1.0.3b Delayed (Updated)

General Discussion
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Update: 9:00 a.m. PDT: Hotfixes are now live, and the changelog can be found here.

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In general we tend to not provide release dates or specific timeframes for patches due to the complexity of the updates, and the possibility that we’ll discover an issue that keeps us from releasing it on time. We discovered a few such issues late into the testing of 1.0.3b, which means it won’t hit this week as previously mentioned.

However, we know that a number of changes in 1.0.3b have been highly anticipated, and so we spent the better part of today pulling specific changes that did not run into testing issues out of 1.0.3b, and turning them into hotfixes. These include the Inferno drop increases among a couple others, and will be applied with off-peak rolling restarts tomorrow morning. We’ll also be updating the June hotfix blog with specific changes (including new drop rates) tomorrow morning after we manage to wrangle up a cup of coffee.
Noooo
When can we look forward to some game mechanic fixes ?

All we see is economy related fixes .. and for alot of us .. we just dont care

EDIT : this is what people complain about when it comes to communication

you make a post about a big change to the game plan .. then turn and walk away to let the community guess at the answers to their questions ?

and you wonder why people think Blues disregard the community >_>
Any way we can get a preview Bashiok?
At least we heard something, that's an improvement.
Droprates are all that really mattered
Where are the changes to fix the issue of fun levels.
Awesome! Thanks for the update. Really appreciate it.

Can we get a quick idea of what the droprate changes are?
Good stuff all we wanted was a drop rate fix anyway.
Unnerf Inferno difficulty please.
Do you know when the rolling restarts will occur? Nothing in server status about timeframes. Thanks!
Sounds great!
hopefully you wont be nerfing more stuff, and take out the the stupid enrage timers .
06/27/2012 08:19 PMPosted by Tony
Unnerf Inferno difficulty please.


Run with magic find if you aren't feeling challenged.
Any updates on how you will improve end-game? Maybe we will get something in 1.0.4?
Let me guess the issue was the patch made the game more fun so you had to fix that,
When can we look forward to some game mechanic fixes ?

All we see is economy related fixes .. and for alot of us .. we just dont care


$$$ First, thats what blizzard care. Not any of us.

If they can't fix RMAH, they won't fix anything.

RMAH is they way to make $$$
In general we tend to not provide release dates or specific timeframes for patches due to the complexity of the updates, and the possibility that we’ll discover an issue that keeps us from releasing it on time. We discovered a few such issues late into the testing of 1.0.3b, which means it won’t hit this week as previously mentioned.

However, we know that a number of changes in 1.0.3b have been highly anticipated, and so we spent the better part of today pulling specific changes that did not run into testing issues out of 1.0.3b, and turning them into hotfixes. These include the Inferno drop increases among a couple others, and will be applied with off-peak rolling restarts tomorrow morning. We’ll also be updating the [url="http://us.battle.net/d3/en/blog/6214196/Diablo_III_Hotfixes_-_June_Updated_612-6_13_2012#blog"]June hotfix blog[/url] with specific changes (including new drop rates) tomorrow morning after we manage to wrangle up a cup of coffee.


Cheers for better communication Bashiok! Sounds like an all nighter tonight, good luck with it. Hoping to see some nice hotfixes go live tomorrow.
Any plans on addressing the crazy amount of low level gear dropping in inferno?

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