[Guide] - Fun Barbarian Seismic Slam Builds!

Barbarian
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Seismic Slam Build Variations

I've always been intrigued by the idea of creating a truly range barb. Back then in 1.01 or 1.02, WW and Weapon Throw Barb wasn't popular yet and the few Throw builds I saw used Ancient Spear which I thought didn't fit very well with the range barb idea as it pulled the enemy towards you.

I began experimenting with Seismic Slam as I felt it was a skill that complemented Weapon Throw very well. It provided the huge AOE range damage while Weapon Throw provided the single or three target damage (except Dread Bomb) and you can pretty much stay away from the enemy while having your 30% damage reduction.

Now with a -5 Weapon Throw IK belt and better gear. I can play this build much better and I started to play the Seismic Slam build more and more, even without Weapon Throw sometimes. Now SS has become my main damage dealer and I would like to share some of these builds with you all.

Some of the builds below or its variations have already been posted before so they are not entirely original. I can only remember one so I will reference it at the end.

Most of the SS builds come with Weapon Throw as SS works better if you are a distance away from the enemy. As such, you can use WT to generate fury and immediately start slamming as opposed to using melee fury generators where you then have to reposition slightly to use SS to its fullest effect.

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Videos

There are 5 main builds in this guide and the details of the skills and play styles are below in the Slam Barb Builds section. Videos:

1) Charmer Slam Barb - Solo high MP level (7-10) key farming

A. http://youtu.be/n1_oZt23h_c
B. http://youtu.be/tdA5Mf8nCEc
(Observe that the elites are often charmed or feared)

2) Speed Slam Barb - Exp farming on low MP level (0-2)

A. MP1 Keeps 2 at 12% Movement Speed (found 2 Legendaries and 1 Set item in this short 4+mins run) - http://youtu.be/clVrIjDrKoM
B. MP1 Keeps 2 at 24% Movement Speed - http://youtu.be/P74QSt7BFBY
C. MP0 Keeps 2 at 24% Movement Speed - http://youtu.be/eSKd8HF8NyM
D. SuperSpeed Slam Barb variation MP0 Keeps 2 at 24% Movement Speed - http://youtu.be/T-PsG1G0THk

3) True Range Barb - High MP level (8-10) co-op play

A. http://youtu.be/bO8nzK8wsG8
Killed 2 elite packs in Keeps 2 (one extra health)
B. http://youtu.be/J20O32vUWx4
Video was a bit long (and crazy), lured too many mobs to me and had to kite more. Skip to 3:20 if you just want to see me look for an elite pack.

4) Elite Hunter Barb - Elites hunting on mid MP level (3-6)

http://youtu.be/u79UsFIx-E4

5) Melee Slam Barb

With Rend - Bloodlust:
A. http://youtu.be/OU9PtzZZVBs
Skip to 1:25 if you just want to see elites.
B. http://youtu.be/avBU2iIPqgw
Took a while to find elites, skip to 0:53 if you just want to see elites.

With Overpower - Killing Spree:
C. http://youtu.be/7ZBOgZVoGPI

(Videos recorded with Bandicam, pretty good but still caused the game to lag a bit while recording.)

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Findings on Seismic Slam

Before I go into the builds, here are some of the findings about SS that I've tested. Anyone who can confirm these findings will be great.

1) SS damage and effects (knockback, stun) doesn't pass through walls created by elites.

2) Rumble rune's initial slam damage doesn't pass through walls but the following Rumble effect damage does pass through walls.

Pics below:
Initial Slam - http://i.imgur.com/iBU9s.jpg
Rumble Effect Damage - http://i.imgur.com/38p5g.jpg
http://i.imgur.com/N1tpj.jpg
http://i.imgur.com/X8L6y.jpg

3) SS Rumble animation follows the direction your character is facing (might be a bug) but damage is dealt in the original location it is cast.

4) Rumble effect does additional proc to generate LOH and fury via Into The Fray (most know about this already but I will just put this here in case). You can see a significant difference in fury generation. I think the additional proc is 33.3%, but I may be wrong.

