The perfect rolled WIzard

Wizard
Perfect rare ring does in fact beat Zuni ring with the bonus.

1.355 mill dps, 918k ehp

And while I'm at it, can I have a pony too?

Mempo
200 int
6 crit
9 ias
457 armor
80 res
12% life + socket = 30% life


Vile Ward
300 int
100 vit
671 armor
80 res
12% life


rare amulet
350 int
150 vit
33-66 damage
10 crit
100 crit damage
9 ias


Tal Rasha chest
200 int + 3 sockets = 374 int
300 vit
9 ias
457 armor
80 res


rare gloves
300 int
100 vit
10 crit
50 crit dam
9 ias
355 armor
80 res


Witching Hour
200 int
100 vit
50 crit dam
9 ias
570 armor
80 res


Lacuni
200 int
100 vit
6 crit
9 ias
253 armor


Inna
100 int + 2 sockets = 216 int
100 dex
100 vit
1 crit
9 ias
457 armor


left ring
200 int
100 vit
33-66 damage
6 crit
50 crit dam
9 ias


right ring ditto

Zunimassa boots
200 int
200 vit
8% dam
355 armor
80 res


Main hand sword
604.5 - 1493.25
1.4 aps
11% ias
200 int
100 crit dam + socket = 200 crit dam


Triumvirate
110-405
319 int
150 vit
18% damage
8.5% crit


glass cannon, pinpoint barrier, force weapon, sparkflint, scoundrel, 100 paragon

3876 int
167 str
267 dex
1827 vit
4678 armor
91,194 health
42% life
781 resist
14.18% dodge
918,546 ehp
66.5% crit
550% crit dam
81% ias
26% ele damage
2.813 aps
1,355,855 dps
Taking a guess on perf weap:

http://www.d3lexicon.com/affix/of-malice-2
+296 min
+391 max

On a rune sword
http://www.d3lexicon.com/item/rune-sword
[104-107]-[242-248] Damage
1.40 Attacks per Second

... and I have no idea how that calculates

Sword/wand can roll 150int+150vit (so can trium and ammy)
OR 200more int.

socket
cd
LS(?) or ias roll for max dps
For the sword I went with
+physical damage
50% bonus damage
11% attack speed
200 int
100 crit damage
socket

So for base damage it would look like...
Minimum damage (296 + 107) * 150% = 604.5 which is correct
Maximum damage (391 + 248) * 150% comes out to 958.5, obviously I'm missing something here.
(391 + 248 + 107) * 150% = 1402.5 ?
ok finally worked it out: using my weap as a example

90-210 i62 forged
+291min
+379max
+37%

90+291=381min *1.37 = 522dmg
this 381 value is greater than the 210max (overlap)
so we use 382+379 = 761*1.37 = 1042 dmg!

-------------------------------------------------------
So for the gg runesword which shall drop for me soon:

Minimum damage (296 + 107) * 150% = 604.5
Max damage (391 + 605.5) * 150% = 1494.75
11% IAS

wow thats 1631 dps?!
woot, back from lunch, glad people are continuing this.
(107 + 296) * 1.5 = 604.5
(604.5 + 391) * 1.5 = 1493.25

That almost seems too high, but I think it's right.
We can archon MP9 in perfect gear, but not MP10. :(

1,355,855 dps


Congratulations! You have reached the min threshold for Efficient archon in MP9

1,355,855 dps


Congratulations! You have reached the min threshold for Efficient archon in MP9


Don't forget to drop 113k dps to pick up life steal on weapon and blood magic. I banish you to MP8.
http://d3up.com/build?sort=dps&class=wizard
http://d3up.com/build?sort=dps&class=wizard


Eh, some of those items are impossible, and others are missing affixes or not at max values.
http://d3up.com/build?sort=dps&class=wizard


Well given that they've already achieved more DPS than that, i don't think that's a good listing.
http://d3up.com/build?sort=dps&class=wizard


Why use lightning damage on the wand when you have a Trium? You are missing on a ton of DPS just from that.
i lol'd @ garbarge trium and lightning dmg wand

+9 attacks per sec gloves.
GFG

glass cannon, pinpoint barrier, force weapon, sparkflint, scoundrel, 100 paragon

1,355,855 dps


WAIT! It gets higher! Try factor in:
+10% attack speed (slow time - stretch time)
+15% crit chance (frost nova - deep freeze)

For ultimate paper, also:
+25% attack speed (frenzy shrine)

...just to see what numbers :D
hmm, and if we add in all damage modifiers we can like the arcane dynamo's 75 % and then pop the 1600 % skill what would be the max crit you could do? how close could you get to 1 shotting bosses...
Someone was saying that dagger was better than rune sword, due to the IAS? Anyone know any reason one is better than the other?
^Because you are using a theoretical in which you have max +min-max affixes on your offhand and all three pieces of jewelry. These affixes become more powerful with a higher base weapon aps.

Daggers tend to be so much lower min-max however I'm not sure if it would flesh out to a higher total in the end.
ah so a completely top end dagger could be better than rune sword?
I'm that someone. Kieble's brother =).

Since this is theoretical we can use perfect everything.

Sword atk spd - 1.4
Dagger atk spd - 1.5
sword dmg range - 90-210
dagger dmg range - 59-178

Min/max dmg mods - 296-391
Trium min/max dmg mod - 110-404

I'll leave out rings and Amy, but they would exagerate this even more.

Sword damage min = 90+296+110 = 496
Sword damage max = 210+391+404 = 1005

Dagger damage min = 59+296+110 = 465
Dagger damage max = 178+391+404 = 973

You can add in the multipliers for elem% and dmg % on the weapon if you want, or not as they won't effect the next step other than increasing the numbers as they are a base % for both weapons.

Sword dps with OH - ((496+1005)/2)*1.4 (atk spd base) = 1050.7 dps
Dagger dps with OH - ((465+973)/2)*1.5 (atk spd base) = 1078.5 dps

Ooops Kieble, game, set, match!

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