Dualwield dead? Bring your ideas. Blizzard?

Demon Hunter
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02/18/2013 09:55 AMPosted by MarcusSC2Br
Well, well, looks like all of the former dual wielders surrendered to the Manticore/DML :-(


Actually I'm just using this Manti for lvling up with strafe till I hit 100 lol then back to my calamity ;)

Blizzard does need to show dual wielding some love though lol
02/18/2013 07:46 PMPosted by METATRON
Well, well, looks like all of the former dual wielders surrendered to the Manticore/DML :-(


Actually I'm just using this Manti for lvling up with strafe till I hit 100 lol then back to my calamity ;)

Blizzard does need to show dual wielding some love though lol


hahahaha, same here, so close to paragon 100, sad to know I NEED to use the Manticore to be efficient. But once I'm 100, back to dual wield (and a lot less DPS and a lot more dying).
bump for some love from blues already, its been months and a popular question in ask the devs and a popular thread in the PTR feedback.

I think we have earned a response by now lol
any other good ideas out there people? I was reading some good ideas for nats slayer buffs.

One really cool sounding one was a chance to proc Rain of Vengeance. Wouldnt that be awesome if our signature spell was procs on occasion similar to how a calamity can proc Marked for Death?

I would love it if Nats Slayer would proc Dark cloud occasionally haha.
Hey. Nat's Slayer procing Rain of Vengeance would be really great! There are a lot of nice ideas out there. Blizzard just need to notice dual wielding is broken for DH to start fixing it.
02/22/2013 05:02 PMPosted by MarcusSC2Br
Hey. Nat's Slayer procing Rain of Vengeance would be really great! There are a lot of nice ideas out there. Blizzard just need to notice dual wielding is broken for DH to start fixing it.


Yup I think that would be awesome, I could live with its low cold dmg DPS if it had an amazing proc like our signature attack with our signature set weapon. As it stands right now the 1% crit chance is horribly underpowered and the DPS on it is even worse. It's easily one of the worst set weapons in the game but a rain of vengeance proc would be very cool. I could see myself dual wielding a calamity and a dark cloud Nats slayer even if I lose some sheet DPS the proc alone would be great.

Would love for a blue too take this idea into consideration and to also look into the other gripes dual wielding has.

Maybe that's our answer for dual wielding weapons and 1hander set/legendary weapons, Instead of just flat out DPS increases we could have them auto roll interesting procs like the Calamity does, rain of vengeance or fan of knives or something interesting
mini nightstalker proc on Nats slayer

the ruby killed DW - a mediocre DML beats having my 200% CHD 959 +110 dex, 2.6% leech OH, not only in damage but 7k life, more hatred/more crit% for NS and +hunger damage%
there is no way I'll spend the time/funds/utility perks to try to obtain a 1200 dps OH just to try to break my current DPS by a couple thousand

ruby should have been off_weapon damage (200-200 for the marq') so that both weapons gain the benefit instead of it being 1/2 power and not affected by the weapons ed%; this way non ed% weapons are getting 200 instead of 160 and 50% ed weapons are getting 200, not 240.

adding 400-400 off-weapon, with a 13XX calamity and 10XX spite with approaching 200% CHD between them would give DW the sass to be top DPS at the cost of DML utility/survival
Manticore = more DPS
Dual Wield = more fun (faster)

I think it's fine as it is.
If you have dual wield to have same DPS as Manticore, who WILL use Manticore?
The Danetta's set when you think about it is really a defensive set. The spite has a Discipline roll on it which we use for defensive purposes, while the Revenge has LOH which is also of a defensive purpose. Saying this wouldn't it be cool if we had a similar set that was really geared up towards max DPS.

Give your mainhand bow with CD% and socket a skill buff like +14% Bola Shot. And have your offhand bow also with CD% and socket be able to proc a cool ability like Rain of Vengence.