Testing was done by dismissing follower, using Sprint - Marathon instead of RLTW and taking note of my Thorns damage to make sure the damage I'm looking for is from SS.

I'm also wondering if the Rumble damage (60% over 2 seconds) can stack. I believe it does but have not done any testing.

Done on MP3 so mobs don't die too fast and I can prance around without taking too much damage.

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Requirements

40+% CC with Ruthless and Weapon Master, should be easily achieved.

IAS helps, at least 2 attacks per second.

Fury reduction for builds with Weapon Throw, I use 5 but I think 2 and above is fine. Did it without any before. Helps a lot for the initial stage for builds with no fury generators.

Life Steal on gear is important. 5+% if your DPS is above 100k, 7+% if less. Life Steal forms the biggest life return for SS build, you can return to full HP with one good slam most times. If your DPS is below 60k, LOH might work better for you.

Three Hundredth Spear is not needed as most of your damage is using SS.

Echoing Fury's fear procs work very well with this build.

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Slam Barb Builds

Below are the builds with explanations of why I chose the skills and play styles. You will find most of the builds revolve around a few skills as I've found them to have the most synergy with SS.

1) Charmer Slam Barb

I call this build a Charmer Slam Barb due to the use of Stupefy. Along with Echoing Fury fear procs, if you're using one, causes elites to be charmed almost half the time.

Videos:
A. http://youtu.be/n1_oZt23h_c
B. http://youtu.be/tdA5Mf8nCEc
(Observe that the elites are often charmed or feared)

Mode of Play:
Solo play on high MP levels (7-10), key farming.

Build:
http://us.battle.net/d3/en/calculator/barbarian#feRUQP!ZYf!YbYZZc

Weapon Throw - Stupefy:
Ranged fury generator with highest proc. Gives good damage mitigation from charming elites, with fast enough IAS you can charm a whole group of 3 elites at the same time. I like to use this when soloing on high MP levels. If you don't need the damage mitigation you can use Mighty Throw, but Stupefy actually gets the elites to clump up for easier slamming, so it helps.

Seismic Slam - Rumble:
I find Rumble to be the best rune for both damage and fury generation on high MP levels.

Battle Rage - Into the Fray:
Damage, CC and fury return

Sprint - Run Like The Wind:
I like to include Sprint in my SS builds as it serves a number of purposes, the most obvious being increasing farming speed. But not only that, using SS requires a bit of positioning. If you've used SS before, you will know that sometimes you need to move and find a better Slam Point to include the most enemies in your slam area. Once you have a good Slam Point where you can consistently knock them back and keep slamming, you can stay there for a while until otherwise. Sprint helps you to reposition fast.

Also, Sprint RLTW has utility in terms of generating fury and life return. I tend to use RLTW for higher MP levels and Marathon rune for lower levels.

Overpower- Killing Spree:
I find OPKS to work very well with Seismic Slam as it procs pretty frequently to allow almost full uptime and can be refreshed without going near the enemies. Take it like Force Weapon or Sparkflint on a Wiz, where it adds additional damage throughout. The CC helps in fury return as well, noticeable when using WT to generate fury with and without it.

Wrath of the Berserker - Thrive on Chaos:
Not much to say. You can maintain WOTB almost the whole time.

Ruthless
Weapon Master
No Escape

Play Style:

This build does not have an initial fury generator and has no defensive skills. You need to have a certain level of gear to play it on very high MP levels. If your gear can't take some initial hits on high MP levels, you can still play it on MP 4-7, I will just change Stupefy to Mighty Throw.

You start off by activating OPKS and doing some melee hits with white mobs, preferably not elites. Once you take some hits and generate fury, you will automatically start using WT and fury will begin to build up, once your fury globe reaches about 1/3, cast Battle Rage. Continue generating fury to about full globe and you can start slamming.

As you are on high MP levels, mobs don't die too fast and I like to mix in RLTW. You can activate RLTW and run by the side of the mobs and start slamming them from the other side or just circle them once. Use RLTW as you move back and kite them, they will be coming towards you running into your Nados as you knock them back, when they come too close, cast RLTW move back and slam them again. If you have a Cold SOJ or cold weapon, it will help. When you're kiting, the Nados act like the DH's slow traps or Wiz's Blizzard allowing you to slam more. Good to have but not required. I normally run with a 6%Cold/27%Elites/7%SS SOJ.

