Improving co-op in 1.08

General Discussion
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Well to encourage ppl to play coop, why not make coop a mini-game instead. Eg. U form a coop party, not instead of ppl just go around randomly kill mobs, set a purpose to the coop game. Eg. U can chose from npc in town which mission u want to achieve and which dungeon to go, once everyone voted the most number of votes win, and they get a portal to enter the map.

So in this mini-game implement nice challenges for the party to fight and survive this mini-game, could be to kill a boss from D3? Or free hostages? Or survive x amount of waves of enemies, rescue and escort npc back, etc...

After completing the mini-game a chest appears and player get to open chest and get their loot and items. So if the mini-game takes 2-3hours the loot should help compensate them for the time similar to a typical coop game that goes around randomly killing mobs.

Well the system could track each player rolls and instead of dropping them put them in the chest for later so they can loot it after completing the mini-game. So if there is a slight boost to getting better items for coop this will provide the necessary incentive for ppl to want to go coop.
ya I play public games I have leved up two levels and not found one ledgedary Im level 71 pargon.I think they must find them every time I go sell.It making me board I may even call it quits. I dont find anything lately.I used to find 5 to 7 ledgs now Im lucky I find one on a drop and its never one for my guy like a crap spear thats 734.5 dps realy wasting time I feel lately.Im not having fun anymore..
I would actually like to see more legendary drops. But also give them a chance to be something that a character could actually use. Right now legendary is just a rehashed rare that is useless and not game changeing.
There's also a number of hurdles to co-op play beyond raw efficiency, so we'll be looking to alleviate/solve some of those hurdles too. The Identify All feature in 1.0.8 is an example of this. Sometimes the trip back to town to sort through a bag of gear is enough of a hurdle to make somebody feel playing co-op isn't worth it. Nobody wants to be in the dungeon fighting monsters while your teammate is off in town identifying a full inventory.[/quote]

haay salamat... means thanks
you finally decided to do something about identifying all items at once... =)
Well to encourage ppl to play coop, why not make coop a mini-game instead. Eg. U form a coop party, not instead of ppl just go around randomly kill mobs, set a purpose to the coop game. Eg. U can chose from npc in town which mission u want to achieve and which dungeon to go, once everyone voted the most number of votes win, and they get a portal to enter the map.

So in this mini-game implement nice challenges for the party to fight and survive this mini-game, could be to kill a boss from D3? Or free hostages? Or survive x amount of waves of enemies, rescue and escort npc back, etc...

After completing the mini-game a chest appears and player get to open chest and get their loot and items. So if the mini-game takes 2-3hours the loot should help compensate them for the time similar to a typical coop game that goes around randomly killing mobs.

Well the system could track each player rolls and instead of dropping them put them in the chest for later so they can loot it after completing the mini-game. So if there is a slight boost to getting better items for coop this will provide the necessary incentive for ppl to want to go coop.


I think this sounds WAYY to much like a raid dungeon in WoW. 2-3 hours? That's something that would turn me off to co-op, personally.
I didn't say this earlier, but I think that one of the key ways to improve co-op is to improve the social aspect of the game.

I think that multiplayer suffers in Diablo 3 not necessarily because of the gameplay itself, but because the game lacks social features, such as Chat Rooms/Lobbies, custom games, etc.

If players were able to enter a Lobby and show off their heroes and achievements, and create custom games for specific purposes (trading, ubers, key farming, etc.), the game would see a huge increase in co-op.


Absolutely. Blizzard's social features seem to be progressing backwards. D2, WC3, SC had great social feature in my opinion. Then we got the mess that was SC2 (which was patched somewhat now...) and an even worse mess that is D3.

If not chat lobbies, would it hurt to at least make the chat window bigger/resizable. I struggle to use that thing every time I try to say more than two lines to anyone. It's tiny, cumbersome, and a total pain to read and navigate.

Blizzard really does not need to invent anything new here. At the very least just use the design and technology you had working perfectly well ten years ago. Seriously. This bugs me a lot how much worse it is now.
Almost forgot it isn't direct improvement on co-op but be really nice if blizzard team would give us option of removing quest logs from popping up example would be arreat crater 2.
03/05/2013 09:40 PMPosted by Doomherald
Yea I was thinking this same thing. I played with two others today and did my normal farming route, and my efficiency was cut in half. It wasn't even me carrying them they aren't bad players or poorly geared, it just slows everything down so much and doesn't really add any benefit. Co-op is the opposite of fine when it's bad in every way possible to add more people to the party.