This would give DW DH's 2 different playstyles to gear up for.
Archery - 10% CC per hand crossbow

Buff Hand Crossbows - give them a 100% +5-10 Discipline affix and bonus to skills (EG 12% Bola Shot)

Nat's xbow is probably the worst out of the legend ones, despite getting buffed in 1.04. The problem stems from lack of item affixes, so only Blizzard can resolve this one.
So, there is this thread about unique builds, I decided to post my current Dual Wield build. Would love to get you guys feedback on it, as well as seeing other Dual Wield builds!

Thread: http://us.battle.net/d3/en/forum/topic/7592241969?page=6#112

The Neverending Pain, Demon Hunter (95)
Caltrops, Jagged Spikes
Shadow Power, Well of Darkness.
Sentry, Spitfire Turret.
Companion, Wolf.
Bola Shot, Imminent Doom.
Rain of Vengeance, Stampede.
Cull the Weak, Steady Aim, Custom Engineering.
Link to the skill calculator
http://us.battle.net/d3/en/calculator/demon-hunter#WlYgkh!cYU!cbbbac

My build is based on attack speed and base weapon damage, instead of CC/CD. With that, I chose skills that don't benefit from crit, but from high weapon damage/attack speed (turrets, pets, caltrops).

It is called Neverending Pain because damage is ALWAYS being dealt, no matter if I am kiting, running, colecting items, etc, because my turrets, pets and caltrops are always dealing steady damage.

Custom Engineering ensures that the floor is always covered in Caltrops, slowing enemies for Cull the Weak and damaging them, and that there are always 3 Turrets firing.

PS.: My main build is a dual wield with Calamity/Dawn. If my profile lists Manticore/DML and different skills, it is my low MP paragon farming gear/build. Including a pic here of my main gear. Don't be fooled by the low sheet DPS, I can kill Azmodan MP5 before his first red pool is cast on the ground.

My build/gear: http://imgur.com/zrNUXs4
@MarcusSC2Br is this a build that you use on bosses specifically or do you run with this build?

I have recently running a high hatred regen build for ubers

ACTIVES
Bola Imminent Doom
Spike Trap Echoing Blast
Marked For Death Mortal Enemy
Companion Bat
Shadow Power Gloom
Prepation Backup Plan

PASSIVES
Nighstalker
Custom Engineering
Archery

http://us.battle.net/d3/en/calculator/demon-hunter#WQRhgV!XUe!caYZYc

With this build ive found that the MFD stacks very well (24%), i get massive hatred regen so i can spam Spike Traps (i usually have 3-4 out permanently) and deal big damage with my Spike Trap SOJ and Spike Trap Cloak.

My eDPS has gone up quite significantly using this build. Although i cant use it out of a party on high mp's yet as i am too glassy
4 months and 8 pages later... still not even a blue acknowledgement in this or the ask a dev section.

cool beans... guess I hold onto dual wield for yet another patch and cross fingers that we randomly get sum type of change mehh.
4 months and 8 pages later... still not even a blue acknowledgement in this or the ask a dev section.

cool beans... guess I hold onto dual wield for yet another patch and cross fingers that we randomly get sum type of change mehh.


hate to say it but i think blizz honestly doesnt care about this lol.. most dual wielders have given up.
03/01/2013 07:24 AMPosted by bob778
@MarcusSC2Br is this a build that you use on bosses specifically or do you run with this build?


Hey man, I run with this build, and it is proving itself very efficient so far. I am trying hard to beat the system (CC, CD and IAS), but it is proving very challenging. Since to achieve maximum attacks per second I need to give up on most DH gear, I don't have hatred or discipline regen or bonus at all. That's why I rely mostly on cool down skills and skills that can deal damage on their own (turrets, pets, caltrops).

MP 5 is really, really easy. As I raise the MP, I will let you guys know they results!

PS.: Your build looks solid!
bump bump for exposure.
One of my main goals for my DH was to solo MP10 UBERS. I have now succeeded :) It has taken quite a few attempts to kill them and alot of EHP and DPS upgrades to get to the point where i can comfortably take a few hits and still survive.

The build i used is a fairly defensive one with fairly respectable DPS but nothing special.