Watch your fury globe, don't let it drop to zero. As it drops below 20% use WT again. Activate OPKS whenever it's available.

When fighting Elites, you will see the significant role Stupefy plays in this build. Slam whenever you can to knock them back but use WT on any fast moving elites that sneak up on you. Charm any elites that get too close to you (you can see the sign over its head). This is especially useful against PhaseBeasts, as they will just bypass your knockback and appear beside you. With enough IAS, you can charm the whole group of 3 elites, they'll clump up to attack each other and you can slam them all at the same time. Nothing beats seeing a PhaseBeast appear beside you, then you charm it immediately and it goes off to attack its buddies instead. Keeping them charmed as much as possible helps a lot in damage mitigation. Fear procs from Echoing Fury helps too but you can't control them. You will have WOTB on the whole time of course.

Managing fury well is important for this build. The hardest part is generating the initial fury to start Battle Rage. Once you get your fury going and keep an eye on it, you will run pretty smoothly.

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2) Speed Slam Barb

I developed this build while farming exp on very low levels (MP 0-2) with some of my DH and Wiz friends when using SS and not WW build. If you've tried to farm exp on MP 0-2, you will realize it's hard to maintain WOTB whether you're using WW or not as things die too fast (hard but not impossible if you have very high CC and IAS), unless you lower your DPS to match the monster's HP of that level.

Thus I developed this build (haven't seen it posted anywhere) for fast exp farming on MP 0-2 for anyone who wants to use SS to do it. The idea behind the build is that if you have high enough DPS to kill mobs within 1-2 hits, then the focus should be on two things, to maximize Movement Speed and AOE DPS, so you kill as many things as fast as possible.

Videos:
A. MP1 Keeps 2 at 12% Movement Speed (found 2 Legendaries and 1 Set item in this short 4+mins run) - http://youtu.be/clVrIjDrKoM
B. MP1 Keeps 2 at 24% Movement Speed - http://youtu.be/P74QSt7BFBY
C. MP0 Keeps 2 at 24% Movement Speed - http://youtu.be/eSKd8HF8NyM
D. SuperSpeed Slam Barb variation MP0 Keeps 2 at 24% Movement Speed - http://youtu.be/T-PsG1G0THk

Mode of Play:
Solo or co-op exp farming on MP 0-2, either running a fix route killing mobs or doing pure elites hunting

Build:
http://us.battle.net/d3/en/calculator/barbarian#feRUQk!ZYh!aYYbZZ

Weapon Throw - Mighty Throw:
Ranged fury generator with highest damage rune, highest proc. No need for any effects rune as you probably one shot them anyway. I chose not to use Ricochet as it has a lower proc rate than Mighty Throw. The idea here is to use WT mainly as a ranged fury generator to maximize the use of SS for AOE DPS. So ideally I want to use WT as little as possible and SS as much as possible.

Seismic Slam - Strength from Earth:
I've found SFE rune to work much better on lower MP levels as it allows you to slam earlier and slam more. If you use Rumble on lower MP levels, you will find that you've killed half the mob with WT before you can start slamming them, as you're probably one shotting them with WT. And this can become counter-productive as one slam from SFE could have killed the whole mob outright, making it much faster than WT.

Also, depending on the MP level you're playing on, your DPS might be high enough to kill the mob from the initial slam making the following Rumble damage redundant.

Battle Rage - Into the Fray:
Damage, CC and fury return

Sprint - Marathon:
Marathon is used to maximize movement speed for longer periods so you travel between mobs faster. RLTW is not really needed on lower MP levels, they die too fast to your Nados to provide much fury for sustained sprinting.

Overpower- Killing Spree:
Same reasons as Charmer Slam Barb build.

War Cry - Charge!:
I took out WOTB because I found it hard to maintain it the whole time on MP 0-2, then it just becomes a wasted slot sitting there unused for 80-100 seconds. I decided on this skill the first time then tried around with some others but eventually went back to this one.