This is likely why you got better loot when playing with more players in D2. I don't understand why we keep trying to reinvent the wheel. If it worked just use it.

I understand wanting something different and not just wanting to copy D2, but this is a core issue with the game. Just get it over with and move on.
One thing that could really be looked at in terms of making co-op more viable is the frozen affix. Frozen monsters in 4 player games are crazy, there are frost bombs all over the damn place. Soloing, avoiding them is no big deal, 4 player in the keep suddenly you've got 20 bombs packed in one little room, kaboom.

I don't understand why this particular affix gets so much worse in multiplayer games.

Though certainly the biggest roadblock to co-op efficiency is that everyone's AoE is drastically reduced because monsters inevitably spread out. I don't really see a solution for that other then decreasing the extra HP in co-op games.
3. We totally see the appeal of having more than 4 players in a game, but it has its downsides, and the big one is that the screen becomes so crowded you can't tell what's going on. It's important that a player can discern important information from the game world and make tactical decisions based on this information. We know some of you may disagree and you'll always want 8 players, and I can respect that. This is something we've debated heavily though, and feel strongly about.

Then how in the heck was it not a problem in D2 with 8 players?
Never once playing D2 did I ever feel like the screen was too crowded. You stated that as if it's just to confusing to have more than 4 players so it isn't possible. You guys should be looking at seeing how you can make it work with 8 players in the expansion, really you should.

So yes I disagree based on experience.

I respect that you didn't just want to remake D2. Really I do. But it looks like instead of taking D2 and using it as a foundation to build upon, that you took D2 and threw it out the window and started from scratch. But in doing so you are failing to realize that your fanbase is from D2 and you don't build games for you, you do it for them first and you second.
Then how in the heck was it not a problem in D2 with 8 players?
Never once playing D2 did I ever feel like the screen was too crowded.


You didn't spend a lot of time playing d2. Remember before the expansion when there was no cooldown on sorceress abilities? That's right, screen full of firewall. Summoner necros... Maybe if you played with a lot of barbs and hammer pallies it wasn't a problem, but you get a few FO sorcs, trap assasins, caster druids, etc and your screen becomes a cluster !@#$ pretty quickly. EDIT: Forgot to mention charged bolt sorceresses, total spam.

Visibility is already a big problem in d3. Bola Shot - volatile explosives, Meteor shower, Sweeping wind - Cyclone, even CM/WW wizards, put so much crap on the screen you can barely tell whats going on half the time with just 4 people.
My suggestions are a mixture of different features:

More Brown Beams

I think it would be really cool to see any legendary item on the ground that drops, even if it's someone elses drop. I think it would be a way of adding excitement to the game without increasing the drop rates. Last night during my Act 3 clear my friend and I found a total of 12 legendary items between the two of us. I was already super pumped just seeing 6 in one run myself and I could only imagine what it would be like to see all 12 brown beams of goodness. It would help solve the issue of people not seeing a legendary item for X amount of runs due to RNG as well, instead we'd be seeing them every 10-15 mins in a 4 person game.

Reduced Spell Effects For Party Option

One of the main reasons I've been avoiding four-player games (public at least) is because not only are each characters spell effects causing my computer to stutter but it's just stupidly annoying not knowing what’s happening on my screen. I find it actually insane that people complain we're limited to only 4 player parties, Blizzard would have to include sunglasses with every copy of the game if we allowed any more.

Incentives

While I think the fact we get to play with our friends is incentive enough already we do need a couple things adjusted to make it just as efficient as running solo. The biggest issue is probably XP, adjusting it so that for every player in the party gets an extra 5% experience bonus is awarded should be enough. I don't think loot should be increased but rather my idea above where seeing other party members legendary drops on the ground to artificially increase the number of drops we do see.

Social Aspect and Game Menu

This has already been talked about by developers and others with ideas for enhancing the game menu so I can't really add too much but I do agree it needs to be looked at. One of the biggest changes I could see would be an option to remove the story mode/quest and allow full access to the any acts with all bosses up similar to D2.

Thanks for your time!
CO-OP
So I was sitting in trade today just chatting with some people and ended up having a good conversation with other players who have 2k plus hours (I have other accounts before anyone looks at my hours played) and many of us are starting to play CO-OP because we are tired of solo play. It seems to be counter productive to punish players for being in CO-OP games and players feel this way so here are some suggestions and reasoning. The things all four of us all agreed on were the following. Also I was in a rush to finish this so grammar police dont tear it up, Ill edit it tomorrow. TY!

