Hellfire nerf official explanation

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Nerf herp derp nerf herp derp, we should actually test something, no we're too busy nerfing stuff and pissing people off. Btw not testing stuff will piss people off, so we're doing a good job herp derp, lmao.

(Sorry, couldn't help myself)
Whenever we open up a public test for a particular patch (and this goes for most Blizzard games, not just Diablo III), it's rare that we are completely finished with implementing all the new content we intend to release. It's also rare that we have completed internal testing of that content. This means that, yes, you will often encounter bugs while playing. And, yes, some of those bugs may seem incredibly obvious in that "Oh my god, how could you have possibly missed this?" kind of way. This is completely normal.

We test concurrently along side with the PTR. By this, I mean that we will often push content to the PTR that hasn't yet been reviewed by QA. In the case of the Hellfire Ring, we made a mistake during initial implementation that caused its proc damage to scale inappropriately high. When QA tested the ring, however, they caught the bug, our designers fixed it, and it never made it to the live game. That's what testing phases are all about.

Really? REALLY?

Yes, really.

By participating in the PTR, you're witnessing not only the testing phase of a particular patch, but also its ongoing development. And, in many cases, you get to see it happen in real-time. Encountering bugs is something every PTR participant should expect and accept as part of the process, and that anything you see on a PTR could be changed or removed entirely as well.

If that doesn't sound enjoyable to you, than playing on a PTR may not be your thing. And that's totally okay. We provided the PTR to players not only because it's a helpful development tool, but also because we know that many players love jumping in early and seeing what's coming down the road -- even if it's not yet finished or polished.

10/05/2012 09:27 PMPosted by Koric
What's with all the lies?

While we exercise caution whenever we choose to change aspects of the game that can reduce player power, we'll still go forward with those changes if we believe it's best for the long-term health of the game. We've also always called a spade a spade when it comes to nerfing. If we nerf something, we'll say we nerfed it. No need to mince words.

So, when we note that the Hellfire Ring change was actually a bug fix, we mean it. It wasn't cop-out. It wasn't a way for us to nerf the ring's damage without saying we nerfed it. The ring wasn't working the way we originally designed on the PTR, so we corrected the issue and now the proc damage is where it want it to be for the full release of 1.0.5.

That all said, these forums are for players to constructively discuss the game -- they are not an arena for ad hominem attacks. Please keep that distinction in mind when making future posts.

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