The 40 fury every 20 seconds comes in very handy whether you want to slam or sprint when you run out of fury. This skill allows you to keep sprinting and slamming as much as you want.

The highest fury generating skill per second cooldown is Ancient Spear - Skirmish (not including fury generators like Bash, Frenzy), but it has limited uses. It doesn't allow generating fury mid-sprint (no mobs around), or can miss and generate nothing. Also it disrupts WT which is also used to generate fury in this build, so when you need to generate fury mid-battle you'd have to choose between WT or AS - Skirmish, while War Cry - Charge can be used simultaneously with WT without interruption.

Ruthless
Weapon Master

Unforgiving:
This is chosen instead of No Escape as I've found it allows you to maximize your sprinting and slamming. With no degeneration of fury and 2 fury per seconds, you will find that WT is used much less and along with WC Charge, allows you to slam more. You will often begin an engagement with slam instead of WT, whereas if you used No Escape you will have to start with WT to generate fury first. Also helps mid-sprint when you run low on fury, and it auto-generates enough for another sprint.

Animosity might work for you also, but if you're planning on using Animosity, you might as well use No Escape. I just found Unforgiving to work best for me.

Play Style:

This is a pure exp farming build and play style is very straightforward. Activate War Cry - Charge and Battle Rage and go find mobs to kill. Use OPKS whenever available during battle, WC - Charge whenever it's available during battle or sprinting. Sprint as much as you can between mobs and slam more throw less. WT here is only used when you run out of fury for slamming and WC - Charge is not available yet, it is however still useful when you face kiter elites that like to spread out.

For an even faster farming SuperSpeed Slam Barb where DPS is not a problem for you, you can use this build:
http://us.battle.net/d3/en/calculator/barbarian#feRUQk!fYh!aYYbZZ
Where you swap out Ruthless for No Escape, so you maximize fury with each Weapon Throw.

Some other fun builds I tried while testing was this one where I used SS-SFE as the primary and only attack skill:
http://us.battle.net/d3/en/calculator/barbarian#eQRUkP!hYW!YZYbZc
In the end, I just felt WC-Charge was an inferior fury generator compared to WT. And even after I swapped out WC-Charge for WT and Animosity for No Escape to get the following build:
http://us.battle.net/d3/en/calculator/barbarian#feRUQP!hYf!aYYbZc
I still found it hard to maintain WOTB for long, so I dropped this build altogether. Just didn't like dropping my DPS just to maintain WOTB.

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3) True Range Barb

I call it a True Range Barb as it doesn't need to go near the enemy or pull them close at all, just stay range the whole time, something I wanted to create way back in 1.02.

I played this build on MP10 and my 3 buddies died a whole bunch but I didn't die a single time. But in all fairness, they were 2 CM Wiz and a WW barb so they're melee while I just sat back and slammed, repositioning when needed.

Videos:
A. http://youtu.be/bO8nzK8wsG8
Killed 2 elite packs in Keeps 2 (one extra health)
B. http://youtu.be/J20O32vUWx4
Video was a bit long (and crazy), lured too many mobs to me and had to kite more. Skip to 3:20 if you just want to see me look for an elite pack.

Mode of Play:
Mainly co-op play on high MP levels (8-10), mostly key farms.

Build:
http://us.battle.net/d3/en/calculator/barbarian#feRQkP!ZYf!abYZcc

Weapon Throw - Mighty Throw:
Ranged fury generator with highest damage rune, highest proc.

Seismic Slam - Rumble:
High damage and fury generation for high MP levels.

Battle Rage - Into the Fray:
Damage, CC and fury return

Overpower- Killing Spree:
Same reasons as Charmer Slam Barb build.

Warcry - Impunity:
Helps the group and give the initial fury for WT

Wrath of the Berserker - Thrive on Chaos:
Not much to say. You can maintain WOTB almost the whole time.