Short Breakdown

- No more sharing MF/GF
-Drop the MF/GF cap
-Give us Reasons to play higher MPs
Sharing MF/GF:
Now I understand whty this was done, so players couldnt piggyback and leech off other in public games. Lets face it this idea kinda failed. Majority of players just solo. Not just for this reason but it doesnt help the case. This also takes away when it comes to gearing options. Example, someone could play a support WD that is skilled for Slam Dance, Confuse Enemy and other support abilities and stack MF. They would be a welcome addition to the group.

MF/GF Cap

Like above this contributes to the only one way to gear world. players at 100paragon have zero use for MF/GF gear. Anyone else consider this rather silly. It feels like we are being punished after a certain point.

Monster Levels:
Look even though I am a 12 year Diablo 2 player I and many other arent asking for D3 to be the same game. Higher MPs could have monsters of higher levels, Higher monster levels could affect the way items roll. Many of us do MP10 just because we can and we get to roll on a ubers ring each run. Unless you have 400kdps (even then these people farm MP7-8) there is no reward for playing the game on the hardest difficulty.Again players feel punished and not rewarded for playing the game at the highest difficulty.

Blizzard Devs, people are coming back! We are excited and the things that have already be recently added have really made the game fun again. Keep it up guys!
My suggestions are a mixture of different features:

More Brown Beams

I think it would be really cool to see any legendary item on the ground that drops, even if it's someone elses drop. I think it would be a way of adding excitement to the game without increasing the drop rates. Last night during my Act 3 clear my friend and I found a total of 12 legendary items between the two of us. I was already super pumped just seeing 6 in one run myself and I could only imagine what it would be like to see all 12 brown beams of goodness. It would help solve the issue of people not seeing a legendary item for X amount of runs due to RNG as well, instead we'd be seeing them every 10-15 mins in a 4 person game.

Reduced Spell Effects For Party Option

One of the main reasons I've been avoiding four-player games (public at least) is because not only are each characters spell effects causing my computer to stutter but it's just stupidly annoying not knowing what’s happening on my screen. I find it actually insane that people complain we're limited to only 4 player parties, Blizzard would have to include sunglasses with every copy of the game if we allowed any more.

Incentives

While I think the fact we get to play with our friends is incentive enough already we do need a couple things adjusted to make it just as efficient as running solo. The biggest issue is probably XP, adjusting it so that for every player in the party gets an extra 5% experience bonus is awarded should be enough. I don't think loot should be increased but rather my idea above where seeing other party members legendary drops on the ground to artificially increase the number of drops we do see.

Social Aspect and Game Menu

This has already been talked about by developers and others with ideas for enhancing the game menu so I can't really add too much but I do agree it needs to be looked at. One of the biggest changes I could see would be an option to remove the story mode/quest and allow full access to the any acts with all bosses up similar to D2.

Thanks for your time!


Social Aspect

There have been some ideas floating around in the game chat rooms like having cosmetic items drop that can alter how our gear looks. Make these items able to be traded but not sold on AH is one of the ideas I have seen people say, Also players like showing off gear and not being able to join trade games and stuff like that takes away from the social aspect. It would rock if we could join public games that other players create for trading, dueling or just showing off gear.
One thing i would like to see is a filter feature on the id all button. Set a up a filter on properties you want on the gear you are collecting from farming paragon levels. Once the values are set up in your filter and you id all, the stuff with the closest match to your values will be highlighted instead of just trying to read all of them which can take time to read and compare to your current gear you are wearing.
yes my main problem was people with 1/2 my dps joinng mp 10 then i am only one doing dmg & die sometimes while the stay alive & runn till i port back so most time i dont run pub unless really board & it doesnt take long to go back to solo :(
in game voice support, and bonuses for playing co op. xp, mf, drop rates. special quests just for multiplayer
If coop farming is slower for you than playing solo, then someone isn't pulling their weight.

Additional players only add 70% to monster health, so as long as everyone has roughly the same DPS, farming is faster. However if you're playing with someone who has only 50% of your DPS, then you're going to be farming 20% slower because of them not pulling the weight of the extra health they add to monsters.
03/06/2013 03:06 PMPosted by Wyatt Cheng
The Identify All feature in 1.0.8 is an example of this.

A en masse gem crafting and item salvaging option would be useful and appreciated as well.

Perhaps others would also prefer this option for item crafting, though one at a time seems the wiser option with this. During cooperative games, players can craft at the conclusion of a run, and crafting ten of a specific item only to check and see that the third is exactly what you needed would make me laugh ... and use extra gold/crafting resources.
I seem to remember reading something about en masse gem crafting option being considered, but a quick search couldn't locate the topic, or hence a link.

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