if it is true that they are:

Almost never equipped past pre-cathedral Act 1 Normal.

Have no purpose or function except to sell to the vendor.

Sell for less than you could make in the time it takes to sell them.
Blizzard said that they are like confetti and should be treated as such.

You kill something, and stuff pops out. Sometimes it's useless, sometimes its not.

Better than killing something and nothing popping out.
IN every "Kill Monster - Get Loot" Game I have played (Everquest, EQ2, Diablo1-3, WoW) to name a few - there has always been the "useless" gray items. they come in handy till you ahve gold to buy new things.

I did this with my D3 Char, ran out of town, killed - equip items. sold old. wnt to AH bought new.

as the game goes :)
05/16/2012 06:01 PMPosted by Obsolescence
I don't know if yall remember Diablo 2, but in Diablo 2 there were still tons of common items that weren't worth using, but they were at least worth the effort of dragging each item to sell.


I don't think you remember the same Diablo 2 I do... The one I remember there was no point to selling ANYTHING because gold had no value to it at all. Maybe you were playing a different game... /facepalm
I don't know if yall remember Diablo 2, but in Diablo 2 there were still tons of common items that weren't worth using, but they were at least worth the effort of dragging each item to sell.


I don't think you remember the same Diablo 2 I do... The one I remember there was no point to selling ANYTHING because gold had no value to it at all. Maybe you were playing a different game... /facepalm


You are correct and incorrect at the same time. You are correct that in Diablo 2 gold was virtually worthless itself and thus not worth getting anyway (which is a problem I think they've solved in D3). However, if you were interested in making as much gold as possible as fast as possible (for gambling as an example) the best way was to loot everything, TP to town, and sell each time your inventory got full.

However, in Diablo 3 this is simply not the case because unlike in Diablo 2, the value of the common equipment is so low (2-9 gold per item) that you actually make more gold per unit time by trying to skip picking it up or selling it altogether. This creates a situation where common items are only a negative and literally have no application other than to annoy the player who has to either sell them for a loss or throw them out of their inventory for a smaller loss.
Blizzard said that they are like confetti and should be treated as such.

You kill something, and stuff pops out. Sometimes it's useless, sometimes its not.

Better than killing something and nothing popping out.


Actually, the whole point of this thread is that I would, in fact, rather have nothing pop out in the case of common equipment.

The only supposed function of the common items is to sell them, but they sell for less than what you make killing monsters just in the amount of time it takes to TP and sell your common items, because the sell values don't scale with Act or Difficulty.

I'd be thrilled if they just got rid of common items altogether or allowed me some way to filter them out of my potential loot, but it would be a better solution to just adjust the sell values for common items to scale with the amount of gold that drops from monsters.
i agree its necessary for early levels
agree with OP about after act 1 normal however

is it possible that the crap loot having a scale upward of gold value contributed to the overall devaluation of gold in d2? maybe this is one way that may counter that? since you are printing less gold (via vendors)? i dunno just throwing that out there without much thought
i agree its necessary for early levels
agree with OP about after act 1 normal however

is it possible that the crap loot having a scale upward of gold value contributed to the overall devaluation of gold in d2? maybe this is one way that may counter that? since you are printing less gold (via vendors)? i dunno just throwing that out there without much thought


I do think that is a legitimate concern and something that Blizzard would certainly consider if they were going to adjust the sell values for common items, however...

You could simply reduce the average gold drop from monsters by X% and then increase the sell rate on common items so that the average gold per monster kill stayed the same, but more of that average gold per monster kill was shifted to gold received for selling all of the common items that drop. This would incentivise people who need gold to pick up and sell everything. While not affecting to any noticeable degree the behaviors of the people who aren't interested in more gold (because they already shouldn't be picking up common items) or the overall gold income of all players. If anything a change like I just described would reduce the amount of gold people are making because many still wouldn't bother picking up common items.
Pretty easy solution:

Don't pick them up. Or do. Either way works.
At first I was disturbed that whites and greys were worthless, and I didn't like it. However, when I play games like this I often get a little OCD so it was nice that the game wasn't encouraging me to spend my time in boring ways. However, I frequently accidentally pick up whites when trying to get health potions. (Auto-pickup would be nice, like gold.) Also, whites make it hard to seem gems. (Change gem color please.) Also, I have to wonder why they bothered to add two worthless colors. I mean, 99% of the time if you're using a white item you're doing it wrong, so it might as well all be grey.
It seems pretty simple as to why these do not give you any gold... business. The less gold/more uses for your gold is a way of limiting how much you get which is an indirect encouragement towards the RMAH. If it takes a lot of effort to get gold for items in the AH more people will buy them with real money.

I really do not have a problem with the whites being useless even if I do pick up a lot just because I am going to kill everything anyway and scrap my unused blues and some rares in town, I just have to go a little sooner if my inventory has some whites.
05/16/2012 03:17 PMPosted by Obsolescence
4) Change the color of common items so that we can visually distinguish between them and potions, gems, etc.

This one change would be all that would be needed to make me 100% happy.

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