Ruthless
Weapon Master
No Escape

Play Style:

Cast Warcry and OPKS, then start throwing. When the fury globe reaches above 1/3, cast Battle Rage and throw more. I like to wait for the fury globe to be full before I start slamming, it's your preference. WOTB for elites and can maintain throughout. Refresh OPKS whenever it's available while attacking.

I like to keep the fury globe at the corner of my eye, when it's low (about 20%) use WT, when about full, use SS so you never run out of fury.

I did not include Sprint (used in most of my other builds), as you most likely run as fast as the slowest member in the group, and since you're playing on high MP levels, they will probably still be fighting when you reach.

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4) Elite Hunter Barb

This is a very flexible build where Hammer of the Ancients - Smash is included for killing elites faster. HOTA has the highest single target damage for a barb but it might be hard sometimes against multiple ground-based damage affixes on elites (molten, plague, desecrator or arcane etc). With SS and HOTA, you can be flexible in how you want to deal with different elite types. WT is also included for killing the pesky kiter elites that spread out.

If you have HOTA fury reduction gear and want to use HOTA-Smash as your primary attack, then you can swap out WT for OPKS or Rend and No Escape to a passive of your choice.

I seem to have seen similar builds with WT/HOTA/SS posted before but don't remember where. It could have been just HOTA/SS. If I can find the reference where it's posted before, I will credit it at the end.

Videos:
http://youtu.be/u79UsFIx-E4

Mode of Play:
I mostly use for elites hunting on mid-MP levels (3-6) when I want to have a balance of exp and decent loot. You can use on any MP level you want, just switch some skills or runes around.

Build:
http://us.battle.net/d3/en/calculator/barbarian#feRUZP!ZYf!abYZZc

Weapon Throw - Mighty Throw:
Ranged fury generator with highest damage rune, highest proc. Not using Stupefy as you're using HOTA.

Seismic Slam - Rumble:
High damage and fury generation for high MP levels. You can switch to Strength from Earth if you find fury scarce, or want to use on lower MP levels.

Battle Rage - Into the Fray:
Damage, CC and fury return

Sprint - Run Like The Wind:
Same reasons as Charmer Slam Barb build and if you're just killing elites, the white mobs can provide sustained sprinting. I chose RLTW over OPKS as it just plays better, for faster farming, repositioning and fury life return. But initial fury generation will suffer a bit.

Hammer of the Ancients - Smash:
Highest single target damage for barb, great for killing elites fast. Purpose is to kill elites fast so not using Thunderstrike or other runes.

Wrath of the Berserker - Thrive on Chaos:
May be able to maintain for long periods of time, depending on your DPS, MP level, your CC IAS and how you play.

Ruthless
Weapon Master
No Escape

Play Style:

No initial fury generator and no defensive skills. Start generating fury by melee attacking white mobs until you can cast Battle Rage (about 1/3 fury globe), then carry on generating until full globe before using SS or HOTA.

When you find your elites, you will know whether to use HOTA or SS or a mix of both for them. HOTA for melee elites that clump around you and mortar affixed ones. SS for multiple ground based affixes (molten, plague, desecrator or arcane). Be flexible and try out both.

If you play this build normally just using WT, HOTA and SS, you will find fury to be pretty scarce as both SS and HOTA use a good amount of fury. The trick is to mix in RLTW more. Circle the elites or mobs more with RLTW before using HOTA or SS. Always watch your fury globe, never slam or smash till it drop below 10%, use WT before it gets too low.

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5) Melee Slam Barb

This is a build for people who do not have Weapon Throw fury reduction gear or do not want to use WT. The basics of the build are about the same as the Charmer Slam Barb, just that you use a melee fury generator instead.

Videos:

With Rend - Bloodlust:
A. http://youtu.be/OU9PtzZZVBs
Skip to 1:25 if you just want to see elites.
B. http://youtu.be/avBU2iIPqgw
Took a while to find elites, skip to 0:53 if you just want to see elites.

With Overpower - Killing Spree:
C. http://youtu.be/7ZBOgZVoGPI

Mode of Play:
Use on any MP level you want, just switch around some runes and skills. I suggest SS-SFE, Sprint-Marathon, Warcry-Charge for lower MP levels (0-2), and SS-Rumble, Sprint-RLTW, WOTB for higher MP levels.

