Legendaries drop rate nerfed after 1.0.7.???

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Way to blindly shoot the messenger. Maybe if you calmed yourself you'd realize he is just telling you how it was developed, not that he developed it in this way just to piss on angsty kids like you.

Cheer up and keep playing, raging will get you nowhere.


Angsty? Way to assume.

He is the voice of the developers who rarely step outside their ivory tower to communicate with the player base.

Face it. Most people don't come to forums to actually discuss with other players, they come to express things they want to bring to the attention of someone who can make a change. Other players can't change anything, so most forum posting is targeted at the devs.

As a CM he isn't just a messenger, he's a conduit to the ones who can make change happen, and is their eyes, ears, and mouth in the forums. When he posts he is representing Blizzard. A snarky post speaks volumes to me in that context.


Sure, if he was being snarky, but if you think that's snarky, you might need to toughen up a bit.
I get legendaries at a decent rate, most of them get salvaged though.
02/25/2013 04:36 PMPosted by Travis Day
Drop rates on legendary items hasn't been altered, although when the random generator turns an evil eye on you sometimes it feels otherwise.


I don't fully believe this. Even trusting what you said, the way you say it is still disgustingly insensitive to us players. We want to have fun, not to win (or more likely lose) the lottery.

How about you have a system with no evil eye? How about you have a system with a dynamic drop rate that seems random but will eventually reward hard work? I try and try to get items in inferno because I don't have the money or moral flexibility required to use the RMAH or GAH.

Honestly, in a dungeon crawler/looting hack-and-slash game, why should I be required to spend money, play the trade game and/or have freakishly good luck to get elite gear? I agree it should not be too easy. That would actually make the game more boring than it already is with the AH. However, adding the crafted items for non-AH users was not enough (plus it miffed the traders on AH).

Why not just design more effective and more interesting items with more creative qualities and abilities and procs? Why not have adaptable drop rates so that players cannot go more than a certain amount of time or monster kills before they *eventually* find a fun or useful item. For that matter, why not have a boss drop a guaranteed or at least high chance of dropping legendary? It is still random because we then have to hope the legendary that dropped rolled well enough. Why even have NV stacks? It is just a chore. Grind grind grind grind grind grind grind grind, I feel more bored than when I played online FF. There should be *some* grinding, not this much.

Currently as it stands it appears to us players that Blizzard alters drops in their favor to gain money from the AH and to keep farmers grinding for gears or to even encourage nonsense like multi-boxing (or even botting)..

Let's say these assumptions are wrong though and that Blizzard truly is above all that nonsense and is using a pure RNG for the most part, well then pure RNG is not good because each item has several steps at which it can roll poorly... any poor rolls, even just one thing off from perfect and the item is useless for trade.. a few more poor rolls and it is useless to even wear on our characters.. and whether an item rolls well or not, it is generally pretty boring.. this is not good Diablo development guys.. not good indeed.

You can and should do better and funny quips like this (even if delivered with a good-humored intent) come across as snide and really shouldn't be on here, it is dishonorable to both the development team and players alike.
Typically for me, I'll find about 4 legendaries in an hour and then no legendaries for a week.... One of the woes of the RNG but thats the best way to run a loot based game unfortunately. Do all the numbers add up eventually? Not really but I like to tell myself that it does lol...
rng is bull!@#$ they tell us because they think we are dumb enouigh to blelive it
not had but 3 leggs since patch used to get that many in 1 day rng is all a bunch of bull%^-* blizzard nerfed the drop rate and are a bnunch of LIARs
02/25/2013 04:36 PMPosted by Travis Day
Drop rates on legendary items hasn't been altered, although when the random generator turns an evil eye on you sometimes it feels otherwise.


well lets say I believe you, but what if this new crafting addition, particularly drop rates for plans and demonic essences somehow nerfed chances for getting right amount of legendaries? could that be a case?
and btw I got one legendary yesterday, you can guess, a crappy two hander....with this odds think I'll get an upgrade for my WD in some 10 years, maybe 9...something had to be done about this, cuz c'mon this is just a game, not some casino!
found 13 legs in 3 hours last night.. usually get about 6 to 10 in 3 in my 3 hour play window.
02/25/2013 04:45 PMPosted by Gunny
Just the fact that you can come in here and post that screams that your loot system and itemization need an overhaul. For a game that's so grindy to have such an abysmal, horribly punishing loot system to make play time sometimes days on end feel completely unrewarding is just sad.

the mechanic of the game at least when it was released it was that you will need to grind over month in order to find good hear and beat the game (AH's killed that mechanic, also people cryng the games was too hard), drops rates where patched so its should be easier now days
only got like 3-4 legs last month, been getting lots of legs in the past few days, including a 2 os manti on my dh
It's all about luck
The parameters in which RNG operate in can be changed at any given time, that is a fact. How do you know? Well they "doubled" the legendary rate did they not? That's your clue.. your red flag if you will.. right there.
02/28/2013 06:55 PMPosted by Deadlysynz
The parameters in which RNG operate in can be changed at any given time, that is a fact. How do you know? Well they "doubled" the legendary rate did they not? That's your clue.. your red flag if you will.. right there.


You are confusing RNG with probability.
The parameters in which RNG operate in can be changed at any given time, that is a fact. How do you know? Well they "doubled" the legendary rate did they not? That's your clue.. your red flag if you will.. right there.


You are confusing RNG with probability.


No I'm not.. it means exactly what I said: The parameters in which RNG can operate can change.

For example, suppose every time an item is dropped a roll of 1-100 is made and 100 always guarantees a legendary; there is nothing stopping them from now making rolls 91-100 guaranteed legendaries.

Yes the likelyhood of somebody getting legendary items increased 10 fold.. BUT that does not mean they will still get anything.. that's where RNG takes into effect. The greater chance is there, but you still may walk away with squat. Spread these parameters across say 100,000 people playing, more legendaries will drop.

Blizzard can change those values any given time they want, with ease. Some people for whatever reason are having a very difficult time understanding that...

The option is there for them to do it, anybody with common sense can see it, but there are still some people that think their beloved blizzard would never do it... yep keep living under that rock.
Well of course they can change it. They're the ones that set it in the first place. But a dev already has said that they haven't changed anything, so take off the tinfoil hat.
02/28/2013 07:20 PMPosted by Monsta
But a dev already has said that they haven't changed anything, so take off the tinfoil hat.


So now your taking what they are saying face value, your assuming that Blizzard would never do this.. even despite the slew of lies they've fed us at times.. Keep living under that rock...

Bashiok already stated I believe in 3 separate post that drops are factored into the AH and that they don't want people gearing up too fast or too many things on the AH at once... Before you ask.. just go look it up, I'm sure you'll find it buried on the forums somewhere or google it.

Unfortunately, I don't believe it's even possible to get through to people like you. You can't teach common sense.. sadly.
I play 1-2 hours a night and find 2-6 legendaries everynight. Just bad luck for you OP!

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