Fellow Wiz, updated 1.05 patch notes tsk

Wizard
http://us.battle.net/d3/en/blog/7390518/7390518#classes

Wizard
Active Skills
Archon: Slow Time
Slow increased from 30% to 60%

Blizzard
Arcane Power cost reduced from 45 to 40 (Snowbound cost will remain the same at 20 Arcane Power)

Energy Armor
Armor bonus reduced from 65% to 35%
Skill Rune – Prismatic Armor
Resistance bonus reduced from 40% to 25%

Energy Twister
Skill Rune - Storm Chaser
Proc coefficient reduced from 0.5 to 0.125

Familiar
Skill Rune – Ancient Guardian
Health threshold increased from 35% to 50%
Skill Rune – Dartling has been replaced with a new rune: "Vigoron"
Vigoron regenerates Life every second for the wizard

Hydra
All runes now properly benefit from Arcane Dynamo's five-stack damage buff
Fixed an issue that could sometimes cause the heads of the Hydra to become separated from the base when cast near a wall

Ice Armor
Now reduces damage from melee attacks by 8% 12%
Skill Rune - Crystallize
Armor bonus per stack reduced from 30% to 20%

Magic Missile
Base weapon damage increased from 110% to 125%
Skill Rune – Charged Blast
Weapon damage increased from 143% to 162%
Skill Rune – Split
Weapon damage increased from 50% to 56%
Angle of damage reduced from 30 degrees to 20 degrees
Skill Rune – Seeker
Weapon damage increased from 121% to 138%
Skill Rune – Penetrating Blast
Pierce chance increased from 70% to 100%

Meteor
Delay between cast and impact reduced from 2 seconds to 1.25 seconds
Arcane Power cost reduced from 60 to 50
Skill Rune - Star Pact
Proc coefficient reduced from 0.1 to 0.05
Skill Rune - Meteor Shower
Proc coefficient reduced from 0.25 to 0.10625
Skill Rune - Liquefy
Proc coefficient reduced from 0.125 to 0.10625

Ray of Frost
Movement speed reduction increased from 30% to 60%
Duration of slow increased from 3 seconds to 4 seconds
Arcane Power cost reduced from 20 to 16 per period
Skill Rune – Numb
Movement speed reduction increased from 60% to 80%
Skill Rune – Cold Blood
Arcane Power cost reduced from 12 to 10 per period
Skill Rune – Sleet Storm
Weapon damage increased from 215% to 333% 280%
Proc scalar reduced from 0.25 to 0.1875
Skill Rune – Black Ice
Weapon damage increased from 193% to 387% over 3 seconds

Slow Time
Cooldown reduced from 20 seconds to 15 seconds
Movement speed reduction increased from 30% to 60%
Skill Rune – Time Shell
No longer reduces the size of Slow Time
Skill Rune – Perpetuity
Now reduces cooldown to 12 seconds (from 16 seconds)

Spectral Blade
Weapon damage increased from 135% to 165%
Angle of damage increased from 60 degrees to 90 degrees
Range increased from 10 yards to 15 yards (range of Thrown Blades will remain at 20 yards)
Proc coefficient reduced from 0.222 to 0.14
Skill Rune – Deep Cuts
Weapon damage from Bleed increased from 35% to 45% over 3 seconds
Skill Rune – Healing Blades
Removed Critical Hit requirement
Heal amount reduced from 8% to 5% of critical damage done
Skill Rune - Thrown Blades
Proc coefficient reduced from 0.111 to 0.08

Storm Armor
Ability has been redesigned to periodically deal 100% weapon damage as Lightning to nearby enemies
Now triggers much more frequently
Skill Rune – Reactive Armor
Redesigned to deal 70% weapon damage as Lightning to ranged and melee attackers
Skill Rune – Strike Back has been renamed "Thunder Storm"
Thunder Storm increases your periodic damage to 130% weapon damage
All other runes remain unchanged

Teleport
Now breaks roots
Skill Rune – Reversal
Now ignores line of sight when returning to the casting location

Wave of Force
Cooldown reduced from 15 seconds to 12 seconds
Skill Rune – Force Affinity
Cooldown from 12 seconds to 9 seconds

Passive Skills
Unstable Anomaly
Increased health threshold from 20% to 30%
Now heals the player to 45% of Maximum Life and slow targets that are knocked back by 60% for 3 seconds

Bug Fixes
Archon: Teleport
Now properly breaks roots when cast
Magic Weapon
Skill Rune - Blood Magic
Blood Magic should now work with damge over time spells (such as Archon: Disintegrate, Ray of Frost, etc)
Illusionist
Illusionist should now reset the cooldown of Archon: Teleport when it procs

About time Blood Magic is fix but why of why meteor procs has been nerfed.
Thinking of getting some big armor/resist pieces and trying this build after the patch:

http://us.battle.net/d3/en/calculator/wizard#WPkTjS!ZhT!aaZYbY
Great more numerical changes when are they going to do some actual proper game mechanic changes?

I rather see some of the skills get changed mechanically then see them get a small number change.

Like Targetable Explosive Blast instead of placing a bomb at my own feet.

or Arcane torrent that shoot missiles to targeted location instead of channel for effect.

and Mirror images that actually do some distraction instead of just standing next to the caster.
Glad to see BM fixed...

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