Build:
http://us.battle.net/d3/en/calculator/barbarian#aeRUcP!ZYV!bbYZZc

Bash - Punish:
Fury generator with damage boost for other skills. I've always felt melee fury generators are there to support your main damage skills (eg SS, HOTA, WW, RLTW), if you can do without them and swap in a more useful skill that will be great. But if you can't then any boost to the main damage skills will help.

Seismic Slam - Rumble:
High damage and fury generation for high MP levels. You can switch to Strength from Earth if you find fury scarce, or want to use on lower MP levels.

Battle Rage - Into the Fray:
Damage, CC and fury return

Sprint - Run Like The Wind:
Same reasons as Charmer Slam Barb build.

Rend - Blood Lust:
Great for softening up mobs and life return when generating fury with Bash. I go back and forth between this and Overpower - Killing Spree, as OPKS provides more support for your main damage skill SS and can be used during continuous slamming, not to mention it doesn't consume fury. It's your choice, I find Rend - Blood Lust better for higher MP levels though.

Wrath of the Berserker - Thrive on Chaos:
May be able to maintain for long periods of time, depending on your DPS, MP level, your CC IAS and how you play.

Ruthless
Weapon Master

Tough as Nails:
Superstition if you like but I find Tough as Nails works better as you can maneuver around most elemental attacks anyway. Can switch to Unforgiving for very low MP levels or Brawler if you plan to use Bash Rend more and can afford to forgo the protection.

Play Style:

Generate fury with Bash then cast Battle Rage, when fury is full cast Rend to soften up mob, then reposition slightly away and start slamming. Cast RLTW when you are kiting. Can use RLTW with Rend by circling mob Rend then find a Slam Point and slam away.

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Side Notes

1) I've found a good rule of thumb between choosing SS - Strength from Earth versus SS - Rumble is that if you can kill the mobs or elites within about 3 seconds, use SFE, if not use Rumble.

Using very simple maths and assuming a normal 2 attacks per second, I estimate Rumble does about 150% more damage in 2 seconds versus SFE from the initial slam. (60% + 45% + 30% + 15% = 150%, like I say, very simple maths, so I could be wrong.) In 3 seconds, it's 270% more, which is about the same damage as one more slam. All these is assuming Rumble stacks and you have 2 attacks per second, if your APS is higher, that percentage will be higher and Rumble will do much more damage per second versus SFE. Just remember Rumble also does more fury and LoH procs but for double the fury cost. Hope this can help you choose between the runes.

2) The other runes of SS I've tried but seldom use. Stagger's stun is nice, 70% is very high, so it provides very good damage mitigation and keeps the mob more in place for your slams, but I still prefer the additional damage and fury return from Rumble. Shattered Ground's damage is good but the fury proc is the same as SFE and the increased knockback can sometimes push the mob out of SS's range. Might be useful if you're running with a bunch of DHs but then again, normal SS knockback should be enough. AOE is one of the main strengths of SS so I'm not so fond of Cracking Rift.

3) Sometimes if you find that you're knocking mobs out of SS's range, you can employ a move-slam technique where you slam move forward slam move slam to keep them within your damage area.

4) Not related to SS but I've found Sprint - Marathon with Unforgiving is very good for low MP level exp farming (when you're not using WW builds of course). Throw in WarCry - Charge and you have more fury for a fast moving farm monster. This is my Speed Farm Rend HOTA Barb build that I use:
http://us.battle.net/d3/en/calculator/barbarian#aZRUck!ZYh!YYYbaZ

Bash - Instigation
Hammer of the Ancients - Thunderstrike
Battle Rage - Into the Fray
Sprint - Marathon
Rend - Ravage
War Cry - Charge
Ruthless
Weapon Master
Unforgiving

Idea is the same as the Speed Slam Barb but using Rend and HOTA instead.

5) Using the builds with WT and SS, you're going to face some problems with wallers, since both WT and SS (except Rumble effect) can't go through walls. You just have to reposition or wait for the walls to crash.