ACTIVES
Bola Thunder Ball for the stunlock effect
Spike Traps Echoeing Blast for my hatred spender
Sentry Guardian Turret for the damage reduction and DPS boost (doing 140k per sec at the moment)
Companion Boar for the All Resists
Shadow Power Gloom for my Life Steal
Preparation Backup Plan to help me perma Gloom

PASSIVES
Nightalker for perma Gloom
Perfectionist for the defensive stats
Archery for the 10%cc so i can perma Gloom

http://us.battle.net/d3/en/calculator/demon-hunter#WQkhgV!Xfe!ZacbYc

This is me getting the 5 stacks, it took 9min
http://www.youtube.com/watch?v=xooX4T_OdD4&feature=youtu.be

Uber 1 was SK & MAGHDA which took 8min 50 sec (eDPS = 480k per sec)
http://www.youtube.com/watch?v=r3vaHSgGqVU&feature=youtu.be

Uber 2 was RAK & GHOM which took 5min 40sec (eDPS = 1mil per sec)
http://www.youtube.com/watch?v=JrHkuYrsmU0&feature=youtu.be

Uber 3 was SB & KULLE which took 7min 20sec (eDPS = 750k per sec)
http://www.youtube.com/watch?v=OYcXCXLg_vA&feature=youtu.be

I have put this up these videos up to show all the Dual Wield DH's who've left for greener pastures (hint...ANYTHING + DML) that it is still possible to do well on any MP level to conquer any challenge in the game. Im under no illusions that a well geared Manticore or Calamity user could blow my times out of the water, but Dual Wielding looks so much cooler ( Very sad that this is the main selling point of Dual Wielding).
I just bought the game and am saddened to read how I'll always be underpowered using dw xbows. I've been reading lots of guides and it seems like a big problem with dual wield is that damage per hatred spent is too low. Why not approach the problem from there and see if that works? I don't like the idea of more legendary hand xbows or sets because then everyone would be dependent on those 1 or 2 items.
As much as we want improvement, dw DH is simply not the most urgent issue of d3 lol

Prob needa wait patch 9.9998 until they addressed all the rest issue then they will come to this
One of my main goals for my DH was to solo MP10 UBERS. I have now succeeded :) It has taken quite a few attempts to kill them and alot of EHP and DPS upgrades to get to the point where i can comfortably take a few hits and still survive.

The build i used is a fairly defensive one with fairly respectable DPS but nothing special.

ACTIVES
Bola Thunder Ball for the stunlock effect
Spike Traps Echoeing Blast for my hatred spender
Sentry Guardian Turret for the damage reduction and DPS boost (doing 140k per sec at the moment)
Companion Boar for the All Resists
Shadow Power Gloom for my Life Steal
Preparation Backup Plan to help me perma Gloom

PASSIVES
Nightalker for perma Gloom
Perfectionist for the defensive stats
Archery for the 10%cc so i can perma Gloom

http://us.battle.net/d3/en/calculator/demon-hunter#WQkhgV!Xfe!ZacbYc

This is me getting the 5 stacks, it took 9min
http://www.youtube.com/watch?v=xooX4T_OdD4&feature=youtu.be

Uber 1 was SK & MAGHDA which took 8min 50 sec (eDPS = 480k per sec)
http://www.youtube.com/watch?v=r3vaHSgGqVU&feature=youtu.be

Uber 2 was RAK & GHOM which took 5min 40sec (eDPS = 1mil per sec)
http://www.youtube.com/watch?v=JrHkuYrsmU0&feature=youtu.be

Uber 3 was SB & KULLE which took 7min 20sec (eDPS = 750k per sec)
http://www.youtube.com/watch?v=OYcXCXLg_vA&feature=youtu.be

I have put this up these videos up to show all the Dual Wield DH's who've left for greener pastures (hint...ANYTHING + DML) that it is still possible to do well on any MP level to conquer any challenge in the game. Im under no illusions that a well geared Manticore or Calamity user could blow my times out of the water, but Dual Wielding looks so much cooler ( Very sad that this is the main selling point of Dual Wielding).


Gratz man! You are an exemple to follow!

On that note, how do you measure your effective DPS?

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