Seven Years in Sanctuary

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This thread is awesome, except for the self righteous anti-haters who see posters who are not falling over themselves to sing the praises of D3 as trolling.

Hence, D3 pay2win, D2 is not.

Not really the thread for this topic but you're wrong. D2 was just as much pay to win as D3. It just wasn't supported by Blizzard.
D3 = Pay2Win.
If the gamer director had listened to fans early on, we would've had better end product. Instead he mocked and made fun of die hard Diablo fans. He called us delusional beings with false D1/D2 memories when we complained about art style. He insulted his predecessor by calling him a "looser". It is a disgrace how such an arrogant, immature and unprofessional person can get a high position job in reputable company like Blizzard.
great news for D3, just 2 late now.
Can't wait to read the next patch notes....
01/17/2013 12:06 PMPosted by Thermite
Brace yourselves, the Barb nerfs are coming.........

Looks like its time to get my monks gear in order ........
01/22/2013 07:21 PMPosted by Hugo
D3 = Pay2Win.

then --- go play something else ... cause you don't have to pay.... you can get gear by saving gold ... most "pay" come from ppl buying gold to buy the gear they want.
RMAH3 = Pay2Win.

Here's my scenario:

Jay Wilson came in and started making an awesome game. Not only was he developing a combat system that felt exceptionally crunchy, his RTS experience allowed him to apply multiple very different combat mechanics to a cute but simple mathematical model. This would ultimately haunt him.

2008, we see the team not only optimistic but outright cocky about their creation. They have all kinds of scenarios and tests already built out. This is completely beyond proof of concept; now they just need to weave it all into some kind of narrative. Some things about item and character attributes are a little more streamlined, but overall this has an amazing skill tree of awesome abilities, all the grit of Diablo 2's combat, and the graphics are stunning. This is going to be the best Diablo game ever.

At some point-- hard to know when-- someone upstairs realizes that under Jay's model, it could be easy to have the same Auction House you have elsewhere. In fact Jay, being a great designer, has engineered the entire game so that every element of balance can be tweaked both coursely and finely with the same determinism of an RTS game.

Then it happens: "Hey, with a few adjustments, we can even have an auction house with real money." But some things wouldn't work in their current state: PvP is too open and difficult to balance, the loot distributions will need tweaking, stronger anti-hacking measures are required, etc. Jay doesn't care; his awesome game is almost finished anyway, and he has a lot of faith in the statistics. The shareholders like his swagger. Time willing, he can do it.

But time drags on. The RMAH means another round with the lawyers. All the big budget voice-over work and CGI are causing more daily interruptions than Jay anticipated. The story is developing, but it's requiring a lot of code to fit the scripted events into randomized maps. It's taking a lot of time to proliferate the huge variety of items and enemies to which fans are accustomed, and too much randomization in the wrong places will endanger the balanceability which is now a core requirement. Ideas and events start getting scrapped due to complications in their integration-- ideas that had already been demoed. Even the open skill tree was proving problematic.

And then word comes down: something is about to happen, and they need to stock price to be as high as it can possibly be. Diablo 3 has to be released now.

Jay is furious that he has already cut so many features, and now he is not even given time to reimplement pvp. But nothing good will come of anger. Overall, the product will still be amazing, and there's no reason not to put the best face on things as possible... only an effin loser would do that...

Then the beta happened, and the pressure built. OKOK, they like the first act, but there are some complaints. Some complaints about core itemization and skill mechanics that we haven't considered yet, though, but things will work out. At the end of the day, the combat mechanics and the model is robust. It will scale. We'll have time to work on PvP after the official release, and that will keep people happy.

Time starts to fly.

Release day hits and nobody can play the game. Any legitimate complaints about the game are swallowed by the wave of user reviews furious over the online-only DRM. Afterwards, everyone seems happy about the game, though. Those complaints from the beta were just conjecture. Items, skills, and attributes are fine. All the official reviews are going as expected. The game feels great.

Some users are complaining about the story and the atmosphere. Jay doesn't really get it. The story is so much richer and more engaging than the previous games. So much more happens. We even put the butcher in the game as a tribute to the old games.

Then, users start reaching inferno. The loot dice have rolled thousands upon thousands of times now, and we're starting to hear that maybe some of those vague complaints are starting to recur... even from within the company. OK, so some tweaks have to be made. Still plenty of time to finish PvP. Man that will be such a bummer if we don't finish PvP.

And the rest is history.
Two hundred and eleven pages of overwhelmingly negative posts. Drink it in, Blizzard.

The real question is will you learn anything from this? This community hasn't lashed out at Jay Wilson simply because they wanted to. He has earned every last bit of ire directed at him. Whosoever takes his place should be more than a mouthpiece or a puppet for upper management. They should want to make Diablo III a better product. That never came through from Jay Wilson. He may have muttered the words a few times but it always seemed like he had a holier than thou attitude and rejected anything that he didn't feel would help the game regardless of the wants of the community.

At the end of the day you need to ask yourself who you're making this game for. Is this a piece of art that you're crafting for yourself that you just hope other people will enjoy? Or is this something you're creating for the millions of gamers that flock to anything with the Blizzard logo on it?

If it's the former, then you need to stop pretending that this community's input and feedback matters. Because if that's the case it truly doesn't. You will do what you feel needs to be done to make the game better and what anyone outside of Blizzard says will have little to no impact on the direction the game is moving in.

If it's the latter then you have got to take whatever 'vision' you have of the game and put that behind what all of these people who play your game are clamoring for. Better itemization. Make a wider variety of items viable for top tier content and introduce more interesting affixes so that the vast majority of items in this game cease being vendor trash. You have a long list of item properties from this game's predecessor that are not currently in use. Adding some of them would do a great deal to spice things up.

Ultimately you just need to pick a direction. For the fans or for yourselves.
Well Jay, Rob, you know what i want?

The ability to sell and buy complete balanced gearsets on AH with all the stats numbered.
The ability to sell and buy level 60 characters and paragonlevel characters.
The ability to sell more that 10 items on AH
The ability to add some thing to a in-game wishlist
The ability to see what the highest wishes are... i hope it will not be losing AH..
The ability to choose a gamemode with or without AH
The ability to socket items
The ability to dye legendaries

And so on.. anyone fill on...

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