6) You will hate using WT against Act 2 Keywarden. What I do is find out where he is, approach from far till I see his bubble at the edge or corner of my screen and aim WT at the center of the bubble. You will know you're hitting him if you see your fury globe keep rising. That or just use some other builds when farming Act 2 keys.

7) Haven't used SS that much for Ubers as I find HOTA - Smash to be much more effective. May come up with a section on SS for Ubers when I've done some more. This is the current build I use to do MP10 carries:
http://us.battle.net/d3/en/calculator/barbarian#aZRcQP!ZYV!aZYZZc

8) References
I only remember the following recently posted The Slammer build by Windz:
http://us.battle.net/d3/en/forum/topic/7004446946

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Thanks, hope you find this guide useful and enjoy the builds. Any questions are welcomed. Have Fun!

*Edit: Shortened Intro, re-ordered the builds and added videos.
Reserved for Ubers Section...Maybe...
For the first four builds you only generate fury by critting with Battle rage up, am I right? So I guess you have to have pretty high crit chance. How high should you have it?

May seem like a dumb question, but I haven't played in a while and I'm surprised by how most barb builds now centre around crit chance and damage.

edit: great write-up, by the way. good stuff.
@sithren

Yes, for the builds with Weapon Throw, extra fury is also generated from the passive No Escape. So on a Crit using the rune Mighty Throw or Stupefy, you will generate 29 fury minus the amount used to cast Weapon Throw.

You will need 40+% Crit Chance with Ruthless and Weapon Master, helps with damage also. Which means only above 20% CC on gear.
Rumble is pretty much the only rune worth using in a slam build with no fury gainer.

Overpower with killing spree rune makes it easier if your gear allows it.

Nice to see ppl posting slam builds. Personally I think wep throw + SLAM with rumble + overpower killing spree is the most efficient for me. Even at mp10 my low ehp handles it flawlessly with decent dps and leech.

Btw rumble hits where your cursor is pointing to I think.
@Lightofeast

Yup Rumble is very good, I use it all the time from MP3 onwards.

At very low MP levels (0-2), I just find that it takes a bit longer to start slamming and the mobs die too fast for Rumble to have full effectiveness (detailed that in the Speed Slam Barb portion), sometimes they die from the initial slam. SFE feels much more fast pace at lower levels too.

Yup about the Rumble following cursor, tested it initially by moving the cursor around but found it actually follows where your character faces.

Eh I thought you would post here lol, cos I've seen you proposing Slam builds very often. Just never saw you post builds or anything. You from SG too?
Yeah from sg.

its nice to see someome write a detailed chunk on slam builds.

Btw slam build imho is the only build that scales the best with dps b4 mp lvl patch when ww barbs were capping their dmg to optimize efficiency.

It is also the best build to use a echoing fury with a cold soj- its a mini perm stun.
Oh btw I suggest u make a video on a slam rumble build if u can. It prolly advocates the build better since a picture tells a thousand words. My current rig is bad so I cant frap with optimal fps. Ill frap my build and play style when I get my new rig and changes my gear after the patch. :]
Yes, been playing this Weapon Throw Seismic Slam build since 1.01 or 1.02 and I felt it deserves a write-up of its own as it plays very differently from WW, SnB, Rend/HOTA or even traditional Weapon Throw build where you use Ancient Spear. The synergy between WT and SS is very good.

About the video, have never made one before but maybe I will. Need to find the right software for it etc. And it won't be so soon as I'm not around the next 4 days, going to KL for short hol...
WOW BUMP.
This is an amazing post. Very cool explanation.

@Orion. check out my current build. Almost exactly following your guideline, and loving it.
http://us.battle.net/d3/en/profile/Castablanca-1545/hero/14043412
12/05/2012 04:15 PMPosted by Orion
Most of the SS builds come with Weapon Throw as SS works better if you are a distance away from the enemy. As such, you can use WT to generate fury and immediately start slamming as opposed to using melee fury generators where you then have to reposition slightly to use SS to its fullest effect.

100% Agreed.
I have -9 fury cost to WT (SOJ + belt), and 58.5% crit chance. It only takes 1 throw for enough fury to start slam engine. 2-3 throws for full fury. (with no escape and into the fray)
12/05/2012 04:15 PMPosted by Orion
Life Steal on gear is important. 5+% if your DPS is above 100k, 7+% if less. Life Steal forms the biggest life return for SS build, you can return to full HP with one good slam most times. If your DPS is below 60k, LOH might work better for you.

3% LS usually works for me, but I also rely on Rend/Bloodlust, especially against reflect mobs in higher MPs.
I find that 6% lifesteal is enough for 150k dps barb to facetank MP8+ reflect mob.
But, 3% lifesteal is not enough. However, supplemented with careful Rends, and it is manageable. I like using Witching Hour and 300th spear, so my only lifesteal option is through my Echo fury mainhand.

One trick against a reflect mob is to target one by one. If you seismic slam the entire 3 or 4 reflect elites, you will die.
1) sprint into reflect mob
2) tag them with Rend/bloodlust
3) WT focus fire on one member of mob at a time
Three Hundredth Spear is not needed as most of your damage is using SS.

Echoing Fury works well with this build.


I would also recommend a +6% cold stone of jordan.
^ bumping because i love this thread. fist bump to OP
^ bumping for all throw barbs out there
http://us.battle.net/d3/en/forum/topic/6794642050
this post has a good discussion on merits of 300th spear vs alternatives.
12/05/2012 04:15 PMPosted by Orion
Three Hundredth Spear is not needed as most of your damage is using SS.
Interesting builds, might give this a try sometime :)
Bookmarked for reference!
@Castablanca

Wow! Thanks for all the bumps. I'm glad you like my guide.

3% LS usually works for me, but I also rely on Rend/Bloodlust, especially against reflect mobs in higher MPs.
I find that 6% lifesteal is enough for 150k dps barb to facetank MP8+ reflect mob.
But, 3% lifesteal is not enough. However, supplemented with careful Rends, and it is manageable. I like using Witching Hour and 300th spear, so my only lifesteal option is through my Echo fury mainhand.

One trick against a reflect mob is to target one by one. If you seismic slam the entire 3 or 4 reflect elites, you will die.
1) sprint into reflect mob
2) tag them with Rend/bloodlust
3) WT focus fire on one member of mob at a time


I agree with you, 5-6% life steal is enough for high MP level reflect mob. That's what I'm using now.

That's an interesting way (using Rend-Bloodlust instead of OPKS) so as to use Witching Hour and 300th Spear in your gear. Have you thought about swapping 300th Spear out for a LS offhand? (if you find you're using SS to do most of the damage) Seems like you think it's a good idea too from your above posts. I find OPKS to fit very well if you're going a pure range build (WT/SS) as evident from most of my builds.

I actually thought about finding a -5 Weapon Throw Witching Hour but I wanted the 5+% LS and my Echo MH doesn't have LS, so those might be later upgrades.

I use Rend-Bloodlust too in my Melee Slam Barb build, it actually fits quite well in the build to soften them up before repositioning a bit to slam them.

Very good tips on dealing with Reflect Mobs!
12/06/2012 08:30 AMPosted by Castablanca
Most of the SS builds come with Weapon Throw as SS works better if you are a distance away from the enemy. As such, you can use WT to generate fury and immediately start slamming as opposed to using melee fury generators where you then have to reposition slightly to use SS to its fullest effect.

100% Agreed.
I have -9 fury cost to WT (SOJ + belt), and 58.5% crit chance. It only takes 1 throw for enough fury to start slam engine. 2-3 throws for full fury. (with no escape and into the fray)


I've always thought of trying another build variation with -9 fury to WT, that is to change Battle Rage rune Into The Fray to either Marauder's Rage or Bloodshed for the added damage, since No Escape already generates a good amount of fury. SS however will not return any fury of course so can switch to SFE rune instead of Rumble. This way, the damage dealing is spread out more evenly between WT and SS, while both deal more damage with Battle Rage's rune. Since you have a very high Crit Chance and is using 300th Spear, this might work well for you too. Too bad, I don't have the gear to try it.

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